#ifndef WX_PRECOMP
#include "wx/app.h"
+ #include "wx/nonownedwnd.h"
#endif // WX_PRECOMP
#include "wx/log.h"
inMode:NSDefaultRunLoopMode
dequeue: YES])
{
+ WXEVENTREF formerEvent = wxTheApp == NULL ? NULL : wxTheApp->MacGetCurrentEvent();
+ WXEVENTHANDLERCALLREF formerHandler = wxTheApp == NULL ? NULL : wxTheApp->MacGetCurrentEventHandlerCallRef();
+
if (wxTheApp)
wxTheApp->MacSetCurrentEvent(event, NULL);
m_sleepTime = 0.0;
[NSApp sendEvent: event];
+
+ if (wxTheApp)
+ wxTheApp->MacSetCurrentEvent(formerEvent , formerHandler);
}
else
{
return 1;
}
+
+void wxGUIEventLoop::DoRun()
+{
+ wxMacAutoreleasePool autoreleasepool;
+ [NSApp run];
+}
+
+void wxGUIEventLoop::DoStop()
+{
+ [NSApp stop:0];
+}
+
+CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
+{
+ NSRunLoop* nsloop = [NSRunLoop currentRunLoop];
+ return [nsloop getCFRunLoop];
+}
+
+
+// TODO move into a evtloop_osx.cpp
+
+wxModalEventLoop::wxModalEventLoop(wxWindow *modalWindow)
+{
+ m_modalWindow = dynamic_cast<wxNonOwnedWindow*> (modalWindow);
+ wxASSERT_MSG( m_modalWindow != NULL, "must pass in a toplevel window for modal event loop" );
+ m_modalNativeWindow = m_modalWindow->GetWXWindow();
+}
+
+wxModalEventLoop::wxModalEventLoop(WXWindow modalNativeWindow)
+{
+ m_modalWindow = NULL;
+ wxASSERT_MSG( modalNativeWindow != NULL, "must pass in a toplevel window for modal event loop" );
+ m_modalNativeWindow = modalNativeWindow;
+}
+
+// END move into a evtloop_osx.cpp
+
+void wxModalEventLoop::DoRun()
+{
+ wxMacAutoreleasePool pool;
+
+ // If the app hasn't started, flush the event queue
+ // If we don't do this, the Dock doesn't get the message that
+ // the app has started so will refuse to activate it.
+ [NSApplication sharedApplication];
+ if (![NSApp isRunning])
+ {
+ while(NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES])
+ {
+ [NSApp sendEvent:event];
+ }
+ }
+
+ [NSApp runModalForWindow:m_modalNativeWindow];
+}
+
+void wxModalEventLoop::DoStop()
+{
+ [NSApp stopModal];
+}
+