]>
git.saurik.com Git - wxWidgets.git/blob - src/univ/menu.cpp
ed3bd429ff1d8e2025258db6ce3b5f1bcf7b9f48
   1 ///////////////////////////////////////////////////////////////////////////// 
   3 // Purpose:     wxMenuItem, wxMenu and wxMenuBar implementation 
   4 // Author:      Vadim Zeitlin 
   8 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) 
   9 // Licence:     wxWindows license 
  10 ///////////////////////////////////////////////////////////////////////////// 
  12 // ============================================================================ 
  14 // ============================================================================ 
  16 // ---------------------------------------------------------------------------- 
  18 // ---------------------------------------------------------------------------- 
  21     #pragma implementation "univmenuitem.h" 
  22     #pragma implementation "univmenu.h" 
  25 #include "wx/wxprec.h" 
  32     #include "wx/dynarray.h" 
  33     #include "wx/control.h"      // for FindAccelIndex() 
  35     #include "wx/settings.h" 
  42 #include "wx/popupwin.h" 
  43 #include "wx/evtloop.h" 
  44 #include "wx/dcclient.h" 
  47 #include "wx/univ/renderer.h" 
  50     #include "wx/msw/private.h" 
  53 // ---------------------------------------------------------------------------- 
  54 // wxMenuInfo contains all extra information about top level menus we need 
  55 // ---------------------------------------------------------------------------- 
  57 class WXDLLEXPORT wxMenuInfo
 
  61     wxMenuInfo(const wxString
& text
) 
  69     void SetLabel(const wxString
& text
) 
  71         // remember the accel char (may be -1 if none) 
  72         m_indexAccel 
= wxControl::FindAccelIndex(text
, &m_label
); 
  74         // calculate the width later, after the menu bar is created 
  78     void SetEnabled(bool enabled 
= TRUE
) { m_isEnabled 
= enabled
; } 
  82     const wxString
& GetLabel() const { return m_label
; } 
  83     bool IsEnabled() const { return m_isEnabled
; } 
  84     wxCoord 
GetWidth(wxMenuBar 
*menubar
) const 
  88             wxConstCast(this, wxMenuInfo
)->CalcWidth(menubar
); 
  94     int GetAccelIndex() const { return m_indexAccel
; } 
  97     void CalcWidth(wxMenuBar 
*menubar
) 
 100         wxClientDC 
dc(menubar
); 
 101         dc
.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT
)); 
 102         dc
.GetTextExtent(m_label
, &size
.x
, &size
.y
); 
 104         // adjust for the renderer we use and store the width 
 105         m_width 
= menubar
->GetRenderer()->GetMenuBarItemSize(size
).x
; 
 114 #include "wx/arrimpl.cpp" 
 116 WX_DEFINE_OBJARRAY(wxMenuInfoArray
); 
 118 // ---------------------------------------------------------------------------- 
 119 // wxPopupMenuWindow: a popup window showing a menu 
 120 // ---------------------------------------------------------------------------- 
 122 class wxPopupMenuWindow 
: public wxPopupTransientWindow
 
 125     wxPopupMenuWindow(wxWindow 
*parent
, wxMenu 
*menu
); 
 127     // override the base class version to select the first item initially 
 128     virtual void Popup(wxWindow 
*focus 
= NULL
); 
 130     // override the base class version to dismiss any open submenus 
 131     virtual void Dismiss(); 
 133     // notify the menu when the window disappears from screen 
 134     virtual void OnDismiss(); 
 136     // called when a submenu is dismissed 
 137     void OnSubmenuDismiss() { m_hasOpenSubMenu 
= FALSE
; } 
 139     // get the currently selected item (may be NULL) 
 140     wxMenuItem 
*GetCurrentItem() const 
 142         return m_nodeCurrent 
? m_nodeCurrent
->GetData() : NULL
; 
 145     // find the menu item at given position 
 146     wxMenuItemList::Node 
*GetMenuItemFromPoint(const wxPoint
& pt
) const; 
 148     // refresh the given item 
 149     void RefreshItem(wxMenuItem 
*item
); 
 151     // preselect the first item 
 152     void SelectFirst() { SetCurrent(m_menu
->GetMenuItems().GetFirst()); } 
 154     // process the key event, return TRUE if done 
 155     bool ProcessKeyDown(int key
); 
 157     // process mouse move event 
 158     void ProcessMouseMove(const wxPoint
& pt
); 
 160     // don't dismiss the popup window if the parent menu was clicked 
 161     virtual bool ProcessLeftDown(wxMouseEvent
& event
); 
 164     // how did we perform this operation? 
 171     // draw the menu inside this window 
 172     virtual void DoDraw(wxControlRenderer 
*renderer
); 
 175     void OnLeftUp(wxMouseEvent
& event
); 
 176     void OnMouseMove(wxMouseEvent
& event
); 
 177     void OnMouseLeave(wxMouseEvent
& event
); 
 178     void OnKeyDown(wxKeyEvent
& event
); 
 180     // reset the current item and node 
 183     // set the current node and item withotu refreshing anything 
 184     void SetCurrent(wxMenuItemList::Node 
*node
); 
 186     // change the current item refreshing the old and new items 
 187     void ChangeCurrent(wxMenuItemList::Node 
*node
); 
 189     // activate item, i.e. call either ClickItem() or OpenSubmenu() depending 
 190     // on what it is, return TRUE if something was done (i.e. it's not a 
 192     bool ActivateItem(wxMenuItem 
*item
, InputMethod how 
= WithKeyboard
); 
 194     // send the event about the item click 
 195     void ClickItem(wxMenuItem 
*item
); 
 197     // show the submenu for this item 
 198     void OpenSubmenu(wxMenuItem 
*item
, InputMethod how 
= WithKeyboard
); 
 200     // can this tiem be opened? 
 201     bool CanOpen(wxMenuItem 
*item
) 
 203         return item 
&& item
->IsEnabled() && item
->IsSubMenu(); 
 206     // dismiss the menu and all parent menus too 
 207     void DismissAndNotify(); 
 209     // react to dimissing this menu and also dismiss the parent if 
 211     void HandleDismiss(bool dismissParent
); 
 213     // do we have an open submenu? 
 214     bool HasOpenSubmenu() const { return m_hasOpenSubMenu
; } 
 216     // get previous node after the current one 
 217     wxMenuItemList::Node 
*GetPrevNode() const; 
 219     // get previous node before the given one, wrapping if it's the first one 
 220     wxMenuItemList::Node 
*GetPrevNode(wxMenuItemList::Node 
*node
) const; 
 222     // get next node after the current one 
 223     wxMenuItemList::Node 
*GetNextNode() const; 
 225     // get next node after the given one, wrapping if it's the last one 
 226     wxMenuItemList::Node 
*GetNextNode(wxMenuItemList::Node 
*node
) const; 
 232     // the menu node corresponding to the current item 
 233     wxMenuItemList::Node 
*m_nodeCurrent
; 
 235     // do we currently have an opened submenu? 
