]>
git.saurik.com Git - wxWidgets.git/blob - docs/doxygen/overviews/unicode.h
e372007b1ed0a836e050e3aa0ee1e82c1ac2b66f
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: topic overview
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
11 @page overview_unicode Unicode Support in wxWidgets
13 This section describes how does wxWidgets support Unicode and how can it affect
16 Notice that Unicode support has changed radically in wxWidgets 3.0 and a lot of
17 existing material pertaining to the previous versions of the library is not
18 correct any more. Please see @ref overview_changes_unicode for the details of
21 You can skip the first two sections if you're already familiar with Unicode and
22 wish to jump directly in the details of its support in the library:
23 @li @ref overview_unicode_what
24 @li @ref overview_unicode_encodings
25 @li @ref overview_unicode_supportin
26 @li @ref overview_unicode_pitfalls
27 @li @ref overview_unicode_supportout
28 @li @ref overview_unicode_settings
33 @section overview_unicode_what What is Unicode?
35 Unicode is a standard for character encoding which addresses the shortcomings
36 of the previous standards (e.g. the ASCII standard), by using 8, 16 or 32 bits
37 for encoding each character.
38 This allows enough code points (see below for the definition) sufficient to
39 encode all of the world languages at once.
40 More details about Unicode may be found at http://www.unicode.org/.
42 From a practical point of view, using Unicode is almost a requirement when
43 writing applications for international audience. Moreover, any application
44 reading files which it didn't produce or receiving data from the network from
45 other services should be ready to deal with Unicode.
48 @section overview_unicode_encodings Unicode Representations and Terminology
50 When working with Unicode, it's important to define the meaning of some terms.
52 A @e glyph is a particular image that represents a @e character or part of a character.
53 Any character may have one or more glyph associated; e.g. some of the possible
54 glyphs for the capital letter 'A' are:
56 @image html overview_unicode_glyphs.png
58 Unicode assigns each character of almost any existing alphabet/script a number,
59 which is called <em>code point</em>; it's typically indicated in documentation
60 manuals and in the Unicode website as @c U+xxxx where @c xxxx is an hexadecimal number.
62 The Unicode standard divides the space of all possible code points in @e planes;
63 a plane is a range of 65,536 (1000016) contiguous Unicode code points.
64 Planes are numbered from 0 to 16, where the first one is the @e BMP, or Basic
67 Code points are represented in computer memory as a sequence of one or more
68 <em>code units</em>, where a code unit is a unit of memory: 8, 16, or 32 bits.
69 More precisely, a code unit is the minimal bit combination that can represent a
70 unit of encoded text for processing or interchange.
72 The @e UTF or Unicode Transformation Formats are algorithms mapping the Unicode
73 code points to code unit sequences. The simplest of them is <b>UTF-32</b> where
74 each code unit is composed by 32 bits (4 bytes) and each code point is represented
75 by a single code unit.
76 (Note that even UTF-32 is still not completely trivial as the mapping is different
77 for little and big-endian architectures). UTF-32 is commonly used under Unix systems for
78 internal representation of Unicode strings.
80 Another very widespread standard is <b>UTF-16</b> which is used by Microsoft Windows:
81 it encodes the first (approximately) 64 thousands of Unicode code points
82 (the BMP plane) using 16-bit code units (2 bytes) and uses a pair of 16-bit code
83 units to encode the characters beyond this. These pairs are called @e surrogate.
85 Finally, the most widespread encoding used for the external Unicode storage
86 (e.g. files and network protocols) is <b>UTF-8</b> which is byte-oriented and so
87 avoids the endianness ambiguities of UTF-16 and UTF-32.
88 UTF-8 uses code units of 8 bits (1 byte); code points beyond the usual english
89 alphabet are represented using a variable number of bytes, which makes it less
90 efficient than UTF-32 for internal representation.
92 As visual aid to understand the differences between the various concepts described
93 so far, look at the different UTF representations of the same code point:
95 @image html overview_unicode_codes.png
97 In this particular case UTF8 requires more space than UTF16 (3 bytes instead of 2).
99 Note that from the C/C++ programmer perspective the situation is further complicated
100 by the fact that the standard type @c wchar_t which is usually used to represent the
101 Unicode ("wide") strings in C/C++ doesn't have the same size on all platforms.
102 It is 4 bytes under Unix systems, corresponding to the tradition of using
103 UTF-32, but only 2 bytes under Windows which is required by compatibility with
104 the OS which uses UTF-16.
