#include "wx/osx/private.h"
#include "wx/osx/core/cfref.h"
+#if wxUSE_GUI
+ #include "wx/nonownedwnd.h"
+#endif
+
// ============================================================================
// wxCFEventLoopSource and wxCFEventLoop implementation
// ============================================================================
#endif // wxUSE_EVENTLOOP_SOURCE
+extern "C" void wxObserverCallBack(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void *info)
+{
+ wxCFEventLoop * eventloop = static_cast<wxCFEventLoop *>(info);
+ if ( eventloop )
+ eventloop->ObserverCallBack(observer, activity);
+}
+
+void wxCFEventLoop::ObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), int activity)
+{
+ if ( activity & kCFRunLoopBeforeTimers )
+ {
+ // process pending wx events first as they correspond to low-level events
+ // which happened before, i.e. typically pending events were queued by a
+ // previous call to Dispatch() and if we didn't process them now the next
+ // call to it might enqueue them again (as happens with e.g. socket events
+ // which would be generated as long as there is input available on socket
+ // and this input is only removed from it when pending event handlers are
+ // executed)
+
+ if ( wxTheApp )
+ wxTheApp->ProcessPendingEvents();
+ }
+
+ if ( activity & kCFRunLoopBeforeWaiting )
+ {
+ if ( ProcessIdle() )
+ {
+ WakeUp();
+ }
+ else
+ {
+#if wxUSE_THREADS
+ wxMutexGuiLeave();
+ wxMilliSleep(20);
+ wxMutexGuiEnter();
+#endif
+ }
+ }
+}
+
wxCFEventLoop::wxCFEventLoop()
{
m_shouldExit = false;
- m_sleepTime = 0.0;
+
+ m_runLoop = CFGetCurrentRunLoop();
+
+ CFRunLoopObserverContext ctxt;
+ bzero( &ctxt, sizeof(ctxt) );
+ ctxt.info = this;
+ m_runLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0,
+ wxObserverCallBack, &ctxt );
+ CFRunLoopAddObserver(m_runLoop, m_runLoopObserver, kCFRunLoopCommonModes);
+ CFRelease(m_runLoopObserver);
}
wxCFEventLoop::~wxCFEventLoop()
{
+ CFRunLoopRemoveObserver(m_runLoop, m_runLoopObserver, kCFRunLoopCommonModes);
}
-
+
CFRunLoopRef wxCFEventLoop::CFGetCurrentRunLoop() const
{
- return CFGetCurrentRunLoop();
+ return CFRunLoopGetCurrent();
}
void wxCFEventLoop::WakeUp()
{
- extern void wxMacWakeUp();
+ CFRunLoopWakeUp(m_runLoop);
+}
+
+#if wxUSE_BASE
+
+void wxMacWakeUp()
+{
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
- wxMacWakeUp();
+ if ( loop )
+ loop->WakeUp();
}
+#endif
+
bool wxCFEventLoop::YieldFor(long eventsToProcess)
{
#if wxUSE_THREADS
return true;
}
#endif // wxUSE_THREADS
-
+
m_isInsideYield = true;
m_eventsToProcessInsideYield = eventsToProcess;
-
+
#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
#endif // wxUSE_LOG
-
+
// process all pending events:
while ( DoProcessEvents() == 1 )
;
-
+
// it's necessary to call ProcessIdle() to update the frames sizes which
// might have been changed (it also will update other things set from
// OnUpdateUI() which is a nice (and desired) side effect)
while ( ProcessIdle() ) {}
-
+
// if there are pending events, we must process them.
if (wxTheApp)
wxTheApp->ProcessPendingEvents();
-
+
#if wxUSE_LOG
wxLog::Resume();
#endif // wxUSE_LOG
m_isInsideYield = false;
-
+
return true;
}
int wxCFEventLoop::DoProcessEvents()
{
- // process pending wx events first as they correspond to low-level events
- // which happened before, i.e. typically pending events were queued by a
- // previous call to Dispatch() and if we didn't process them now the next
- // call to it might enqueue them again (as happens with e.g. socket events
- // which would be generated as long as there is input available on socket
- // and this input is only removed from it when pending event handlers are
- // executed)
- if ( wxTheApp )
- wxTheApp->ProcessPendingEvents();
-
- return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) );
+ return DispatchTimeout( 1000 );
}
bool wxCFEventLoop::Dispatch()
{
- return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) ) != 0;
+ return DoProcessEvents() != 0;
}
int wxCFEventLoop::DispatchTimeout(unsigned long timeout)
if ( !wxTheApp )
return 0;
- wxMacAutoreleasePool autoreleasepool;
-
int status = DoDispatchTimeout(timeout);
-
+
switch( status )
{
case 0:
case -1:
if ( m_shouldExit )
return 0;
-
- if ( ProcessIdle() )
- m_sleepTime = 0.0 ;
- else
- {
- m_sleepTime = 1.0;
-#if wxUSE_THREADS
- wxMutexGuiLeave();
- wxMilliSleep(20);
- wxMutexGuiEnter();
-#endif
- }
+
break;
case 1:
- m_sleepTime = 0;
break;
}
-
+
return status;
}
int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout)
-{
+{
SInt32 status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout / 1000.0 , true);
switch( status )
{
return 1;
}
+void wxCFEventLoop::DoRun()
+{
+ for ( ;; )
+ {
+ // generate and process idle events for as long as we don't
+ // have anything else to do
+ DoProcessEvents();
+
+ // if the "should exit" flag is set, the loop should terminate
+ // but not before processing any remaining messages so while
+ // Pending() returns true, do process them
+ if ( m_shouldExit )
+ {
+ while ( DoProcessEvents() == 1 )
+ ;
+
+ break;
+ }
+ }
+}
+
+void wxCFEventLoop::DoStop()
+{
+ CFRunLoopStop(CFGetCurrentRunLoop());
+}
+
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
int wxCFEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
-
+
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
-
+
// we must ensure that OnExit() is called even if an exception is thrown
// from inside ProcessEvents() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
try
{
#endif // wxUSE_EXCEPTIONS
- for ( ;; )
- {
- // generate and process idle events for as long as we don't
- // have anything else to do
- DoProcessEvents();
-
- // if the "should exit" flag is set, the loop should terminate
- // but not before processing any remaining messages so while
- // Pending() returns true, do process them
- if ( m_shouldExit )
- {
- while ( DoProcessEvents() == 1 )
- ;
-
- break;
- }
- }
-
+
+ DoRun();
+
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
}
#endif // wxUSE_EXCEPTIONS
-
+
return m_exitcode;
}
{
m_exitcode = rc;
m_shouldExit = true;
- m_sleepTime = 0;
+ DoStop();
}
-
-