1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Wrappers for the wxAUI classes.
7 // Created: 5-July-2006
9 // Copyright: (c) 2006 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
14 "The wx.aui moduleis an Advanced User Interface library that aims to
15 implement \"cutting-edge\" interface usability and design features so
16 developers can quickly and easily create beautiful and usable
17 application interfaces.
19 **Vision and Design Principles**
21 wx.aui attempts to encapsulate the following aspects of the user
24 * Frame Management: Frame management provides the means to open,
25 move and hide common controls that are needed to interact with the
26 document, and allow these configurations to be saved into
27 different perspectives and loaded at a later time.
29 * Toolbars: Toolbars are a specialized subset of the frame
30 management system and should behave similarly to other docked
31 components. However, they also require additional functionality,
32 such as \"spring-loaded\" rebar support, \"chevron\" buttons and
33 end-user customizability.
35 * Modeless Controls: Modeless controls expose a tool palette or set
36 of options that float above the application content while allowing
37 it to be accessed. Usually accessed by the toolbar, these controls
38 disappear when an option is selected, but may also be \"torn off\"
39 the toolbar into a floating frame of their own.
41 * Look and Feel: Look and feel encompasses the way controls are
42 drawn, both when shown statically as well as when they are being
43 moved. This aspect of user interface design incorporates \"special
44 effects\" such as transparent window dragging as well as frame
47 **PyAUI adheres to the following principles**
49 - Use native floating frames to obtain a native look and feel for
52 - Use existing wxPython code where possible, such as sizer
53 implementation for frame management;
55 - Use standard wxPython coding conventions.
60 The following example shows a simple implementation that utilizes
61 `wx.aui.FrameManager` to manage three text controls in a frame window::
66 class MyFrame(wx.Frame):
68 def __init__(self, parent, id=-1, title='wx.aui Test',
69 size=(800, 600), style=wx.DEFAULT_FRAME_STYLE):
70 wx.Frame.__init__(self, parent, id, title, pos, size, style)
72 self._mgr = wx.aui.FrameManager(self)
74 # create several text controls
75 text1 = wx.TextCtrl(self, -1, 'Pane 1 - sample text',
76 wx.DefaultPosition, wx.Size(200,150),
77 wx.NO_BORDER | wx.TE_MULTILINE)
79 text2 = wx.TextCtrl(self, -1, 'Pane 2 - sample text',
80 wx.DefaultPosition, wx.Size(200,150),
81 wx.NO_BORDER | wx.TE_MULTILINE)
83 text3 = wx.TextCtrl(self, -1, 'Main content window',
84 wx.DefaultPosition, wx.Size(200,150),
85 wx.NO_BORDER | wx.TE_MULTILINE)
87 # add the panes to the manager
88 self._mgr.AddPane(text1, wx.LEFT, 'Pane Number One')
89 self._mgr.AddPane(text2, wx.BOTTOM, 'Pane Number Two')
90 self._mgr.AddPane(text3, wx.CENTER)
92 # tell the manager to 'commit' all the changes just made
95 self.Bind(wx.EVT_CLOSE, self.OnClose)
98 def OnClose(self, event):
99 # deinitialize the frame manager
106 frame = MyFrame(None)
114 %module(package="wx", docstring=DOCSTRING) aui
117 #include "wx/wxPython/wxPython.h"
118 #include "wx/wxPython/pyclasses.h"
119 #include <wx/aui/aui.h>
122 //---------------------------------------------------------------------------
127 %pythoncode { wx = _core }
128 %pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
131 %include _aui_docstrings.i
133 //---------------------------------------------------------------------------
