1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // get the value of wxUSE_THREADS configuration flag
25 // only for wxUSE_THREADS - otherwise we'd get undefined symbols
27 #pragma interface "thread.h"
30 // Windows headers define it
35 #include "wx/module.h"
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
43 wxMUTEX_NO_ERROR
= 0, // operation completed successfully
44 wxMUTEX_INVALID
, // mutex hasn't been initialized
45 wxMUTEX_DEAD_LOCK
, // mutex is already locked by the calling thread
46 wxMUTEX_BUSY
, // mutex is already locked by another thread
47 wxMUTEX_UNLOCKED
, // attempt to unlock a mutex which is not locked
48 wxMUTEX_MISC_ERROR
// any other error
55 wxCOND_TIMEOUT
, // WaitTimeout() has timed out
62 wxSEMA_INVALID
, // semaphore hasn't been initialized successfully
63 wxSEMA_BUSY
, // returned by TryWait() if Wait() would block
64 wxSEMA_TIMEOUT
, // returned by WaitTimeout()
65 wxSEMA_OVERFLOW
, // Post() would increase counter past the max
71 wxTHREAD_NO_ERROR
= 0, // No error
72 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
73 wxTHREAD_RUNNING
, // The thread is already running
74 wxTHREAD_NOT_RUNNING
, // The thread isn't running
75 wxTHREAD_KILLED
, // Thread we waited for had to be killed
76 wxTHREAD_MISC_ERROR
// Some other error
85 // defines the interval of priority
88 WXTHREAD_MIN_PRIORITY
= 0u,
89 WXTHREAD_DEFAULT_PRIORITY
= 50u,
90 WXTHREAD_MAX_PRIORITY
= 100u
93 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
94 // to lock a normal mutex by a thread which already owns it results in
95 // undefined behaviour (it always works under Windows, it will almost always
96 // result in a deadlock under Unix). Locking a recursive mutex in such
97 // situation always succeeds and it must be unlocked as many times as it has
100 // However recursive mutexes have several important drawbacks: first, in the
101 // POSIX implementation, they're less efficient. Second, and more importantly,
102 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
103 // wxCondition will work under Windows and some Unices (notably Linux) but will
104 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
105 // to ensure that a recursive mutex is not used with wxCondition, it is a good
106 // idea to avoid using recursive mutexes at all. Also, the last problem with
107 // them is that some (older) Unix versions don't support this at all -- which
108 // results in a configure warning when building and a deadlock when using them.
111 // normal mutex: try to always use this one
114 // recursive mutex: don't use these ones with wxCondition
118 // forward declarations
119 class WXDLLEXPORT wxConditionInternal
;
120 class WXDLLEXPORT wxMutexInternal
;
121 class WXDLLEXPORT wxSemaphoreInternal
;
122 class WXDLLEXPORT wxThreadInternal
;
124 // ----------------------------------------------------------------------------
125 // A mutex object is a synchronization object whose state is set to signaled
126 // when it is not owned by any thread, and nonsignaled when it is owned. Its
127 // name comes from its usefulness in coordinating mutually-exclusive access to
128 // a shared resource. Only one thread at a time can own a mutex object.
129 // ----------------------------------------------------------------------------
131 // you should consider wxMutexLocker whenever possible instead of directly
132 // working with wxMutex class - it is safer
133 class WXDLLEXPORT wxMutex
136 // constructor & destructor
137 // ------------------------
139 // create either default (always safe) or recursive mutex
140 wxMutex(wxMutexType mutexType
= wxMUTEX_DEFAULT
);
142 // destroys the mutex kernel object
145 // test if the mutex has been created successfully
151 // Lock the mutex, blocking on it until it is unlocked by the other thread.
152 // The result of locking a mutex already locked by the current thread
153 // depend on the mutex type.
155 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
158 // Try to lock the mutex: if it is currently locked, return immediately
159 // with an error. Otherwise the caller must call Unlock().
