m_isInit = false;
}
+void wxColour::InitRGBA(unsigned char r,
+ unsigned char g,
+ unsigned char b,
+ unsigned char a)
+{
+ m_red = r;
+ m_green = g;
+ m_blue = b;
+ m_alpha = a;
+ m_isInit = true;
+}
+
wxColour& wxColour::operator=(const wxColour& col)
{
m_red = col.m_red;