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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/bitmap.h
3 // Purpose: wxBitmap class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_BITMAP_H_
13 #define _WX_BITMAP_H_
14
15 #ifdef __GNUG__
16 #pragma interface "bitmap.h"
17 #endif
18
19 #include "wx/msw/gdiimage.h"
20 #include "wx/gdicmn.h"
21 #include "wx/palette.h"
22
23 class WXDLLEXPORT wxDC;
24 class WXDLLEXPORT wxControl;
25 class WXDLLEXPORT wxBitmap;
26 class WXDLLEXPORT wxBitmapHandler;
27 class WXDLLEXPORT wxBitmapRefData;
28 class WXDLLEXPORT wxIcon;
29 class WXDLLEXPORT wxMask;
30 class WXDLLEXPORT wxCursor;
31 class WXDLLEXPORT wxControl;
32 class WXDLLEXPORT wxImage;
33 class WXDLLEXPORT wxPalette;
34 class WXDLLEXPORT wxRawBitmapData;
35
36 // ----------------------------------------------------------------------------
37 // wxBitmap: a mono or colour bitmap
38 // ----------------------------------------------------------------------------
39
40 class WXDLLEXPORT wxBitmap : public wxGDIImage
41 {
42 public:
43 // default ctor creates an invalid bitmap, you must Create() it later
44 wxBitmap() { Init(); }
45
46 // Copy constructors
47 wxBitmap(const wxBitmap& bitmap) { Init(); Ref(bitmap); }
48
49 // Initialize with raw data
50 wxBitmap(const char bits[], int width, int height, int depth = 1);
51
52 // Initialize with XPM data
53 wxBitmap(const char **data) { CreateFromXpm(data); }
54 wxBitmap(char **data) { CreateFromXpm((const char **)data); }
55
56 // Load a file or resource
57 wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
58
59 // New constructor for generalised creation from data
60 wxBitmap(void *data, long type, int width, int height, int depth = 1);
61
62 // Create a new, uninitialized bitmap of the given size and depth (if it
63 // is omitted, will create a bitmap compatible with the display)
64 //
65 // NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
66 // taking a DC argument if you want to force using DDB in this case
67 wxBitmap(int width, int height, int depth = -1);
68
69 // Create a bitmap compatible with the given DC
70 wxBitmap(int width, int height, const wxDC& dc);
71
72 #if wxUSE_IMAGE
73 // Convert from wxImage
74 wxBitmap(const wxImage& image, int depth = -1)
75 { (void)CreateFromImage(image, depth); }
76
77 // Create a DDB compatible with the given DC from wxImage
78 wxBitmap(const wxImage& image, const wxDC& dc)
79 { (void)CreateFromImage(image, dc); }
80 #endif // wxUSE_IMAGE
81
82 // we must have this, otherwise icons are silently copied into bitmaps using
83 // the copy ctor but the resulting bitmap is invalid!
84 wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
85
86 wxBitmap& operator=(const wxBitmap& bitmap)
87 {
88 if ( m_refData != bitmap.m_refData )
89 Ref(bitmap);
90 return *this;
91 }
92
93 wxBitmap& operator=(const wxIcon& icon)
94 {
95 (void)CopyFromIcon(icon);
96
97 return *this;
98 }
99
100 wxBitmap& operator=(const wxCursor& cursor)
101 {
102 (void)CopyFromCursor(cursor);
103
104 return *this;
105 }
106
107 virtual ~wxBitmap();
108
109 #if wxUSE_IMAGE
110 wxImage ConvertToImage() const;
111 #endif // wxUSE_IMAGE
112
113 // get the given part of bitmap
114 wxBitmap GetSubBitmap( const wxRect& rect ) const;
115
116 // copies the contents and mask of the given (colour) icon to the bitmap
117 bool CopyFromIcon(const wxIcon& icon);
118
119 // copies the contents and mask of the given cursor to the bitmap
120 bool CopyFromCursor(const wxCursor& cursor);
121
122 virtual bool Create(int width, int height, int depth = -1);
123 virtual bool Create(int width, int height, const wxDC& dc);
124 virtual bool Create(void *data, long type, int width, int height, int depth = 1);
125 virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
126 virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
127
128 wxBitmapRefData *GetBitmapData() const
129 { return (wxBitmapRefData *)m_refData; }
130
131 // raw bitmap access support functions
132 bool GetRawData(wxRawBitmapData *data);
133 void UngetRawData(wxRawBitmapData *) { /* nothing to do here */ }
134
135 #if wxUSE_PALETTE
136 wxPalette* GetPalette() const;
137 void SetPalette(const wxPalette& palette);
138 #endif // wxUSE_PALETTE
139
140 wxMask *GetMask() const;
141 void SetMask(wxMask *mask);
142
143 bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
144 bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
145
146 // this function is internal and shouldn't be used, it risks to disappear
147 bool HasAlpha() const;
148
149 #if WXWIN_COMPATIBILITY_2_4
150 // these functions do nothing and are only there for backwards
151 // compatibility
152 wxDEPRECATED( int GetQuality() const );
153 wxDEPRECATED( void SetQuality(int quality) );
154 #endif // WXWIN_COMPATIBILITY_2_4
155
156 #if WXWIN_COMPATIBILITY_2
157 void SetOk(bool isOk);
158 #endif // WXWIN_COMPATIBILITY_2
159
160 #if WXWIN_COMPATIBILITY
161 #if wxUSE_PALETTE
162 wxPalette *GetColourMap() const { return GetPalette(); }
163 void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