 236     bool m_hasOpenSubMenu
; 
 238     DECLARE_EVENT_TABLE() 
 241 // ---------------------------------------------------------------------------- 
 242 // wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu 
 243 // ---------------------------------------------------------------------------- 
 245 class wxMenuKbdRedirector 
: public wxEvtHandler
 
 248     wxMenuKbdRedirector(wxMenu 
*menu
) { m_menu 
= menu
; } 
 250     virtual bool ProcessEvent(wxEvent
& event
) 
 252         if ( event
.GetEventType() == wxEVT_KEY_DOWN 
) 
 254             return m_menu
->ProcessKeyDown(((wxKeyEvent 
&)event
).GetKeyCode()); 
 258             return wxEvtHandler::ProcessEvent(event
); 
 266 // ---------------------------------------------------------------------------- 
 268 // ---------------------------------------------------------------------------- 
 270 IMPLEMENT_DYNAMIC_CLASS(wxMenu
, wxEvtHandler
) 
 271 IMPLEMENT_DYNAMIC_CLASS(wxMenuBar
, wxWindow
) 
 272 IMPLEMENT_DYNAMIC_CLASS(wxMenuItem
, wxObject
) 
 274 BEGIN_EVENT_TABLE(wxPopupMenuWindow
, wxPopupTransientWindow
) 
 275     EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown
) 
 277     EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp
) 
 278     EVT_MOTION(wxPopupMenuWindow::OnMouseMove
) 
 279     EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave
) 
 282 BEGIN_EVENT_TABLE(wxMenuBar
, wxMenuBarBase
) 
 283     EVT_KILL_FOCUS(wxMenuBar::OnKillFocus
) 
 285     EVT_KEY_DOWN(wxMenuBar::OnKeyDown
) 
 287     EVT_LEFT_DOWN(wxMenuBar::OnLeftDown
) 
 288     EVT_MOTION(wxMenuBar::OnMouseMove
) 
 291 // ============================================================================ 
 293 // ============================================================================ 
 295 // ---------------------------------------------------------------------------- 
 297 // ---------------------------------------------------------------------------- 
 299 wxPopupMenuWindow::wxPopupMenuWindow(wxWindow 
*parent
, wxMenu 
*menu
) 
 302     m_hasOpenSubMenu 
= FALSE
; 
 306     (void)Create(parent
, wxBORDER_RAISED
); 
 308     SetCursor(wxCURSOR_ARROW
); 
 311 // ---------------------------------------------------------------------------- 
 312 // wxPopupMenuWindow current item/node handling 
 313 // ---------------------------------------------------------------------------- 
 315 void wxPopupMenuWindow::ResetCurrent() 
 320 void wxPopupMenuWindow::SetCurrent(wxMenuItemList::Node 
*node
) 
 322     m_nodeCurrent 
= node
; 
 325 void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::Node 
*node
) 
 327     if ( node 
!= m_nodeCurrent 
) 
 331             wxMenuItem 
*item 
= m_nodeCurrent
->GetData(); 
 332             wxCHECK_RET( item
, _T("no current item?") ); 
 334             // if it was the currently opened menu, close it 
 335             if ( item
->IsSubMenu() && item
->GetSubMenu()->IsShown() ) 
 337                 item
->GetSubMenu()->Dismiss(); 
 344         m_nodeCurrent 
= node
; 
 347             RefreshItem(m_nodeCurrent
->GetData()); 
 351 wxMenuItemList::Node 
*wxPopupMenuWindow::GetPrevNode() const 
 353     wxMenuItemList::Node 
*node 
= m_nodeCurrent
; 
 356         // start from the end if no current item 
 357         node 
= m_menu
->GetMenuItems().GetLast(); 
 360     return GetPrevNode(node
); 
 363 wxMenuItemList::Node 
* 
 364 wxPopupMenuWindow::GetPrevNode(wxMenuItemList::Node 
*node
) const 
 368         node 
= node
->GetPrevious(); 
 371             node 
= m_menu
->GetMenuItems().GetLast(); 
 374     //else: the menu is empty 
 379 wxMenuItemList::Node 
*wxPopupMenuWindow::GetNextNode() const 
 381     wxMenuItemList::Node 
*node 
= m_nodeCurrent
; 
 384         // start from the beginning if no current item 
 385         node 
= m_menu
->GetMenuItems().GetFirst(); 
 388     return GetNextNode(node
); 
 391 wxMenuItemList::Node 
* 
 392 wxPopupMenuWindow::GetNextNode(wxMenuItemList::Node 
*node
) const 
 396         node 
= node
->GetNext(); 
 399             node 
= m_menu
->GetMenuItems().GetFirst(); 
 402     //else: the menu is empty 
 407 // ---------------------------------------------------------------------------- 
 408 // wxPopupMenuWindow popup/dismiss 
 409 // ---------------------------------------------------------------------------- 
 411 void wxPopupMenuWindow::Popup(wxWindow 
*focus
) 
 413     // check that the current item had been properly reset before 
 414     wxASSERT_MSG( !m_nodeCurrent 
|| 
 415                   m_nodeCurrent 
== m_menu
->GetMenuItems().GetFirst(), 
 416                   _T("menu current item preselected incorrectly") ); 
 418     wxPopupTransientWindow::Popup(focus
); 
 421     // ensure that this window is really on top of everything: without using 
 422     // SetWindowPos() it can be covered by its parent menu which is not 
 423     // really what we want 
 424     wxMenu 
*menuParent 
= m_menu
->GetParent(); 
 427         wxPopupMenuWindow 
*win 
= menuParent
->m_popupMenu
; 
 429         // if we're shown, the parent menu must be also shown 
 430         wxCHECK_RET( win
, _T("parent menu is not shown?") ); 
 432         if ( !::SetWindowPos(GetHwndOf(win
), GetHwnd(), 
 434                              SWP_NOMOVE 
| SWP_NOSIZE 
| SWP_NOREDRAW
) ) 
 436             wxLogLastError(_T("SetWindowPos(HWND_TOP)")); 
 444 void wxPopupMenuWindow::Dismiss() 
 446     if ( HasOpenSubmenu() ) 
 448         wxMenuItem 
*item 
= GetCurrentItem(); 
 449         wxCHECK_RET( item 
&& item
->IsSubMenu(), _T("where is our open submenu?") ); 
 451         wxPopupMenuWindow 
*win 
= item
->GetSubMenu()->m_popupMenu
; 
 452         wxCHECK_RET( win
, _T("opened submenu is not opened?") ); 
 458     wxPopupTransientWindow::Dismiss(); 
 461 void wxPopupMenuWindow::OnDismiss() 
 463     // when we are dismissed because the user clicked elsewhere or we lost 
 464     // focus in any other way, hide the parent menu as well 
 468 void wxPopupMenuWindow::HandleDismiss(bool dismissParent
) 
 472     m_menu
->OnDismiss(dismissParent
); 
 475 void wxPopupMenuWindow::DismissAndNotify() 
 481 // ---------------------------------------------------------------------------- 
 482 // wxPopupMenuWindow geometry 
 483 // ---------------------------------------------------------------------------- 
 485 wxMenuItemList::Node 
* 
 486 wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint
& pt
) const 
 488     // we only use the y coord normally, but still check x in case the point is 
 489     // outside the window completely 
 490     if ( wxWindow::HitTest(pt
) == wxHT_WINDOW_INSIDE 
) 
 493         for ( wxMenuItemList::Node 
*node 
= m_menu
->GetMenuItems().GetFirst(); 
 495               node 
= node
->GetNext() ) 
 497             wxMenuItem 
*item 
= node
->GetData(); 
 498             y 
+= item
->GetHeight(); 
 510 // ---------------------------------------------------------------------------- 
 511 // wxPopupMenuWindow drawing 
 512 // ---------------------------------------------------------------------------- 
 514 void wxPopupMenuWindow::RefreshItem(wxMenuItem 
*item
) 
 516     wxCHECK_RET( item
, _T("can't refresh NULL item") ); 
 518     wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") ); 
 520     // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw() 
 521     RefreshRect(wxRect(0, item
->GetPosition() - 1, 
 522                 m_menu
->GetGeometryInfo().GetSize().x
, item
->GetHeight())); 
 525 void wxPopupMenuWindow::DoDraw(wxControlRenderer 
*renderer
) 
 527     // no clipping so far - do we need it? I don't think so as the menu is 
 528     // never partially covered as it is always on top of everything 
 530     wxDC
& dc 
= renderer
->GetDC(); 
 531     dc
.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT
)); 
 533     // FIXME: this should be done in the renderer, however when it is fixed 
 534     //        wxPopupMenuWindow::RefreshItem() should be changed too! 
