1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #include "wx/mac/private.h"
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
70 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
74 const int auiToolBarLayer
= 10;
77 class wxPseudoTransparentFrame
: public wxFrame
80 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
81 wxWindowID id
= wxID_ANY
,
82 const wxString
& title
= wxEmptyString
,
83 const wxPoint
& pos
= wxDefaultPosition
,
84 const wxSize
& size
= wxDefaultSize
,
85 long style
= wxDEFAULT_FRAME_STYLE
,
86 const wxString
&name
= wxT("frame"))
87 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
89 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
96 m_CanSetShape
= false; // have to wait for window create event on GTK
100 m_Region
= wxRegion(0, 0, 0, 0);
104 virtual bool SetTransparent(wxByte alpha
)
108 int w
=100; // some defaults
110 GetClientSize(&w
, &h
);
116 // m_Region.Union(0, 0, 1, m_MaxWidth);
119 for (int y
=0; y
<m_MaxHeight
; y
++)
121 // Reverse the order of the bottom 4 bits
122 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
123 if ((j
*16+8)<m_Amount
)
124 m_Region
.Union(0, y
, m_MaxWidth
, 1);
133 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
137 if (m_Region
.IsEmpty())
141 dc
.SetBrush(wxColour(128, 192, 255));
143 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
145 dc
.SetPen(*wxTRANSPARENT_PEN
);
147 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
151 wxRect
rect(upd
.GetRect());
152 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
159 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
166 void OnSize(wxSizeEvent
& event
)
168 // We sometimes get surplus size events
169 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
170 (event
.GetSize().GetHeight() == m_lastHeight
))
175 m_lastWidth
= event
.GetSize().GetWidth();
176 m_lastHeight
= event
.GetSize().GetHeight();
178 SetTransparent(m_Amount
);
179 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
180 event
.GetSize().GetHeight());
191 int m_lastWidth
,m_lastHeight
;
195 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
196 DECLARE_EVENT_TABLE()
200 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
202 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
203 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
204 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
206 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
211 // -- static utility functions --
213 static wxBitmap
wxPaneCreateStippleBitmap()
215 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
216 wxImage
img(2,2,data
,true);
217 return wxBitmap(img
);
220 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
222 wxBitmap stipple
= wxPaneCreateStippleBitmap();
223 wxBrush
brush(stipple
);
225 dc
.SetPen(*wxTRANSPARENT_PEN
);
227 dc
.SetLogicalFunction(wxXOR
);
228 dc
.DrawRectangle(rect
);
233 // CopyDocksAndPanes() - this utility function creates copies of
234 // the dock and pane info. wxAuiDockInfo's usually contain pointers
235 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
236 // reconstruct that relationship in the new dock info and pane info arrays
238 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
239 wxAuiPaneInfoArray
& dest_panes
,
240 const wxAuiDockInfoArray
& src_docks
,
241 const wxAuiPaneInfoArray
& src_panes
)
243 dest_docks
= src_docks
;
244 dest_panes
= src_panes
;
245 int i
, j
, k
, dock_count
, pc1
, pc2
;
246 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
248 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
249 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
250 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
251 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
252 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
256 // GetMaxLayer() is an internal function which returns
257 // the highest layer inside the specified dock
258 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
261 int i
, dock_count
, max_layer
= 0;
262 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
264 wxAuiDockInfo
& dock
= docks
.Item(i
);
265 if (dock
.dock_direction
== dock_direction
&&
266 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
267 max_layer
= dock
.dock_layer
;
273 // GetMaxRow() is an internal function which returns
274 // the highest layer inside the specified dock
275 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
277 int i
, pane_count
, max_row
= 0;
278 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
280 wxAuiPaneInfo
& pane
= panes
.Item(i
);
281 if (pane
.dock_direction
== direction
&&
282 pane
.dock_layer
== layer
&&
283 pane
.dock_row
> max_row
)
284 max_row
= pane
.dock_row
;
291 // DoInsertDockLayer() is an internal function that inserts a new dock
292 // layer by incrementing all existing dock layer values by one
293 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
298 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
300 wxAuiPaneInfo
& pane
= panes
.Item(i
);
301 if (!pane
.IsFloating() &&
302 pane
.dock_direction
== dock_direction
&&
303 pane
.dock_layer
>= dock_layer
)
308 // DoInsertDockLayer() is an internal function that inserts a new dock
309 // row by incrementing all existing dock row values by one
310 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
316 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
318 wxAuiPaneInfo
& pane
= panes
.Item(i
);
319 if (!pane
.IsFloating() &&
320 pane
.dock_direction
== dock_direction
&&
321 pane
.dock_layer
== dock_layer
&&
322 pane
.dock_row
>= dock_row
)
327 // DoInsertDockLayer() is an internal function that inserts a space for
328 // another dock pane by incrementing all existing dock row values by one
329 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
336 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
338 wxAuiPaneInfo
& pane
= panes
.Item(i
);
339 if (!pane
.IsFloating() &&
340 pane
.dock_direction
== dock_direction
&&
341 pane
.dock_layer
== dock_layer
&&
342 pane
.dock_row
== dock_row
&&
343 pane
.dock_pos
>= dock_pos
)
348 // FindDocks() is an internal function that returns a list of docks which meet
349 // the specified conditions in the parameters and returns a sorted array
350 // (sorted by layer and then row)
351 static void FindDocks(wxAuiDockInfoArray
& docks
,
355 wxAuiDockInfoPtrArray
& arr
)
357 int begin_layer
= dock_layer
;
358 int end_layer
= dock_layer
;
359 int begin_row
= dock_row
;
360 int end_row
= dock_row
;
361 int dock_count
= docks
.GetCount();
362 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
364 // discover the maximum dock layer and the max row
365 for (i
= 0; i
< dock_count
; ++i
)
367 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
368 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
371 // if no dock layer was specified, search all dock layers
372 if (dock_layer
== -1)
375 end_layer
= max_layer
;
378 // if no dock row was specified, search all dock row
387 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
388 for (row
= begin_row
; row
<= end_row
; ++row
)
389 for (i
= 0; i
< dock_count
; ++i
)
391 wxAuiDockInfo
& d
= docks
.Item(i
);
392 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
394 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
400 // FindPaneInDock() looks up a specified window pointer inside a dock.