137 #define WXDLLIMPEXP_AUI
139 #define wxDEPRECATED(decl)
142 // We'll let SWIG handle the function overloading for these
143 %ignore wxPaneInfo::MaxSize(int x, int y);
144 %ignore wxPaneInfo::MinSize(int x, int y);
145 %ignore wxPaneInfo::BestSize(int x, int y);
146 %ignore wxPaneInfo::FloatingPosition(int x, int y);
147 %ignore wxPaneInfo::FloatingSize(int x, int y);
149 // But for these we will do the overloading (see %pythoncode below) so let's
150 // rename the C++ versions
151 %rename(_GetPaneByWidget) wxFrameManager::GetPane(wxWindow* window);
152 %rename(_GetPaneByName) wxFrameManager::GetPane(const wxString& name);
154 %rename(_AddPane1) wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info);
155 %rename(_AddPane2) wxFrameManager::AddPane(wxWindow* window, int direction = wxLEFT,
156 const wxString& caption = wxEmptyString);
158 %rename(AddPaneAtPos) wxFrameManager::AddPane(wxWindow* window,
159 const wxPaneInfo& pane_info,
160 const wxPoint& drop_pos);
162 // A typemap for the return value of wxFrameManager::GetAllPanes
163 %typemap(out) wxPaneInfoArray& {
164 $result = PyList_New(0);
165 for (size_t i=0; i < $1->GetCount(); i++) {
166 PyObject* pane_obj = SWIG_NewPointerObj((void*)(&$1->Item(i)), SWIGTYPE_p_wxPaneInfo, 0);
167 PyList_Append($result, pane_obj);
172 //---------------------------------------------------------------------------
173 // Get all our defs from the REAL header files.
174 %include framemanager.h
179 //---------------------------------------------------------------------------
180 // Methods to inject into the FrameManager class that will sort out calls to
181 // the overloaded versions of GetPane and AddPane
183 %extend wxFrameManager {
185 def GetPane(self, item):
187 GetPane(self, window_or_info item) -> PaneInfo
189 GetPane is used to search for a `PaneInfo` object either by
190 widget reference or by pane name, which acts as a unique id
191 for a window pane. The returned `PaneInfo` object may then be
192 modified to change a pane's look, state or position. After one
193 or more modifications to the `PaneInfo`, `FrameManager.Update`
194 should be called to realize the changes to the user interface.
196 If the lookup failed (meaning the pane could not be found in
197 the manager) GetPane returns an empty `PaneInfo`, a condition
198 which can be checked by calling `PaneInfo.IsOk`.
200 if isinstance(item, wx.Window):
201 return self._GetPaneByWidget(item)
203 return self._GetPaneByName(item)
205 def AddPane(self, window, info=None, caption=None):
207 AddPane(self, window, info=None, caption=None) -> bool
209 AddPane tells the frame manager to start managing a child
210 window. There are two versions of this function. The first
211 verison accepts a `PaneInfo` object for the ``info`` parameter
212 and allows the full spectrum of pane parameter
213 possibilities. (Say that 3 times fast!)
215 The second version is used for simpler user interfaces which
216 do not require as much configuration. In this case the
217 ``info`` parameter specifies the direction property of the
218 pane info, and defaults to ``wx.LEFT``. The pane caption may
219 also be specified as an extra parameter in this form.
221 if type(info) == PaneInfo:
222 return self._AddPane1(window, info)
229 return self._AddPane2(window, info, caption)
232 // For backwards compatibility
234 SetFrame = wx._deprecated(SetManagedWindow,
235 "SetFrame is deprecated, use `SetManagedWindow` instead.")
236 GetFrame = wx._deprecated(GetManagedWindow,
237 "GetFrame is deprecated, use `GetManagedWindow` instead.")