 535     dc
.SetLogicalOrigin(1, 1); 
 537     wxRenderer 
*rend 
= renderer
->GetRenderer(); 
 540     const wxMenuGeometryInfo
& gi 
= m_menu
->GetGeometryInfo(); 
 541     for ( wxMenuItemList::Node 
*node 
= m_menu
->GetMenuItems().GetFirst(); 
 543           node 
= node
->GetNext() ) 
 545         wxMenuItem 
*item 
= node
->GetData(); 
 547         if ( item
->IsSeparator() ) 
 549             rend
->DrawMenuSeparator(dc
, y
, gi
); 
 551         else // not a separator 
 554             if ( item
->IsCheckable() ) 
 556                 flags 
|= wxCONTROL_CHECKABLE
; 
 558                 if ( item
->IsChecked() ) 
 560                     flags 
|= wxCONTROL_CHECKED
; 
 564             if ( !item
->IsEnabled() ) 
 565                 flags 
|= wxCONTROL_DISABLED
; 
 567             if ( item
->IsSubMenu() ) 
 568                 flags 
|= wxCONTROL_ISSUBMENU
; 
 570             if ( item 
== GetCurrentItem() ) 
 571                 flags 
|= wxCONTROL_SELECTED
; 
 579                      item
->GetAccelString(), 
 580                      // strangely enough, for unchecked item we use the 
 581                      // "checked" bitmap because this is the default one - this 
 582                      // explains this strange boolean expression 
 583                      item
->GetBitmap(!item
->IsCheckable() || item
->IsChecked()), 
 585                      item
->GetAccelIndex() 
 589         y 
+= item
->GetHeight(); 
 593 // ---------------------------------------------------------------------------- 
 594 // wxPopupMenuWindow actions 
 595 // ---------------------------------------------------------------------------- 
 597 void wxPopupMenuWindow::ClickItem(wxMenuItem 
*item
) 
 599     wxCHECK_RET( item
, _T("can't click NULL item") ); 
 601     wxASSERT_MSG( !item
->IsSeparator() && !item
->IsSubMenu(), 
 602                   _T("can't click this item") ); 
 604     m_menu
->ClickItem(item
); 
 610 void wxPopupMenuWindow::OpenSubmenu(wxMenuItem 
*item
, InputMethod how
) 
 612     wxCHECK_RET( item
, _T("can't open NULL submenu") ); 
 614     wxMenu 
*submenu 
= item
->GetSubMenu(); 
 615     wxCHECK_RET( submenu
, _T("can only open submenus!") ); 
 617     // FIXME: should take into account the border width 
 618     submenu
->Popup(ClientToScreen(wxPoint(0, item
->GetPosition())), 
 619                    wxSize(m_menu
->GetGeometryInfo().GetSize().x
, 0), 
 620                    how 
== WithKeyboard 
/* preselect first item then */); 
 622     m_hasOpenSubMenu 
= TRUE
; 
 625 bool wxPopupMenuWindow::ActivateItem(wxMenuItem 
*item
, InputMethod how
) 
 627     // don't activate disabled items 
 628     if ( !item 
|| !item
->IsEnabled() ) 
 633     // normal menu items generate commands, submenus can be opened and 
 634     // the separators don't do anything 
 635     if ( item
->IsSubMenu() ) 
 637         OpenSubmenu(item
, how
); 
 639     else if ( !item
->IsSeparator() ) 
 643     else // separator, can't activate 
 651 // ---------------------------------------------------------------------------- 
 652 // wxPopupMenuWindow input handling 
 653 // ---------------------------------------------------------------------------- 
 655 bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent
& event
) 
 657     // wxPopupWindowHandler dismisses the window when the mouse is clicked 
 658     // outside it which is usually just fine, but there is one case when we 
 659     // don't want to do it: if the mouse was clicked on the parent submenu item 
 660     // which opens this menu, so check for it 
 662     wxPoint pos 
= event
.GetPosition(); 
 663     if ( HitTest(pos
.x
, pos
.y
) == wxHT_WINDOW_OUTSIDE 
) 
 665         wxMenu 
*menu 
= m_menu
->GetParent(); 
 668             wxPopupMenuWindow 
*win 
= menu
->m_popupMenu
; 
 670             wxCHECK_MSG( win
, FALSE
, _T("parent menu not shown?") ); 
 672             pos 
= ClientToScreen(pos
); 
 673             if ( win
->GetMenuItemFromPoint(win
->ScreenToClient(pos
)) ) 
 678             //else: it is outside the parent menu as well, do dismiss this one 
 685 void wxPopupMenuWindow::OnLeftUp(wxMouseEvent
& event
) 
 687     wxMenuItemList::Node 
*node 
= GetMenuItemFromPoint(event
.GetPosition()); 
 690         ActivateItem(node
->GetData(), WithMouse
); 
 694 void wxPopupMenuWindow::OnMouseMove(wxMouseEvent
& event
) 
 696     const wxPoint pt 
= event
.GetPosition(); 
 698     // we need to ignore extra mouse events: example when this happens is when 
 699     // the mouse is on the menu and we open a submenu from keyboard - Windows 
 700     // then sends us a dummy mouse move event, we (correctly) determine that it 
 701     // happens in the parent menu and so immediately close the just opened 
 704     static wxPoint s_ptLast
; 
 705     wxPoint ptCur 
= ClientToScreen(pt
); 
 706     if ( ptCur 
== s_ptLast 
) 
 714     ProcessMouseMove(pt
); 
 719 void wxPopupMenuWindow::ProcessMouseMove(const wxPoint
& pt
) 
 721     wxMenuItemList::Node 
*node 
= GetMenuItemFromPoint(pt
); 
 723     // don't reset current to NULL here, we only do it when the mouse leaves 
 724     // the window (see below) 
 727         if ( node 
!= m_nodeCurrent 
) 
 731             wxMenuItem 
*item 
= GetCurrentItem(); 
 734                 OpenSubmenu(item
, WithMouse
); 
 737         //else: same item, nothing to do 
 739     else // not on an item 
 741         // the last open submenu forwards the mouse move messages to its 
 742         // parent, so if the mouse moves to another item of the parent menu, 
 743         // this menu is closed and this other item is selected - in the similar 
 744         // manner, the top menu forwards the mouse moves to the menubar which 
 745         // allows to select another top level menu by just moving the mouse 
 747         // we need to translate our client coords to the client coords of the 
 748         // window we forward this event to 
 749         wxPoint ptScreen 
= ClientToScreen(pt
); 
 751         // if the mouse is outside this menu, let the parent one to 
 753         wxMenu 
*menuParent 
= m_menu
->GetParent(); 
 756             wxPopupMenuWindow 
*win 
= menuParent
->m_popupMenu
; 
 758             // if we're shown, the parent menu must be also shown 
 759             wxCHECK_RET( win
, _T("parent menu is not shown?") ); 
 761             win
->ProcessMouseMove(win
->ScreenToClient(ptScreen
)); 
 763         else // no parent menu 
 765             wxMenuBar 
*menubar 
= m_menu
->GetMenuBar(); 
 768                 if ( menubar
->ProcessMouseEvent( 
 769                             menubar
->ScreenToClient(ptScreen
)) ) 
 771                     // menubar has closed this menu and opened another one, probably 
 776         //else: top level popup menu, no other processing to do 
 780 void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent
& event
) 
 782     // due to the artefact of mouse events generation under MSW, we actually 
 783     // may get the mouse leave event after the menu had been already dismissed 
 784     // and calling ChangeCurrent() would then assert, so don't do it 
 787         // we shouldn't change the current them if our submenu is opened and 
 788         // mouse moved there, in this case the submenu is responsable for 
 791         if ( HasOpenSubmenu() ) 
 793             wxMenuItem 
*item 
= GetCurrentItem(); 
 794             wxCHECK_RET( CanOpen(item
), _T("where is our open submenu?") ); 
 796             wxPopupMenuWindow 
*win 
= item
->GetSubMenu()->m_popupMenu
; 
 797             wxCHECK_RET( win
, _T("submenu is opened but not shown?") ); 
 799             // only handle this event if the mouse is not inside the submenu 
 800             wxPoint pt 
= ClientToScreen(event
.GetPosition()); 
 802                 win
->HitTest(win
->ScreenToClient(pt
)) == wxHT_WINDOW_OUTSIDE
; 
 806             // this menu is the last opened 
 819 void wxPopupMenuWindow::OnKeyDown(wxKeyEvent
