- wxCFEventLoop();
- virtual ~wxCFEventLoop();
-
- // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
- // terminating when Exit() is called
- virtual int Run();
-
- // sets the "should exit" flag and wakes up the loop so that it terminates
- // soon
- virtual void Exit(int rc = 0);
-
- // return true if any events are available
- virtual bool Pending() const;
-
- // dispatch a single event, return false if we should exit from the loop
- virtual bool Dispatch();
-
- // same as Dispatch() but doesn't wait for longer than the specified (in
- // ms) timeout, return true if an event was processed, false if we should
- // exit the loop or -1 if timeout expired
- virtual int DispatchTimeout(unsigned long timeout);
-
- // implement this to wake up the loop: usually done by posting a dummy event
- // to it (can be called from non main thread)
- virtual void WakeUp();
-
- virtual bool YieldFor(long eventsToProcess);
-
-#if wxUSE_EVENTLOOP_SOURCE
- virtual wxEventLoopSource *
- AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
-#endif // wxUSE_EVENTLOOP_SOURCE