160 wxMutexError
TryLock();
162 // Unlock the mutex. It is an error to unlock an already unlocked mutex
163 wxMutexError
Unlock();
166 wxMutexInternal
*m_internal
;
168 friend class wxConditionInternal
;
170 DECLARE_NO_COPY_CLASS(wxMutex
)
173 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
174 // this ensures that mutex is always unlocked, even if the function returns or
175 // throws an exception before it reaches the end
176 class WXDLLEXPORT wxMutexLocker
179 // lock the mutex in the ctor
180 wxMutexLocker(wxMutex
& mutex
)
181 : m_isOk(FALSE
), m_mutex(mutex
)
182 { m_isOk
= ( m_mutex
.Lock() == wxMUTEX_NO_ERROR
); }
184 // returns TRUE if mutex was successfully locked in ctor
188 // unlock the mutex in dtor
190 { if ( IsOk() ) m_mutex
.Unlock(); }
193 // no assignment operator nor copy ctor
194 wxMutexLocker(const wxMutexLocker
&);
195 wxMutexLocker
& operator=(const wxMutexLocker
&);
201 // ----------------------------------------------------------------------------
202 // Critical section: this is the same as mutex but is only visible to the
203 // threads of the same process. For the platforms which don't have native
204 // support for critical sections, they're implemented entirely in terms of
207 // NB: wxCriticalSection object does not allocate any memory in its ctor
208 // which makes it possible to have static globals of this class
209 // ----------------------------------------------------------------------------
211 // in order to avoid any overhead under platforms where critical sections are
212 // just mutexes make all wxCriticalSection class functions inline
213 #if !defined(__WXMSW__) && !defined(__WXPM__)
214 #define wxCRITSECT_IS_MUTEX 1
216 #define wxCRITSECT_IS_MUTEX 0
219 // you should consider wxCriticalSectionLocker whenever possible instead of
220 // directly working with wxCriticalSection class - it is safer
221 class WXDLLEXPORT wxCriticalSection
225 inline wxCriticalSection();
226 inline ~wxCriticalSection();
228 // enter the section (the same as locking a mutex)
231 // leave the critical section (same as unlocking a mutex)
235 #if wxCRITSECT_IS_MUTEX
237 #elif defined(__WXMSW__)
238 // we can't allocate any memory in the ctor, so use placement new -
239 // unfortunately, we have to hardcode the sizeof() here because we can't
240 // include windows.h from this public header
242 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
243 // thread.cpp and will need to increase the buffer size
247 #endif // Unix/Win32/OS2
249 DECLARE_NO_COPY_CLASS(wxCriticalSection
)
252 #if wxCRITSECT_IS_MUTEX
253 // implement wxCriticalSection using mutexes
254 inline wxCriticalSection::wxCriticalSection() { }
255 inline wxCriticalSection::~wxCriticalSection() { }
257 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
258 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
259 #endif // wxCRITSECT_IS_MUTEX
261 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
263 class WXDLLEXPORT wxCriticalSectionLocker
266 wxCriticalSectionLocker(wxCriticalSection
& cs
)
272 ~wxCriticalSectionLocker()
278 wxCriticalSection
& m_critsect
;
280 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker
)
283 // ----------------------------------------------------------------------------
284 // wxCondition models a POSIX condition variable which allows one (or more)
285 // thread(s) to wait until some condition is fulfilled
286 // ----------------------------------------------------------------------------
288 class WXDLLEXPORT wxCondition
291 // Each wxCondition object is associated with a (single) wxMutex object.
292 // The mutex object MUST be locked before calling Wait()
293 wxCondition(wxMutex
& mutex
);
295 // dtor is not virtual, don't use this class polymorphically
298 // return TRUE if the condition has been created successfully
301 // NB: the associated mutex MUST be locked beforehand by the calling thread
303 // it atomically releases the lock on the associated mutex
304 // and starts waiting to be woken up by a Signal()/Broadcast()
305 // once its signaled, then it will wait until it can reacquire
306 // the lock on the associated mutex object, before returning.
309 // exactly as Wait() except that it may also return if the specified
310 // timeout ellapses even if the condition hasn't been signalled: in this
311 // case, the return value is FALSE, otherwise (i.e. in case of a normal
312 // return) it is TRUE
314 // the timeeout parameter specifies a interval that needs to be waited in
316 wxCondError
WaitTimeout(unsigned long milliseconds
);
318 // NB: the associated mutex may or may not be locked by the calling thread
320 // this method unblocks one thread if any are blocking on the condition.
321 // if no thread is blocking in Wait(), then the signal is NOT remembered
322 // The thread which was blocking on Wait(), will then reacquire the lock
323 // on the associated mutex object before returning
324 wxCondError
Signal();
326 // NB: the associated mutex may or may not be locked by the calling thread
328 // this method unblocks all threads if any are blocking on the condition.
329 // if no thread is blocking in Wait(), then the signal is NOT remembered
330 // The threads which were blocking on Wait(), will then reacquire the lock
331 // on the associated mutex object before returning.
