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git.saurik.com Git - wxWidgets.git/blob - samples/minimal/minimal.cpp
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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Minimal wxWidgets sample
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
27 // for all others, include the necessary headers (this file is usually all you
28 // need because it includes almost all "standard" wxWidgets headers)
33 // ----------------------------------------------------------------------------
35 // ----------------------------------------------------------------------------
37 // the application icon (under Windows and OS/2 it is in resources and even
38 // though we could still include the XPM here it would be unused)
39 #if !defined(__WXMSW__) && !defined(__WXPM__)
40 #include "../sample.xpm"
43 // ----------------------------------------------------------------------------
45 // ----------------------------------------------------------------------------
47 // Define a new application type, each program should derive a class from wxApp
48 class MyApp
: public wxApp
51 // override base class virtuals
52 // ----------------------------
54 // this one is called on application startup and is a good place for the app
55 // initialization (doing it here and not in the ctor allows to have an error
56 // return: if OnInit() returns false, the application terminates)
57 virtual bool OnInit();
60 // Define a new frame type: this is going to be our main frame
61 class MyFrame
: public wxFrame
65 MyFrame(const wxString
& title
);
67 // event handlers (these functions should _not_ be virtual)
68 void OnQuit(wxCommandEvent
& event
);
69 void OnAbout(wxCommandEvent
& event
);
71 void OnPaint(wxPaintEvent
&)
75 wxBitmap
bmp(100, 100, 1);
77 wxMemoryDC
memdc(bmp
);
78 memdc
.SetBackground(*wxWHITE
);
79 memdc
.SetTextForeground(*wxBLACK
);
81 memdc
.DrawText(_T("Hello wx!"), 10, 10);
86 wxMemoryDC
memdc(bmp2
);
87 memdc
.SetBackground(*wxWHITE
);
88 memdc
.SetTextForeground(*wxRED
);
90 memdc
.DrawText(_T("Goodbye!"), 10, 10);
93 dc
.DrawBitmap(bmp
, 10, 10);
94 dc
.DrawBitmap(bmp2
, 120, 10);
98 // any class wishing to process wxWidgets events must use this macro
102 // ----------------------------------------------------------------------------
104 // ----------------------------------------------------------------------------
106 // IDs for the controls and the menu commands
110 Minimal_Quit
= wxID_EXIT
,
112 // it is important for the id corresponding to the "About" command to have
113 // this standard value as otherwise it won't be handled properly under Mac
114 // (where it is special and put into the "Apple" menu)
115 Minimal_About
= wxID_ABOUT
118 // ----------------------------------------------------------------------------
119 // event tables and other macros for wxWidgets
120 // ----------------------------------------------------------------------------
122 // the event tables connect the wxWidgets events with the functions (event
123 // handlers) which process them. It can be also done at run-time, but for the
124 // simple menu events like this the static method is much simpler.
125 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
126 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
127 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
130 // Create a new application object: this macro will allow wxWidgets to create
131 // the application object during program execution (it's better than using a
132 // static object for many reasons) and also implements the accessor function
133 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
137 // ============================================================================
139 // ============================================================================
141 // ----------------------------------------------------------------------------
142 // the application class
143 // ----------------------------------------------------------------------------
145 // 'Main program' equivalent: the program execution "starts" here
148 // call the base class initialization method, currently it only parses a
149 // few common command-line options but it could be do more in the future
150 if ( !wxApp::OnInit() )
153 // create the main application window
154 MyFrame
*frame
= new MyFrame(_T("Minimal wxWidgets App"));
156 // and show it (the frames, unlike simple controls, are not shown when
157 // created initially)
160 // success: wxApp::OnRun() will be called which will enter the main message
161 // loop and the application will run. If we returned false here, the
162 // application would exit immediately.
166 // ----------------------------------------------------------------------------
168 // ----------------------------------------------------------------------------
171 MyFrame::MyFrame(const wxString
& title
)
172 : wxFrame(NULL
, wxID_ANY
, title
)
174 Connect(wxEVT_PAINT
, wxPaintEventHandler(MyFrame::OnPaint
));
175 // set the frame icon
176 SetIcon(wxICON(sample
));
180 wxMenu
*fileMenu
= new wxMenu
;
182 // the "About" item should be in the help menu
183 wxMenu
*helpMenu
= new wxMenu
;
184 helpMenu
->Append(Minimal_About
, _T("&About...\tF1"), _T("Show about dialog"));
186 fileMenu
->Append(Minimal_Quit
, _T("E&xit\tAlt-X"), _T("Quit this program"));
188 // now append the freshly created menu to the menu bar...
189 wxMenuBar
*menuBar
= new wxMenuBar();
190 menuBar
->Append(fileMenu
, _T("&File"));
191 menuBar
->Append(helpMenu
, _T("&Help"));
193 // ... and attach this menu bar to the frame
195 #endif // wxUSE_MENUS
197 wxTextCtrl
*m_textctrl
= new wxTextCtrl(this, -1, _T(""), wxPoint(100,
198 100), wxSize(100, 100), wxTE_MULTILINE
);
199 wxTextAttr
t_style ( *wxRED
);
200 m_textctrl
->SetDefaultStyle(t_style
);
202 m_textctrl
->WriteText(_T("Must be red"));
205 // create a status bar just for fun (by default with 1 pane only)
207 SetStatusText(_T("Welcome to wxWidgets!"));
208 #endif // wxUSE_STATUSBAR
214 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
216 // true is to force the frame to close
220 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
222 wxMessageBox(wxString::Format(
223 _T("Welcome to %s!\n")
225 _T("This is the minimal wxWidgets sample\n")
226 _T("running under %s."),
228 wxGetOsDescription().c_str()
230 _T("About wxWidgets minimal sample"),
231 wxOK
| wxICON_INFORMATION
,