& event
) 
 821     if ( !ProcessKeyDown(event
.GetKeyCode()) ) 
 827 bool wxPopupMenuWindow::ProcessKeyDown(int key
) 
 829     wxMenuItem 
*item 
= GetCurrentItem(); 
 831     // first let the opened submenu to have it (no test for IsEnabled() here, 
 832     // the keys navigate even in a disabled submenu if we had somehow managed 
 833     // to open it inspit of this) 
 834     if ( HasOpenSubmenu() ) 
 836         wxCHECK_MSG( CanOpen(item
), FALSE
, 
 837                      _T("has open submenu but another item selected?") ); 
 839         if ( item
->GetSubMenu()->ProcessKeyDown(key
) ) 
 843     bool processed 
= TRUE
; 
 845     // handle the up/down arrows, home, end, esc and return here, pass the 
 846     // left/right arrows to the menu bar except when the right arrow can be 
 847     // used to open a submenu 
 851             // if we're not a top level menu, close us, else leave this to the 
 853             if ( !m_menu
->GetParent() ) 
 862             // close just this menu 
 864             HandleDismiss(FALSE
); 
 868             processed 
= ActivateItem(item
); 
 872             ChangeCurrent(m_menu
->GetMenuItems().GetFirst()); 
 876             ChangeCurrent(m_menu
->GetMenuItems().GetLast()); 
 882                 bool up 
= key 
== WXK_UP
; 
 884                 wxMenuItemList::Node 
*nodeStart 
= up 
? GetPrevNode() 
 887                 while ( node 
&& node
->GetData()->IsSeparator() ) 
 889                     node 
= up 
? GetPrevNode(node
) : GetNextNode(node
); 
 891                     if ( node 
== nodeStart 
) 
 893                         // nothing but separators and disabled items in this 
 911             // don't try to reopen an already opened menu 
 912             if ( !HasOpenSubmenu() && CanOpen(item
) ) 
 923             // look for the menu item starting with this letter 
 924             if ( wxIsalnum(key
) ) 
 926                 // we want to start from the item after this one because 
 927                 // if we're already on the item with the given accel we want to 
 928                 // go to the next one, not to stay in place 
 929                 wxMenuItemList::Node 
*nodeStart 
= GetNextNode(); 
 931                 // do we have more than one item with this accel? 
 932                 bool notUnique 
= FALSE
; 
 934                 // translate everything to lower case before comparing 
 935                 wxChar chAccel 
= wxTolower(key
); 
 937                 // loop through all items searching for the item with this 
 939                 wxMenuItemList::Node 
*node 
= nodeStart
, 
 943                     item 
= node
->GetData(); 
 945                     int idxAccel 
= item
->GetAccelIndex(); 
 946                     if ( idxAccel 
!= -1 && 
 947                          wxTolower(item
->GetLabel()[(size_t)idxAccel
]) 
 950                         // ok, found an item with this accel 
 953                             // store it but continue searching as we need to 
 954                             // know if it's the only item with this accel or if 
 958                         else // we already had found such item 
 962                             // no need to continue further, we won't find 
 963                             // anything we don't already know 
 968                     // we want to iterate over all items wrapping around if 
 970                     node 
= GetNextNode(node
); 
 971                     if ( node 
== nodeStart 
) 
 973                         // we've seen all nodes 
 980                     item 
= nodeFound
->GetData(); 
 982                     // go to this item anyhow 
 983                     ChangeCurrent(nodeFound
); 
 985                     if ( !notUnique 
&& item
->IsEnabled() ) 
 987                         // unique item with this accel - activate it 
 988                         processed 
= ActivateItem(item
); 
 990                     //else: just select it but don't activate as the user might 
 991                     //      have wanted to activate another item 
 993                     // skip "processed = FALSE" below 
1004 // ---------------------------------------------------------------------------- 
1006 // ---------------------------------------------------------------------------- 
1021 // ---------------------------------------------------------------------------- 
1022 // wxMenu and wxMenuGeometryInfo 
1023 // ---------------------------------------------------------------------------- 
1025 wxMenuGeometryInfo::~wxMenuGeometryInfo() 
1029 const wxMenuGeometryInfo
& wxMenu::GetGeometryInfo() const 
1035             wxConstCast(this, wxMenu
)->m_geometry 
= 
1036                 m_popupMenu
->GetRenderer()->GetMenuGeometry(m_popupMenu
, *this); 
1040             wxFAIL_MSG( _T("can't get geometry without window") ); 
1047 void wxMenu::InvalidateGeometryInfo() 
1056 // ---------------------------------------------------------------------------- 
1057 // wxMenu adding/removing items 
1058 // ---------------------------------------------------------------------------- 
1060 void wxMenu::OnItemAdded(wxMenuItem 
*item
) 
1062     InvalidateGeometryInfo(); 
1066 #endif // wxUSE_ACCEL 
1068     // the submenus of a popup menu should have the same invoking window as it 
1070     if ( m_invokingWindow 
&& item
->IsSubMenu() ) 
1072         item
->GetSubMenu()->SetInvokingWindow(m_invokingWindow
); 
1076 bool wxMenu::DoAppend(wxMenuItem 
*item
) 
1078     if ( !wxMenuBase::DoAppend(item
) ) 
1086 bool wxMenu::DoInsert(size_t pos
, wxMenuItem 
*item
) 
1088     if ( !wxMenuBase::DoInsert(pos
, item
) ) 
1096 wxMenuItem 
*wxMenu::DoRemove(wxMenuItem 
*item
) 
1098     wxMenuItem 
*itemOld 
= wxMenuBase::DoRemove(item
); 
1102         InvalidateGeometryInfo(); 
1105         RemoveAccelFor(item
); 
1106 #endif // wxUSE_ACCEL 
1112 // ---------------------------------------------------------------------------- 
1113 // wxMenu attaching/detaching 
1114 // ---------------------------------------------------------------------------- 
1116 void wxMenu::Attach(wxMenuBarBase 
*menubar
) 
1118     wxMenuBase::Attach(menubar
); 
1120     wxCHECK_RET( m_menuBar
, _T("menubar can't be NULL after attaching") ); 
1122     // unfortunately, we can't use m_menuBar->GetEventHandler() here because, 
1123     // if the menubar is currently showing a menu, its event handler is a 
1124     // temporary one installed by wxPopupWindow and so will disappear soon any 
1125     // any attempts to use it from the newly attached menu would result in a 
1128     // so we use the menubar itself, even if it's a pity as it means we can't 
1129     // redirect all menu events by changing the menubar handler (FIXME) 
1130     SetNextHandler(m_menuBar
); 
1133 void wxMenu::Detach() 
1135     wxMenuBase::Detach(); 
1138 // ---------------------------------------------------------------------------- 
1139 // wxMenu misc functions 
1140 // ---------------------------------------------------------------------------- 
1142 wxWindow 
*wxMenu::GetRootWindow() const 
1146         // simple case - a normal menu attached to the menubar 
1150     // we're a popup menu but the trouble is that only the top level popup menu 
1151     // has a pointer to the invoking window, so we must walk up the menu chain 
1153     wxWindow 
*win 
= GetInvokingWindow(); 
1156         // we already have it 
1160     wxMenu 
*menu 
= GetParent(); 
1163         win 
= menu
->GetInvokingWindow(); 
1167         menu 
= menu
->GetParent(); 
1170     // we're probably going to crash in the caller anyhow, but try to detect 
1171     // this error as soon as possible 
1172     wxASSERT_MSG( win
, _T("menu without any associated window?") ); 
1174     // also remember it in this menu so that we don't have to search for it the 
1176     wxConstCast(this, wxMenu
)->m_invokingWindow 
= win
; 
1181 wxRenderer 
*wxMenu::GetRenderer() const 
1183     // we're going to crash without renderer! 
