+#ifdef __WXMAC__
+
+#include <PictUtils.h>
+
+extern CTabHandle wxMacCreateColorTable( int numColors ) ;
+extern void wxMacDestroyColorTable( CTabHandle colors ) ;
+extern void wxMacSetColorTableEntry( CTabHandle newColors , int index , int red , int green , int blue ) ;
+extern GWorldPtr wxMacCreateGWorld( int height , int width , int depth ) ;
+extern void wxMacDestroyGWorld( GWorldPtr gw ) ;
+
+wxBitmap wxImage::ConvertToBitmap() const
+{
+ // width and height of the device-dependent bitmap
+ int width = GetWidth();
+ int height = GetHeight();
+
+ // Create picture
+
+ wxBitmap bitmap( width , height , wxDisplayDepth() ) ;
+
+ // Create mask
+
+ if (HasMask())
+ {
+ /*
+ unsigned char *mask_data = (unsigned char*)malloc( ((width >> 3)+8) * height );
+
+ mask_image = gdk_image_new_bitmap( gdk_visual_get_system(), mask_data, width, height );
+
+ wxMask *mask = new wxMask();
+ mask->m_bitmap = gdk_pixmap_new( (GdkWindow*)&gdk_root_parent, width, height, 1 );
+
+ bitmap.SetMask( mask );
+ */
+ }
+
+ // Render
+
+ int r_mask = GetMaskRed();
+ int g_mask = GetMaskGreen();
+ int b_mask = GetMaskBlue();
+
+ CGrafPtr origPort ;
+ GDHandle origDevice ;
+
+ GetGWorld( &origPort , &origDevice ) ;
+ SetGWorld( bitmap.GetHBITMAP() , NULL ) ;
+
+ register unsigned char* data = GetData();
+
+ int index = 0;
+ for (int y = 0; y < height; y++)
+ {
+#if 0
+ unsigned char lastr = 0 ;
+ unsigned char lastg = 0 ;
+ unsigned char lastb = 0 ;
+ RGBColor lastcolor ;
+
+ MoveTo( 0 , y ) ;
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char r = data[index++];
+ unsigned char g = data[index++];
+ unsigned char b = data[index++];
+
+ if ( r != lastr || g != lastg || b != lastb )
+ {
+ lastcolor.red = ( lastr << 8 ) + lastr ;
+ lastcolor.green = ( lastg << 8 ) + lastg ;
+ lastcolor.blue = ( lastb << 8 ) + lastb ;
+ RGBForeColor( &lastcolor ) ;
+ LineTo( x , y ) ;
+ lastr = r ;
+ lastg = g ;
+ lastb = b ;
+ }
+ } // for width
+ lastcolor.red = ( lastr << 8 ) + lastr ;
+ lastcolor.green = ( lastg << 8 ) + lastg ;
+ lastcolor.blue = ( lastb << 8 ) + lastb ;
+ RGBForeColor( &lastcolor ) ;
+ LineTo( width - 1 , y ) ;
+#else
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char r = data[index++];
+ unsigned char g = data[index++];
+ unsigned char b = data[index++];
+ RGBColor color ;
+ color.red = ( r << 8 ) + r ;
+ color.green = ( g << 8 ) + g ;
+ color.blue = ( b << 8 ) + b ;
+ SetCPixel( x , y , &color ) ;
+ }
+#endif
+ } // for height
+
+ SetGWorld( origPort , origDevice ) ;
+
+ return bitmap;
+
+}
+
+wxImage::wxImage( const wxBitmap &bitmap )
+{
+ // check the bitmap
+ if( !bitmap.Ok() )
+ {
+ wxFAIL_MSG( "invalid bitmap" );
+ return;
+ }
+
+ // create an wxImage object
+ int width = bitmap.GetWidth();
+ int height = bitmap.GetHeight();
+ Create( width, height );
+ /*
+ unsigned char *data = GetData();
+ if( !data )
+ {
+ wxFAIL_MSG( "could not allocate data for image" );
