1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
33 #include "wx/settings.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
37 #include "wx/toolbar.h"
42 WX_CHECK_BUILD_OPTIONS("wxAUI")
44 #include "wx/arrimpl.cpp"
45 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
46 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
47 WX_DEFINE_OBJARRAY(wxDockUIPartArray
)
48 WX_DEFINE_OBJARRAY(wxDockInfoArray
)
49 WX_DEFINE_OBJARRAY(wxPaneButtonArray
)
50 WX_DEFINE_OBJARRAY(wxPaneInfoArray
)
52 wxPaneInfo wxNullPaneInfo
;
53 wxDockInfo wxNullDockInfo
;
54 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
57 // a few defines to avoid nameclashes
58 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
60 #include "wx/mac/private.h"
64 // -- static utility functions --
66 static wxBitmap
wxPaneCreateStippleBitmap()
68 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
69 wxImage
img(2,2,data
,true);
73 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
75 wxBitmap stipple
= wxPaneCreateStippleBitmap();
76 wxBrush
brush(stipple
);
78 dc
.SetPen(*wxTRANSPARENT_PEN
);
80 dc
.SetLogicalFunction(wxXOR
);
81 dc
.DrawRectangle(rect
);
86 // on supported windows systems (Win2000 and greater), this function
87 // will make a frame window transparent by a certain amount
88 static void MakeWindowTransparent(wxWindow
* wnd
, int amount
)
90 // this API call is not in all SDKs, only the newer ones, so
91 // we will runtime bind this
92 typedef DWORD (WINAPI
*PSETLAYEREDWINDOWATTR
)(HWND
, DWORD
, BYTE
, DWORD
);
93 static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes
= NULL
;
94 static HMODULE h
= NULL
;
95 HWND hwnd
= (HWND
)wnd
->GetHWND();
98 h
= LoadLibrary(_T("user32"));
100 if (!pSetLayeredWindowAttributes
)
102 pSetLayeredWindowAttributes
=
103 (PSETLAYEREDWINDOWATTR
)GetProcAddress(h
,"SetLayeredWindowAttributes");
106 if (pSetLayeredWindowAttributes
== NULL
)
109 LONG exstyle
= GetWindowLong(hwnd
, GWL_EXSTYLE
);
110 if (0 == (exstyle
& 0x80000) /*WS_EX_LAYERED*/)
111 SetWindowLong(hwnd
, GWL_EXSTYLE
, exstyle
| 0x80000 /*WS_EX_LAYERED*/);
113 pSetLayeredWindowAttributes(hwnd
, 0, (BYTE
)amount
, 2 /*LWA_ALPHA*/);
119 // CopyDocksAndPanes() - this utility function creates copies of
120 // the dock and pane info. wxDockInfo's usually contain pointers
121 // to wxPaneInfo classes, thus this function is necessary to reliably
122 // reconstruct that relationship in the new dock info and pane info arrays
124 static void CopyDocksAndPanes(wxDockInfoArray
& dest_docks
,
125 wxPaneInfoArray
& dest_panes
,
126 const wxDockInfoArray
& src_docks
,
127 const wxPaneInfoArray
& src_panes
)
129 dest_docks
= src_docks
;
130 dest_panes
= src_panes
;
131 int i
, j
, k
, dock_count
, pc1
, pc2
;
132 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
134 wxDockInfo
& dock
= dest_docks
.Item(i
);
135 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
136 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
137 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
138 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
142 // GetMaxLayer() is an internal function which returns
143 // the highest layer inside the specified dock
144 static int GetMaxLayer(const wxDockInfoArray
& docks
, int dock_direction
)
146 int i
, dock_count
, max_layer
= 0;
147 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
149 wxDockInfo
& dock
= docks
.Item(i
);
150 if (dock
.dock_direction
== dock_direction
&&
151 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
152 max_layer
= dock
.dock_layer
;
158 // GetMaxRow() is an internal function which returns
159 // the highest layer inside the specified dock
160 static int GetMaxRow(const wxPaneInfoArray
& panes
, int direction
, int layer
)
162 int i
, pane_count
, max_row
= 0;
163 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
165 wxPaneInfo
& pane
= panes
.Item(i
);
166 if (pane
.dock_direction
== direction
&&
167 pane
.dock_layer
== layer
&&
168 pane
.dock_row
> max_row
)
169 max_row
= pane
.dock_row
;
176 // DoInsertDockLayer() is an internal function that inserts a new dock
177 // layer by incrementing all existing dock layer values by one
178 static void DoInsertDockLayer(wxPaneInfoArray
& panes
,
183 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
185 wxPaneInfo
& pane
= panes
.Item(i
);
186 if (!pane
.IsFloating() &&
187 pane
.dock_direction
== dock_direction
&&
188 pane
.dock_layer
>= dock_layer
)
193 // DoInsertDockLayer() is an internal function that inserts a new dock
194 // row by incrementing all existing dock row values by one
195 static void DoInsertDockRow(wxPaneInfoArray
& panes
,
201 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
203 wxPaneInfo
& pane
= panes
.Item(i
);
204 if (!pane
.IsFloating() &&
205 pane
.dock_direction
== dock_direction
&&
206 pane
.dock_layer
== dock_layer
&&
207 pane
.dock_row
>= dock_row
)
212 // DoInsertDockLayer() is an internal function that inserts a space for
213 // another dock pane by incrementing all existing dock row values by one
214 static void DoInsertPane(wxPaneInfoArray
& panes
,
221 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
223 wxPaneInfo
& pane
= panes
.Item(i
);
224 if (!pane
.IsFloating() &&
225 pane
.dock_direction
== dock_direction
&&
226 pane
.dock_layer
== dock_layer
&&
227 pane
.dock_row
== dock_row
&&
228 pane
.dock_pos
>= dock_pos
)
233 // FindDocks() is an internal function that returns a list of docks which meet
234 // the specified conditions in the parameters and returns a sorted array
235 // (sorted by layer and then row)
236 static void FindDocks(wxDockInfoArray
& docks
,
240 wxDockInfoPtrArray
& arr
)
242 int begin_layer
= dock_layer
;
243 int end_layer
= dock_layer
;
244 int begin_row
= dock_row
;
245 int end_row
= dock_row
;
246 int dock_count
= docks
.GetCount();
247 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
249 // discover the maximum dock layer and the max row
250 for (i
= 0; i
< dock_count
; ++i
)
252 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
253 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
256 // if no dock layer was specified, search all dock layers
257 if (dock_layer
== -1)
260 end_layer
= max_layer
;
263 // if no dock row was specified, search all dock row
272 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
273 for (row
= begin_row
; row
<= end_row
; ++row
)
274 for (i
= 0; i
< dock_count
; ++i
)
276 wxDockInfo
& d
= docks
.Item(i
);
277 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
279 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
285 // FindPaneInDock() looks up a specified window pointer inside a dock.
286 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
287 static wxPaneInfo
* FindPaneInDock(const wxDockInfo
& dock
, wxWindow
* window
)
289 int i
, count
= dock
.panes
.GetCount();
290 for (i
= 0; i
< count
; ++i
)
292 wxPaneInfo
* p
= dock
.panes
.Item(i
);
293 if (p
->window
== window
)
299 // RemovePaneFromDocks() removes a pane window from all docks
300 // with a possible exception specified by parameter "except"
301 static void RemovePaneFromDocks(wxDockInfoArray
& docks
,
303 wxDockInfo
* except
= NULL
)
306 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
308 wxDockInfo
& d
= docks
.Item(i
);
311 wxPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
317 // RenumberDockRows() takes a dock and assigns sequential numbers
318 // to existing rows. Basically it takes out the gaps; so if a
319 // dock has rows with numbers 0,2,5, they will become 0,1,2
320 static void RenumberDockRows(wxDockInfoPtrArray
& docks
)
322 int i
, dock_count
, j
, pane_count
;
323 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
325 wxDockInfo
& dock
= *docks
.Item(i
);
327 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
328 dock
.panes
.Item(j
)->dock_row
= i
;
333 // SetActivePane() sets the active pane, as well as cycles through
334 // every other pane and makes sure that all others' active flags
336 static void SetActivePane(wxPaneInfoArray
& panes
, wxWindow
* active_pane
)
339 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
341 wxPaneInfo
& pane
= panes
.Item(i
);
342 pane
.state
&= ~wxPaneInfo::optionActive
;
343 if (pane
.window
== active_pane
)
344 pane
.state
|= wxPaneInfo::optionActive
;
349 // this function is used to sort panes by dock position
350 static int PaneSortFunc(wxPaneInfo
** p1
, wxPaneInfo
** p2
)
352 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
356 // -- wxFrameManager class implementation --
359 BEGIN_EVENT_TABLE(wxFrameManager
, wxEvtHandler
)
360 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton
)
361 EVT_PAINT(wxFrameManager::OnPaint
)
362 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground
)
363 EVT_SIZE(wxFrameManager::OnSize
)
364 EVT_SET_CURSOR(wxFrameManager::OnSetCursor
)
365 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown
)
366 EVT_LEFT_UP(wxFrameManager::OnLeftUp
)
367 EVT_MOTION(wxFrameManager::OnMotion
)
368 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow
)
369 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus
)
370 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer
)
374 wxFrameManager::wxFrameManager(wxFrame
* frame
, unsigned int flags
)
376 m_action
= actionNone
;
377 m_last_mouse_move
= wxPoint();
378 m_hover_button
= NULL
;
379 m_art
= new wxDefaultDockArt
;
389 wxFrameManager::~wxFrameManager()
394 // GetPane() looks up a wxPaneInfo structure based
395 // on the supplied window pointer. Upon failure, GetPane()
396 // returns an empty wxPaneInfo, a condition which can be checked
397 // by calling wxPaneInfo::IsOk().
399 // The pane info's structure may then be modified. Once a pane's
400 // info is modified, wxFrameManager::Update() must be called to
401 // realize the changes in the UI.
