1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/bitmap.h
3 // Purpose: wxBitmap class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #pragma interface "bitmap.h"
19 #include "wx/msw/gdiimage.h"
20 #include "wx/gdicmn.h"
21 #include "wx/palette.h"
23 class WXDLLEXPORT wxDC
;
24 class WXDLLEXPORT wxControl
;
25 class WXDLLEXPORT wxBitmap
;
26 class WXDLLEXPORT wxBitmapHandler
;
27 class WXDLLEXPORT wxBitmapRefData
;
28 class WXDLLEXPORT wxIcon
;
29 class WXDLLEXPORT wxMask
;
30 class WXDLLEXPORT wxCursor
;
31 class WXDLLEXPORT wxControl
;
32 class WXDLLEXPORT wxImage
;
33 class WXDLLEXPORT wxPalette
;
34 class WXDLLEXPORT wxRawBitmapData
;
36 // ----------------------------------------------------------------------------
37 // wxBitmap: a mono or colour bitmap
38 // ----------------------------------------------------------------------------
40 class WXDLLEXPORT wxBitmap
: public wxGDIImage
43 // default ctor creates an invalid bitmap, you must Create() it later
44 wxBitmap() { Init(); }
47 wxBitmap(const wxBitmap
& bitmap
) { Init(); Ref(bitmap
); }
49 // Initialize with raw data
50 wxBitmap(const char bits
[], int width
, int height
, int depth
= 1);
52 // Initialize with XPM data
53 wxBitmap(const char **data
) { CreateFromXpm(data
); }
54 wxBitmap(char **data
) { CreateFromXpm((const char **)data
); }
56 // Load a file or resource
57 wxBitmap(const wxString
& name
, wxBitmapType type
= wxBITMAP_TYPE_BMP_RESOURCE
);
59 // New constructor for generalised creation from data
60 wxBitmap(void *data
, long type
, int width
, int height
, int depth
= 1);
62 // Create a new, uninitialized bitmap of the given size and depth (if it
63 // is omitted, will create a bitmap compatible with the display)
65 // NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
66 // taking a DC argument if you want to force using DDB in this case
67 wxBitmap(int width
, int height
, int depth
= -1);
69 // Create a bitmap compatible with the given DC
70 wxBitmap(int width
, int height
, const wxDC
& dc
);
73 // Convert from wxImage
74 wxBitmap(const wxImage
& image
, int depth
= -1)
75 { (void)CreateFromImage(image
, depth
); }
77 // Create a DDB compatible with the given DC from wxImage
78 wxBitmap(const wxImage
& image
, const wxDC
& dc
)
79 { (void)CreateFromImage(image
, dc
); }
82 // we must have this, otherwise icons are silently copied into bitmaps using
83 // the copy ctor but the resulting bitmap is invalid!
84 wxBitmap(const wxIcon
& icon
) { Init(); CopyFromIcon(icon
); }
86 wxBitmap
& operator=(const wxBitmap
& bitmap
)
88 if ( m_refData
!= bitmap
.m_refData
)
93 wxBitmap
& operator=(const wxIcon
& icon
)
95 (void)CopyFromIcon(icon
);
100 wxBitmap
& operator=(const wxCursor
& cursor
)
102 (void)CopyFromCursor(cursor
);
110 wxImage
ConvertToImage() const;
111 #endif // wxUSE_IMAGE
113 // get the given part of bitmap
114 wxBitmap
GetSubBitmap( const wxRect
& rect
) const;
116 // copies the contents and mask of the given (colour) icon to the bitmap
117 bool CopyFromIcon(const wxIcon
& icon
);
119 // copies the contents and mask of the given cursor to the bitmap
120 bool CopyFromCursor(const wxCursor
& cursor
);
122 virtual bool Create(int width
, int height
, int depth
= -1);
123 virtual bool Create(int width
, int height
, const wxDC
& dc
);
124 virtual bool Create(void *data
, long type
, int width
, int height
, int depth
= 1);
125 virtual bool LoadFile(const wxString
& name
, long type
= wxBITMAP_TYPE_BMP_RESOURCE
);
126 virtual bool SaveFile(const wxString
& name
, int type
, const wxPalette
*cmap
= NULL
);
128 wxBitmapRefData
*GetBitmapData() const
129 { return (wxBitmapRefData
*)m_refData
; }
131 // raw bitmap access support functions
132 bool GetRawData(wxRawBitmapData
*data
);
133 void UngetRawData(wxRawBitmapData
*) { /* nothing to do here */ }
136 wxPalette
* GetPalette() const;
137 void SetPalette(const wxPalette
& palette
);
138 #endif // wxUSE_PALETTE
140 wxMask
*GetMask() const;
141 void SetMask(wxMask
*mask
);
143 bool operator==(const wxBitmap
& bitmap
) const { return m_refData
== bitmap
.m_refData
; }
144 bool operator!=(const wxBitmap
& bitmap
) const { return m_refData
!= bitmap
.m_refData
; }
146 // this function is internal and shouldn't be used, it risks to disappear
147 bool HasAlpha() const;
149 #if WXWIN_COMPATIBILITY_2_4
150 // these functions do nothing and are only there for backwards
152 wxDEPRECATED( int GetQuality() const );
153 wxDEPRECATED( void SetQuality(int quality
) );
154 #endif // WXWIN_COMPATIBILITY_2_4
156 #if WXWIN_COMPATIBILITY_2
157 void SetOk(bool isOk
);
158 #endif // WXWIN_COMPATIBILITY_2
160 #if WXWIN_COMPATIBILITY