401 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
402 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
404 int i
, count
= dock
.panes
.GetCount();
405 for (i
= 0; i
< count
; ++i
)
407 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
408 if (p
->window
== window
)
414 // RemovePaneFromDocks() removes a pane window from all docks
415 // with a possible exception specified by parameter "ex_cept"
416 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
418 wxAuiDockInfo
* ex_cept
= NULL
)
421 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
423 wxAuiDockInfo
& d
= docks
.Item(i
);
426 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
432 // RenumberDockRows() takes a dock and assigns sequential numbers
433 // to existing rows. Basically it takes out the gaps; so if a
434 // dock has rows with numbers 0,2,5, they will become 0,1,2
435 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
437 int i
, dock_count
, j
, pane_count
;
438 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
440 wxAuiDockInfo
& dock
= *docks
.Item(i
);
442 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
443 dock
.panes
.Item(j
)->dock_row
= i
;
448 // SetActivePane() sets the active pane, as well as cycles through
449 // every other pane and makes sure that all others' active flags
451 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
454 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
456 wxAuiPaneInfo
& pane
= panes
.Item(i
);
457 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
458 if (pane
.window
== active_pane
)
459 pane
.state
|= wxAuiPaneInfo::optionActive
;
464 // this function is used to sort panes by dock position
465 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
467 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
471 // -- wxAuiManager class implementation --
474 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
475 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
476 EVT_AUI_RENDER(wxAuiManager::OnRender
)
477 EVT_PAINT(wxAuiManager::OnPaint
)
478 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
479 EVT_SIZE(wxAuiManager::OnSize
)
480 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
481 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
482 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
483 EVT_MOTION(wxAuiManager::OnMotion
)
484 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
485 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
486 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
487 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
491 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
493 m_action
= actionNone
;
494 m_last_mouse_move
= wxPoint();
495 m_hover_button
= NULL
;
496 m_art
= new wxAuiDefaultDockArt
;
500 m_has_maximized
= false;
502 m_dock_constraint_x
= 0.3;
503 m_dock_constraint_y
= 0.3;
508 SetManagedWindow(managed_wnd
);
512 wxAuiManager::~wxAuiManager()
515 for (i
= 0; i
< m_panes
.Count(); i
++ )
517 wxAuiPaneInfo
& pinfo
= m_panes
.Item(i
);
518 if (pinfo
.window
&& pinfo
.window
->GetParent() == 0)
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
527 const wxAuiPaneInfo
& pane_info
)
529 return new wxAuiFloatingFrame(parent
, this, pane_info
);
532 // GetPane() looks up a wxAuiPaneInfo structure based
533 // on the supplied window pointer. Upon failure, GetPane()
534 // returns an empty wxAuiPaneInfo, a condition which can be checked
535 // by calling wxAuiPaneInfo::IsOk().
537 // The pane info's structure may then be modified. Once a pane's
538 // info is modified, wxAuiManager::Update() must be called to
539 // realize the changes in the UI.
541 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
544 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
546 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
547 if (p
.window
== window
)
550 return wxAuiNullPaneInfo
;
553 // this version of GetPane() looks up a pane based on a
554 // 'pane name', see above comment for more info
555 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
558 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
560 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
564 return wxAuiNullPaneInfo
;
567 // GetAllPanes() returns a reference to all the pane info structures
568 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
573 // HitTest() is an internal function which determines
574 // which UI item the specified coordinates are over
575 // (x,y) specify a position in client coordinates
576 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
578 wxAuiDockUIPart
* result
= NULL
;
581 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
583 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
585 // we are not interested in typeDock, because this space
586 // isn't used to draw anything, just for measurements;
587 // besides, the entire dock area is covered with other
588 // rectangles, which we are interested in.
589 if (item
->type
== wxAuiDockUIPart::typeDock
)
592 // if we already have a hit on a more specific item, we are not
593 // interested in a pane hit. If, however, we don't already have
594 // a hit, returning a pane hit is necessary for some operations
595 if ((item
->type
== wxAuiDockUIPart::typePane
||
596 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
599 // if the point is inside the rectangle, we have a hit
600 if (item
->rect
.Contains(x
,y
))
608 // SetFlags() and GetFlags() allow the owner to set various
609 // options which are global to wxAuiManager
610 void wxAuiManager::SetFlags(unsigned int flags
)
612 // find out if we have to call UpdateHintWindowConfig()
613 bool update_hint_wnd
= false;
614 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
615 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
616 wxAUI_MGR_RECTANGLE_HINT
;
617 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
618 update_hint_wnd
= true;
626 UpdateHintWindowConfig();
630 unsigned int wxAuiManager::GetFlags() const
636 // don't use these anymore as they are deprecated
637 // use Set/GetManagedFrame() instead
638 void wxAuiManager::SetFrame(wxFrame
* frame
)
640 SetManagedWindow((wxWindow
*)frame
);
643 wxFrame
* wxAuiManager::GetFrame() const
645 return (wxFrame
*)m_frame
;
649 // this function will return the aui manager for a given
650 // window. The |window| parameter should be any child window
651 // or grand-child window (and so on) of the frame/window
652 // managed by wxAuiManager. The |window| parameter does not
653 // need to be managed by the manager itself.