403 wxPaneInfo
& wxFrameManager::GetPane(wxWindow
* window
)
406 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
408 wxPaneInfo
& p
= m_panes
.Item(i
);
409 if (p
.window
== window
)
412 return wxNullPaneInfo
;
415 // this version of GetPane() looks up a pane based on a
416 // 'pane name', see above comment for more info
417 wxPaneInfo
& wxFrameManager::GetPane(const wxString
& name
)
420 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
422 wxPaneInfo
& p
= m_panes
.Item(i
);
426 return wxNullPaneInfo
;
429 // GetAllPanes() returns a reference to all the pane info structures
430 wxPaneInfoArray
& wxFrameManager::GetAllPanes()
435 // HitTest() is an internal function which determines
436 // which UI item the specified coordinates are over
437 // (x,y) specify a position in client coordinates
438 wxDockUIPart
* wxFrameManager::HitTest(int x
, int y
)
440 wxDockUIPart
* result
= NULL
;
443 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
445 wxDockUIPart
* item
= &m_uiparts
.Item(i
);
447 // we are not interested in typeDock, because this space
448 // isn't used to draw anything, just for measurements;
449 // besides, the entire dock area is covered with other
450 // rectangles, which we are interested in.
451 if (item
->type
== wxDockUIPart::typeDock
)
454 // if we already have a hit on a more specific item, we are not
455 // interested in a pane hit. If, however, we don't already have
456 // a hit, returning a pane hit is necessary for some operations
457 if ((item
->type
== wxDockUIPart::typePane
||
458 item
->type
== wxDockUIPart::typePaneBorder
) && result
)
461 // if the point is inside the rectangle, we have a hit
462 if (item
->rect
.Inside(x
,y
))
470 // SetFlags() and GetFlags() allow the owner to set various
471 // options which are global to wxFrameManager
472 void wxFrameManager::SetFlags(unsigned int flags
)
477 unsigned int wxFrameManager::GetFlags() const
483 // SetFrame() is usually called once when the frame
484 // manager class is being initialized. "frame" specifies
485 // the frame which should be managed by the frame mananger
486 void wxFrameManager::SetFrame(wxFrame
* frame
)
488 wxASSERT_MSG(frame
, wxT("specified frame must be non-NULL"));
491 m_frame
->PushEventHandler(this);
494 // if the owner is going to manage an MDI parent frame,
495 // we need to add the MDI client window as the default
498 if (frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
500 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)frame
;
501 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
503 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
505 AddPane(client_window
,
506 wxPaneInfo().Name(wxT("mdiclient")).
507 CenterPane().PaneBorder(false));
513 // UnInit() must be called, usually in the destructor
514 // of the frame class. If it is not called, usually this
515 // will result in a crash upon program exit
516 void wxFrameManager::UnInit()
518 m_frame
->RemoveEventHandler(this);
521 // GetFrame() returns the frame pointer being managed by wxFrameManager
522 wxFrame
* wxFrameManager::GetFrame() const
527 wxDockArt
* wxFrameManager::GetArtProvider() const
532 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent
& event
)
534 // first, give the owner frame a chance to override
537 if (m_frame
->ProcessEvent(event
))
544 // SetArtProvider() instructs wxFrameManager to use the
545 // specified art provider for all drawing calls. This allows
546 // plugable look-and-feel features. The pointer that is
547 // passed to this method subsequently belongs to wxFrameManager,
548 // and is deleted in the frame manager destructor
549 void wxFrameManager::SetArtProvider(wxDockArt
* art_provider
)
551 // delete the last art provider, if any
554 // assign the new art provider
555 m_art
= art_provider
;
559 bool wxFrameManager::AddPane(wxWindow
* window
, const wxPaneInfo
& pane_info
)
561 // check if the pane has a valid window
565 // check if the pane already exists
566 if (GetPane(pane_info
.window
).IsOk())
569 m_panes
.Add(pane_info
);
571 wxPaneInfo
& pinfo
= m_panes
.Last();
573 // set the pane window
574 pinfo
.window
= window
;
576 // if the pane's name identifier is blank, create a random string
577 if (pinfo
.name
.empty())
579 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
580 ((unsigned long)pinfo
.window
) & 0xffffffff,
581 (unsigned int)time(NULL
),
582 (unsigned int)clock(),
583 (unsigned long)m_panes
.GetCount());
586 // set initial proportion (if not already set)
587 if (pinfo
.dock_proportion
== 0)
588 pinfo
.dock_proportion
= 100000;
590 if (pinfo
.HasCloseButton() &&
591 pinfo
.buttons
.size() == 0)
594 button
.button_id
= wxPaneInfo::buttonClose
;
595 pinfo
.buttons
.Add(button
);
598 if (pinfo
.best_size
== wxDefaultSize
&&
601 pinfo
.best_size
= pinfo
.window
->GetClientSize();
603 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
605 // GetClientSize() doesn't get the best size for
606 // a toolbar under some newer versions of wxWidgets,
607 // so use GetBestSize()
608 pinfo
.best_size
= pinfo
.window
->GetBestSize();
610 // for some reason, wxToolBar::GetBestSize() is returning
611 // a size that is a pixel shy of the correct amount.
612 // I believe this to be the correct action, until
613 // wxToolBar::GetBestSize() is fixed. Is this assumption
618 if (pinfo
.min_size
!= wxDefaultSize
)
620 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
621 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
622 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
623 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
630 bool wxFrameManager::AddPane(wxWindow
* window
,
632 const wxString
& caption
)
635 pinfo
.Caption(caption
);
638 case wxTOP
: pinfo
.Top(); break;
639 case wxBOTTOM
: pinfo
.Bottom(); break;
640 case wxLEFT
: pinfo
.Left(); break;
641 case wxRIGHT
: pinfo
.Right(); break;
642 case wxCENTER
: pinfo
.CenterPane(); break;
644 return AddPane(window
, pinfo
);
647 bool wxFrameManager::InsertPane(wxWindow
* window
, const wxPaneInfo
& pane_info
,
650 // shift the panes around, depending on the insert level
651 switch (insert_level
)
653 case wxAUI_INSERT_PANE
:
654 DoInsertPane(m_panes
,
655 pane_info
.dock_direction
,
656 pane_info
.dock_layer
,
660 case wxAUI_INSERT_ROW
:
661 DoInsertDockRow(m_panes
,
662 pane_info
.dock_direction
,
663 pane_info
.dock_layer
,
666 case wxAUI_INSERT_DOCK
:
667 DoInsertDockLayer(m_panes
,
668 pane_info
.dock_direction
,
669 pane_info
.dock_layer
);
673 // if the window already exists, we are basically just moving/inserting the
674 // existing window. If it doesn't exist, we need to add it and insert it
675 wxPaneInfo
& existing_pane
= GetPane(window
);
676 if (!existing_pane
.IsOk())
678 return AddPane(window
, pane_info
);
682 if (pane_info
.IsFloating())
684 existing_pane
.Float();
685 if (pane_info
.floating_pos
!= wxDefaultPosition
)
686 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
687 if (pane_info
.floating_size
!= wxDefaultSize
)
688 existing_pane
.FloatingSize(pane_info
.floating_size
);
692 existing_pane
.Direction(pane_info
.dock_direction
);
693 existing_pane
.Layer(pane_info
.dock_layer
);
694 existing_pane
.Row(pane_info
.dock_row
);
695 existing_pane
.Position(pane_info
.dock_pos
);
703 // DetachPane() removes a pane from the frame manager. This
704 // method will not destroy the window that is removed.
705 bool wxFrameManager::DetachPane(wxWindow
* window
)
708 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
710 wxPaneInfo
& p
= m_panes
.Item(i
);
711 if (p
.window
== window
)
715 // we have a floating frame which is being detached. We need to
716 // reparent it to m_frame and destroy the floating frame
719 p
.window
->SetSize(1,1);
720 p
.frame
->Show(false);
722 // reparent to m_frame and destroy the pane
723 p
.window
->Reparent(m_frame
);
724 p
.frame
->SetSizer(NULL
);
736 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
737 // in the input string. This is an internal functions which is
738 // used for saving perspectives
739 static wxString
EscapeDelimiters(const wxString
& s
)
742 result
.Alloc(s
.length());
743 const wxChar
* ch
= s
.c_str();
746 if (*ch
== wxT(';') || *ch
== wxT('|'))
755 // SavePerspective() saves all pane information as a single string.
