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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/spinbutt.h
3 // Purpose: wxSpinButtonBase class
4 // Author: Julian Smart, Vadim Zeitlin
5 // Modified by:
6 // Created: 23.07.99
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SPINBUTT_H_BASE_
13 #define _WX_SPINBUTT_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 #include "wx/defs.h"
20
21 #ifdef wxUSE_SPINBTN
22
23 #include "wx/control.h"
24 #include "wx/event.h"
25
26 // ----------------------------------------------------------------------------
27 // The wxSpinButton is like a small scrollbar than is often placed next
28 // to a text control.
29 //
30 // Styles:
31 // wxSP_HORIZONTAL: horizontal spin button
32 // wxSP_VERTICAL: vertical spin button (the default)
33 // wxSP_ARROW_KEYS: arrow keys increment/decrement value
34 // wxSP_WRAP: value wraps at either end
35 // ----------------------------------------------------------------------------
36
37 class WXDLLEXPORT wxSpinButtonBase : public wxControl
38 {
39 public:
40 wxSpinButtonBase() { InitBase(); }
41
42 // accessors
43 virtual int GetValue() const = 0;
44 virtual int GetMin() const { return m_min; }
45 virtual int GetMax() const { return m_max; }
46
47 // operations
48 virtual void SetValue(int val) = 0;
49 virtual void SetRange(int minVal, int maxVal)
50 {
51 m_min = minVal;
52 m_max = maxVal;
53 }
54
55 protected:
56 // init the base part of the control
57 void InitBase()
58 {
59 m_min = 0;
60 m_max = 100;
61 }
62
63 // the range value
64 int m_min;
65 int m_max;
66 };
67
68 // ----------------------------------------------------------------------------
69 // include the declaration of the real class
70 // ----------------------------------------------------------------------------
71
72 #if defined(__WXMSW__)
73 #include "wx/msw/spinbutt.h"
74 #elif defined(__WXMOTIF__)
75 #include "wx/motif/spinbutt.h"
76 #elif defined(__WXGTK__)
77 #include "wx/gtk/spinbutt.h"
78 #elif defined(__WXQT__)
79 #include "wx/qt/spinbutt.h"
80 #elif defined(__WXMAC__)
81 #include "wx/mac/spinbutt.h"
82 #elif defined(__WXPM__)
83 #include "wx/os2/spinbutt.h"
84 #elif defined(__WXSTUBS__)
85 #include "wx/stubs/spinbutt.h"
86 #endif
87
88 // ----------------------------------------------------------------------------
89 // the wxSpinButton event
90 // ----------------------------------------------------------------------------
91
92 class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
93 {
94 DECLARE_DYNAMIC_CLASS(wxSpinEvent)
95
96 public:
97 wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0)
98 : wxNotifyEvent(commandType, id)
99 {
100 }
101
102 // get the current value of the control
103 int GetPosition() const { return m_commandInt; }
104 void SetPosition(int pos) { m_commandInt = pos; }
105 };
106
107 typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
108
109 // macros for handling spin events
110 #ifndef EVT_SPIN_UP
111 #define EVT_SPIN_UP(id, func) { wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
112 #endif
113 #ifndef EVT_SPIN_DOWN
114 #define EVT_SPIN_DOWN(id, func) { wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
115 #endif
116 #ifndef EVT_SPIN
117 #define EVT_SPIN(id, func) { wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
118 #endif
119
120 #endif // wxUSE_SPINBTN
121
122 #endif
123 // _WX_SPINBUTT_H_BASE_