106 Typically when UTF8 is used, code units are stored into @c char types, since
107 @c char are 8bit wide on almost all systems; when using UTF16 typically code
108 units are stored into @c wchar_t types since @c wchar_t is at least 16bits on
109 all systems. This is also the approach used by wxString.
110 See @ref overview_wxstring for more info.
112 See also http://unicode.org/glossary/ for the official definitions of the
113 terms reported above.
116 @section overview_unicode_supportin Unicode Support in wxWidgets
118 Since wxWidgets 3.0 Unicode support is always enabled and building the library
119 without it is not recommended any longer and will cease to be supported in the
120 near future. This means that internally only Unicode strings are used and that,
121 under Microsoft Windows, Unicode system API is used which means that wxWidgets
122 programs require the Microsoft Layer for Unicode to run on Windows 95/98/ME.
124 However, unlike the Unicode build mode of the previous versions of wxWidgets, this
125 support is mostly transparent: you can still continue to work with the @b narrow
126 (i.e. current-locale-encoded @c char*) strings even if @b wide
127 (i.e. UTF16/UCS2-encoded @c wchar_t* or UTF8-encoded @c char) strings are also
128 supported. Any wxWidgets function accepts arguments of either type as both
129 kinds of strings are implicitly converted to wxString, so both
131 wxMessageBox("Hello, world!");
133 and the somewhat less usual
135 wxMessageBox(L"Salut \u00e0 toi!"); // 00E0 is "Latin Small Letter a with Grave"
139 Notice that the narrow strings used with wxWidgets are @e always assumed to be
140 in the current locale encoding, so writing
142 wxMessageBox("Salut à toi!");
144 wouldn't work if the encoding used on the user system is incompatible with
145 ISO-8859-1 (or even if the sources were compiled under different locale
146 in the case of gcc). In particular, the most common encoding used under
147 modern Unix systems is UTF-8 and as the string above is not a valid UTF-8 byte
148 sequence, nothing would be displayed at all in this case. Thus it is important
149 to <b>never use 8-bit (instead of 7-bit) characters directly in the program source</b>
150 but use wide strings or, alternatively, write
152 wxMessageBox(wxString::FromUTF8("Salut \xc3\xa0 toi!"));
155 In a similar way, wxString provides access to its contents as either @c wchar_t or
156 @c char character buffer. Of course, the latter only works if the string contains
157 data representable in the current locale encoding. This will always be the case
158 if the string had been initially constructed from a narrow string or if it
159 contains only 7-bit ASCII data but otherwise this conversion is not guaranteed
160 to succeed. And as with wxString::FromUTF8() example above, you can always use
161 wxString::ToUTF8() to retrieve the string contents in UTF-8 encoding -- this,
162 unlike converting to @c char* using the current locale, never fails.
164 For more info about how wxString works, please see the @ref overview_string.
166 To summarize, Unicode support in wxWidgets is mostly @b transparent for the
167 application and if you use wxString objects for storing all the character data
168 in your program there is really nothing special to do. However you should be
169 aware of the potential problems covered by the following section.
172 @section overview_unicode_pitfalls Potential Unicode Pitfalls
174 The problems can be separated into three broad classes:
176 @subsection overview_unicode_compilation_errors Unicode-Related Compilation Errors
178 Because of the need to support implicit conversions to both @c char and
179 @c wchar_t, wxString implementation is rather involved and many of its operators
180 don't return the types which they could be naively expected to return.
181 For example, the @c operator[] doesn't return neither a @c char nor a @c wchar_t
182 but an object of a helper class wxUniChar or wxUniCharRef which is implicitly
183 convertible to either. Usually you don't need to worry about this as the
184 conversions do their work behind the scenes however in some cases it doesn't
185 work. Here are some examples, using a wxString object @c s and some integer @c
188 - Writing @code switch ( s[n] ) @endcode doesn't work because the argument of
189 the switch statement must an integer expression so you need to replace
190 @c s[n] with @code s[n].GetValue() @endcode. You may also force the
191 conversion to @c char or @c wchar_t by using an explicit cast but beware that
192 converting the value to char uses the conversion to current locale and may
193 return 0 if it fails. Finally notice that writing @code (wxChar)s[n] @endcode
194 works both with wxWidgets 3.0 and previous library versions and so should be
195 used for writing code which should be compatible with both 2.8 and 3.0.
