]> git.saurik.com Git - wxWidgets.git/blob - include/wx/thread.h
fcdfe7a743f2954a529cf989f317c0fc75d98025
[wxWidgets.git] / include / wx / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: Thread API
4 // Author: Guilhem Lavaux
5 // Modified by:
6 // Created: 04/13/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef __THREADH__
13 #define __THREADH__
14
15 #ifdef __GNUG__
16 #pragma interface "thread.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers
21 // ----------------------------------------------------------------------------
22 #include "wx/setup.h"
23
24 #if wxUSE_THREADS
25 #include "wx/module.h"
26
27 // ----------------------------------------------------------------------------
28 // constants
29 // ----------------------------------------------------------------------------
30
31 typedef enum
32 {
33 wxMUTEX_NO_ERROR = 0,
34 wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
35 wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
36 wxMUTEX_UNLOCKED,
37 wxMUTEX_MISC_ERROR
38 } wxMutexError;
39
40 typedef enum
41 {
42 wxTHREAD_NO_ERROR = 0, // No error
43 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
44 wxTHREAD_RUNNING, // The thread is already running
45 wxTHREAD_NOT_RUNNING, // The thread isn't running
46 wxTHREAD_MISC_ERROR // Some other error
47 } wxThreadError;
48
49 /* defines the interval of priority. */
50 #define WXTHREAD_MIN_PRIORITY 0
51 #define WXTHREAD_DEFAULT_PRIORITY 50
52 #define WXTHREAD_MAX_PRIORITY 100
53
54 // ----------------------------------------------------------------------------
55 // A mutex object is a synchronization object whose state is set to signaled
56 // when it is not owned by any thread, and nonsignaled when it is owned. Its
57 // name comes from its usefulness in coordinating mutually-exclusive access to
58 // a shared resource. Only one thread at a time can own a mutex object.
59 // ----------------------------------------------------------------------------
60
61 // you should consider wxMutexLocker whenever possible instead of directly
62 // working with wxMutex class - it is safer
63 class WXDLLEXPORT wxMutexInternal;
64 class WXDLLEXPORT wxMutex
65 {
66 public:
67 // constructor & destructor
68 wxMutex();
69 ~wxMutex();
70
71 // Lock the mutex.
72 wxMutexError Lock();
73 // Try to lock the mutex: if it can't, returns immediately with an error.
74 wxMutexError TryLock();
75 // Unlock the mutex.
76 wxMutexError Unlock();
77
78 // Returns true if the mutex is locked.
79 bool IsLocked() const { return (m_locked > 0); }
80
81 protected:
82 friend class wxCondition;
83
84 int m_locked;
85 wxMutexInternal *p_internal;
86 };
87
88 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
89 // this ensures that mutex is always unlocked, even if the function returns or
90 // throws an exception before it reaches the end
91 class WXDLLEXPORT wxMutexLocker
92 {
93 public:
94 // lock the mutex in the ctor
95 wxMutexLocker(wxMutex *mutex)
96 { m_isOk = mutex && ((m_mutex = mutex)->Lock() == wxMUTEX_NO_ERROR); }
97
98 // returns TRUE if mutex was successfully locked in ctor
99 bool IsOk() const { return m_isOk; }
100
101 // unlock the mutex in dtor
102 ~wxMutexLocker() { if ( IsOk() ) m_mutex->Unlock(); }
103
104 private:
105 bool m_isOk;
106 wxMutex *m_mutex;
107 };
108
109 // ----------------------------------------------------------------------------
110 // Critical section: this is the same as mutex but is only visible to the
111 // threads of the same process. For the platforms which don't have native
112 // support for critical sections, they're implemented entirely in terms of
113 // mutexes
114 // ----------------------------------------------------------------------------
115
116 // you should consider wxCriticalSectionLocker whenever possible instead of
117 // directly working with wxCriticalSection class - it is safer
118 class WXDLLEXPORT wxCriticalSectionInternal;
119 class WXDLLEXPORT wxCriticalSection
120 {
121 public:
122 // ctor & dtor
123 wxCriticalSection();
124 ~wxCriticalSection();
125
126 // enter the section (the same as locking a mutex)
127 void Enter();
128 // leave the critical section (same as unlocking a mutex)
129 void Leave();
130
131 private:
132 wxCriticalSectionInternal *m_critsect;
133 };
134
135 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
136 // to th mutexes
137 class WXDLLEXPORT wxCriticalSectionLocker
138 {
139 public:
140 wxCriticalSectionLocker(wxCriticalSection *critsect)
141 { (m_critsect = critsect)->Enter(); }
142 ~wxCriticalSectionLocker()
143 { m_critsect->Leave(); }
144
145 private:
146 wxCriticalSection *m_critsect;
147 };
148
149 // ----------------------------------------------------------------------------
150 // Condition handler.