+ return;
+ }
+
+ // calc the number of bytes per scanline and padding in the DIB
+ int bytePerLine = width*3;
+ int sizeDWORD = sizeof( DWORD );
+ div_t lineBoundary = div( bytePerLine, sizeDWORD );
+ int padding = 0;
+ if( lineBoundary.rem > 0 )
+ {
+ padding = sizeDWORD - lineBoundary.rem;
+ bytePerLine += padding;
+ }
+
+ // create a DIB header
+ int headersize = sizeof(BITMAPINFOHEADER);
+ LPBITMAPINFO lpDIBh = (BITMAPINFO *) malloc( headersize );
+ if( !lpDIBh )
+ {
+ wxFAIL_MSG( "could not allocate data for DIB header" );
+ free( data );
+ return;
+ }
+ // Fill in the DIB header
+ lpDIBh->bmiHeader.biSize = headersize;
+ lpDIBh->bmiHeader.biWidth = width;
+ lpDIBh->bmiHeader.biHeight = -height;
+ lpDIBh->bmiHeader.biSizeImage = bytePerLine * height;
+ lpDIBh->bmiHeader.biPlanes = 1;
+ lpDIBh->bmiHeader.biBitCount = 24;
+ lpDIBh->bmiHeader.biCompression = BI_RGB;
+ lpDIBh->bmiHeader.biClrUsed = 0;
+ // These seem not really needed for our purpose here.
+ lpDIBh->bmiHeader.biClrImportant = 0;
+ lpDIBh->bmiHeader.biXPelsPerMeter = 0;
+ lpDIBh->bmiHeader.biYPelsPerMeter = 0;
+ // memory for DIB data
+ unsigned char *lpBits;
+ lpBits = (unsigned char *) malloc( lpDIBh->bmiHeader.biSizeImage );
+ if( !lpBits )
+ {
+ wxFAIL_MSG( "could not allocate data for DIB" );
+ free( data );
+ free( lpDIBh );
+ return;
+ }
+
+ // copy data from the device-dependent bitmap to the DIB
+ HDC hdc = ::GetDC(NULL);
+ HBITMAP hbitmap;
+ hbitmap = (HBITMAP) bitmap.GetHBITMAP();
+ ::GetDIBits( hdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS );
+
+ // copy DIB data into the wxImage object
+ int i, j;
+ unsigned char *ptdata = data;
+ unsigned char *ptbits = lpBits;
+ for( i=0; i<height; i++ )
+ {
+ for( j=0; j<width; j++ )
+ {
+ *(ptdata++) = *(ptbits+2);
+ *(ptdata++) = *(ptbits+1);
+ *(ptdata++) = *(ptbits );
+ ptbits += 3;
+ }
+ ptbits += padding;
+ }
+
+ // similarly, set data according to the possible mask bitmap
+ if( bitmap.GetMask() && bitmap.GetMask()->GetMaskBitmap() )
+ {
+ hbitmap = (HBITMAP) bitmap.GetMask()->GetMaskBitmap();
+ // memory DC created, color set, data copied, and memory DC deleted
+ HDC memdc = ::CreateCompatibleDC( hdc );
+ ::SetTextColor( memdc, RGB( 0, 0, 0 ) );
+ ::SetBkColor( memdc, RGB( 255, 255, 255 ) );
+ ::GetDIBits( memdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS );
+ ::DeleteDC( memdc );
+ // background color set to RGB(16,16,16) in consistent with wxGTK
+ unsigned char r=16, g=16, b=16;
+ ptdata = data;
+ ptbits = lpBits;
+ for( i=0; i<height; i++ )
+ {
+ for( j=0; j<width; j++ )
+ {
+ if( *ptbits != 0 )
+ ptdata += 3;
+ else
+ {
+ *(ptdata++) = r;
+ *(ptdata++) = g;
+ *(ptdata++) = b;
+ }
+ ptbits += 3;
+ }
+ ptbits += padding;
+ }
+ SetMaskColour( r, g, b );
+ SetMask( TRUE );
+ }
+ else
+ {
+ SetMask( FALSE );
+ }
+ // free allocated resources
+ ::ReleaseDC(NULL, hdc);
+ free(lpDIBh);
+ free(lpBits);
+ */
+}
+
+#endif
+