1184     wxCHECK_MSG( m_popupMenu
, NULL
, _T("neither popup nor menubar menu?") ); 
1186     return m_popupMenu
->GetRenderer(); 
1189 void wxMenu::RefreshItem(wxMenuItem 
*item
) 
1191     // the item geometry changed, so our might have changed as well 
1192     InvalidateGeometryInfo(); 
1196         // this would be a bug in IsShown() 
1197         wxCHECK_RET( m_popupMenu
, _T("must have popup window if shown!") ); 
1199         // recalc geometry to update the item height and such 
1200         (void)GetGeometryInfo(); 
1202         m_popupMenu
->RefreshItem(item
); 
1206 // ---------------------------------------------------------------------------- 
1207 // wxMenu showing and hiding 
1208 // ---------------------------------------------------------------------------- 
1210 bool wxMenu::IsShown() const 
1212     return m_popupMenu 
&& m_popupMenu
->IsShown(); 
1215 void wxMenu::OnDismiss(bool dismissParent
) 
1219         // always notify the parent about submenu disappearance 
1220         wxPopupMenuWindow 
*win 
= m_menuParent
->m_popupMenu
; 
1223             win
->OnSubmenuDismiss(); 
1227             wxFAIL_MSG( _T("parent menu not shown?") ); 
1230         // and if we dismiss everything, propagate to parent 
1231         if ( dismissParent 
) 
1233             // dismissParent is recursive 
1234             m_menuParent
->Dismiss(); 
1235             m_menuParent
->OnDismiss(TRUE
); 
1238     else // no parent menu 
1240         // notify the menu bar if we're a top level menu 
1243             m_menuBar
->OnDismissMenu(dismissParent
); 
1247             wxCHECK_RET( m_invokingWindow
, _T("what kind of menu is this?") ); 
1249             m_invokingWindow
->DismissPopupMenu(); 
1250             SetInvokingWindow(NULL
); 
1255 void wxMenu::Popup(const wxPoint
& pos
, const wxSize
& size
, bool selectFirst
) 
1257     // create the popup window if not done yet 
1260         m_popupMenu 
= new wxPopupMenuWindow(GetRootWindow(), this); 
1263     // select the first item unless disabled 
1266         m_popupMenu
->SelectFirst(); 
1269     // the geometry might have changed since the last time we were shown, so 
1271     m_popupMenu
->SetClientSize(GetGeometryInfo().GetSize()); 
1273     // position it as specified 
1274     m_popupMenu
->Position(pos
, size
); 
1276     // the menu can't have the focus itself (it is a Windows limitation), so 
1277     // always keep the focus at the originating window 
1278     wxWindow 
*focus 
= GetRootWindow(); 
1280     wxASSERT_MSG( focus
, _T("no window to keep focus on?") ); 
1283     m_popupMenu
->Popup(focus
); 
1286 void wxMenu::Dismiss() 
1288     wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") ); 
1290     m_popupMenu
->Dismiss(); 
1293 // ---------------------------------------------------------------------------- 
1294 // wxMenu event processing 
1295 // ---------------------------------------------------------------------------- 
1297 bool wxMenu::ProcessKeyDown(int key
) 
1299     wxCHECK_MSG( m_popupMenu
, FALSE
, 
1300                  _T("can't process key events if not shown") ); 
1302     return m_popupMenu
->ProcessKeyDown(key
); 
1305 bool wxMenu::ClickItem(wxMenuItem 
*item
) 
1308     if ( item
->IsCheckable() ) 
1310         // update the item state 
1311         isChecked 
= !item
->IsChecked(); 
1313         item
->Check(isChecked 
!= 0); 
1321     return SendEvent(item
->GetId(), isChecked
); 
1324 // ---------------------------------------------------------------------------- 
1325 // wxMenu accel support 
1326 // ---------------------------------------------------------------------------- 
1330 bool wxMenu::ProcessAccelEvent(const wxKeyEvent
& event
) 
1332     // do we have an item for this accel? 