756 // This string may later be fed into LoadPerspective() to restore
757 // all pane settings. This save and load mechanism allows an
758 // exact pane configuration to be saved and restored at a later time
760 wxString
wxFrameManager::SavePerspective()
764 result
= wxT("layout1|");
766 int pane_i
, pane_count
= m_panes
.GetCount();
767 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
769 wxPaneInfo
& pane
= m_panes
.Item(pane_i
);
771 result
+= wxT("name=");
772 result
+= EscapeDelimiters(pane
.name
);
775 result
+= wxT("caption=");
776 result
+= EscapeDelimiters(pane
.caption
);
779 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
780 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
781 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
782 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
783 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
784 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
785 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
786 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
787 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
788 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
789 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
790 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
791 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
792 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
793 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
794 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
798 int dock_i
, dock_count
= m_docks
.GetCount();
799 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
801 wxDockInfo
& dock
= m_docks
.Item(dock_i
);
803 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
804 dock
.dock_direction
, dock
.dock_layer
,
805 dock
.dock_row
, dock
.size
);
811 // LoadPerspective() loads a layout which was saved with SavePerspective()
812 // If the "update" flag parameter is true, the GUI will immediately be updated
814 bool wxFrameManager::LoadPerspective(const wxString
& layout
, bool update
)
816 wxString input
= layout
;
819 // check layout string version
820 part
= input
.BeforeFirst(wxT('|'));
821 input
= input
.AfterFirst(wxT('|'));
824 if (part
!= wxT("layout1"))
828 // mark all panes currently managed as docked and hidden
829 int pane_i
, pane_count
= m_panes
.GetCount();
830 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
831 m_panes
.Item(pane_i
).Dock().Hide();
833 // clear out the dock array; this will be reconstructed
836 // replace escaped characters so we can
837 // split up the string easily
838 input
.Replace(wxT("\\|"), wxT("\a"));
839 input
.Replace(wxT("\\;"), wxT("\b"));
845 wxString pane_part
= input
.BeforeFirst(wxT('|'));
846 input
= input
.AfterFirst(wxT('|'));
847 pane_part
.Trim(true);
849 // if the string is empty, we're done parsing
850 if (pane_part
.empty())
854 if (pane_part
.Left(9) == wxT("dock_size"))
856 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
857 wxString value
= pane_part
.AfterFirst(wxT('='));
859 long dir
, layer
, row
, size
;
860 wxString piece
= val_name
.AfterFirst(wxT('('));
861 piece
= piece
.BeforeLast(wxT(')'));
862 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
863 piece
= piece
.AfterFirst(wxT(','));
864 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
865 piece
.AfterFirst(wxT(',')).ToLong(&row
);
869 dock
.dock_direction
= dir
;
870 dock
.dock_layer
= layer
;
879 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
880 pane_part
= pane_part
.AfterFirst(wxT(';'));
881 wxString val_name
= val_part
.BeforeFirst(wxT('='));
882 wxString value
= val_part
.AfterFirst(wxT('='));
883 val_name
.MakeLower();
885 val_name
.Trim(false);
889 if (val_name
.empty())
892 if (val_name
== wxT("name"))
894 else if (val_name
== wxT("caption"))
895 pane
.caption
= value
;
896 else if (val_name
== wxT("state"))
897 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
898 else if (val_name
== wxT("dir"))
899 pane
.dock_direction
= wxAtoi(value
.c_str());
900 else if (val_name
== wxT("layer"))
901 pane
.dock_layer
= wxAtoi(value
.c_str());
902 else if (val_name
== wxT("row"))
903 pane
.dock_row
= wxAtoi(value
.c_str());
904 else if (val_name
== wxT("pos"))
905 pane
.dock_pos
= wxAtoi(value
.c_str());
906 else if (val_name
== wxT("prop"))
907 pane
.dock_proportion
= wxAtoi(value
.c_str());
908 else if (val_name
== wxT("bestw"))
909 pane
.best_size
.x
= wxAtoi(value
.c_str());
910 else if (val_name
== wxT("besth"))
911 pane
.best_size
.y
= wxAtoi(value
.c_str());
912 else if (val_name
== wxT("minw"))
913 pane
.min_size
.x
= wxAtoi(value
.c_str());
914 else if (val_name
== wxT("minh"))
915 pane
.min_size
.y
= wxAtoi(value
.c_str());
916 else if (val_name
== wxT("maxw"))
917 pane
.max_size
.x
= wxAtoi(value
.c_str());
918 else if (val_name
== wxT("maxh"))
919 pane
.max_size
.y
= wxAtoi(value
.c_str());
920 else if (val_name
== wxT("floatx"))
921 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
922 else if (val_name
== wxT("floaty"))
923 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
924 else if (val_name
== wxT("floatw"))
925 pane
.floating_size
.x
= wxAtoi(value
.c_str());
926 else if (val_name
== wxT("floath"))
927 pane
.floating_size
.y
= wxAtoi(value
.c_str());
929 wxFAIL_MSG(wxT("Bad Perspective String"));
933 // replace escaped characters so we can
934 // split up the string easily
935 pane
.name
.Replace(wxT("\a"), wxT("|"));
936 pane
.name
.Replace(wxT("\b"), wxT(";"));
937 pane
.caption
.Replace(wxT("\a"), wxT("|"));
938 pane
.caption
.Replace(wxT("\b"), wxT(";"));
940 wxPaneInfo
& p
= GetPane(pane
.name
);
943 // the pane window couldn't be found
944 // in the existing layout
948 pane
.window
= p
.window
;
949 pane
.frame
= p
.frame
;
950 pane
.buttons
= p
.buttons
;
961 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo
& dock
,
962 wxArrayInt
& positions
,
965 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
966 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
967 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
972 int offset
, action_pane
= -1;
973 int pane_i
, pane_count
= dock
.panes
.GetCount();
975 // find the pane marked as our action pane
976 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
978 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
980 if (pane
.state
& wxPaneInfo::actionPane
)
982 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
983 action_pane
= pane_i
;
987 // set up each panes default position, and
988 // determine the size (width or height, depending
989 // on the dock's orientation) of each pane
990 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
992 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
993 positions
.Add(pane
.dock_pos
);
996 if (pane
.HasBorder())
997 size
+= (pane_border_size
*2);
999 if (dock
.IsHorizontal())
1001 if (pane
.HasGripper() && !pane
.HasGripperTop())
1002 size
+= gripper_size
;
1003 size
+= pane
.best_size
.x
;
1007 if (pane
.HasGripper() && pane
.HasGripperTop())
1008 size
+= gripper_size
;
1010 if (pane
.HasCaption())
1011 size
+= caption_size
;
1012 size
+= pane
.best_size
.y
;
1018 // if there is no action pane, just return the default
1019 // positions (as specified in pane.pane_pos)
1020 if (action_pane
== -1)
1024 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1026 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1031 positions
[pane_i
] -= -amount
;
1033 offset
+= sizes
[pane_i
];
1036 // if the dock mode is fixed, make sure none of the panes
1037 // overlap; we will bump panes that overlap
1039 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1041 int amount
= positions
[pane_i
] - offset
;
1045 positions
[pane_i
] += -amount
;
1047 offset
+= sizes
[pane_i
];
1052 void wxFrameManager::LayoutAddPane(wxSizer
* cont
,
1055 wxDockUIPartArray
& uiparts
,
1059 wxSizerItem
* sizer_item
;
1061 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1062 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1063 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1064 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1066 // find out the orientation of the item (orientation for panes
1067 // is the same as the dock's orientation)
1069 if (dock
.IsHorizontal())
1070 orientation
= wxHORIZONTAL
;
1072 orientation
= wxVERTICAL
;
1074 // this variable will store the proportion
1075 // value that the pane will receive
1076 int pane_proportion
= pane
.dock_proportion
;
1078 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1079 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1081 if (pane
.HasGripper())
1083 if (pane
.HasGripperTop())
1084 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1086 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1088 part
.type
= wxDockUIPart::typeGripper
;
1092 part
.orientation
= orientation
;
1093 part
.cont_sizer
= horz_pane_sizer
;
1094 part
.sizer_item
= sizer_item
;
1098 if (pane
.HasCaption())
1100 // create the caption sizer
1101 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1103 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1105 part
.type
= wxDockUIPart::typeCaption
;
1109 part
.orientation
= orientation
;
1110 part
.cont_sizer
= vert_pane_sizer
;
1111 part
.sizer_item
= sizer_item
;
1112 int caption_part_idx
= uiparts
.GetCount();
1115 // add pane buttons to the caption
1116 int i
, button_count
;
1117 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1118 i
< button_count
; ++i
)
1120 wxPaneButton
& button
= pane
.buttons
.Item(i
);
1122 sizer_item
= caption_sizer
->Add(pane_button_size
,
1126 part
.type
= wxDockUIPart::typePaneButton
;
1129 part
.button
= &button
;
1130 part
.orientation
= orientation
;
1131 part
.cont_sizer
= caption_sizer
;
1132 part
.sizer_item
= sizer_item
;
1136 // add the caption sizer
1137 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1139 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1142 // add the pane window itself
1145 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1149 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1150 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1153 part
.type
= wxDockUIPart::typePane
;
1157 part
.orientation
= orientation
;
1158 part
.cont_sizer
= vert_pane_sizer
;
1159 part
.sizer_item
= sizer_item
;
1163 // determine if the pane should have a minimum size; if the pane is
1164 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1165 // if the pane.min_size is set, we must use that value as well
1167 wxSize min_size
= pane
.min_size
;
1170 if (min_size
== wxDefaultSize
)
1172 min_size
= pane
.best_size
;
1173 pane_proportion
= 0;
1177 if (min_size
!= wxDefaultSize
)
1179 vert_pane_sizer
->SetItemMinSize(
1180 vert_pane_sizer
->GetChildren().GetCount()-1,
1181 min_size
.x
, min_size
.y
);
1185 // add the verticle sizer (caption, pane window) to the
1186 // horizontal sizer (gripper, verticle sizer)
1187 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1189 // finally, add the pane sizer to the dock sizer
1191 if (pane
.HasBorder())
1193 // allowing space for the pane's border
1194 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1195 wxEXPAND
| wxALL
, pane_border_size
);
1197 part
.type
= wxDockUIPart::typePaneBorder
;
1201 part
.orientation
= orientation
;
1202 part
.cont_sizer
= cont
;
1203 part
.sizer_item
= sizer_item
;
1208 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1212 void wxFrameManager::LayoutAddDock(wxSizer
* cont
,
1214 wxDockUIPartArray
& uiparts
,
1217 wxSizerItem
* sizer_item
;
