+ virtual void PaintAboveContent(wxDC& WXUNUSED(dc)) {}
+
+#if wxRICHTEXT_BUFFERED_PAINTING
+ /**
+ Recreates the buffer bitmap if necessary.
+ */
+ virtual bool RecreateBuffer(const wxSize& size = wxDefaultSize);
+#endif
+
+ // Write text
+ virtual void DoWriteText(const wxString& value, int flags = 0);
+
+ // Should we inherit colours?
+ virtual bool ShouldInheritColours() const { return false; }
+
+ /**
+ Internal function to position the visible caret according to the current caret
+ position.
+ */
+ virtual void PositionCaret(wxRichTextParagraphLayoutBox* container = NULL);
+
+ /**
+ Helper function for extending the selection, returning @true if the selection
+ was changed. Selections are in caret positions.
+ */
+ virtual bool ExtendSelection(long oldPosition, long newPosition, int flags);
+
+ /**
+ Scrolls @a position into view. This function takes a caret position.
+ */
+ virtual bool ScrollIntoView(long position, int keyCode);
+
+ /**
+ Refreshes the area affected by a selection change.
+ */
+ bool RefreshForSelectionChange(const wxRichTextSelection& oldSelection, const wxRichTextSelection& newSelection);
+
+ /**
+ Sets the caret position.
+
+ The caret position is the character position just before the caret.
+ A value of -1 means the caret is at the start of the buffer.
+ Please note that this does not update the current editing style
+ from the new position or cause the actual caret to be refreshed; to do that,
+ call wxRichTextCtrl::SetInsertionPoint instead.
+ */
+ void SetCaretPosition(long position, bool showAtLineStart = false) ;
+
+ /**
+ Returns the current caret position.
+ */
+ long GetCaretPosition() const { return m_caretPosition; }
+
+ /**
+ The adjusted caret position is the character position adjusted to take
+ into account whether we're at the start of a paragraph, in which case
+ style information should be taken from the next position, not current one.
+ */
+ long GetAdjustedCaretPosition(long caretPos) const;
+
+ /**
+ Move the caret one visual step forward: this may mean setting a flag
+ and keeping the same position if we're going from the end of one line
+ to the start of the next, which may be the exact same caret position.
+ */
+ void MoveCaretForward(long oldPosition) ;
+
+ /**
+ Move the caret one visual step forward: this may mean setting a flag
+ and keeping the same position if we're going from the end of one line
+ to the start of the next, which may be the exact same caret position.
+ */
+ void MoveCaretBack(long oldPosition) ;
+
+ /**
+ Returns the caret height and position for the given character position.
+ If container is null, the current focus object will be used.
+
+ @beginWxPerlOnly
+ In wxPerl this method is implemented as
+ GetCaretPositionForIndex(@a position) returning a
+ 2-element list (ok, rect).
+ @endWxPerlOnly
+ */
+ bool GetCaretPositionForIndex(long position, wxRect& rect, wxRichTextParagraphLayoutBox* container = NULL);
+
+ /**
+ Internal helper function returning the line for the visible caret position.
+ If the caret is shown at the very end of the line, it means the next character
+ is actually on the following line.
+ So this function gets the line we're expecting to find if this is the case.
+ */
+ wxRichTextLine* GetVisibleLineForCaretPosition(long caretPosition) const;
+
+ /**
+ Gets the command processor associated with the control's buffer.
+ */
+ wxCommandProcessor* GetCommandProcessor() const { return GetBuffer().GetCommandProcessor(); }
+
+ /**
+ Deletes content if there is a selection, e.g. when pressing a key.
+ Returns the new caret position in @e newPos, or leaves it if there
+ was no action. This is undoable.
+
+ @beginWxPerlOnly
+ In wxPerl this method takes no arguments and returns a 2-element
+ list (ok, newPos).
+ @endWxPerlOnly
+ */
+ bool DeleteSelectedContent(long* newPos= NULL);
+
+ /**
+ Transforms logical (unscrolled) position to physical window position.
+ */
+ wxPoint GetPhysicalPoint(const wxPoint& ptLogical) const;
+
+ /**
+ Transforms physical window position to logical (unscrolled) position.
+ */
+ wxPoint GetLogicalPoint(const wxPoint& ptPhysical) const;
+
+ /**
+ Helper function for finding the caret position for the next word.
+ Direction is 1 (forward) or -1 (backwards).
+ */
+ virtual long FindNextWordPosition(int direction = 1) const;
+
+ /**
+ Returns @true if the given position is visible on the screen.
+ */
+ bool IsPositionVisible(long pos) const;
+
+ /**
+ Returns the first visible position in the current view.
+ */
+ long GetFirstVisiblePosition() const;
+
+ /**
+ Returns the caret position since the default formatting was changed. As
+ soon as this position changes, we no longer reflect the default style
+ in the UI. A value of -2 means that we should only reflect the style of the
+ content under the caret.
+ */
+ long GetCaretPositionForDefaultStyle() const { return m_caretPositionForDefaultStyle; }
+
+ /**
+ Set the caret position for the default style that the user is selecting.
+ */
+ void SetCaretPositionForDefaultStyle(long pos) { m_caretPositionForDefaultStyle = pos; }
+
+ /**
+ Returns @true if the user has recently set the default style without moving
+ the caret, and therefore the UI needs to reflect the default style and not
+ the style at the caret.
+
+ Below is an example of code that uses this function to determine whether the UI
+ should show that the current style is bold.
+
+ @see SetAndShowDefaultStyle().
+ */
+ bool IsDefaultStyleShowing() const { return m_caretPositionForDefaultStyle != -2; }
+
+ /**
+ Sets @a attr as the default style and tells the control that the UI should
+ reflect this attribute until the user moves the caret.
+
+ @see IsDefaultStyleShowing().
+ */
+ void SetAndShowDefaultStyle(const wxRichTextAttr& attr)
+ {
+ SetDefaultStyle(attr);
+ SetCaretPositionForDefaultStyle(GetCaretPosition());
+ }
+
+ /**
+ Returns the first visible point in the window.
+ */
+ wxPoint GetFirstVisiblePoint() const;
+
+#ifdef DOXYGEN
+ /**
+ Returns the content of the entire control as a string.
+ */
+ virtual wxString GetValue() const;
+
+ /**
+ Replaces existing content with the given text.
+ */
+ virtual void SetValue(const wxString& value);
+
+ /**
+ Call this function to prevent refresh and allow fast updates, and then Thaw() to
+ refresh the control.
+ */
+ void Freeze();