1333     wxMenuItem 
*item 
= m_accelTable
.GetMenuItem(event
); 
1334     if ( item 
&& item
->IsEnabled() ) 
1336         return ClickItem(item
); 
1340     for ( wxMenuItemList::Node 
*node 
= GetMenuItems().GetFirst(); 
1342           node 
= node
->GetNext() ) 
1344         const wxMenuItem 
*item 
= node
->GetData(); 
1345         if ( item
->IsSubMenu() && item
->IsEnabled() ) 
1348             if ( item
->GetSubMenu()->ProcessAccelEvent(event
) ) 
1358 void wxMenu::AddAccelFor(wxMenuItem 
*item
) 
1360     wxAcceleratorEntry 
*accel 
= item
->GetAccel(); 
1363         accel
->SetMenuItem(item
); 
1365         m_accelTable
.Add(*accel
); 
1371 void wxMenu::RemoveAccelFor(wxMenuItem 
*item
) 
1373     wxAcceleratorEntry 
*accel 
= item
->GetAccel(); 
1376         m_accelTable
.Remove(*accel
); 
1382 #endif // wxUSE_ACCEL 
1384 // ---------------------------------------------------------------------------- 
1385 // wxMenuItem construction 
1386 // ---------------------------------------------------------------------------- 
1388 wxMenuItem::wxMenuItem(wxMenu 
*parentMenu
, 
1390                        const wxString
& text
, 
1391                        const wxString
& help
, 
1396     m_parentMenu 
= parentMenu
; 
1397     m_subMenu 
= subMenu
; 
1402     m_isCheckable 
= isCheckable
; 
1404     m_isChecked 
= FALSE
; 
1412 wxMenuItem::~wxMenuItem() 
1416 // ---------------------------------------------------------------------------- 
1417 // wxMenuItemBase methods implemented here 
1418 // ---------------------------------------------------------------------------- 
1421 wxMenuItem 
*wxMenuItemBase::New(wxMenu 
*parentMenu
, 
1423                                 const wxString
& name
, 
1424                                 const wxString
& help
, 
1428     return new wxMenuItem(parentMenu
, id
, name
, help
, isCheckable
, subMenu
); 
1432 wxString 
wxMenuItemBase::GetLabelFromText(const wxString
& text
) 
1434     return wxStripMenuCodes(text
); 
1437 // ---------------------------------------------------------------------------- 
1438 // wxMenuItem operations 
1439 // ---------------------------------------------------------------------------- 
1441 void wxMenuItem::NotifyMenu() 
1443     m_parentMenu
->RefreshItem(this); 
1446 void wxMenuItem::UpdateAccelInfo() 
1448     m_indexAccel 
= wxControl::FindAccelIndex(m_text
); 
1450     // will be empty if the text contains no TABs - ok 
1451     m_strAccel 
= m_text
.AfterFirst(_T('\t')); 
1454 void wxMenuItem::SetText(const wxString
& text
) 
1456     if ( text 
!= m_text 
) 
1458         // first call the base class version to change m_text 
1459         wxMenuItemBase::SetText(text
); 
1467 void wxMenuItem::SetCheckable(bool checkable
) 
1469     if ( checkable 
!= m_isCheckable 
) 
1471         wxMenuItemBase::SetCheckable(checkable
); 
1477 void wxMenuItem::SetBitmaps(const wxBitmap
& bmpChecked
, 
1478                             const wxBitmap
& bmpUnchecked
) 
1480     m_bmpChecked 
= bmpChecked
; 
1481     m_bmpUnchecked 
= bmpUnchecked
; 
1486 void wxMenuItem::Enable(bool enable
) 
1488     if ( enable 
!= m_isEnabled 
) 
1490         wxMenuItemBase::Enable(enable
); 
1496 void wxMenuItem::Check(bool check
) 
1498     if ( check 
!= m_isChecked 
) 
1500         wxMenuItemBase::Check(check
); 
1506 // ---------------------------------------------------------------------------- 
1507 // wxMenuBar creation 
1508 // ---------------------------------------------------------------------------- 
1510 void wxMenuBar::Init() 
1518     m_shouldShowMenu 
= FALSE
; 
1521 void wxMenuBar::Attach(wxFrame 
*frame
) 
1523     // maybe you really wanted to call Detach()? 
1524     wxCHECK_RET( frame
, _T("wxMenuBar::Attach(NULL) called") ); 
1526     wxMenuBarBase::Attach(frame
); 
1530         // reparent if necessary 
1531         if ( m_frameLast 
!= frame 
) 
1536         // show it back - was hidden by Detach() 
1539     else // not created yet, do it now 
1541         // we have no way to return the error from here anyhow :-( 
1542         (void)Create(frame
, -1); 
1544         SetCursor(wxCURSOR_ARROW
); 
1546         SetFont(wxSystemSettings::GetSystemFont(wxSYS_SYSTEM_FONT
)); 
1549     // remember the last frame which had us to avoid unnecessarily reparenting 
1551     m_frameLast 
= frame
; 
1554 void wxMenuBar::Detach() 
1556     // don't delete the window because we may be reattached later, just hide it 
1562     wxMenuBarBase::Detach(); 
1565 wxMenuBar::~wxMenuBar() 
1569 // ---------------------------------------------------------------------------- 
1570 // wxMenuBar adding/removing items 
1571 // ---------------------------------------------------------------------------- 
1573 bool wxMenuBar::Append(wxMenu 
*menu
, const wxString
& title
) 
1575     return Insert(GetCount(), menu
, title
); 
1578 bool wxMenuBar::Insert(size_t pos
, wxMenu 
*menu
, const wxString
& title
) 
1580     if ( !wxMenuBarBase::Insert(pos
, menu
, title
) ) 
1583     wxMenuInfo 
*info 
= new wxMenuInfo(title
); 
1584     m_menuInfos
.Insert(info
, pos
); 
1586     RefreshAllItemsAfter(pos
); 
1591 wxMenu 
*wxMenuBar::Replace(size_t pos
, wxMenu 
*menu
, const wxString
& title
) 
1593     wxMenu 
*menuOld 
= wxMenuBarBase::Replace(pos
, menu
, title
); 
1597         wxMenuInfo
& info 
= m_menuInfos
[pos
]; 
1599         info
.SetLabel(title
); 
1601         // even if the old menu was disabled, the new one is not any more 
1604         // even if we change only this one, the new label has different width, 
1605         // so we need to refresh everything beyond this item as well 
1606         RefreshAllItemsAfter(pos
); 
1612 wxMenu 
*wxMenuBar::Remove(size_t pos
) 
1614     wxMenu 
*menuOld 
= wxMenuBarBase::Remove(pos
); 
1618         m_menuInfos
.RemoveAt(pos
); 
1620         // this doesn't happen too often, so don't try to be too smart - just 
1621         // refresh everything 
1628 // ---------------------------------------------------------------------------- 
1629 // wxMenuBar top level menus access 
1630 // ---------------------------------------------------------------------------- 
1632 wxCoord 
wxMenuBar::GetItemWidth(size_t pos
) const 
1634     return m_menuInfos
[pos
].GetWidth(wxConstCast(this, wxMenuBar
)); 
1637 void wxMenuBar::EnableTop(size_t pos
, bool enable
) 
1639     wxCHECK_RET( pos 
< GetCount(), _T("invalid index in EnableTop") ); 
1641     if ( enable 
!= m_menuInfos
[pos
].IsEnabled() ) 
1643         m_menuInfos
[pos
].SetEnabled(enable
); 
1647     //else: nothing to do 
1650 bool wxMenuBar::IsEnabledTop(size_t pos
) const 
1652     wxCHECK_MSG( pos 
< GetCount(), FALSE
, _T("invalid index in IsEnabledTop") ); 
1654     return m_menuInfos
[pos
].IsEnabled(); 
1657 void wxMenuBar::SetLabelTop(size_t pos
, const wxString
& label
) 
1659     wxCHECK_RET( pos 
< GetCount(), _T("invalid index in EnableTop") ); 
1661     if ( label 
!= m_menuInfos
[pos
].GetLabel() ) 
1663         m_menuInfos
[pos
].SetLabel(label
); 
1667     //else: nothing to do 
1670 wxString 
wxMenuBar::GetLabelTop(size_t pos
) const 
1672     wxCHECK_MSG( pos 
< GetCount(), _T(""), _T("invalid index in GetLabelTop") ); 
1674     return m_menuInfos
[pos
].GetLabel(); 
1677 // ---------------------------------------------------------------------------- 
1678 // wxMenuBar drawing 
1679 // ---------------------------------------------------------------------------- 
1681 void wxMenuBar::RefreshAllItemsAfter(size_t pos
) 
1683     wxRect rect 
= GetItemRect(pos
); 
1684     rect
.width 
= GetClientSize().x 
- rect
.x
; 
1688 void wxMenuBar::RefreshItem(size_t pos
) 
1690     wxCHECK_RET( pos 
!= (size_t)-1, 
1691                  _T("invalid item in wxMenuBar::RefreshItem") ); 
1693     RefreshRect(GetItemRect(pos
)); 
1696 void wxMenuBar::DoDraw(wxControlRenderer 
*renderer
) 
1698     wxDC
& dc 
= renderer
->GetDC(); 
1699     dc
.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT
)); 
1701     // redraw only the items which must be redrawn 
1703     // we don't have to use GetUpdateClientRect() here because our client rect 
1704     // is the same as total one 
1705     wxRect rectUpdate 
= GetUpdateRegion().GetBox(); 