1220 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1221 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1223 // resizable bottom and right docks have a sash before them
1224 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1225 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1227 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1229 part
.type
= wxDockUIPart::typeDockSizer
;
1230 part
.orientation
= orientation
;
1234 part
.cont_sizer
= cont
;
1235 part
.sizer_item
= sizer_item
;
1239 // create the sizer for the dock
1240 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1242 // add each pane to the dock
1243 int pane_i
, pane_count
= dock
.panes
.GetCount();
1247 wxArrayInt pane_positions
, pane_sizes
;
1249 // figure out the real pane positions we will
1250 // use, without modifying the each pane's pane_pos member
1251 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1254 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1256 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1257 int pane_pos
= pane_positions
.Item(pane_i
);
1259 int amount
= pane_pos
- offset
;
1262 if (dock
.IsVertical())
1263 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1265 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1267 part
.type
= wxDockUIPart::typeBackground
;
1271 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1272 part
.cont_sizer
= dock_sizer
;
1273 part
.sizer_item
= sizer_item
;
1279 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1281 offset
+= pane_sizes
.Item(pane_i
);
1284 // at the end add a very small stretchable background area
1285 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1287 part
.type
= wxDockUIPart::typeBackground
;
1291 part
.orientation
= orientation
;
1292 part
.cont_sizer
= dock_sizer
;
1293 part
.sizer_item
= sizer_item
;
1298 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1300 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1302 // if this is not the first pane being added,
1303 // we need to add a pane sizer
1306 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1308 part
.type
= wxDockUIPart::typePaneSizer
;
1310 part
.pane
= dock
.panes
.Item(pane_i
-1);
1312 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1313 part
.cont_sizer
= dock_sizer
;
1314 part
.sizer_item
= sizer_item
;
1318 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1322 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
)
1323 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1325 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1327 part
.type
= wxDockUIPart::typeDock
;
1331 part
.orientation
= orientation
;
1332 part
.cont_sizer
= cont
;
1333 part
.sizer_item
= sizer_item
;
1336 if (dock
.IsHorizontal())
1337 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1339 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1341 // top and left docks have a sash after them
1342 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1343 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1345 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1347 part
.type
= wxDockUIPart::typeDockSizer
;
1351 part
.orientation
= orientation
;
1352 part
.cont_sizer
= cont
;
1353 part
.sizer_item
= sizer_item
;
1358 wxSizer
* wxFrameManager::LayoutAll(wxPaneInfoArray
& panes
,
1359 wxDockInfoArray
& docks
,
1360 wxDockUIPartArray
& uiparts
,
1363 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1365 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1366 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1367 wxSize cli_size
= m_frame
->GetClientSize();
1368 int i
, dock_count
, pane_count
;
1371 // empty all docks out
1372 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1373 docks
.Item(i
).panes
.Empty();
1375 // iterate through all known panes, filing each
1376 // of them into the appropriate dock. If the
1377 // pane does not exist in the dock, add it
1378 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1380 wxPaneInfo
& p
= panes
.Item(i
);
1382 // find any docks in this layer
1384 wxDockInfoPtrArray arr
;
1385 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1387 if (arr
.GetCount() > 0)
1393 // dock was not found, so we need to create a new one
1395 d
.dock_direction
= p
.dock_direction
;
1396 d
.dock_layer
= p
.dock_layer
;
1397 d
.dock_row
= p
.dock_row
;
1399 dock
= &docks
.Last();
1403 if (p
.IsDocked() && p
.IsShown())
1405 // remove the pane from any existing docks except this one
1406 RemovePaneFromDocks(docks
, p
, dock
);
1408 // pane needs to be added to the dock,
1409 // if it doesn't already exist
1410 if (!FindPaneInDock(*dock
, p
.window
))
1411 dock
->panes
.Add(&p
);
1415 // remove the pane from any existing docks
1416 RemovePaneFromDocks(docks
, p
);
1421 // remove any empty docks
1422 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1424 if (docks
.Item(i
).panes
.GetCount() == 0)
1428 // configure the docks further
1429 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1431 wxDockInfo
& dock
= docks
.Item(i
);
1432 int j
, dock_pane_count
= dock
.panes
.GetCount();
1434 // sort the dock pane array by the pane's
1435 // dock position (dock_pos), in ascending order
1436 dock
.panes
.Sort(PaneSortFunc
);
1438 // for newly created docks, set up their initial size
1443 for (j
= 0; j
< dock_pane_count
; ++j
)
1445 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1446 wxSize pane_size
= pane
.best_size
;
1447 if (pane_size
== wxDefaultSize
)
1448 pane_size
= pane
.min_size
;
1449 if (pane_size
== wxDefaultSize
)
1450 pane_size
= pane
.window
->GetSize();
1452 if (dock
.IsHorizontal())
1453 size
= wxMax(pane_size
.y
, size
);
1455 size
= wxMax(pane_size
.x
, size
);
1458 // add space for the border (two times), but only
1459 // if at least one pane inside the dock has a pane border
1460 for (j
= 0; j
< dock_pane_count
; ++j
)
1462 if (dock
.panes
.Item(j
)->HasBorder())
1464 size
+= (pane_border_size
*2);
1469 // if pane is on the top or bottom, add the caption height,
1470 // but only if at least one pane inside the dock has a caption
1471 if (dock
.IsHorizontal())
1473 for (j
= 0; j
< dock_pane_count
; ++j
)
1475 if (dock
.panes
.Item(j
)->HasCaption())
1477 size
+= caption_size
;
1483 // new dock's size may not be more than 1/3 of the frame size
1484 if (dock
.IsHorizontal())
1485 size
= wxMin(size
, cli_size
.y
/3);
1487 size
= wxMin(size
, cli_size
.x
/3);
1495 // determine the dock's minimum size
1496 bool plus_border
= false;
1497 bool plus_caption
= false;
1498 int dock_min_size
= 0;
1499 for (j
= 0; j
< dock_pane_count
; ++j
)
1501 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1502 if (pane
.min_size
!= wxDefaultSize
)
1504 if (pane
.HasBorder())
1506 if (pane
.HasCaption())
1507 plus_caption
= true;
1508 if (dock
.IsHorizontal())
1510 if (pane
.min_size
.y
> dock_min_size
)
1511 dock_min_size
= pane
.min_size
.y
;
1515 if (pane
.min_size
.x
> dock_min_size
)
1516 dock_min_size
= pane
.min_size
.x
;
1522 dock_min_size
+= (pane_border_size
*2);
1523 if (plus_caption
&& dock
.IsHorizontal())
1524 dock_min_size
+= (caption_size
);
1526 dock
.min_size
= dock_min_size
;
1529 // if the pane's current size is less than it's
1530 // minimum, increase the dock's size to it's minimum
1531 if (dock
.size
< dock
.min_size
)
1532 dock
.size
= dock
.min_size
;
1535 // determine the dock's mode (fixed or proportional);
1536 // determine whether the dock has only toolbars
1537 bool action_pane_marked
= false;
1539 dock
.toolbar
= true;
1540 for (j
= 0; j
< dock_pane_count
; ++j
)
1542 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1543 if (!pane
.IsFixed())
1545 if (!pane
.IsToolbar())
1546 dock
.toolbar
= false;
1547 if (pane
.state
& wxPaneInfo::actionPane
)
1548 action_pane_marked
= true;
1552 // if the dock mode is proportional and not fixed-pixel,
1553 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1554 // e.g. remove gaps like 1, 2, 30, 500
1557 for (j
= 0; j
< dock_pane_count
; ++j
)
1559 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1564 // if the dock mode is fixed, and none of the panes
1565 // are being moved right now, make sure the panes
1566 // do not overlap each other. If they do, we will
1567 // adjust the panes' positions
1568 if (dock
.fixed
&& !action_pane_marked
)
1570 wxArrayInt pane_positions
, pane_sizes
;
1571 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1574 for (j
= 0; j
< dock_pane_count
; ++j
)
1576 wxPaneInfo
& pane
= *(dock
.panes
.Item(j
));
1577 pane
.dock_pos
= pane_positions
[j
];
1579 int amount
= pane
.dock_pos
- offset
;
1583 pane
.dock_pos
+= -amount
;
1585 offset
+= pane_sizes
[j
];
1590 // discover the maximum dock layer
1592 for (i
= 0; i
< dock_count
; ++i
)
1593 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
1596 // clear out uiparts
1599 // create a bunch of box sizers,
1600 // from the innermost level outwards.
1601 wxSizer
* cont
= NULL
;
1602 wxSizer
* middle
= NULL
;
1606 for (layer
= 0; layer
<= max_layer
; ++layer
)
1608 wxDockInfoPtrArray arr
;
1610 // find any docks in this layer
1611 FindDocks(docks
, -1, layer
, -1, arr
);
1613 // if there aren't any, skip to the next layer
1617 wxSizer
* old_cont
= cont
;
1619 // create a container which will hold this layer's
1620 // docks (top, bottom, left, right)
1621 cont
= new wxBoxSizer(wxVERTICAL
);
1624 // find any top docks in this layer
1625 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
1626 RenumberDockRows(arr
);
1629 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1630 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1634 // fill out the middle layer (which consists
1635 // of left docks, content area and right docks)
1637 middle
= new wxBoxSizer(wxHORIZONTAL
);
1639 // find any left docks in this layer
1640 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
1641 RenumberDockRows(arr
);
1644 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1645 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1648 // add content dock (or previous layer's sizer
1652 // find any center docks
1653 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
1656 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
1657 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1661 // there are no center docks, add a background area
1662 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
1664 part
.type
= wxDockUIPart::typeBackground
;
1668 part
.cont_sizer
= middle
;
1669 part
.sizer_item
= sizer_item
;
1675 middle
->Add(old_cont
, 1, wxEXPAND
);
1678 // find any right docks in this layer
1679 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
1680 RenumberDockRows(arr
);
1683 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1684 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1687 cont
->Add(middle
, 1, wxEXPAND
);
1691 // find any bottom docks in this layer
1692 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
1693 RenumberDockRows(arr
);
1696 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1697 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1704 // no sizer available, because there are no docks,
1705 // therefore we will create a simple background area
1706 cont
= new wxBoxSizer(wxVERTICAL
);
1707 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
1709 part
.type
= wxDockUIPart::typeBackground
;
1713 part
.cont_sizer
= middle
;
1714 part
.sizer_item
= sizer_item
;
1718 container
->Add(cont
, 1, wxEXPAND
);
1723 // Update() updates the layout. Whenever changes are made to
1724 // one or more panes, this function should be called. It is the
1725 // external entry point for running the layout engine.