654 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
656 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
657 evt
.SetManager(NULL
);
658 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
659 if (!window
->ProcessEvent(evt
))
662 return evt
.GetManager();
666 void wxAuiManager::UpdateHintWindowConfig()
668 // find out if the the system can do transparent frames
669 bool can_do_transparent
= false;
671 wxWindow
* w
= m_frame
;
674 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
676 wxFrame
* f
= static_cast<wxFrame
*>(w
);
677 can_do_transparent
= f
->CanSetTransparent();
684 // if there is an existing hint window, delete it
687 m_hint_wnd
->Destroy();
694 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
696 // Make a window to use for a transparent hint
697 #if defined(__WXMSW__) || defined(__WXGTK__)
698 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
699 wxDefaultPosition
, wxSize(1,1),
700 wxFRAME_TOOL_WINDOW
|
701 wxFRAME_FLOAT_ON_PARENT
|
705 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
706 #elif defined(__WXMAC__)
707 // Using a miniframe with float and tool styles keeps the parent
708 // frame activated and highlighted as such...
709 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
710 wxDefaultPosition
, wxSize(1,1),
711 wxFRAME_FLOAT_ON_PARENT
712 | wxFRAME_TOOL_WINDOW
);
714 // Can't set the bg colour of a Frame in wxMac
715 wxPanel
* p
= new wxPanel(m_hint_wnd
);
717 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
718 // color that is really hard to see, especially transparent.
719 // Until a better system color is decided upon we'll just use
721 p
->SetBackgroundColour(*wxBLUE
);
727 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
728 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
730 // system can't support transparent fade, or the venetian
731 // blinds effect was explicitly requested
732 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
737 wxFRAME_TOOL_WINDOW
|
738 wxFRAME_FLOAT_ON_PARENT
|
741 m_hint_fademax
= 128;
747 // SetManagedWindow() is usually called once when the frame
748 // manager class is being initialized. "frame" specifies
749 // the frame which should be managed by the frame mananger
750 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
752 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
755 m_frame
->PushEventHandler(this);
758 // if the owner is going to manage an MDI parent frame,
759 // we need to add the MDI client window as the default
762 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
764 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
765 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
767 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
769 AddPane(client_window
,
770 wxAuiPaneInfo().Name(wxT("mdiclient")).
771 CenterPane().PaneBorder(false));
775 UpdateHintWindowConfig();
779 // UnInit() must be called, usually in the destructor
780 // of the frame class. If it is not called, usually this
781 // will result in a crash upon program exit
782 void wxAuiManager::UnInit()
786 m_frame
->RemoveEventHandler(this);
790 // GetManagedWindow() returns the window pointer being managed
791 wxWindow
* wxAuiManager::GetManagedWindow() const
796 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
801 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
803 // first, give the owner frame a chance to override
806 if (m_frame
->ProcessEvent(event
))
813 // SetArtProvider() instructs wxAuiManager to use the
814 // specified art provider for all drawing calls. This allows
815 // plugable look-and-feel features. The pointer that is
816 // passed to this method subsequently belongs to wxAuiManager,
817 // and is deleted in the frame manager destructor
818 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
820 // delete the last art provider, if any
823 // assign the new art provider
824 m_art
= art_provider
;
828 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
830 // check if the pane has a valid window
834 // check if the window is already managed by us
835 if (GetPane(pane_info
.window
).IsOk())
838 // check if the pane name already exists, this could reveal a
839 // bug in the library user's application
840 bool already_exists
= false;
841 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
843 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
844 already_exists
= true;
847 // if the new pane is docked then we should undo maximize
848 if (pane_info
.IsDocked())
849 RestoreMaximizedPane();
851 m_panes
.Add(pane_info
);
853 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
855 // set the pane window
856 pinfo
.window
= window
;
859 // if the pane's name identifier is blank, create a random string
860 if (pinfo
.name
.empty() || already_exists
)
862 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
863 ((unsigned long)pinfo
.window
) & 0xffffffff,
864 (unsigned int)time(NULL
),
866 (unsigned int)GetTickCount(),
868 (unsigned int)clock(),
870 (unsigned long)m_panes
.GetCount());
873 // set initial proportion (if not already set)
874 if (pinfo
.dock_proportion
== 0)
875 pinfo
.dock_proportion
= 100000;
877 if (pinfo
.HasMaximizeButton())
879 wxAuiPaneButton button
;
880 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
881 pinfo
.buttons
.Add(button
);
884 if (pinfo
.HasPinButton())
886 wxAuiPaneButton button
;
887 button
.button_id
= wxAUI_BUTTON_PIN
;
888 pinfo
.buttons
.Add(button
);
891 if (pinfo
.HasCloseButton())
893 wxAuiPaneButton button
;
894 button
.button_id
= wxAUI_BUTTON_CLOSE
;
895 pinfo
.buttons
.Add(button
);
898 if (pinfo
.best_size
== wxDefaultSize
&&
901 pinfo
.best_size
= pinfo
.window
->GetClientSize();
903 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
905 // GetClientSize() doesn't get the best size for
906 // a toolbar under some newer versions of wxWidgets,
907 // so use GetBestSize()
908 pinfo
.best_size
= pinfo
.window
->GetBestSize();
910 // for some reason, wxToolBar::GetBestSize() is returning
911 // a size that is a pixel shy of the correct amount.