332 wxCondError
Broadcast();
335 // deprecated version, don't use
336 bool Wait(unsigned long milliseconds
)
337 { return WaitTimeout(milliseconds
) == wxCOND_NO_ERROR
; }
340 wxConditionInternal
*m_internal
;
342 DECLARE_NO_COPY_CLASS(wxCondition
)
345 // ----------------------------------------------------------------------------
346 // wxSemaphore: a counter limiting the number of threads concurrently accessing
348 // ----------------------------------------------------------------------------
350 class WXDLLEXPORT wxSemaphore
353 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
354 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
355 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
357 // dtor is not virtual, don't use this class polymorphically
360 // return TRUE if the semaphore has been created successfully
363 // wait indefinitely, until the semaphore count goes beyond 0
364 // and then decrement it and return (this method might have been called
368 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
369 // successful and wxSEMA_BUSY if the count is currently zero
370 wxSemaError
TryWait();
372 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
373 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
374 wxSemaError
WaitTimeout(unsigned long milliseconds
);
376 // increments the semaphore count and signals one of the waiting threads
380 wxSemaphoreInternal
*m_internal
;
382 DECLARE_NO_COPY_CLASS(wxSemaphore
)
385 // ----------------------------------------------------------------------------
386 // wxThread: class encpasulating a thread of execution
387 // ----------------------------------------------------------------------------
389 // there are two different kinds of threads: joinable and detached (default)
390 // ones. Only joinable threads can return a return code and only detached
391 // threads auto-delete themselves - the user should delete the joinable
394 // NB: in the function descriptions the words "this thread" mean the thread
395 // created by the wxThread object while "main thread" is the thread created
396 // during the process initialization (a.k.a. the GUI thread)
398 // On VMS thread pointers are 64 bits (also needed for other systems???
400 typedef unsigned long long wxThreadIdType
;
402 typedef unsigned long wxThreadIdType
;
405 class WXDLLEXPORT wxThread
408 // the return type for the thread function
409 typedef void *ExitCode
;
412 // Returns the wxThread object for the calling thread. NULL is returned
413 // if the caller is the main thread (but it's recommended to use
414 // IsMain() and only call This() for threads other than the main one
415 // because NULL is also returned on error). If the thread wasn't
416 // created with wxThread class, the returned value is undefined.
417 static wxThread
*This();
419 // Returns true if current thread is the main thread.
420 static bool IsMain();
422 // Release the rest of our time slice leting the other threads run
425 // Sleep during the specified period of time in milliseconds
427 // NB: at least under MSW worker threads can not call ::wxSleep()!
428 static void Sleep(unsigned long milliseconds
);
430 // get the number of system CPUs - useful with SetConcurrency()
431 // (the "best" value for it is usually number of CPUs + 1)
433 // Returns -1 if unknown, number of CPUs otherwise
434 static int GetCPUCount();
436 // Get the platform specific thread ID and return as a long. This
437 // can be used to uniquely identify threads, even if they are not
438 // wxThreads. This is used by wxPython.
439 static wxThreadIdType
GetCurrentId();
441 // sets the concurrency level: this is, roughly, the number of threads
442 // the system tries to schedule to run in parallel. 0 means the
443 // default value (usually acceptable, but may not yield the best
444 // performance for this process)
446 // Returns TRUE on success, FALSE otherwise (if not implemented, for
448 static bool SetConcurrency(size_t level
);
450 // constructor only creates the C++ thread object and doesn't create (or
451 // start) the real thread
452 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
454 // functions that change the thread state: all these can only be called
455 // from _another_ thread (typically the thread that created this one, e.g.
456 // the main thread), not from the thread itself
458 // create a new thread and optionally set the stack size on
459 // platforms that support that - call Run() to start it
460 // (special cased for watcom which won't accept 0 default)
462 wxThreadError
Create(unsigned int stackSize
= 0);
464 // starts execution of the thread - from the moment Run() is called
465 // the execution of wxThread::Entry() may start at any moment, caller
466 // shouldn't suppose that it starts after (or before) Run() returns.
469 // stops the thread if it's running and deletes the wxThread object if
470 // this is a detached thread freeing its memory - otherwise (for
471 // joinable threads) you still need to delete wxThread object
474 // this function only works if the thread calls TestDestroy()
475 // periodically - the thread will only be deleted the next time it
478 // will fill the rc pointer with the thread exit code if it's !NULL
479 wxThreadError
Delete(ExitCode
*rc
= (ExitCode
*)NULL
);
481 // waits for a joinable thread to finish and returns its exit code
483 // Returns (ExitCode)-1 on error (for example, if the thread is not
487 // kills the thread without giving it any chance to clean up - should
488 // not be used in normal circumstances, use Delete() instead. It is a
489 // dangerous function that should only be used in the most extreme
492 // The wxThread object is deleted by Kill() if the thread is
493 // detachable, but you still have to delete it manually for joinable
495 wxThreadError
Kill();
497 // pause a running thread: as Delete(), this only works if the thread
498 // calls TestDestroy() regularly
499 wxThreadError
Pause();
501 // resume a paused thread
502 wxThreadError
Resume();
505 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
507 // NB: the priority can only be set before the thread is created
508 void SetPriority(unsigned int prio
);
510 // Get the current priority.