1727 void wxFrameManager::Update()
1730 int i
, pane_count
= m_panes
.GetCount();
1732 // delete old sizer first
1733 m_frame
->SetSizer(NULL
);
1735 // destroy floating panes which have been
1736 // redocked or are becoming non-floating
1737 for (i
= 0; i
< pane_count
; ++i
)
1739 wxPaneInfo
& p
= m_panes
.Item(i
);
1741 if (!p
.IsFloating() && p
.frame
)
1743 // because the pane is no longer in a floating, we need to
1744 // reparent it to m_frame and destroy the floating frame
1747 p
.window
->SetSize(1,1);
1748 p
.frame
->Show(false);
1750 // reparent to m_frame and destroy the pane
1751 p
.window
->Reparent(m_frame
);
1752 p
.frame
->SetSizer(NULL
);
1759 // create a layout for all of the panes
1760 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
1762 // hide or show panes as necessary,
1763 // and float panes as necessary
1764 for (i
= 0; i
< pane_count
; ++i
)
1766 wxPaneInfo
& p
= m_panes
.Item(i
);
1770 if (p
.frame
== NULL
)
1772 // we need to create a frame for this
1773 // pane, which has recently been floated
1774 wxFloatingPane
* frame
= new wxFloatingPane(m_frame
,
1779 // on MSW, if the owner desires transparent dragging, and
1780 // the dragging is happening right now, then the floating
1781 // window should have this style by default
1783 if (m_action
== actionDragFloatingPane
&&
1784 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
1785 MakeWindowTransparent(frame
, 150);
1788 frame
->SetPaneWindow(p
);
1798 // frame already exists, make sure it's position
1799 // and size reflect the information in wxPaneInfo
1800 if (p
.frame
->GetPosition() != p
.floating_pos
)
1802 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
1803 -1, -1, wxSIZE_USE_EXISTING
);
1804 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
1807 p
.frame
->Show(p
.IsShown());
1812 p
.window
->Show(p
.IsShown());
1815 // if "active panes" are no longer allowed, clear
1816 // any optionActive values from the pane states
1817 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
1819 p
.state
&= ~wxPaneInfo::optionActive
;
1824 // keep track of the old window rectangles so we can
1825 // refresh those windows whose rect has changed
1826 wxAuiRectArray old_pane_rects
;
1827 for (i
= 0; i
< pane_count
; ++i
)
1830 wxPaneInfo
& p
= m_panes
.Item(i
);
1832 if (p
.window
&& p
.IsShown() && p
.IsDocked())
1835 old_pane_rects
.Add(r
);
1841 // apply the new sizer
1842 m_frame
->SetSizer(sizer
);
1843 m_frame
->SetAutoLayout(false);
1848 // now that the frame layout is done, we need to check
1849 // the new pane rectangles against the old rectangles that
1850 // we saved a few lines above here. If the rectangles have
1851 // changed, the corresponding panes must also be updated
1852 for (i
= 0; i
< pane_count
; ++i
)
1854 wxPaneInfo
& p
= m_panes
.Item(i
);
1855 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
1857 if (p
.rect
!= old_pane_rects
[i
])
1859 p
.window
->Refresh();
1868 // set frame's minimum size
1871 // N.B. More work needs to be done on frame minimum sizes;
1872 // this is some intresting code that imposes the minimum size,
1873 // but we may want to include a more flexible mechanism or
1874 // options for multiple minimum-size modes, e.g. strict or lax
1875 wxSize min_size = sizer->GetMinSize();
1876 wxSize frame_size = m_frame->GetSize();
1877 wxSize client_size = m_frame->GetClientSize();
1879 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
1880 min_size.y+frame_size.y-client_size.y );
1882 m_frame->SetMinSize(minframe_size);
1884 if (frame_size.x < minframe_size.x ||
1885 frame_size.y < minframe_size.y)
1886 sizer->Fit(m_frame);
1891 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
1892 // on the frame's main sizer, then measures all the various UI items
1893 // and updates their internal rectangles. This should always be called
1894 // instead of calling m_frame->Layout() directly
1896 void wxFrameManager::DoFrameLayout()
1901 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1903 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1905 // get the rectangle of the UI part
1906 // originally, this code looked like this:
1907 // part.rect = wxRect(part.sizer_item->GetPosition(),
1908 // part.sizer_item->GetSize());
1909 // this worked quite well, with one exception: the mdi
1910 // client window had a "deferred" size variable
1911 // that returned the wrong size. It looks like
1912 // a bug in wx, because the former size of the window
1913 // was being returned. So, we will retrieve the part's
1914 // rectangle via other means
1917 part
.rect
= part
.sizer_item
->GetRect();
1918 int flag
= part
.sizer_item
->GetFlag();
1919 int border
= part
.sizer_item
->GetBorder();
1922 part
.rect
.y
-= border
;
1923 part
.rect
.height
+= border
;
1927 part
.rect
.x
-= border
;
1928 part
.rect
.width
+= border
;
1930 if (flag
& wxBOTTOM
)
1931 part
.rect
.height
+= border
;
1933 part
.rect
.width
+= border
;
1936 if (part
.type
== wxDockUIPart::typeDock
)
1937 part
.dock
->rect
= part
.rect
;
1938 if (part
.type
== wxDockUIPart::typePane
)
1939 part
.pane
->rect
= part
.rect
;
1943 // GetPanePart() looks up the pane the pane border UI part (or the regular
1944 // pane part if there is no border). This allows the caller to get the exact
1945 // rectangle of the pane in question, including decorations like
1946 // caption and border (if any).
1948 wxDockUIPart
* wxFrameManager::GetPanePart(wxWindow
* wnd
)
1951 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1953 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1954 if (part
.type
== wxDockUIPart::typePaneBorder
&&
1955 part
.pane
&& part
.pane
->window
== wnd
)
1958 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1960 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1961 if (part
.type
== wxDockUIPart::typePane
&&
1962 part
.pane
&& part
.pane
->window
== wnd
)
1970 // GetDockPixelOffset() is an internal function which returns
1971 // a dock's offset in pixels from the left side of the window
1972 // (for horizontal docks) or from the top of the window (for
1973 // vertical docks). This value is necessary for calculating
1974 // fixel-pane/toolbar offsets when they are dragged.
1976 int wxFrameManager::GetDockPixelOffset(wxPaneInfo
& test
)
1978 // the only way to accurately calculate the dock's
1979 // offset is to actually run a theoretical layout
1981 int i
, part_count
, dock_count
;
1982 wxDockInfoArray docks
;
1983 wxPaneInfoArray panes
;
1984 wxDockUIPartArray uiparts
;
1985 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
1988 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
1989 wxSize client_size
= m_frame
->GetClientSize();
1990 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
1993 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
1995 wxDockUIPart
& part
= uiparts
.Item(i
);
1996 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
1997 part
.sizer_item
->GetSize());
1998 if (part
.type
== wxDockUIPart::typeDock
)
1999 part
.dock
->rect
= part
.rect
;
2004 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2006 wxDockInfo
& dock
= docks
.Item(i
);
2007 if (test
.dock_direction
== dock
.dock_direction
&&
2008 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2010 if (dock
.IsVertical())
2022 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2023 // if a dock operation is allowed, the new dock position is copied into
2024 // the target info. If the operation was allowed, the function returns true.
2026 static bool ProcessDockResult(wxPaneInfo
& target
,
2027 const wxPaneInfo
& new_pos
)
2029 bool allowed
= false;
2030 switch (new_pos
.dock_direction
)
2032 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2033 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2034 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2035 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2045 // DoDrop() is an important function. It basically takes a mouse position,
2046 // and determines where the pane's new position would be. If the pane is to be
2047 // dropped, it performs the drop operation using the specified dock and pane
2048 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2049 // scenario can be performed, giving precise coordinates for drop hints.
2050 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2051 // as parameters, the changes will be made to the main state arrays
2053 const int auiInsertRowPixels
= 10;
2054 const int auiNewRowPixels
= 40;
2055 const int auiLayerInsertPixels
= 40;
2056 const int auiLayerInsertOffset
= 5;
2058 bool wxFrameManager::DoDrop(wxDockInfoArray
& docks
,
2059 wxPaneInfoArray
& panes
,
2062 const wxPoint
& offset
)
2064 wxSize cli_size
= m_frame
->GetClientSize();
2066 wxPaneInfo drop
= target
;
2069 // The result should always be shown
2073 // Check to see if the pane has been dragged outside of the window
2074 // (or near to the outside of the window), if so, dock it along the edge
2077 int layer_insert_offset
= auiLayerInsertOffset
;
2078 if (target
.IsToolbar())
2079 layer_insert_offset
= 0;
2081 if (pt
.x
< layer_insert_offset
&&
2082 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2084 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2085 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2086 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2090 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2091 return ProcessDockResult(target
, drop
);
2093 else if (pt
.y
< layer_insert_offset
&&
2094 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2096 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2097 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2098 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2102 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2103 return ProcessDockResult(target
, drop
);
2105 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2106 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2108 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2109 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2110 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2111 drop
.Dock().Right().
2114 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2115 return ProcessDockResult(target
, drop
);
2117 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2118 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2120 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2121 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2122 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2123 drop
.Dock().Bottom().
2126 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2127 return ProcessDockResult(target
, drop
);
2131 wxDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2134 if (drop
.IsToolbar())
2136 if (!part
|| !part
->dock
)
2140 // calculate the offset from where the dock begins
2141 // to the point where the user dropped the pane
2142 int dock_drop_offset
= 0;
2143 if (part
->dock
->IsHorizontal())
2144 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2146 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2149 // toolbars may only be moved in and to fixed-pane docks,
2150 // otherwise we will try to float the pane. Also, the pane
2151 // should float if being dragged over center pane windows
2152 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2154 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2155 (drop
.IsFloatable() ||
2156 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2157 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2162 return ProcessDockResult(target
, drop
);
2166 Direction(part
->dock
->dock_direction
).
2167 Layer(part
->dock
->dock_layer
).
2168 Row(part
->dock
->dock_row
).