912 // I believe this to be the correct action, until
913 // wxToolBar::GetBestSize() is fixed. Is this assumption
918 if (pinfo
.min_size
!= wxDefaultSize
)
920 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
921 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
922 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
923 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
930 bool wxAuiManager::AddPane(wxWindow
* window
,
932 const wxString
& caption
)
935 pinfo
.Caption(caption
);
938 case wxTOP
: pinfo
.Top(); break;
939 case wxBOTTOM
: pinfo
.Bottom(); break;
940 case wxLEFT
: pinfo
.Left(); break;
941 case wxRIGHT
: pinfo
.Right(); break;
942 case wxCENTER
: pinfo
.CenterPane(); break;
944 return AddPane(window
, pinfo
);
947 bool wxAuiManager::AddPane(wxWindow
* window
,
948 const wxAuiPaneInfo
& pane_info
,
949 const wxPoint
& drop_pos
)
951 if (!AddPane(window
, pane_info
))
954 wxAuiPaneInfo
& pane
= GetPane(window
);
956 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
961 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
964 // shift the panes around, depending on the insert level
965 switch (insert_level
)
967 case wxAUI_INSERT_PANE
:
968 DoInsertPane(m_panes
,
969 pane_info
.dock_direction
,
970 pane_info
.dock_layer
,
974 case wxAUI_INSERT_ROW
:
975 DoInsertDockRow(m_panes
,
976 pane_info
.dock_direction
,
977 pane_info
.dock_layer
,
980 case wxAUI_INSERT_DOCK
:
981 DoInsertDockLayer(m_panes
,
982 pane_info
.dock_direction
,
983 pane_info
.dock_layer
);
987 // if the window already exists, we are basically just moving/inserting the
988 // existing window. If it doesn't exist, we need to add it and insert it
989 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
990 if (!existing_pane
.IsOk())
992 return AddPane(window
, pane_info
);
996 if (pane_info
.IsFloating())
998 existing_pane
.Float();
999 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1000 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1001 if (pane_info
.floating_size
!= wxDefaultSize
)
1002 existing_pane
.FloatingSize(pane_info
.floating_size
);
1006 // if the new pane is docked then we should undo maximize
1007 RestoreMaximizedPane();
1009 existing_pane
.Direction(pane_info
.dock_direction
);
1010 existing_pane
.Layer(pane_info
.dock_layer
);
1011 existing_pane
.Row(pane_info
.dock_row
);
1012 existing_pane
.Position(pane_info
.dock_pos
);
1020 // DetachPane() removes a pane from the frame manager. This
1021 // method will not destroy the window that is removed.
1022 bool wxAuiManager::DetachPane(wxWindow
* window
)
1025 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1027 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1028 if (p
.window
== window
)
1032 // we have a floating frame which is being detached. We need to
1033 // reparent it to m_frame and destroy the floating frame
1036 p
.window
->SetSize(1,1);
1038 if (p
.frame
->IsShown())
1039 p
.frame
->Show(false);
1041 // reparent to m_frame and destroy the pane
1042 if (m_action_window
== p
.frame
)
1044 m_action_window
= NULL
;
1047 p
.window
->Reparent(m_frame
);
1048 p
.frame
->SetSizer(NULL
);
1053 // make sure there are no references to this pane in our uiparts,
1054 // just in case the caller doesn't call Update() immediately after
1055 // the DetachPane() call. This prevets obscure crashes which would
1056 // happen at window repaint if the caller forgets to call Update()
1058 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1060 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1061 if (part
.pane
== &p
)
1063 m_uiparts
.RemoveAt(pi
);
1070 m_panes
.RemoveAt(i
);
1077 // ClosePane() destroys or hides the pane depending on its
1079 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1081 // if we were maximized, restore
1082 if (pane_info
.IsMaximized())
1084 RestorePane(pane_info
);
1087 // first, hide the window
1088 if (pane_info
.window
&& pane_info
.window
->IsShown())
1090 pane_info
.window
->Show(false);
1093 // make sure that we are the parent of this window
1094 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1096 pane_info
.window
->Reparent(m_frame
);
1099 // if we have a frame, destroy it
1100 if (pane_info
.frame
)
1102 pane_info
.frame
->Destroy();
1103 pane_info
.frame
= NULL
;
1106 // now we need to either destroy or hide the pane
1107 if (pane_info
.IsDestroyOnClose())
1109 wxWindow
* window
= pane_info
.window
;
1122 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1126 // un-maximize and hide all other panes
1127 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1129 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1134 // save hidden state
1135 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1136 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1138 // hide the pane, because only the newly
1139 // maximized pane should show
1144 // mark ourselves maximized
1145 pane_info
.Maximize();
1147 m_has_maximized
= true;
1149 // last, show the window
1150 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1152 pane_info
.window
->Show(true);
1156 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1160 // restore all the panes
1161 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1163 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1166 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1167 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1171 // mark ourselves non-maximized
1172 pane_info
.Restore();
1173 m_has_maximized
= false;
1175 // last, show the window
1176 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1178 pane_info
.window
->Show(true);
1182 void wxAuiManager::RestoreMaximizedPane()
1186 // restore all the panes
1187 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1189 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1190 if (p
.IsMaximized())
1198 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1199 // in the input string. This is an internal functions which is