1707     int flagsMenubar 
= GetStateFlags(); 
1711     rect
.height 
= GetClientSize().y
; 
1714     size_t count 
= GetCount(); 
1715     for ( size_t n 
= 0; n 
< count
; n
++ ) 
1717         if ( x 
> rectUpdate
.GetRight() ) 
1719             // all remaining items are to the right of rectUpdate 
1724         rect
.width 
= GetItemWidth(n
); 
1726         if ( x 
< rectUpdate
.x 
) 
1728             // this item is still to the left of rectUpdate 
1732         int flags 
= flagsMenubar
; 
1733         if ( m_current 
!= -1 && n 
== (size_t)m_current 
) 
1735             flags 
|= wxCONTROL_SELECTED
; 
1738         if ( !IsEnabledTop(n
) ) 
1740             flags 
|= wxCONTROL_DISABLED
; 
1743         GetRenderer()->DrawMenuBarItem
 
1747                             m_menuInfos
[n
].GetLabel(), 
1749                             m_menuInfos
[n
].GetAccelIndex() 
1754 // ---------------------------------------------------------------------------- 
1755 // wxMenuBar geometry 
1756 // ---------------------------------------------------------------------------- 
1758 wxRect 
wxMenuBar::GetItemRect(size_t pos
) const 
1760     wxASSERT_MSG( pos 
< GetCount(), _T("invalid menu bar item index") ); 
1765     rect
.height 
= GetClientSize().y
; 
1767     for ( size_t n 
= 0; n 
< pos
; n
++ ) 
1769         rect
.x 
+= GetItemWidth(n
); 
1772     rect
.width 
= GetItemWidth(pos
); 
1777 wxSize 
wxMenuBar::DoGetBestClientSize() const 
1780     if ( GetMenuCount() > 0 ) 
1782         wxClientDC 
dc(wxConstCast(this, wxMenuBar
)); 
1783         dc
.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT
)); 
1784         dc
.GetTextExtent(GetLabelTop(0), &size
.x
, &size
.y
); 
1786         // adjust for the renderer we use 
1787         size 
= GetRenderer()->GetMenuBarItemSize(size
); 
1789     else // empty menubar 
1795     // the width is arbitrary, of course, for horizontal menubar 
1801 int wxMenuBar::GetMenuFromPoint(const wxPoint
& pos
) const 
1803     if ( pos
.x 
< 0 || pos
.y 
< 0 || pos
.y 
> GetClientSize().y 
) 
1808     size_t count 
= GetCount(); 
1809     for ( size_t item 
= 0; item 
< count
; item
++ ) 
1811         x 
+= GetItemWidth(item
); 
1819     // to the right of the last menu item 
1823 // ---------------------------------------------------------------------------- 
1824 // wxMenuBar menu operations 
1825 // ---------------------------------------------------------------------------- 
1827 void wxMenuBar::SelectMenu(size_t pos
) 
1835 void wxMenuBar::DoSelectMenu(size_t pos
) 
1837     wxCHECK_RET( pos 
< GetCount(), _T("invalid menu index in DoSelectMenu") ); 
1839     if ( m_current 
!= -1 ) 
1841         // close the previous menu 
1842         if ( IsShowingMenu() ) 
1844             // restore m_shouldShowMenu flag after DismissMenu() which resets 
1846             bool old 
= m_shouldShowMenu
; 
1850             m_shouldShowMenu 
= old
; 
1853         RefreshItem((size_t)m_current
); 
1861 void wxMenuBar::PopupMenu(size_t pos
) 
1863     wxCHECK_RET( pos 
< GetCount(), _T("invalid menu index in PopupCurrentMenu") ); 
1870 // ---------------------------------------------------------------------------- 
1871 // wxMenuBar input handing 
1872 // ---------------------------------------------------------------------------- 
1875    Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and 
1876    mouse in the same way under all platforms. This is because it doesn't derive 
1877    from wxControl (which works with input handlers) but directly from wxWindow. 
1879    Also, menu bar input handling is rather simple, so maybe it's not really 
1880    worth making it themeable - at least I've decided against doing it now as it 
1881    would merging the changes back into trunk more difficult. But it still could 
1882    be done later if really needed. 
1885 void wxMenuBar::OnKillFocus(wxFocusEvent
& event
) 
1887     if ( m_current 
!= -1 ) 
1889         RefreshItem((size_t)m_current
); 
1897 void wxMenuBar::OnLeftDown(wxMouseEvent
& event
) 
1905     else // we didn't have mouse capture, capture it now 
1907         m_current 
= GetMenuFromPoint(event
.GetPosition()); 
1908         if ( m_current 
== -1 ) 
1910             // unfortunately, we can't prevent wxMSW from giving us the focus, 
1911             // so we can only give it back 
1918             // show it as selected 
1919             RefreshItem((size_t)m_current
); 
1922             PopupCurrentMenu(FALSE 
/* don't select first item - as Windows does */); 
1927 void wxMenuBar::OnMouseMove(wxMouseEvent
& event
) 
1931         (void)ProcessMouseEvent(event
.GetPosition()); 
1939 bool wxMenuBar::ProcessMouseEvent(const wxPoint
& pt
) 
1941     // a hack to ignore the extra mouse events MSW sends us: this is similar to 
1942     // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as 
1943     // we get the messages from different windows (old and new popup menus for 
1946     static wxPoint s_ptLast
; 
1947     if ( pt 
== s_ptLast 
) 
1955     int currentNew 
= GetMenuFromPoint(pt
); 
1956     if ( (currentNew 
== -1) || (currentNew 
== m_current
) ) 
1961     // select the new active item 
1962     DoSelectMenu(currentNew
); 
1964     // show the menu if we know that we should, even if we hadn't been showing 
1965     // it before (this may happen if the previous menu was disabled) 
1966     if ( m_shouldShowMenu 
) 
1968         // open the new menu if the old one we closed had been opened 
1969         PopupCurrentMenu(FALSE 
/* don't select first item - as Windows does */); 
1975 void wxMenuBar::OnKeyDown(wxKeyEvent
& event
) 
1977     // the current item must have been set before 
1978     wxCHECK_RET( m_current 
!= -1, _T("where is current item?") ); 
1980     int key 
= event
.GetKeyCode(); 
1982     // first let the menu have it 
1983     if ( IsShowingMenu() && m_menuShown
->ProcessKeyDown(key
) ) 
1988     // cycle through the menu items when left/right arrows are pressed and open 
1989     // the menu when up/down one is 
1993             // Alt must be processed at wxWindow level too 
1998             // remove the selection and give the focus away 
1999             if ( m_current 
!= -1 ) 
2001                 if ( IsShowingMenu() ) 
2013                 size_t count 
= GetCount(); 
2016                     // the item won't change anyhow 
2019                 //else: otherwise, it will 
2021                 // remember if we were showing a menu - if we did, we should 
2022                 // show the new menu after changing the item 
2023                 bool wasMenuOpened 
= IsShowingMenu(); 
2024                 if ( wasMenuOpened 
) 
2029                 // cast is safe as we tested for -1 above 
2030                 size_t currentNew 
= (size_t)m_current
; 
2032                 if ( key 
== WXK_LEFT 
) 
2034                     if ( currentNew
-- == 0 ) 
2035                         currentNew 
= count 
- 1; 
2039                     if ( ++currentNew 
== (int)count 
) 
2043                 DoSelectMenu(currentNew
); 
2045                 if ( wasMenuOpened 
) 
2060             // letters open the corresponding menu 
2063                 int idxFound 
= FindNextItemForAccel(m_current
, key
, &unique
); 
2065                 if ( idxFound 
!= -1 ) 
2067                     if ( IsShowingMenu() ) 
2072                     DoSelectMenu((size_t)idxFound
); 
2074                     // if the item is not unique, just select it but don't 
2075                     // activate as the user might have wanted to activate 
2078                     // also, don't try to open a disabled menu 
2079                     if ( unique 
&& IsEnabledTop((size_t)idxFound
) ) 
2085                     // skip the "event.Skip()" below 
2094 // ---------------------------------------------------------------------------- 
2095 // wxMenuBar accel handling 
2096 // ---------------------------------------------------------------------------- 
2098 int wxMenuBar::FindNextItemForAccel(int idxStart
, int key
, bool *unique
) const 
2100     if ( !wxIsalnum(key
) ) 
2102         // we only support letters/digits as accels 
2106     // do we have more than one item with this accel? 