2169 Position(dock_drop_offset
);
2172 ((pt
.y
< part
->dock
->rect
.y
+ 2) && part
->dock
->IsHorizontal()) ||
2173 ((pt
.x
< part
->dock
->rect
.x
+ 2) && part
->dock
->IsVertical())
2174 ) && part
->dock
->panes
.GetCount() > 1)
2176 int row
= drop
.dock_row
;
2177 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2178 part
->dock
->dock_layer
,
2179 part
->dock
->dock_row
);
2180 drop
.dock_row
= row
;
2184 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2185 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2186 ) && part
->dock
->panes
.GetCount() > 1)
2188 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2189 part
->dock
->dock_layer
,
2190 part
->dock
->dock_row
+1);
2191 drop
.dock_row
= part
->dock
->dock_row
+1;
2194 return ProcessDockResult(target
, drop
);
2203 if (part
->type
== wxDockUIPart::typePaneBorder
||
2204 part
->type
== wxDockUIPart::typeCaption
||
2205 part
->type
== wxDockUIPart::typeGripper
||
2206 part
->type
== wxDockUIPart::typePaneButton
||
2207 part
->type
== wxDockUIPart::typePane
||
2208 part
->type
== wxDockUIPart::typePaneSizer
||
2209 part
->type
== wxDockUIPart::typeDockSizer
||
2210 part
->type
== wxDockUIPart::typeBackground
)
2212 if (part
->type
== wxDockUIPart::typeDockSizer
)
2214 if (part
->dock
->panes
.GetCount() != 1)
2216 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2223 // If a normal frame is being dragged over a toolbar, insert it
2224 // along the edge under the toolbar, but over all other panes.
2225 // (this could be done much better, but somehow factoring this
2226 // calculation with the one at the beginning of this function)
2227 if (part
->dock
&& part
->dock
->toolbar
)
2231 switch (part
->dock
->dock_direction
)
2233 case wxAUI_DOCK_LEFT
:
2234 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2235 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2236 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2238 case wxAUI_DOCK_TOP
:
2239 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2240 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2241 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2243 case wxAUI_DOCK_RIGHT
:
2244 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2245 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2246 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2248 case wxAUI_DOCK_BOTTOM
:
2249 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2250 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2251 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2255 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2258 Direction(part
->dock
->dock_direction
).
2259 Layer(layer
).Row(0).Position(0);
2260 return ProcessDockResult(target
, drop
);
2267 part
= GetPanePart(part
->pane
->window
);
2271 bool insert_dock_row
= false;
2272 int insert_row
= part
->pane
->dock_row
;
2273 int insert_dir
= part
->pane
->dock_direction
;
2274 int insert_layer
= part
->pane
->dock_layer
;
2276 switch (part
->pane
->dock_direction
)
2278 case wxAUI_DOCK_TOP
:
2279 if (pt
.y
>= part
->rect
.y
&&
2280 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2281 insert_dock_row
= true;
2283 case wxAUI_DOCK_BOTTOM
:
2284 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2285 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2286 insert_dock_row
= true;
2288 case wxAUI_DOCK_LEFT
:
2289 if (pt
.x
>= part
->rect
.x
&&
2290 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2291 insert_dock_row
= true;
2293 case wxAUI_DOCK_RIGHT
:
2294 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2295 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2296 insert_dock_row
= true;
2298 case wxAUI_DOCK_CENTER
:
2300 // "new row pixels" will be set to the default, but
2301 // must never exceed 20% of the window size
2302 int new_row_pixels_x
= auiNewRowPixels
;
2303 int new_row_pixels_y
= auiNewRowPixels
;
2305 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2306 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2308 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2309 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2312 // determine if the mouse pointer is in a location that
2313 // will cause a new row to be inserted. The hot spot positions
2314 // are along the borders of the center pane
2317 insert_dock_row
= true;
2318 if (pt
.x
>= part
->rect
.x
&&
2319 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2320 insert_dir
= wxAUI_DOCK_LEFT
;
2322 if (pt
.y
>= part
->rect
.y
&&
2323 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2324 insert_dir
= wxAUI_DOCK_TOP
;
2326 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2327 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2328 insert_dir
= wxAUI_DOCK_RIGHT
;
2330 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2331 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2332 insert_dir
= wxAUI_DOCK_BOTTOM
;
2336 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2340 if (insert_dock_row
)
2342 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2343 drop
.Dock().Direction(insert_dir
).
2344 Layer(insert_layer
).
2347 return ProcessDockResult(target
, drop
);
2350 // determine the mouse offset and the pane size, both in the
2351 // direction of the dock itself, and perpendicular to the dock
2355 if (part
->orientation
== wxVERTICAL
)
2357 offset
= pt
.y
- part
->rect
.y
;
2358 size
= part
->rect
.GetHeight();
2362 offset
= pt
.x
- part
->rect
.x
;
2363 size
= part
->rect
.GetWidth();
2366 int drop_position
= part
->pane
->dock_pos
;
2368 // if we are in the top/left part of the pane,
2369 // insert the pane before the pane being hovered over
2370 if (offset
<= size
/2)
2372 drop_position
= part
->pane
->dock_pos
;
2374 part
->pane
->dock_direction
,
2375 part
->pane
->dock_layer
,
2376 part
->pane
->dock_row
,
2377 part
->pane
->dock_pos
);
2380 // if we are in the bottom/right part of the pane,
2381 // insert the pane before the pane being hovered over
2382 if (offset
> size
/2)
2384 drop_position
= part
->pane
->dock_pos
+1;
2386 part
->pane
->dock_direction
,
2387 part
->pane
->dock_layer
,
2388 part
->pane
->dock_row
,
2389 part
->pane
->dock_pos
+1);
2393 Direction(part
->dock
->dock_direction
).
2394 Layer(part
->dock
->dock_layer
).
2395 Row(part
->dock
->dock_row
).
2396 Position(drop_position
);
2397 return ProcessDockResult(target
, drop
);
2404 void wxFrameManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2407 if (!m_hint_wnd
|| m_hint_fadeamt
>= 50)
2409 m_hint_fadetimer
.Stop();
2413 m_hint_fadeamt
+= 5;
2414 MakeWindowTransparent(m_hint_wnd
, m_hint_fadeamt
);
2418 void wxFrameManager::ShowHint(const wxRect
& rect
)
2422 // First, determine if the operating system can handle transparency.
2423 // Transparency is available on Win2000 and above
2425 static int os_type
= -1;
2426 static int ver_major
= -1;
2429 os_type
= ::wxGetOsVersion(&ver_major
);
2431 // If the transparent flag is set, and the OS supports it,
2432 // go ahead and use a transparent hint
2434 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 &&
2435 os_type
== wxWINDOWS_NT
&& ver_major
>= 5)
2437 if (m_last_hint
== rect
)
2441 int initial_fade
= 50;
2442 if (m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2445 if (m_hint_wnd
== NULL
)
2447 wxPoint pt
= rect
.GetPosition();
2448 wxSize size
= rect
.GetSize();
2449 m_hint_wnd
= new wxFrame(m_frame
, -1, wxEmptyString
, pt
, size
,
2450 wxFRAME_TOOL_WINDOW
|
2451 wxFRAME_FLOAT_ON_PARENT
|
2452 wxFRAME_NO_TASKBAR
|
2455 MakeWindowTransparent(m_hint_wnd
, initial_fade
);
2456 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
2459 // if we are dragging a floating pane, set the focus
2460 // back to that floating pane (otherwise it becomes unfocused)
2461 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2462 m_action_window
->SetFocus();
2467 MakeWindowTransparent(m_hint_wnd
, initial_fade
);
2468 m_hint_wnd
->SetSize(rect
);
2471 if (m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2473 // start fade in timer
2475 m_hint_fadetimer
.SetOwner(this, 101);
2476 m_hint_fadetimer
.Start(5);
2483 if (m_last_hint
!= rect
)
2485 // remove the last hint rectangle
2491 wxScreenDC screendc
;
2492 wxRegion
clip(1, 1, 10000, 10000);
2494 // clip all floating windows, so we don't draw over them
2496 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2498 wxPaneInfo
& pane
= m_panes
.Item(i
);
2500 if (pane
.IsFloating() &&
2501 pane
.frame
->IsShown())
2503 wxRect rect
= pane
.frame
->GetRect();
2505 // wxGTK returns the client size, not the whole frame size
2511 clip
.Subtract(rect
);
2515 screendc
.SetClippingRegion(clip
);
2517 wxBitmap stipple
= wxPaneCreateStippleBitmap();
2518 wxBrush
brush(stipple
);
2519 screendc
.SetBrush(brush
);
2520 screendc
.SetPen(*wxTRANSPARENT_PEN
);
2522 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
2523 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
2524 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
2525 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
2528 void wxFrameManager::HideHint()
2530 // hides a transparent window hint (currently wxMSW only)
2534 MakeWindowTransparent(m_hint_wnd
, 0);
2535 m_hint_fadetimer
.Stop();
2536 m_last_hint
= wxRect();
