public:
wxSocketState() : wxObject() {}
+
+ DECLARE_NO_COPY_CLASS(wxSocketState)
};
// ==========================================================================
wxNode *node;
wxSocketState *state;
- node = m_states.Last();
+ node = m_states.GetLast();
if (!node)
return;
- state = (wxSocketState *)node->Data();
+ state = (wxSocketState *)node->GetData();
m_flags = state->m_flags;
m_notify = state->m_notify;