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git.saurik.com Git - wxWidgets.git/blob - demos/forty/canvas.cpp
ef3ae68b825b72f07fe7f9e5da4975e5beeaa25a
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Forty Thieves patience game
4 // Author: Chris Breeze
8 // Copyright: (c) 1993-1998 Chris Breeze
9 // Licence: wxWindows licence
10 //---------------------------------------------------------------------------
11 // Last modified: 22nd July 1998 - ported to wxWindows 2.0
12 /////////////////////////////////////////////////////////////////////////////
15 #pragma implementation
19 // For compilers that support precompilation, includes "wx/wx.h".
20 #include "wx/wxprec.h"
37 BEGIN_EVENT_TABLE(FortyCanvas
, wxScrolledWindow
)
38 EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent
)
41 FortyCanvas::FortyCanvas(wxWindow
* parent
, int x
, int y
, int w
, int h
) :
42 wxScrolledWindow(parent
, -1, wxPoint(x
, y
), wxSize(w
, h
)),
49 m_font
= wxTheFontList
->FindOrCreateFont(12, wxROMAN
, wxNORMAL
, wxNORMAL
);
51 m_font
= wxTheFontList
->FindOrCreateFont(10, wxSWISS
, wxNORMAL
, wxNORMAL
);
53 SetBackgroundColour(FortyApp::BackgroundColour());
55 m_handCursor
= new wxCursor(wxCURSOR_HAND
);
56 m_arrowCursor
= new wxCursor(wxCURSOR_ARROW
);
58 wxString name
= wxTheApp
->GetAppName();
59 if (name
.Length() <= 0) name
= "forty";
60 m_scoreFile
= new ScoreFile(name
);
61 m_game
= new Game(0, 0, 0);
66 FortyCanvas::~FortyCanvas()
75 Write the current player's score back to the score file
77 void FortyCanvas::UpdateScores()
79 if (m_player
.Length() > 0 && m_scoreFile
&& m_game
)
81 m_scoreFile
->WritePlayersScore(
84 m_game
->GetNumGames(),
91 void FortyCanvas::OnDraw(wxDC
& dc
)
96 // if player name not set (and selection dialog is not displayed)
97 // then ask the player for their name
98 if (m_player
.Length() == 0 && !m_playerDialog
)
100 m_playerDialog
= new PlayerSelectionDialog(this, m_scoreFile
);
101 m_playerDialog
->ShowModal();
102 m_player
= m_playerDialog
->GetPlayersName();
103 if (m_player
.Length() > 0)
105 // user entered a name - lookup their score
106 int wins
, games
, score
;
107 m_scoreFile
->ReadPlayersScore(m_player
, wins
, games
, score
);
108 m_game
->NewPlayer(wins
, games
, score
);
109 m_game
->DisplayScore(dc
);
110 m_playerDialog
->Destroy();
116 // user cancelled the dialog - exit the app
117 ((wxFrame
*)GetParent())->Close(TRUE
);
123 void FortyCanvas::ShowPlayerDialog()
125 // if player name not set (and selection dialog is not displayed)
126 // then ask the player for their name
127 if (m_player
.Length() == 0 && !m_playerDialog
)
129 m_playerDialog
= new PlayerSelectionDialog(this, m_scoreFile
);
130 m_playerDialog
->ShowModal();
131 m_player
= m_playerDialog
->GetPlayersName();
132 if (m_player
.Length() > 0)
134 // user entered a name - lookup their score
135 int wins
, games
, score
;
136 m_scoreFile
->ReadPlayersScore(m_player
, wins
, games
, score
);
137 m_game
->NewPlayer(wins
, games
, score
);
140 dc
.SetFont(* m_font
);
141 m_game
->DisplayScore(dc
);
142 m_playerDialog
->Destroy();
148 // user cancelled the dialog - exit the app
149 ((wxFrame
*)GetParent())->Close(TRUE
);
155 Called when the main frame is closed
157 bool FortyCanvas::OnCloseCanvas()
159 if (m_game
->InPlay() &&
160 wxMessageBox("Are you sure you want to\nabandon the current game?",
161 "Warning", wxYES_NO
| wxICON_QUESTION
) == wxNO
)
168 void FortyCanvas::OnMouseEvent(wxMouseEvent
& event
)
170 int mouseX
= (int)event
.GetX();
171 int mouseY
= (int)event
.GetY();
175 dc
.SetFont(* m_font
);
177 if (event
.LeftDClick())
181 m_leftBtnDown
= FALSE
;
183 m_game
->LButtonUp(dc
, mouseX
, mouseY
);
185 m_game
->LButtonDblClk(dc
, mouseX
, mouseY
);
187 else if (event
.LeftDown())
191 m_leftBtnDown
= TRUE
;
193 m_game
->LButtonDown(dc
, mouseX
, mouseY
);
196 else if (event
.LeftUp())
200 m_leftBtnDown
= FALSE
;
202 m_game
->LButtonUp(dc
, mouseX
, mouseY
);
205 else if (event
.RightDown() && !event
.LeftIsDown())
207 // only allow right button undo if m_rightBtnUndo is TRUE
210 if (event
.ControlDown() || event
.ShiftDown())
220 else if (event
.Dragging())
222 m_game
->MouseMove(dc
, mouseX
, mouseY
);
225 if (!event
.LeftIsDown())
227 SetCursorStyle(mouseX
, mouseY
);
231 void FortyCanvas::SetCursorStyle(int x
, int y
)
233 // Only set cursor to a hand if 'helping hand' is enabled and
234 // the card under the cursor can go somewhere
235 if (m_game
->CanYouGo(x
, y
) && m_helpingHand
)
237 SetCursor(* m_handCursor
);
241 SetCursor(* m_arrowCursor
);
246 void FortyCanvas::NewGame()
252 void FortyCanvas::Undo()
256 dc
.SetFont(* m_font
);
260 void FortyCanvas::Redo()
264 dc
.SetFont(* m_font
);
268 void FortyCanvas::LayoutGame()