164 #endif // wxUSE_PALETTE
165 #endif // WXWIN_COMPATIBILITY
166
167 // implementation only from now on
168 // -------------------------------
169
170 public:
171 void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
172 WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
173
174 #ifdef __WXDEBUG__
175 void SetSelectedInto(wxDC *dc);
176 wxDC *GetSelectedInto() const;
177 #endif // __WXDEBUG__
178
179 // Creates a bitmap that matches the device context's depth, from an
180 // arbitray bitmap. At present, the original bitmap must have an associated
181 // palette. (TODO: use a default palette if no palette exists.) This
182 // function is necessary for you to Blit an arbitrary bitmap (which may
183 // have the wrong depth). wxDC::SelectObject will compare the depth of the
184 // bitmap with the DC's depth, and create a new bitmap if the depths
185 // differ. Eventually we should perhaps make this a public API function so
186 // that an app can efficiently produce bitmaps of the correct depth. The
187 // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
188 // to a DC, but this is too Windows-specific, hence this solution of
189 // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
190 // <frederic.villeneuve@natinst.com>
191 wxBitmap GetBitmapForDC(wxDC& dc) const;
192
193 protected:
194 // common part of all ctors
195 void Init();
196
197 virtual wxGDIImageRefData *CreateData() const;
198
199 // creates the bitmap from XPM data, supposed to be called from ctor
200 bool CreateFromXpm(const char **bits);
201
202 // creates an uninitialized bitmap, called from Create()s above
203 bool DoCreate(int w, int h, int depth, WXHDC hdc);
204
205 #if wxUSE_IMAGE
206 // creates the bitmap from wxImage, supposed to be called from ctor
207 bool CreateFromImage(const wxImage& image, int depth);
208
209 // creates a DDB from wxImage, supposed to be called from ctor
210 bool CreateFromImage(const wxImage& image, const wxDC& dc);
211
212 // common part of the 2 methods above (hdc may be 0)
213 bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
214 #endif // wxUSE_IMAGE
215
216 private:
217 #ifdef __WIN32__
218 // common part of CopyFromIcon/CopyFromCursor for Win32
219 bool CopyFromIconOrCursor(const wxGDIImage& icon);
220 #endif // __WIN32__
221
222 DECLARE_DYNAMIC_CLASS(wxBitmap)
223 };
224
225 // ----------------------------------------------------------------------------
226 // wxMask: a mono bitmap used for drawing bitmaps transparently.
227 // ----------------------------------------------------------------------------
228
229 class WXDLLEXPORT wxMask : public wxObject
230 {
231 public:
232 wxMask();
233
234 // Construct a mask from a bitmap and a colour indicating the transparent
235 // area
236 wxMask(const wxBitmap& bitmap, const wxColour& colour);
237
238 // Construct a mask from a bitmap and a palette index indicating the
239 // transparent area
240 wxMask(const wxBitmap& bitmap, int paletteIndex);
241
242 // Construct a mask from a mono bitmap (copies the bitmap).
243 wxMask(const wxBitmap& bitmap);
244
245 // construct a mask from the givne bitmap handle
246 wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
247
248 virtual ~wxMask();
249
250 bool Create(const wxBitmap& bitmap, const wxColour& colour);
251 bool Create(const wxBitmap& bitmap, int paletteIndex);
252 bool Create(const wxBitmap& bitmap);
253
254 // Implementation
255 WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
256 void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
257
258 protected:
259 WXHBITMAP m_maskBitmap;
260
261 DECLARE_DYNAMIC_CLASS(wxMask)
262 };
263
264 // ----------------------------------------------------------------------------
265 // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
266 // ----------------------------------------------------------------------------
267
268 class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
269 {
270 public:
271 wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
272 wxBitmapHandler(const wxString& name, const wxString& ext, long type)
273 : wxGDIImageHandler(name, ext, type)
274 {
275 }
276
277 // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
278 // old class which worked only with bitmaps
279 virtual bool Create(wxBitmap *bitmap,
280 void *data,
281 long flags,
282 int width, int height, int depth = 1);
283 virtual bool LoadFile(wxBitmap *bitmap,
284 const wxString& name,
285 long flags,
286 int desiredWidth, int desiredHeight);
287 virtual bool SaveFile(wxBitmap *bitmap,
288 const wxString& name,
289 int type,
290 const wxPalette *palette = NULL);
291
292 virtual bool Create(wxGDIImage *image,
293 void *data,
294 long flags,
295 int width, int height, int depth = 1);
296 virtual bool Load(wxGDIImage *image,
297 const wxString& name,
298 long flags,
299 int desiredWidth, int desiredHeight);
300 virtual bool Save(wxGDIImage *image,
301 const wxString& name,
302 int type);
303
304 private:
305 DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
306 };
307
308 #endif
309 // _WX_BITMAP_H_