/////////////////////////////////////////////////////////////////////////////
-// Name: panelg.h
-// Purpose: wxPanel: similar to wxWindows but is coloured as for a dialog
+// Name: wx/generic/panelg.h
+// Purpose: wxPanel: a container for child controls
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
#ifndef _WX_GENERIC_PANEL_H_
#define _WX_GENERIC_PANEL_H_
-#ifdef __GNUG__
-#pragma interface "panelg.h"
+#if defined(__GNUG__) && !defined(__APPLE__)
+ #pragma interface "panelg.h"
#endif
+// ----------------------------------------------------------------------------
+// headers and forward declarations
+// ----------------------------------------------------------------------------
+
#include "wx/window.h"
-#include "wx/button.h"
+#include "wx/containr.h"
+
+class WXDLLEXPORT wxControlContainer;
WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
+// ----------------------------------------------------------------------------
+// wxPanel contains other controls and implements TAB traversal between them
+// ----------------------------------------------------------------------------
+
class WXDLLEXPORT wxPanel : public wxWindow
{
public:
long style = wxTAB_TRAVERSAL | wxNO_BORDER,
const wxString& name = wxPanelNameStr);
- // Sends an OnInitDialog event, which in turns transfers data to
- // to the dialog via validators.
- virtual void InitDialog();
-
- // a default button is activated when Enter is pressed
- wxButton *GetDefaultItem() const { return m_btnDefault; }
- void SetDefaultItem(wxButton *btn) { m_btnDefault = btn; }
+ virtual ~wxPanel();
// implementation from now on
// --------------------------
// responds to colour changes
void OnSysColourChanged(wxSysColourChangedEvent& event);
- // process a keyboard navigation message (Tab traversal)
- void OnNavigationKey(wxNavigationKeyEvent& event);
-
- // set the focus to the first child if we get it
- void OnFocus(wxFocusEvent& event);
-
// calls layout for layout constraints and sizers
void OnSize(wxSizeEvent& event);
- // overridden to tab move focus into first focusable child
- virtual void SetFocus();
+ virtual void InitDialog();
+
+#ifdef __WXUNIVERSAL__
+ virtual bool IsCanvasWindow() { return TRUE; }
+ virtual bool ProvidesBackground() { return TRUE; }
+#endif
- // called by wxWindow whenever it gets focus
- void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
- wxWindow *GetLastFocus() const { return m_winLastFocused; }
+ WX_DECLARE_CONTROL_CONTAINER();
protected:
// common part of all ctors
void Init();
- // set the focus to the child which had it the last time
- bool SetFocusToChild();
-
- // the child which had the focus last time this panel was activated
- wxWindow *m_winLastFocused;
-
- // a default button or NULL
- wxButton *m_btnDefault;
-
private:
DECLARE_DYNAMIC_CLASS(wxPanel)
DECLARE_EVENT_TABLE()