/////////////////////////////////////////////////////////////////////////////
-// Name: motif/toolbar.cpp
+// Name: src/motif/toolbar.cpp
// Purpose: wxToolBar
// Author: Julian Smart
// Modified by: 13.12.99 by VZ during toolbar classes reorganization
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "toolbar.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
(Pixmap)tmp.GetDrawable() :
tool->GetInsensPixmap();
}
-
+
if (tool->CanBeToggled())
{
// Toggle button
return true;
}
-bool wxToolBar::DoDeleteTool(size_t pos, wxToolBarToolBase *tool)
+bool wxToolBar::DoDeleteTool(size_t WXUNUSED(pos), wxToolBarToolBase *tool)
{
tool->Detach();
offset = isVertical ? size.y : size.x;
offset += packing;
break;
- }
+ }
case wxTOOL_STYLE_SEPARATOR:
offset = isVertical ? 0 : separatorSize;
break;
{
case wxTOOL_STYLE_CONTROL:
{
- wxPoint pos = t->GetControl()->GetPosition();
+ wxPoint location = t->GetControl()->GetPosition();
if( isVertical )
- pos.y -= offset;
+ location.y -= offset;
else
- pos.x -= offset;
+ location.x -= offset;
- t->GetControl()->Move( pos );
+ t->GetControl()->Move( location );
break;
}
case wxTOOL_STYLE_SEPARATOR:
NULL );
if( isVertical )
- y -= offset;
+ y = (Dimension)(y - offset);
else
- x -= offset;
+ x = (Dimension)(x - offset);
XtVaSetValues( t->GetButtonWidget(),
XmNx, x,
}
wxToolBarBase::DoSetSize(x, y, width, height, sizeFlags);
-
+
// We must refresh the frame size when the toolbar changes size
// otherwise the toolbar can be shown incorrectly
if ( old_width != width || old_height != height )
{
- // But before we send the size event check it
+ // But before we send the size event check it
// we have a frame that is not being deleted.
wxFrame *frame = wxDynamicCast(GetParent(), wxFrame);
if ( frame && !frame->IsBeingDeleted() )
// Move the tooltip more or less above the button
int yOffset = 20; // TODO: What should be really?
- y -= yOffset;
+ y = (Position)(y - yOffset);
if (y < yOffset) y = 0;
/************************************************************/