197 - Similarly, @code &s[n] @endcode doesn't yield a pointer to char so you may
198 not pass it to functions expecting @c char* or @c wchar_t*. Consider using
199 string iterators instead if possible or replace this expression with
200 @code s.c_str() + n @endcode otherwise.
202 Another class of problems is related to the fact that the value returned by
203 @c c_str() itself is also not just a pointer to a buffer but a value of helper
204 class wxCStrData which is implicitly convertible to both narrow and wide
205 strings. Again, this mostly will be unnoticeable but can result in some
208 - You shouldn't pass @c c_str() result to vararg functions such as standard
209 @c printf(). Some compilers (notably g++) warn about this but even if they
210 don't, this @code printf("Hello, %s", s.c_str()) @endcode is not going to
211 work. It can be corrected in one of the following ways:
213 - Preferred: @code wxPrintf("Hello, %s", s) @endcode (notice the absence
214 of @c c_str(), it is not needed at all with wxWidgets functions)
215 - Compatible with wxWidgets 2.8: @code wxPrintf("Hello, %s", s.c_str()) @endcode
216 - Using an explicit conversion to narrow, multibyte, string:
217 @code printf("Hello, %s", (const char *)s.mb_str()) @endcode
218 - Using a cast to force the issue (listed only for completeness):
219 @code printf("Hello, %s", (const char *)s.c_str()) @endcode
221 - The result of @c c_str() can not be cast to @c char* but only to @c const @c
222 @c char*. Of course, modifying the string via the pointer returned by this
223 method has never been possible but unfortunately it was occasionally useful
224 to use a @c const_cast here to pass the value to const-incorrect functions.
225 This can be done either using new wxString::char_str() (and matching
226 wchar_str()) method or by writing a double cast:
227 @code (char *)(const char *)s.c_str() @endcode
229 - One of the unfortunate consequences of the possibility to pass wxString to
230 @c wxPrintf() without using @c c_str() is that it is now impossible to pass
231 the elements of unnamed enumerations to @c wxPrintf() and other similar
232 vararg functions, i.e.
234 enum { Red, Green, Blue };
235 wxPrintf("Red is %d", Red);
237 doesn't compile. The easiest workaround is to give a name to the enum.
239 Other unexpected compilation errors may arise but they should happen even more
240 rarely than the above-mentioned ones and the solution should usually be quite
241 simple: just use the explicit methods of wxUniChar and wxCStrData classes
242 instead of relying on their implicit conversions if the compiler can't choose
246 @subsection overview_unicode_data_loss Data Loss due To Unicode Conversion Errors
248 wxString API provides implicit conversion of the internal Unicode string
249 contents to narrow, char strings. This can be very convenient and is absolutely
250 necessary for backwards compatibility with the existing code using wxWidgets
251 however it is a rather dangerous operation as it can easily give unexpected
252 results if the string contents isn't convertible to the current locale.
254 To be precise, the conversion will always succeed if the string was created
255 from a narrow string initially. It will also succeed if the current encoding is
256 UTF-8 as all Unicode strings are representable in this encoding. However
257 initializing the string using wxString::FromUTF8() method and then accessing it
258 as a char string via its wxString::c_str() method is a recipe for disaster as the
259 program may work perfectly well during testing on Unix systems using UTF-8 locale
260 but completely fail under Windows where UTF-8 locales are never used because
261 wxString::c_str() would return an empty string.
263 The simplest way to ensure that this doesn't happen is to avoid conversions to
264 @c char* completely by using wxString throughout your program. However if the
265 program never manipulates 8 bit strings internally, using @c char* pointers is
266 safe as well. So the existing code needs to be reviewed when upgrading to
267 wxWidgets 3.0 and the new code should be used with this in mind and ideally
268 avoiding implicit conversions to @c char*.
271 @subsection overview_unicode_performance Unicode Performance Implications
273 Under Unix systems wxString class uses variable-width UTF-8 encoding for
274 internal representation and this implies that it can't guarantee constant-time
275 access to N-th element of the string any longer as to find the position of this
276 character in the string we have to examine all the preceding ones. Usually this
277 doesn't matter much because most algorithms used on the strings examine them
278 sequentially anyhow and because wxString implements a cache for iterating over
279 the string by index but it can have serious consequences for algorithms
280 using random access to string elements as they typically acquire O(N^2) time
281 complexity instead of O(N) where N is the length of the string.