2541 // hides a painted hint by redrawing the frame window
2542 if (!m_last_hint
.IsEmpty())
2546 m_last_hint
= wxRect();
2552 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2553 // determine the exact position the pane would be at were if dropped. If
2554 // the pame would indeed become docked at the specified drop point,
2555 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2556 // "pane_window" is the window pointer of the pane being dragged, pt is
2557 // the mouse position, in client coordinates
2558 void wxFrameManager::DrawHintRect(wxWindow
* pane_window
,
2560 const wxPoint
& offset
)
2564 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2565 // we will create a new temporary layout and then measure the resulting
2566 // rectangle; we will create a copy of the docking structures (m_dock)
2567 // so that we don't modify the real thing on screen
2569 int i
, pane_count
, part_count
;
2570 wxDockInfoArray docks
;
2571 wxPaneInfoArray panes
;
2572 wxDockUIPartArray uiparts
;
2573 wxPaneInfo hint
= GetPane(pane_window
);
2574 hint
.name
= wxT("__HINT__");
2579 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2581 // remove any pane already there which bears the same window;
2582 // this happens when you are moving a pane around in a dock
2583 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2585 if (panes
.Item(i
).window
== pane_window
)
2587 RemovePaneFromDocks(docks
, panes
.Item(i
));
2593 // find out where the new pane would be
2594 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
2602 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2603 wxSize client_size
= m_frame
->GetClientSize();
2604 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2607 for (i
= 0, part_count
= uiparts
.GetCount();
2608 i
< part_count
; ++i
)
2610 wxDockUIPart
& part
= uiparts
.Item(i
);
2612 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2613 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
2615 rect
= wxRect(part
.sizer_item
->GetPosition(),
2616 part
.sizer_item
->GetSize());
2629 // actually show the hint rectangle on the screen
2630 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
2634 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
2636 // try to find the pane
2637 wxPaneInfo
& pane
= GetPane(wnd
);
2638 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2641 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2642 MakeWindowTransparent(pane
.frame
, 150);
2646 void wxFrameManager::OnFloatingPaneMoving(wxWindow
* wnd
)
2648 // try to find the pane
2649 wxPaneInfo
& pane
= GetPane(wnd
);
2650 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2652 wxPoint pt
= ::wxGetMousePosition();
2653 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2655 // calculate the offset from the upper left-hand corner
2656 // of the frame to the mouse pointer
2657 wxPoint frame_pos
= pane
.frame
->GetPosition();
2658 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2660 // no hint for toolbar floating windows
2661 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
2663 if (m_action
== actionDragFloatingPane
)
2665 wxDockInfoArray docks
;
2666 wxPaneInfoArray panes
;
2667 wxDockUIPartArray uiparts
;
2668 wxPaneInfo hint
= pane
;
2670 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2672 // find out where the new pane would be
2673 if (!DoDrop(docks
, panes
, hint
, client_pt
))
2675 if (hint
.IsFloating())
2679 m_action
= actionDragToolbarPane
;
2680 m_action_window
= pane
.window
;
2689 // if a key modifier is pressed while dragging the frame,
2690 // don't dock the window
2691 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2698 DrawHintRect(wnd
, client_pt
, action_offset
);
2701 // this cleans up some screen artifacts that are caused on GTK because
2702 // we aren't getting the exact size of the window (see comment
2712 void wxFrameManager::OnFloatingPaneMoved(wxWindow
* wnd
)
2714 // try to find the pane
2715 wxPaneInfo
& pane
= GetPane(wnd
);
2716 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2718 wxPoint pt
= ::wxGetMousePosition();
2719 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2721 // calculate the offset from the upper left-hand corner
2722 // of the frame to the mouse pointer
2723 wxPoint frame_pos
= pane
.frame
->GetPosition();
2724 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2727 // if a key modifier is pressed while dragging the frame,
2728 // don't dock the window
2729 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2736 // do the drop calculation
2737 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
2739 // if the pane is still floating, update it's floating
2740 // position (that we store)
2741 if (pane
.IsFloating())
2743 pane
.floating_pos
= pane
.frame
->GetPosition();
2746 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2747 MakeWindowTransparent(pane
.frame
, 255);
2756 void wxFrameManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
2758 // try to find the pane
2759 wxPaneInfo
& pane
= GetPane(wnd
);
2760 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2762 pane
.floating_size
= size
;
2765 void wxFrameManager::OnFloatingPaneClosed(wxWindow
* wnd
)
2767 // try to find the pane
2768 wxPaneInfo
& pane
= GetPane(wnd
);
2769 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2771 // reparent the pane window back to us and
2772 // prepare the frame window for destruction
2773 pane
.window
->Show(false);
2774 pane
.window
->Reparent(m_frame
);
2779 void wxFrameManager::OnFloatingPaneActivated(wxWindow
* wnd
)
2781 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
2783 // try to find the pane
2784 wxPaneInfo
& pane
= GetPane(wnd
);
2785 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2787 SetActivePane(m_panes
, wnd
);
2792 // Render() draws all of the pane captions, sashes,
2793 // backgrounds, captions, grippers, pane borders and buttons.
2794 // It renders the entire user interface.
2796 void wxFrameManager::Render(wxDC
* dc
)
2802 for (i
= 0, part_count
= m_uiparts
.GetCount();
2803 i
< part_count
; ++i
)
2805 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2807 // don't draw hidden pane items
2808 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
2813 case wxDockUIPart::typeDockSizer
:
2814 case wxDockUIPart::typePaneSizer
:
2815 m_art
->DrawSash(*dc
, part
.orientation
, part
.rect
);
2817 case wxDockUIPart::typeBackground
:
2818 m_art
->DrawBackground(*dc
, part
.orientation
, part
.rect
);
2820 case wxDockUIPart::typeCaption
:
2821 m_art
->DrawCaption(*dc
, part
.pane
->caption
, part
.rect
, *part
.pane
);
2823 case wxDockUIPart::typeGripper
:
2824 m_art
->DrawGripper(*dc
, part
.rect
, *part
.pane
);
2826 case wxDockUIPart::typePaneBorder
:
2827 m_art
->DrawBorder(*dc
, part
.rect
, *part
.pane
);
2829 case wxDockUIPart::typePaneButton
:
2830 m_art
->DrawPaneButton(*dc
, part
.button
->button_id
,
2831 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
2837 void wxFrameManager::Repaint(wxDC
* dc
)
2842 m_frame
->Refresh() ;
2848 m_frame
->GetClientSize(&w
, &h
);
2850 // figure out which dc to use; if one
2851 // has been specified, use it, otherwise
2853 wxClientDC
* client_dc
= NULL
;
2856 client_dc
= new wxClientDC(m_frame
);
2860 // if the frame has a toolbar, the client area
2861 // origin will not be (0,0).
2862 wxPoint pt
= m_frame
->GetClientAreaOrigin();
2863 if (pt
.x
!= 0 || pt
.y
!= 0)
2864 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
2866 // render all the items
2869 // if we created a client_dc, delete it
2874 void wxFrameManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
2876 wxPaintDC
dc(m_frame
);
2880 void wxFrameManager::OnEraseBackground(wxEraseEvent
& event
)
2889 void wxFrameManager::OnSize(wxSizeEvent
& WXUNUSED(event
))
2899 void wxFrameManager::OnSetCursor(wxSetCursorEvent
& event
)
2902 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
2903 wxCursor cursor
= wxNullCursor
;
2907 if (part
->type
== wxDockUIPart::typeDockSizer
||
2908 part
->type
== wxDockUIPart::typePaneSizer
)
2910 // a dock may not be resized if it has a single
2911 // pane which is not resizable
2912 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
2913 part
->dock
->panes
.GetCount() == 1 &&
2914 part
->dock
->panes
.Item(0)->IsFixed())
2917 // panes that may not be resized do not get a sizing cursor
2918 if (part
->pane
&& part
->pane
->IsFixed())
2921 if (part
->orientation
== wxVERTICAL
)
2922 cursor
= wxCursor(wxCURSOR_SIZEWE
);
2924 cursor
= wxCursor(wxCURSOR_SIZENS
);
2926 else if (part
->type
== wxDockUIPart::typeGripper
)
2928 cursor
= wxCursor(wxCURSOR_SIZING
);
2932 event
.SetCursor(cursor
);
2937 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart
* button_ui_part
,
2938 const wxMouseEvent
& event
)
2940 wxDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
2942 int state
= wxAUI_BUTTON_STATE_NORMAL
;
2944 if (hit_test
== button_ui_part
)
2946 if (event
.LeftDown())
2947 state
= wxAUI_BUTTON_STATE_PRESSED
;
2949 state
= wxAUI_BUTTON_STATE_HOVER
;
2953 if (event
.LeftDown())
2954 state
= wxAUI_BUTTON_STATE_HOVER
;
2957 // now repaint the button with hover state
2958 wxClientDC
cdc(m_frame
);
2960 // if the frame has a toolbar, the client area
2961 // origin will not be (0,0).