151 // ----------------------------------------------------------------------------
152
153 class wxConditionInternal;
154 class WXDLLEXPORT wxCondition
155 {
156 public:
157 // constructor & destructor
158 wxCondition();
159 ~wxCondition();
160
161 // Waits indefinitely.
162 void Wait(wxMutex& mutex);
163 // Waits until a signal is raised or the timeout is elapsed.
164 bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
165 // Raises a signal: only one "Waiter" is released.
166 void Signal();
167 // Broadcasts to all "Waiters".
168 void Broadcast();
169
170 private:
171 wxConditionInternal *p_internal;
172 };
173
174 // ----------------------------------------------------------------------------
175 // Thread management class
176 // ----------------------------------------------------------------------------
177
178 class wxThreadInternal;
179 class WXDLLEXPORT wxThread
180 {
181 public:
182 // constructor & destructor.
183 wxThread();
184 virtual ~wxThread();
185
186 // Create a new thread, this method should check there is only one thread
187 // running by object.
188 wxThreadError Create();
189
190 // Destroys the thread immediately if the defer flag isn't true.
191 wxThreadError Destroy();
192
193 // Pause a running thread
194 wxThreadError Pause();
195
196 // Resume a paused thread
197 wxThreadError Resume();
198
199 // Switches on the defer flag.
200 void DeferDestroy(bool on);
201
202 // Waits for the termination of the thread.
203 void *Join();
204
205 // Sets the priority to "prio". (Warning: The priority can only be set before
206 // the thread is created)
207 void SetPriority(int prio);
208 // Get the current priority.
209 int GetPriority() const;
210
211 // Get the thread ID
212 unsigned long GetID() const;
213
214 // Returns true if the thread is alive.
215 bool IsAlive() const;
216 // Returns true if the thread is running (not paused, not killed).
217 bool IsRunning() const;
218 // Returns true if the thread is suspended
219 bool IsPaused() const { return IsAlive() && !IsRunning(); }
220
221 // Returns true if current thread is the main thread (aka the GUI thread)
222 static bool IsMain();
223
224 // Called when thread exits.
225 virtual void OnExit();
226
227 protected:
228 // Returns TRUE if the thread was asked to terminate
229 bool TestDestroy();
230
231 // Exits from the current thread.
232 void Exit(void *status = NULL);
233
234 private:
235 // Entry point for the thread.
236 virtual void *Entry() = 0;
237
238 private:
239 friend class wxThreadInternal;
240
241 wxThreadInternal *p_internal;
242 };
243
244 // ----------------------------------------------------------------------------
245 // Automatic initialization
246 // ----------------------------------------------------------------------------
247
248 // GUI mutex handling.
249 void WXDLLEXPORT wxMutexGuiEnter();
250 void WXDLLEXPORT wxMutexGuiLeave();
251
252 #else // !wxUSE_THREADS
253
254 // no thread support
255 inline void WXDLLEXPORT wxMutexGuiEnter() { }
256 inline void WXDLLEXPORT wxMutexGuiLeave() { }
257
258 #endif // wxUSE_THREADS
259
260 #endif // __THREADH__