162 wxPalette
*GetColourMap() const { return GetPalette(); }
163 void SetColourMap(wxPalette
*cmap
) { SetPalette(*cmap
); };
164 #endif // wxUSE_PALETTE
165 #endif // WXWIN_COMPATIBILITY
167 // implementation only from now on
168 // -------------------------------
171 void SetHBITMAP(WXHBITMAP bmp
) { SetHandle((WXHANDLE
)bmp
); }
172 WXHBITMAP
GetHBITMAP() const { return (WXHBITMAP
)GetHandle(); }
175 void SetSelectedInto(wxDC
*dc
);
176 wxDC
*GetSelectedInto() const;
177 #endif // __WXDEBUG__
179 // Creates a bitmap that matches the device context's depth, from an
180 // arbitray bitmap. At present, the original bitmap must have an associated
181 // palette. (TODO: use a default palette if no palette exists.) This
182 // function is necessary for you to Blit an arbitrary bitmap (which may
183 // have the wrong depth). wxDC::SelectObject will compare the depth of the
184 // bitmap with the DC's depth, and create a new bitmap if the depths
185 // differ. Eventually we should perhaps make this a public API function so
186 // that an app can efficiently produce bitmaps of the correct depth. The
187 // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
188 // to a DC, but this is too Windows-specific, hence this solution of
189 // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
190 // <frederic.villeneuve@natinst.com>
191 wxBitmap
GetBitmapForDC(wxDC
& dc
) const;
194 // common part of all ctors
197 virtual wxGDIImageRefData
*CreateData() const;
199 // creates the bitmap from XPM data, supposed to be called from ctor
200 bool CreateFromXpm(const char **bits
);
202 // creates an uninitialized bitmap, called from Create()s above
203 bool DoCreate(int w
, int h
, int depth
, WXHDC hdc
);
206 // creates the bitmap from wxImage, supposed to be called from ctor
207 bool CreateFromImage(const wxImage
& image
, int depth
);
209 // creates a DDB from wxImage, supposed to be called from ctor
210 bool CreateFromImage(const wxImage
& image
, const wxDC
& dc
);
212 // common part of the 2 methods above (hdc may be 0)
213 bool CreateFromImage(const wxImage
& image
, int depth
, WXHDC hdc
);
214 #endif // wxUSE_IMAGE
218 // common part of CopyFromIcon/CopyFromCursor for Win32
219 bool CopyFromIconOrCursor(const wxGDIImage
& icon
);
222 DECLARE_DYNAMIC_CLASS(wxBitmap
)
225 // ----------------------------------------------------------------------------
226 // wxMask: a mono bitmap used for drawing bitmaps transparently.
227 // ----------------------------------------------------------------------------
229 class WXDLLEXPORT wxMask
: public wxObject
234 // Construct a mask from a bitmap and a colour indicating the transparent
236 wxMask(const wxBitmap
& bitmap
, const wxColour
& colour
);
238 // Construct a mask from a bitmap and a palette index indicating the
240 wxMask(const wxBitmap
& bitmap
, int paletteIndex
);
242 // Construct a mask from a mono bitmap (copies the bitmap).
243 wxMask(const wxBitmap
& bitmap
);
245 // construct a mask from the givne bitmap handle
246 wxMask(WXHBITMAP hbmp
) { m_maskBitmap
= hbmp
; }
250 bool Create(const wxBitmap
& bitmap
, const wxColour
& colour
);
251 bool Create(const wxBitmap
& bitmap
, int paletteIndex
);
252 bool Create(const wxBitmap
& bitmap
);
255 WXHBITMAP
GetMaskBitmap() const { return m_maskBitmap
; }
256 void SetMaskBitmap(WXHBITMAP bmp
) { m_maskBitmap
= bmp
; }
259 WXHBITMAP m_maskBitmap
;
261 DECLARE_DYNAMIC_CLASS(wxMask
)
264 // ----------------------------------------------------------------------------
265 // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
266 // ----------------------------------------------------------------------------
268 class WXDLLEXPORT wxBitmapHandler
: public wxGDIImageHandler
271 wxBitmapHandler() { m_type
= wxBITMAP_TYPE_INVALID
; }
272 wxBitmapHandler(const wxString
& name
, const wxString
& ext
, long type
)
273 : wxGDIImageHandler(name
, ext
, type
)
277 // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
278 // old class which worked only with bitmaps
279 virtual bool Create(wxBitmap
*bitmap
,
282 int width
, int height
, int depth
= 1);
283 virtual bool LoadFile(wxBitmap
*bitmap
,
284 const wxString
& name
,
286 int desiredWidth
, int desiredHeight
);
287 virtual bool SaveFile(wxBitmap
*bitmap
,
288 const wxString
& name
,
290 const wxPalette
*palette
= NULL
);
292 virtual bool Create(wxGDIImage
*image
,
295 int width
, int height
, int depth
= 1);
296 virtual bool Load(wxGDIImage
*image
,
297 const wxString
& name
,
299 int desiredWidth
, int desiredHeight
);
300 virtual bool Save(wxGDIImage
*image
,
301 const wxString
& name
,
305 DECLARE_DYNAMIC_CLASS(wxBitmapHandler
)