2110     // translate everything to lower case before comparing 
2111     wxChar chAccel 
= wxTolower(key
); 
2113     // the index of the item with this accel 
2116     // loop through all items searching for the item with this 
2117     // accel starting at the item after the current one 
2118     int count 
= GetCount(); 
2119     int n 
= idxStart 
== -1 ? 0 : idxStart 
+ 1; 
2130         const wxMenuInfo
& info 
= m_menuInfos
[n
]; 
2132         int idxAccel 
= info
.GetAccelIndex(); 
2133         if ( idxAccel 
!= -1 && 
2134              wxTolower(info
.GetLabel()[(size_t)idxAccel
]) 
2137             // ok, found an item with this accel 
2138             if ( idxFound 
== -1 ) 
2140                 // store it but continue searching as we need to 
2141                 // know if it's the only item with this accel or if 
2145             else // we already had found such item 
2150                 // no need to continue further, we won't find 
2151                 // anything we don't already know 
2156         // we want to iterate over all items wrapping around if 
2164         if ( n 
== idxStart 
) 
2166             // we've seen all items 
2176 bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent
& event
) 
2179     for ( wxMenuList::Node 
*node 
= m_menus
.GetFirst(); 
2181           node 
= node
->GetNext(), n
++ ) 
2183         // accels of the items in the disabled menus shouldn't work 
2184         if ( m_menuInfos
[n
].IsEnabled() ) 
2186             if ( node
->GetData()->ProcessAccelEvent(event
) ) 
2188                 // menu processed it 
2198 #endif // wxUSE_ACCEL 
2200 // ---------------------------------------------------------------------------- 
2201 // wxMenuBar menus showing 
2202 // ---------------------------------------------------------------------------- 
2204 void wxMenuBar::PopupCurrentMenu(bool selectFirst
) 
2206     wxCHECK_RET( m_current 
!= -1, _T("no menu to popup") ); 
2208     // forgot to call DismissMenu()? 
2209     wxASSERT_MSG( !m_menuShown
, _T("shouldn't show two menu at once!") ); 
2211     // in any case, we should show it - even if we won't 
2212     m_shouldShowMenu 
= TRUE
; 
2214     if ( IsEnabledTop(m_current
) ) 
2216         // remember the menu we show 
2217         m_menuShown 
= GetMenu(m_current
); 
2219         // we don't show the menu at all if it has no items 
2220         if ( !m_menuShown
->IsEmpty() ) 
2222             // position it correctly: note that we must use screen coords and 
2223             // that we pass 0 as width to position the menu exactly below the 
2224             // item, not to the right of it 
2225             wxRect rectItem 
= GetItemRect(m_current
); 
2226             m_menuShown
->Popup(ClientToScreen(rectItem
.GetPosition()), 
2227                                wxSize(0, rectItem
.GetHeight()), 
2232             // reset it back as no menu is shown 
2236     //else: don't show disabled menu 
2239 void wxMenuBar::DismissMenu() 
2241     wxCHECK_RET( m_menuShown
, _T("can't dismiss menu if none is shown") ); 
2243     m_menuShown
->Dismiss(); 
2247 void wxMenuBar::OnDismissMenu(bool dismissMenuBar
) 
2249     m_shouldShowMenu 
= FALSE
; 
2251     if ( dismissMenuBar 
) 
2257 void wxMenuBar::OnDismiss() 
2261     if ( m_current 
!= -1 ) 
2263         RefreshItem((size_t)m_current
); 
2271 void wxMenuBar::GiveAwayFocus() 
2273     GetFrame()->SetFocus(); 
2276 // ---------------------------------------------------------------------------- 
2277 // popup menu support 
2278 // ---------------------------------------------------------------------------- 
2280 wxEventLoop 
*wxWindow::ms_evtLoopPopup 
= NULL
; 
2282 bool wxWindow::DoPopupMenu(wxMenu 
*menu
, int x
, int y
) 
2284     wxCHECK_MSG( !ms_evtLoopPopup
, FALSE
, 
2285                  _T("can't show more than one popup menu at a time") ); 
2288     // we need to change the cursor before showing the menu as, apparently, no 
2289     // cursor changes took place while the mouse is captured 
2290     wxCursor cursorOld 
= GetCursor(); 
2291     SetCursor(wxCURSOR_ARROW
); 
2295     // flash any delayed log messages before showing the menu, otherwise it 
2296     // could be dismissed (because it would lose focus) immediately after being 
2298     wxLog::FlushActive(); 
2300     // some controls update themselves from OnIdle() call - let them do it 
2302     wxTheApp
->ProcessEvent(event
); 
2304     // if the window hadn't been refreshed yet, the menu can adversely affect 
2305     // its next OnPaint() handler execution - i.e. scrolled window refresh 
2306     // logic breaks then as it scrolls part of the menu which hadn't been there 
2307     // when the update event was generated into view 
2311     menu
->SetInvokingWindow(this); 
2312     menu
->Popup(ClientToScreen(wxPoint(x
, y
)), wxSize(0, 0)); 
2314     // this is not very useful if the menu was popped up because of the mouse 
2315     // click but I think it is nice to do when it appears because of a key 
2316     // press (i.e. Windows menu key) 
2318     // Windows itself doesn't do it, but IMHO this is nice 
2321     // we have to redirect all keyboard input to the menu temporarily 
2322     PushEventHandler(new wxMenuKbdRedirector(menu
)); 
2324     // enter the local modal loop 
2325     ms_evtLoopPopup 
= new wxEventLoop
; 
2326     ms_evtLoopPopup
->Run(); 
2328     delete ms_evtLoopPopup
; 
2329     ms_evtLoopPopup 
= NULL
; 
2331     // remove the handler 
2332     PopEventHandler(TRUE 
/* delete it */); 
2334     menu
->SetInvokingWindow(NULL
); 
2337     SetCursor(cursorOld
); 
2343 void wxWindow::DismissPopupMenu() 
2345     wxCHECK_RET( ms_evtLoopPopup
, _T("no popup menu shown") ); 
2347     ms_evtLoopPopup
->Exit(); 
2350 #endif // wxUSE_MENUS