241 //---------------------------------------------------------------------------
244 class wxPyDockArt : public wxDefaultDockArt
246 wxPyDockArt() : wxDefaultDockArt() {}
248 DEC_PYCALLBACK_INT_INT(GetMetric);
249 DEC_PYCALLBACK_VOID_INTINT(SetMetric);
250 DEC_PYCALLBACK__INTFONT(SetFont);
251 DEC_PYCALLBACK_FONT_INT(GetFont);
252 DEC_PYCALLBACK_COLOUR_INT(GetColour);
253 DEC_PYCALLBACK__INTCOLOUR(SetColour);
255 virtual void DrawSash(wxDC& dc,
260 wxPyBlock_t blocked = wxPyBeginBlockThreads();
261 if ((found = wxPyCBH_findCallback(m_myInst, "DrawSash"))) {
262 PyObject* odc = wxPyMake_wxObject(&dc, false);
263 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
264 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)",
265 odc, orientation, orect));
269 wxPyEndBlockThreads(blocked);
271 wxDefaultDockArt::DrawSash(dc, orientation, rect);
274 virtual void DrawBackground(wxDC& dc,
279 wxPyBlock_t blocked = wxPyBeginBlockThreads();
280 if ((found = wxPyCBH_findCallback(m_myInst, "DrawBackground"))) {
281 PyObject* odc = wxPyMake_wxObject(&dc, false);
282 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
283 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)",
284 odc, orientation, orect));
288 wxPyEndBlockThreads(blocked);
290 wxDefaultDockArt::DrawBackground(dc, orientation, rect);
293 virtual void DrawCaption(wxDC& dc,
294 const wxString& text,
299 wxPyBlock_t blocked = wxPyBeginBlockThreads();
300 if ((found = wxPyCBH_findCallback(m_myInst, "DrawCaption"))) {
301 PyObject* odc = wxPyMake_wxObject(&dc, false);
302 PyObject* otext = wx2PyString(text);
303 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
304 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
305 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOOO)",
306 odc, otext, orect, opane));
312 wxPyEndBlockThreads(blocked);
314 wxDefaultDockArt::DrawCaption(dc, text, rect, pane);
317 virtual void DrawGripper(wxDC& dc,
322 wxPyBlock_t blocked = wxPyBeginBlockThreads();
323 if ((found = wxPyCBH_findCallback(m_myInst, "DrawGripper"))) {
324 PyObject* odc = wxPyMake_wxObject(&dc, false);
325 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
326 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
327 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane));
332 wxPyEndBlockThreads(blocked);
334 wxDefaultDockArt::DrawGripper(dc, rect, pane);
337 virtual void DrawBorder(wxDC& dc,
342 wxPyBlock_t blocked = wxPyBeginBlockThreads();
343 if ((found = wxPyCBH_findCallback(m_myInst, "DrawBorder"))) {
344 PyObject* odc = wxPyMake_wxObject(&dc, false);
345 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
346 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
347 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane));
352 wxPyEndBlockThreads(blocked);
354 wxDefaultDockArt::DrawBorder(dc, rect, pane);
357 virtual void DrawPaneButton(wxDC& dc,
364 wxPyBlock_t blocked = wxPyBeginBlockThreads();
365 if ((found = wxPyCBH_findCallback(m_myInst, "DrawPaneButton"))) {
366 PyObject* odc = wxPyMake_wxObject(&dc, false);
367 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
368 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
369 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiIOO)",
370 odc, button, button_state,
376 wxPyEndBlockThreads(blocked);
378 wxDefaultDockArt::DrawPaneButton(dc, button, button_state, rect, pane);
385 IMP_PYCALLBACK_INT_INT(wxPyDockArt, wxDefaultDockArt, GetMetric);
386 IMP_PYCALLBACK_VOID_INTINT(wxPyDockArt, wxDefaultDockArt, SetMetric);
387 IMP_PYCALLBACK__INTFONT(wxPyDockArt, wxDefaultDockArt, SetFont);
388 IMP_PYCALLBACK_FONT_INT(wxPyDockArt, wxDefaultDockArt, GetFont);
389 IMP_PYCALLBACK_COLOUR_INT(wxPyDockArt, wxDefaultDockArt, GetColour);
390 IMP_PYCALLBACK__INTCOLOUR(wxPyDockArt, wxDefaultDockArt, SetColour);
396 "This version of the `DockArt` class has been instrumented to be
397 subclassable in Python and to reflect all calls to the C++ base class
398 methods to the Python methods implemented in the derived class.", "");
400 class wxPyDockArt : public wxDefaultDockArt
402 %pythonAppend wxPyDockArt "self._setCallbackInfo(self, PyDockArt)"
410 #undef WXDLLIMPEXP_AUI
412 //---------------------------------------------------------------------------