1200 // used for saving perspectives
1201 static wxString
EscapeDelimiters(const wxString
& s
)
1204 result
.Alloc(s
.length());
1205 const wxChar
* ch
= s
.c_str();
1208 if (*ch
== wxT(';') || *ch
== wxT('|'))
1209 result
+= wxT('\\');
1216 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1218 wxString result
= wxT("name=");
1219 result
+= EscapeDelimiters(pane
.name
);
1222 result
+= wxT("caption=");
1223 result
+= EscapeDelimiters(pane
.caption
);
1226 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1227 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1228 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1229 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1230 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1231 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1232 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1233 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1234 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1235 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1236 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1237 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1238 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1239 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1240 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1241 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1246 // Load a "pane" with the pane infor settings in pane_part
1247 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1249 // replace escaped characters so we can
1250 // split up the string easily
1251 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1252 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1256 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1257 pane_part
= pane_part
.AfterFirst(wxT(';'));
1258 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1259 wxString value
= val_part
.AfterFirst(wxT('='));
1260 val_name
.MakeLower();
1261 val_name
.Trim(true);
1262 val_name
.Trim(false);
1266 if (val_name
.empty())
1269 if (val_name
== wxT("name"))
1271 else if (val_name
== wxT("caption"))
1272 pane
.caption
= value
;
1273 else if (val_name
== wxT("state"))
1274 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1275 else if (val_name
== wxT("dir"))
1276 pane
.dock_direction
= wxAtoi(value
.c_str());
1277 else if (val_name
== wxT("layer"))
1278 pane
.dock_layer
= wxAtoi(value
.c_str());
1279 else if (val_name
== wxT("row"))
1280 pane
.dock_row
= wxAtoi(value
.c_str());
1281 else if (val_name
== wxT("pos"))
1282 pane
.dock_pos
= wxAtoi(value
.c_str());
1283 else if (val_name
== wxT("prop"))
1284 pane
.dock_proportion
= wxAtoi(value
.c_str());
1285 else if (val_name
== wxT("bestw"))
1286 pane
.best_size
.x
= wxAtoi(value
.c_str());
1287 else if (val_name
== wxT("besth"))
1288 pane
.best_size
.y
= wxAtoi(value
.c_str());
1289 else if (val_name
== wxT("minw"))
1290 pane
.min_size
.x
= wxAtoi(value
.c_str());
1291 else if (val_name
== wxT("minh"))
1292 pane
.min_size
.y
= wxAtoi(value
.c_str());
1293 else if (val_name
== wxT("maxw"))
1294 pane
.max_size
.x
= wxAtoi(value
.c_str());
1295 else if (val_name
== wxT("maxh"))
1296 pane
.max_size
.y
= wxAtoi(value
.c_str());
1297 else if (val_name
== wxT("floatx"))
1298 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1299 else if (val_name
== wxT("floaty"))
1300 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1301 else if (val_name
== wxT("floatw"))
1302 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1303 else if (val_name
== wxT("floath"))
1304 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1306 wxFAIL_MSG(wxT("Bad Perspective String"));
1310 // replace escaped characters so we can
1311 // split up the string easily
1312 pane
.name
.Replace(wxT("\a"), wxT("|"));
1313 pane
.name
.Replace(wxT("\b"), wxT(";"));
1314 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1315 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1316 pane_part
.Replace(wxT("\a"), wxT("|"));
1317 pane_part
.Replace(wxT("\b"), wxT(";"));
1323 // SavePerspective() saves all pane information as a single string.
1324 // This string may later be fed into LoadPerspective() to restore
1325 // all pane settings. This save and load mechanism allows an
1326 // exact pane configuration to be saved and restored at a later time
1328 wxString
wxAuiManager::SavePerspective()
1332 result
= wxT("layout2|");
1334 int pane_i
, pane_count
= m_panes
.GetCount();
1335 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1337 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1338 result
+= SavePaneInfo(pane
)+wxT("|");
1341 int dock_i
, dock_count
= m_docks
.GetCount();
1342 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1344 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1346 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1347 dock
.dock_direction
, dock
.dock_layer
,
1348 dock
.dock_row
, dock
.size
);
1354 // LoadPerspective() loads a layout which was saved with SavePerspective()
1355 // If the "update" flag parameter is true, the GUI will immediately be updated
1357 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1359 wxString input
= layout
;
1362 // check layout string version
1363 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1364 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1365 part
= input
.BeforeFirst(wxT('|'));
1366 input
= input
.AfterFirst(wxT('|'));
1369 if (part
!= wxT("layout2"))
1372 // mark all panes currently managed as docked and hidden
1373 int pane_i
, pane_count
= m_panes
.GetCount();
1374 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1375 m_panes
.Item(pane_i
).Dock().Hide();
1377 // clear out the dock array; this will be reconstructed
1380 // replace escaped characters so we can
1381 // split up the string easily
1382 input
.Replace(wxT("\\|"), wxT("\a"));
1383 input
.Replace(wxT("\\;"), wxT("\b"));