511 unsigned int GetPriority() const;
513 // thread status inquiries
514 // Returns true if the thread is alive: i.e. running or suspended
515 bool IsAlive() const;
516 // Returns true if the thread is running (not paused, not killed).
517 bool IsRunning() const;
518 // Returns true if the thread is suspended
519 bool IsPaused() const;
521 // is the thread of detached kind?
522 bool IsDetached() const { return m_isDetached
; }
524 // Get the thread ID - a platform dependent number which uniquely
525 // identifies a thread inside a process
526 wxThreadIdType
GetId() const;
528 // called when the thread exits - in the context of this thread
530 // NB: this function will not be called if the thread is Kill()ed
531 virtual void OnExit() { }
533 // dtor is public, but the detached threads should never be deleted - use
534 // Delete() instead (or leave the thread terminate by itself)
538 // Returns TRUE if the thread was asked to terminate: this function should
539 // be called by the thread from time to time, otherwise the main thread
540 // will be left forever in Delete()!
543 // exits from the current thread - can be called only from this thread
544 void Exit(ExitCode exitcode
= 0);
546 // entry point for the thread - called by Run() and executes in the context
548 virtual void *Entry() = 0;
551 // no copy ctor/assignment operator
552 wxThread(const wxThread
&);
553 wxThread
& operator=(const wxThread
&);
555 friend class wxThreadInternal
;
557 // the (platform-dependent) thread class implementation
558 wxThreadInternal
*m_internal
;
560 // protects access to any methods of wxThreadInternal object
561 wxCriticalSection m_critsect
;
563 // true if the thread is detached, false if it is joinable
567 // ----------------------------------------------------------------------------
568 // Automatic initialization
569 // ----------------------------------------------------------------------------
571 // GUI mutex handling.
572 void WXDLLEXPORT
wxMutexGuiEnter();
573 void WXDLLEXPORT
wxMutexGuiLeave();
575 // macros for entering/leaving critical sections which may be used without
576 // having to take them inside "#if wxUSE_THREADS"
577 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
578 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
579 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
580 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
582 #else // !wxUSE_THREADS
585 inline void WXDLLEXPORT
wxMutexGuiEnter() { }
586 inline void WXDLLEXPORT
wxMutexGuiLeave() { }
588 // macros for entering/leaving critical sections which may be used without
589 // having to take them inside "#if wxUSE_THREADS"
590 #define wxENTER_CRIT_SECT(cs)
591 #define wxLEAVE_CRIT_SECT(cs)
592 #define wxCRIT_SECT_DECLARE(cs)
593 #define wxCRIT_SECT_LOCKER(name, cs)
595 #endif // wxUSE_THREADS/!wxUSE_THREADS
597 // mark part of code as being a critical section: this macro declares a
598 // critical section with the given name and enters it immediately and leaves
599 // it at the end of the current scope
605 // static int s_counter = 0;
607 // wxCRITICAL_SECTION(counter);
609 // return ++s_counter;
612 // this function is MT-safe in presence of the threads but there is no
613 // overhead when the library is compiled without threads
614 #define wxCRITICAL_SECTION(name) \
615 wxCRIT_SECT_DECLARE(s_cs##name); \
616 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
618 // automatically lock GUI mutex in ctor and unlock it in dtor
619 class WXDLLEXPORT wxMutexGuiLocker
622 wxMutexGuiLocker() { wxMutexGuiEnter(); }
623 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
626 // -----------------------------------------------------------------------------
627 // implementation only until the end of file
628 // -----------------------------------------------------------------------------
632 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__)
633 // unlock GUI if there are threads waiting for and lock it back when
634 // there are no more of them - should be called periodically by the main
636 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
638 // returns TRUE if the main thread has GUI lock
639 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
642 // wakes up the main thread if it's sleeping inside ::GetMessage()
643 extern void WXDLLEXPORT
wxWakeUpMainThread();
646 // return TRUE if the main thread is waiting for some other to terminate:
647 // wxApp then should block all "dangerous" messages
648 extern bool WXDLLEXPORT
wxIsWaitingForThread();
649 #endif // MSW, Mac, OS/2
651 #endif // wxUSE_THREADS
653 #endif // _WX_THREAD_H_