283 Even despite caching the index, indexed access should be replaced with
284 sequential access using string iterators. For example a typical loop:
287 for ( size_t i = 0; i < s.length(); i++ )
291 // do something with it
294 should be rewritten as
297 for ( wxString::const_iterator i = s.begin(); i != s.end(); ++i )
301 // do something with it
305 Another, similar, alternative is to use pointer arithmetic:
308 for ( const wchar_t *p = s.wc_str(); *p; p++ )
312 // do something with it
315 however this doesn't work correctly for strings with embedded @c NUL characters
316 and the use of iterators is generally preferred as they provide some run-time
317 checks (at least in debug build) unlike the raw pointers. But if you do use
318 them, it is better to use @c wchar_t pointers rather than @c char ones to avoid the
319 data loss problems due to conversion as discussed in the previous section.
322 @section overview_unicode_supportout Unicode and the Outside World
324 Even though wxWidgets always uses Unicode internally, not all the other
325 libraries and programs do and even those that do use Unicode may use a
326 different encoding of it. So you need to be able to convert the data to various
327 representations and the wxString methods wxString::ToAscii(), wxString::ToUTF8()
328 (or its synonym wxString::utf8_str()), wxString::mb_str(), wxString::c_str() and
329 wxString::wc_str() can be used for this.
330 The first of them should be only used for the string containing 7-bit ASCII characters
331 only, anything else will be replaced by some substitution character.
332 wxString::mb_str() converts the string to the encoding used by the current locale
333 and so can return an empty string if the string contains characters not representable in
334 it as explained in @ref overview_unicode_data_loss. The same applies to wxString::c_str()
335 if its result is used as a narrow string. Finally, wxString::ToUTF8() and wxString::wc_str()
336 functions never fail and always return a pointer to char string containing the
337 UTF-8 representation of the string or @c wchar_t string.
339 wxString also provides two convenience functions: wxString::From8BitData() and
340 wxString::To8BitData(). They can be used to create a wxString from arbitrary binary
341 data without supposing that it is in current locale encoding, and then get it back,
342 again, without any conversion or, rather, undoing the conversion used by
343 wxString::From8BitData(). Because of this you should only use wxString::From8BitData()
344 for the strings created using wxString::To8BitData(). Also notice that in spite
345 of the availability of these functions, wxString is not the ideal class for storing
346 arbitrary binary data as they can take up to 4 times more space than needed
347 (when using @c wchar_t internal representation on the systems where size of
348 wide characters is 4 bytes) and you should consider using wxMemoryBuffer
351 Final word of caution: most of these functions may return either directly the
352 pointer to internal string buffer or a temporary wxCharBuffer or wxWCharBuffer
353 object. Such objects are implicitly convertible to @c char and @c wchar_t pointers,
354 respectively, and so the result of, for example, wxString::ToUTF8() can always be
355 passed directly to a function taking <tt>const char*</tt>. However code such as
357 const char *p = s.ToUTF8();
359 puts(p); // or call any other function taking const char *
361 does @b not work because the temporary buffer returned by wxString::ToUTF8() is
362 destroyed and @c p is left pointing nowhere. To correct this you may use
364 wxCharBuffer p(s.ToUTF8());
367 which does work but results in an unnecessary copy of string data in the build
368 configurations when wxString::ToUTF8() returns the pointer to internal string buffer.
369 If this inefficiency is important you may write
371 const wxUTF8Buf p(s.ToUTF8());
374 where @c wxUTF8Buf is the type corresponding to the real return type of wxString::ToUTF8().
375 Similarly, wxWX2WCbuf can be used for the return type of wxString::wc_str().
376 But, once again, none of these cryptic types is really needed if you just pass
377 the return value of any of the functions mentioned in this section to another
380 @section overview_unicode_settings Unicode Related Compilation Settings
382 @c wxUSE_UNICODE is now defined as 1 by default to indicate Unicode support.
383 If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
384 also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
386 You are encouraged to always use the default build settings of wxWidgets; this avoids
387 the need of different builds of the same application/library because of different