1389 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1390 input
= input
.AfterFirst(wxT('|'));
1391 pane_part
.Trim(true);
1393 // if the string is empty, we're done parsing
1394 if (pane_part
.empty())
1397 if (pane_part
.Left(9) == wxT("dock_size"))
1399 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1400 wxString value
= pane_part
.AfterFirst(wxT('='));
1402 long dir
, layer
, row
, size
;
1403 wxString piece
= val_name
.AfterFirst(wxT('('));
1404 piece
= piece
.BeforeLast(wxT(')'));
1405 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1406 piece
= piece
.AfterFirst(wxT(','));
1407 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1408 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1409 value
.ToLong(&size
);
1412 dock
.dock_direction
= dir
;
1413 dock
.dock_layer
= layer
;
1414 dock
.dock_row
= row
;
1420 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1421 // name so it can be called by external callers
1422 pane_part
.Replace(wxT("\a"), wxT("|"));
1423 pane_part
.Replace(wxT("\b"), wxT(";"));
1425 LoadPaneInfo(pane_part
, pane
);
1427 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1430 // the pane window couldn't be found
1431 // in the existing layout
1445 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1446 wxArrayInt
& positions
,
1449 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1450 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1451 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1456 int offset
, action_pane
= -1;
1457 int pane_i
, pane_count
= dock
.panes
.GetCount();
1459 // find the pane marked as our action pane
1460 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1462 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1464 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1466 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1467 action_pane
= pane_i
;
1471 // set up each panes default position, and
1472 // determine the size (width or height, depending
1473 // on the dock's orientation) of each pane
1474 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1476 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1477 positions
.Add(pane
.dock_pos
);
1480 if (pane
.HasBorder())
1481 size
+= (pane_border_size
*2);
1483 if (dock
.IsHorizontal())
1485 if (pane
.HasGripper() && !pane
.HasGripperTop())
1486 size
+= gripper_size
;
1487 size
+= pane
.best_size
.x
;
1491 if (pane
.HasGripper() && pane
.HasGripperTop())
1492 size
+= gripper_size
;
1494 if (pane
.HasCaption())
1495 size
+= caption_size
;
1496 size
+= pane
.best_size
.y
;
1502 // if there is no action pane, just return the default
1503 // positions (as specified in pane.pane_pos)
1504 if (action_pane
== -1)
1508 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1510 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1515 positions
[pane_i
] -= -amount
;
1517 offset
+= sizes
[pane_i
];
1520 // if the dock mode is fixed, make sure none of the panes
1521 // overlap; we will bump panes that overlap
1523 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1525 int amount
= positions
[pane_i
] - offset
;
1529 positions
[pane_i
] += -amount
;
1531 offset
+= sizes
[pane_i
];
1536 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1537 wxAuiDockInfo
& dock
,
1538 wxAuiPaneInfo
& pane
,
1539 wxAuiDockUIPartArray
& uiparts
,
1542 wxAuiDockUIPart part
;
1543 wxSizerItem
* sizer_item
;
1545 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1546 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1547 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1548 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1550 // find out the orientation of the item (orientation for panes
1551 // is the same as the dock's orientation)
1553 if (dock
.IsHorizontal())
1554 orientation
= wxHORIZONTAL
;
1556 orientation
= wxVERTICAL
;
1558 // this variable will store the proportion
1559 // value that the pane will receive
1560 int pane_proportion
= pane
.dock_proportion
;
1562 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1563 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1565 if (pane
.HasGripper())
1567 if (pane
.HasGripperTop())
1568 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1570 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1572 part
.type
= wxAuiDockUIPart::typeGripper
;
1576 part
.orientation
= orientation
;
1577 part
.cont_sizer
= horz_pane_sizer
;
1578 part
.sizer_item
= sizer_item
;
1582 if (pane
.HasCaption())
1584 // create the caption sizer
1585 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1587 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1589 part
.type
= wxAuiDockUIPart::typeCaption
;
1593 part
.orientation
= orientation
;
1594 part
.cont_sizer
= vert_pane_sizer
;
1595 part
.sizer_item
= sizer_item
;
1596 int caption_part_idx
= uiparts
.GetCount();
1599 // add pane buttons to the caption
1600 int i
, button_count
;
1601 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1602 i
< button_count
; ++i
)
1604 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1606 sizer_item
= caption_sizer
->Add(pane_button_size
,
1610 part
.type
= wxAuiDockUIPart::typePaneButton
;
1613 part
.button
= &button
;
1614 part
.orientation
= orientation
;
1615 part
.cont_sizer
= caption_sizer
;
1616 part
.sizer_item
= sizer_item
;
1620 // if we have buttons, add a little space to the right
1621 // of them to ease visual crowding
1622 if (button_count
>= 1)
1624 caption_sizer
->Add(3,1);
1627 // add the caption sizer
1628 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1630 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1633 // add the pane window itself
1636 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1640 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1641 // Don't do this because it breaks the pane size in floating windows
1642 // BIW: Right now commenting this out is causing problems with
1643 // an mdi client window as the center pane.