2962 wxPoint pt
= m_frame
->GetClientAreaOrigin();
2963 if (pt
.x
!= 0 || pt
.y
!= 0)
2964 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
2966 m_art
->DrawPaneButton(cdc
,
2967 button_ui_part
->button
->button_id
,
2969 button_ui_part
->rect
,
2973 void wxFrameManager::OnLeftDown(wxMouseEvent
& event
)
2975 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
2978 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2981 if (part
->type
== wxDockUIPart::typeDockSizer
||
2982 part
->type
== wxDockUIPart::typePaneSizer
)
2984 // a dock may not be resized if it has a single
2985 // pane which is not resizable
2986 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
2987 part
->dock
->panes
.GetCount() == 1 &&
2988 part
->dock
->panes
.Item(0)->IsFixed())
2991 // panes that may not be resized should be ignored here
2992 if (part
->pane
&& part
->pane
->IsFixed())
2995 m_action
= actionResize
;
2996 m_action_part
= part
;
2997 m_action_hintrect
= wxRect();
2998 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
2999 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3000 event
.m_y
- part
->rect
.y
);
3001 m_frame
->CaptureMouse();
3003 else if (part
->type
== wxDockUIPart::typePaneButton
)
3005 m_action
= actionClickButton
;
3006 m_action_part
= part
;
3007 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3008 m_frame
->CaptureMouse();
3010 UpdateButtonOnScreen(part
, event
);
3012 else if (part
->type
== wxDockUIPart::typeCaption
||
3013 part
->type
== wxDockUIPart::typeGripper
)
3015 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3017 // set the caption as active
3018 SetActivePane(m_panes
, part
->pane
->window
);
3022 m_action
= actionClickCaption
;
3023 m_action_part
= part
;
3024 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3025 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3026 event
.m_y
- part
->rect
.y
);
3027 m_frame
->CaptureMouse();
3047 void wxFrameManager::OnLeftUp(wxMouseEvent
& event
)
3049 if (m_action
== actionResize
)
3051 m_frame
->ReleaseMouse();
3053 // get rid of the hint rectangle
3055 DrawResizeHint(dc
, m_action_hintrect
);
3057 // resize the dock or the pane
3058 if (m_action_part
&& m_action_part
->type
==wxDockUIPart::typeDockSizer
)
3060 wxRect
& rect
= m_action_part
->dock
->rect
;
3062 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3063 event
.m_y
- m_action_offset
.y
);
3065 switch (m_action_part
->dock
->dock_direction
)
3067 case wxAUI_DOCK_LEFT
:
3068 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3070 case wxAUI_DOCK_TOP
:
3071 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3073 case wxAUI_DOCK_RIGHT
:
3074 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3075 new_pos
.x
- m_action_part
->rect
.GetWidth();
3077 case wxAUI_DOCK_BOTTOM
:
3078 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3079 new_pos
.y
- m_action_part
->rect
.GetHeight();
3086 else if (m_action_part
&&
3087 m_action_part
->type
== wxDockUIPart::typePaneSizer
)
3089 wxDockInfo
& dock
= *m_action_part
->dock
;
3090 wxPaneInfo
& pane
= *m_action_part
->pane
;
3092 int total_proportion
= 0;
3093 int dock_pixels
= 0;
3094 int new_pixsize
= 0;
3096 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3097 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3098 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3100 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3101 event
.m_y
- m_action_offset
.y
);
3103 // determine the pane rectangle by getting the pane part
3104 wxDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3105 wxASSERT_MSG(pane_part
,
3106 wxT("Pane border part not found -- shouldn't happen"));
3108 // determine the new pixel size that the user wants;
3109 // this will help us recalculate the pane's proportion
3110 if (dock
.IsHorizontal())
3111 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3113 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3115 // determine the size of the dock, based on orientation
3116 if (dock
.IsHorizontal())
3117 dock_pixels
= dock
.rect
.GetWidth();
3119 dock_pixels
= dock
.rect
.GetHeight();
3121 // determine the total proportion of all resizable panes,
3122 // and the total size of the dock minus the size of all
3124 int i
, dock_pane_count
= dock
.panes
.GetCount();
3125 int pane_position
= -1;
3126 for (i
= 0; i
< dock_pane_count
; ++i
)
3128 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3129 if (p
.window
== pane
.window
)
3132 // while we're at it, subtract the pane sash
3133 // width from the dock width, because this would
3134 // skew our proportion calculations
3136 dock_pixels
-= sash_size
;
3138 // also, the whole size (including decorations) of
3139 // all fixed panes must also be subtracted, because they
3140 // are not part of the proportion calculation
3143 if (dock
.IsHorizontal())
3144 dock_pixels
-= p
.best_size
.x
;
3146 dock_pixels
-= p
.best_size
.y
;
3150 total_proportion
+= p
.dock_proportion
;
3154 // find a pane in our dock to 'steal' space from or to 'give'
3155 // space to -- this is essentially what is done when a pane is
3156 // resized; the pane should usually be the first non-fixed pane
3157 // to the right of the action pane
3158 int borrow_pane
= -1;
3159 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3161 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3170 // demand that the pane being resized is found in this dock
3171 // (this assert really never should be raised)
3172 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3174 // prevent division by zero
3175 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3177 m_action
= actionNone
;
3181 // calculate the new proportion of the pane
3182 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3184 // default minimum size
3187 // check against the pane's minimum size, if specified. please note
3188 // that this is not enough to ensure that the minimum size will
3189 // not be violated, because the whole frame might later be shrunk,
3190 // causing the size of the pane to violate it's minimum size
3191 if (pane
.min_size
.IsFullySpecified())
3195 if (pane
.HasBorder())
3196 min_size
+= (pane_border_size
*2);
3198 // calculate minimum size with decorations (border,caption)
3199 if (pane_part
->orientation
== wxVERTICAL
)
3201 min_size
+= pane
.min_size
.y
;
3202 if (pane
.HasCaption())
3203 min_size
+= caption_size
;
3207 min_size
+= pane
.min_size
.x
;
3212 // for some reason, an arithmatic error somewhere is causing
3213 // the proportion calculations to always be off by 1 pixel;
3214 // for now we will add the 1 pixel on, but we really should
3215 // determine what's causing this.
3218 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3220 if (new_proportion
< min_proportion
)
3221 new_proportion
= min_proportion
;
3225 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3227 // borrow the space from our neighbor pane to the
3228 // right or bottom (depending on orientation)
3229 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3230 pane
.dock_proportion
= new_proportion
;
3237 else if (m_action
== actionClickButton
)
3239 m_hover_button
= NULL
;
3240 m_frame
->ReleaseMouse();
3241 UpdateButtonOnScreen(m_action_part
, event
);
3243 // make sure we're still over the item that was originally clicked
3244 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3246 // fire button-click event
3247 wxFrameManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3248 e
.SetPane(m_action_part
->pane
);
3249 e
.SetButton(m_action_part
->button
->button_id
);
3253 else if (m_action
== actionClickCaption
)
3255 m_frame
->ReleaseMouse();
3257 else if (m_action
== actionDragFloatingPane
)
3259 m_frame
->ReleaseMouse();
3261 else if (m_action
== actionDragToolbarPane
)
3263 m_frame
->ReleaseMouse();
3265 wxPaneInfo
& pane
= GetPane(m_action_window
);
3266 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3268 // save the new positions
3269 wxDockInfoPtrArray docks
;
3270 FindDocks(m_docks
, pane
.dock_direction
,
3271 pane
.dock_layer
, pane
.dock_row
, docks
);
3272 if (docks
.GetCount() == 1)
3274 wxDockInfo
& dock
= *docks
.Item(0);
3276 wxArrayInt pane_positions
, pane_sizes
;
3277 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3279 int i
, dock_pane_count
= dock
.panes
.GetCount();
3280 for (i
= 0; i
< dock_pane_count
; ++i
)
3281 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3284 pane
.state
&= ~wxPaneInfo::actionPane
;
3292 m_action
= actionNone
;
3293 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3297 void wxFrameManager::OnMotion(wxMouseEvent
& event
)
3299 // sometimes when Update() is called from inside this method,
3300 // a spurious mouse move event is generated; this check will make
3301 // sure that only real mouse moves will get anywhere in this method;
3302 // this appears to be a bug somewhere, and I don't know where the
3303 // mouse move event is being generated. only verified on MSW
3305 wxPoint mouse_pos
= event
.GetPosition();
3306 if (m_last_mouse_move
== mouse_pos
)
3308 m_last_mouse_move
= mouse_pos
;
3311 if (m_action
== actionResize
)
3313 wxPoint pos
= m_action_part
->rect
.GetPosition();
3314 if (m_action_part
->orientation
== wxHORIZONTAL
)
3315 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3317 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3319 wxRect
rect(m_frame
->ClientToScreen(pos
),
3320 m_action_part
->rect
.GetSize());
3323 if (!m_action_hintrect
.IsEmpty())
3324 DrawResizeHint(dc
, m_action_hintrect
);
3325 DrawResizeHint(dc
, rect
);
3326 m_action_hintrect
= rect
;
3328 else if (m_action
== actionClickCaption
)
3330 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3331 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3333 // caption has been clicked. we need to check if the mouse
3334 // is now being dragged. if it is, we need to change the
3335 // mouse action to 'drag'
3336 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3337 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3339 wxPaneInfo
* pane_info
= m_action_part
->pane
;
3341 if (!pane_info
->IsToolbar())
3343 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3344 pane_info
->IsFloatable())
3346 m_action
= actionDragFloatingPane
;
3348 // set initial float position
3349 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3350 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3351 pt
.y
- m_action_offset
.y
);
3356 m_action_window
= pane_info
->frame
;
3358 // action offset is used here to make it feel "natural" to the user
3359 // to drag a docked pane and suddenly have it become a floating frame.
3360 // Sometimes, however, the offset where the user clicked on the docked
3361 // caption is bigger than the width of the floating frame itself, so
3362 // in that case we need to set the action offset to a sensible value
3363 wxSize frame_size
= m_action_window
->GetSize();
3364 if (frame_size
.x
<= m_action_offset
.x
)
3365 m_action_offset
.x
= 30;
3370 m_action
= actionDragToolbarPane
;
3371 m_action_window
= pane_info
->window
;
3375 else if (m_action
== actionDragFloatingPane
)
3377 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3378 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
3379 pt
.y
- m_action_offset
.y
);
3381 else if (m_action
== actionDragToolbarPane
)
3383 wxPaneInfo
& pane
= GetPane(m_action_window
);
3384 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3386 pane
.state
|= wxPaneInfo::actionPane
;
3388 wxPoint pt
= event
.GetPosition();
3389 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
3391 // if DoDrop() decided to float the pane, set up
3392 // the floating pane's initial position
3393 if (pane
.IsFloating())
3395 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3396 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3397 pt
.y
- m_action_offset
.y
);
3400 // this will do the actiual move operation;
3401 // in the case that the pane has been floated,
3402 // this call will create the floating pane
3403 // and do the reparenting
3406 // if the pane has been floated, change the mouse
3407 // action actionDragFloatingPane so that subsequent
3408 // EVT_MOTION() events will move the floating pane
3409 if (pane
.IsFloating())
3411 pane
.state
&= ~wxPaneInfo::actionPane
;
3412 m_action
= actionDragFloatingPane
;
3413 m_action_window
= pane
.frame
;
3418 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3419 if (part
&& part
->type
== wxDockUIPart::typePaneButton
)
3421 if (part
!= m_hover_button
)
3423 // make the old button normal
3425 UpdateButtonOnScreen(m_hover_button
, event
);
3427 // mouse is over a button, so repaint the
3428 // button in hover mode
3429 UpdateButtonOnScreen(part
, event
);
3430 m_hover_button
= part
;
3437 m_hover_button
= NULL
;
3448 void wxFrameManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
3452 m_hover_button
= NULL
;
3457 void wxFrameManager::OnChildFocus(wxChildFocusEvent
& event
)
3459 // when a child pane has it's focus set, we should change the
3460 // pane's active state to reflect this. (this is only true if
3461 // active panes are allowed by the owner)
3462 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3464 if (GetPane(event
.GetWindow()).IsOk())
3466 SetActivePane(m_panes
, event
.GetWindow());
3473 // OnPaneButton() is an event handler that is called
3474 // when a pane button has been pressed.
3475 void wxFrameManager::OnPaneButton(wxFrameManagerEvent
& event
)
3477 wxPaneInfo
& pane
= *(event
.pane
);
3479 if (event
.button
== wxPaneInfo::buttonClose
)
3484 else if (event
.button
== wxPaneInfo::buttonPin
)
3486 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&