1644 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1647 part
.type
= wxAuiDockUIPart::typePane
;
1651 part
.orientation
= orientation
;
1652 part
.cont_sizer
= vert_pane_sizer
;
1653 part
.sizer_item
= sizer_item
;
1657 // determine if the pane should have a minimum size; if the pane is
1658 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1659 // if the pane.min_size is set, we must use that value as well
1661 wxSize min_size
= pane
.min_size
;
1664 if (min_size
== wxDefaultSize
)
1666 min_size
= pane
.best_size
;
1667 pane_proportion
= 0;
1671 if (min_size
!= wxDefaultSize
)
1673 vert_pane_sizer
->SetItemMinSize(
1674 vert_pane_sizer
->GetChildren().GetCount()-1,
1675 min_size
.x
, min_size
.y
);
1679 // add the verticle sizer (caption, pane window) to the
1680 // horizontal sizer (gripper, verticle sizer)
1681 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1683 // finally, add the pane sizer to the dock sizer
1685 if (pane
.HasBorder())
1687 // allowing space for the pane's border
1688 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1689 wxEXPAND
| wxALL
, pane_border_size
);
1691 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1695 part
.orientation
= orientation
;
1696 part
.cont_sizer
= cont
;
1697 part
.sizer_item
= sizer_item
;
1702 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1706 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1707 wxAuiDockInfo
& dock
,
1708 wxAuiDockUIPartArray
& uiparts
,
1711 wxSizerItem
* sizer_item
;
1712 wxAuiDockUIPart part
;
1714 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1715 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1717 // resizable bottom and right docks have a sash before them
1718 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1719 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1721 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1723 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1724 part
.orientation
= orientation
;
1728 part
.cont_sizer
= cont
;
1729 part
.sizer_item
= sizer_item
;
1733 // create the sizer for the dock
1734 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1736 // add each pane to the dock
1737 bool has_maximized_pane
= false;
1738 int pane_i
, pane_count
= dock
.panes
.GetCount();
1742 wxArrayInt pane_positions
, pane_sizes
;
1744 // figure out the real pane positions we will
1745 // use, without modifying the each pane's pane_pos member
1746 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1749 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1751 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1752 int pane_pos
= pane_positions
.Item(pane_i
);
1754 if (pane
.IsMaximized())
1755 has_maximized_pane
= true;
1758 int amount
= pane_pos
- offset
;
1761 if (dock
.IsVertical())
1762 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1764 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1766 part
.type
= wxAuiDockUIPart::typeBackground
;
1770 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1771 part
.cont_sizer
= dock_sizer
;
1772 part
.sizer_item
= sizer_item
;
1778 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1780 offset
+= pane_sizes
.Item(pane_i
);
1783 // at the end add a very small stretchable background area
1784 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1786 part
.type
= wxAuiDockUIPart::typeBackground
;
1790 part
.orientation
= orientation
;
1791 part
.cont_sizer
= dock_sizer
;
1792 part
.sizer_item
= sizer_item
;
1797 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1799 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1801 if (pane
.IsMaximized())
1802 has_maximized_pane
= true;
1804 // if this is not the first pane being added,
1805 // we need to add a pane sizer
1806 if (!m_has_maximized
&& pane_i
> 0)
1808 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1810 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1812 part
.pane
= dock
.panes
.Item(pane_i
-1);
1814 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1815 part
.cont_sizer
= dock_sizer
;
1816 part
.sizer_item
= sizer_item
;
1820 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1824 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1825 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1827 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1829 part
.type
= wxAuiDockUIPart::typeDock
;
1833 part
.orientation
= orientation
;
1834 part
.cont_sizer
= cont
;
1835 part
.sizer_item
= sizer_item
;
1838 if (dock
.IsHorizontal())
1839 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1841 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1843 // top and left docks have a sash after them
1844 if (!m_has_maximized
&&
1846 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1847 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1849 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1851 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1855 part
.orientation
= orientation
;
1856 part
.cont_sizer
= cont
;
1857 part
.sizer_item
= sizer_item
;
1862 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1863 wxAuiDockInfoArray
& docks
,
1864 wxAuiDockUIPartArray
& uiparts
,
1867 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1869 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1870 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1871 wxSize cli_size
= m_frame
->GetClientSize();
1872 int i
, dock_count
, pane_count
;
1875 // empty all docks out
1876 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1878 wxAuiDockInfo
& dock
= docks
.Item(i
);
1880 // empty out all panes, as they will be readded below
1885 // always reset fixed docks' sizes, because
1886 // the contained windows may have been resized
1892 // iterate through all known panes, filing each
1893 // of them into the appropriate dock. If the
1894 // pane does not exist in the dock, add it
1895 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1897 wxAuiPaneInfo
& p
= panes
.Item(i
);
1899 // find any docks with the same dock direction, dock layer, and
1900 // dock row as the pane we are working on
1901 wxAuiDockInfo
* dock
;
1902 wxAuiDockInfoPtrArray arr
;
1903 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1905 if (arr
.GetCount() > 0)
1907 // found the right dock
1912 // dock was not found, so we need to create a new one
1914 d
.dock_direction
= p
.dock_direction
;
1915 d
.dock_layer
= p
.dock_layer
;
1916 d
.dock_row
= p
.dock_row
;
1918 dock
= &docks
.Last();
1922 if (p
.IsDocked() && p
.IsShown())
1924 // remove the pane from any existing docks except this one
1925 RemovePaneFromDocks(docks
, p
, dock
);
1927 // pane needs to be added to the dock,
1928 // if it doesn't already exist
1929 if (!FindPaneInDock(*dock
, p
.window
))
1930 dock
->panes
.Add(&p
);
1934 // remove the pane from any existing docks
1935 RemovePaneFromDocks(docks
, p
);
1940 // remove any empty docks
1941 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1943 if (docks
.Item(i
).panes
.GetCount() == 0)
1947 // configure the docks further
1948 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1950 wxAuiDockInfo
& dock
= docks
.Item(i
);
1951 int j
, dock_pane_count
= dock
.panes
.GetCount();
1953 // sort the dock pane array by the pane's
1954 // dock position (dock_pos), in ascending order
1955 dock
.panes
.Sort(PaneSortFunc
);
1957 // for newly created docks, set up their initial size
1962 for (j
= 0; j
< dock_pane_count
; ++j
)
1964 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1965 wxSize pane_size
= pane
.best_size
;
1966 if (pane_size
== wxDefaultSize
)
1967 pane_size
= pane
.min_size
;
1968 if (pane_size
== wxDefaultSize
)
1969 pane_size
= pane
.window
->GetSize();
1971 if (dock
.IsHorizontal())
1972 size
= wxMax(pane_size
.y
, size
);
1974 size
= wxMax(pane_size
.x
, size
);
1977 // add space for the border (two times), but only
1978 // if at least one pane inside the dock has a pane border
1979 for (j
= 0; j
< dock_pane_count
; ++j
)
1981 if (dock
.panes
.Item(j
)->HasBorder())
1983 size
+= (pane_border_size
*2);
1988 // if pane is on the top or bottom, add the caption height,
1989 // but only if at least one pane inside the dock has a caption
1990 if (dock
.IsHorizontal())
1992 for (j
= 0; j
< dock_pane_count
; ++j
)
1994 if (dock
.panes
.Item(j
)->HasCaption())
1996 size
+= caption_size
;
2003 // new dock's size may not be more than the dock constraint
2004 // parameter specifies. See SetDockSizeConstraint()
2006 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2007 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2009 if (dock
.IsHorizontal())
2010 size
= wxMin(size
, max_dock_y_size
);
2012 size
= wxMin(size
, max_dock_x_size
);
2014 // absolute minimum size for a dock is 10 pixels
2022 // determine the dock's minimum size
2023 bool plus_border
= false;
2024 bool plus_caption
= false;
2025 int dock_min_size
= 0;
2026 for (j
= 0; j
< dock_pane_count
; ++j
)
2028 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2029 if (pane
.min_size
!= wxDefaultSize
)
2031 if (pane
.HasBorder())
2033 if (pane
.HasCaption())
2034 plus_caption
= true;
2035 if (dock
.IsHorizontal())
2037 if (pane
.min_size
.y
> dock_min_size
)
2038 dock_min_size
= pane
.min_size
.y
;
2042 if (pane
.min_size
.x
> dock_min_size
)
2043 dock_min_size
= pane
.min_size
.x
;
2049 dock_min_size
+= (pane_border_size
*2);
2050 if (plus_caption
&& dock
.IsHorizontal())
2051 dock_min_size
+= (caption_size
);
2053 dock
.min_size
= dock_min_size
;
2056 // if the pane's current size is less than it's
2057 // minimum, increase the dock's size to it's minimum
2058 if (dock
.size
< dock
.min_size
)
2059 dock
.size
= dock
.min_size
;
2062 // determine the dock's mode (fixed or proportional);
2063 // determine whether the dock has only toolbars
2064 bool action_pane_marked
= false;
2066 dock
.toolbar
= true;
2067 for (j
= 0; j
< dock_pane_count
; ++j
)
2069 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2070 if (!pane
.IsFixed())
2072 if (!pane
.IsToolbar())
2073 dock
.toolbar
= false;
2074 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2075 action_pane_marked
= true;
2079 // if the dock mode is proportional and not fixed-pixel,
2080 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2081 // e.g. remove gaps like 1, 2, 30, 500
2084 for (j
= 0; j
< dock_pane_count
; ++j
)
2086 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2091 // if the dock mode is fixed, and none of the panes
2092 // are being moved right now, make sure the panes
2093 // do not overlap each other. If they do, we will
2094 // adjust the positions of the panes
2095 if (dock
.fixed
&& !action_pane_marked
)
2097 wxArrayInt pane_positions
, pane_sizes
;
2098 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2101 for (j
= 0; j
< dock_pane_count
; ++j
)
2103 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2104 pane
.dock_pos
= pane_positions
[j
];
2106 int amount
= pane
.dock_pos
- offset
;
2110 pane
.dock_pos
+= -amount
;
2112 offset
+= pane_sizes
[j
];
2117 // discover the maximum dock layer
2119 for (i
= 0; i
< dock_count
; ++i
)
2120 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2123 // clear out uiparts
2126 // create a bunch of box sizers,
2127 // from the innermost level outwards.
2128 wxSizer
* cont
= NULL
;
2129 wxSizer
* middle
= NULL
;
2133 for (layer
= 0; layer
<= max_layer
; ++layer
)
2135 wxAuiDockInfoPtrArray arr
;
2137 // find any docks in this layer
2138 FindDocks(docks
, -1, layer
, -1, arr
);
2140 // if there aren't any, skip to the next layer
2144 wxSizer
* old_cont
= cont
;
2146 // create a container which will hold this layer's
2147 // docks (top, bottom, left, right)
2148 cont
= new wxBoxSizer(wxVERTICAL
);
2151 // find any top docks in this layer
2152 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2153 RenumberDockRows(arr
);
2156 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2157 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2161 // fill out the middle layer (which consists
2162 // of left docks, content area and right docks)
2164 middle
= new wxBoxSizer(wxHORIZONTAL
);
2166 // find any left docks in this layer
2167 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2168 RenumberDockRows(arr
);
2171 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2172 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2175 // add content dock (or previous layer's sizer
2179 // find any center docks
2180 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2183 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2184 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2186 else if (!m_has_maximized
)
2188 // there are no center docks, add a background area
2189 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2190 wxAuiDockUIPart part
;
2191 part
.type
= wxAuiDockUIPart::typeBackground
;
2195 part
.cont_sizer
= middle
;
2196 part
.sizer_item
= sizer_item
;
2202 middle
->Add(old_cont
, 1, wxEXPAND
);
2205 // find any right docks in this layer
2206 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2207 RenumberDockRows(arr
);
2210 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2211 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2214 cont
->Add(middle
, 1, wxEXPAND
);
2218 // find any bottom docks in this layer
2219 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2220 RenumberDockRows(arr
);
2223 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2224 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2231 // no sizer available, because there are no docks,
2232 // therefore we will create a simple background area
2233 cont
= new wxBoxSizer(wxVERTICAL
);
2234 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2235 wxAuiDockUIPart part
;
2236 part
.type
= wxAuiDockUIPart::typeBackground
;
2240 part
.cont_sizer
= middle
;
2241 part
.sizer_item
= sizer_item
;
2245 container
->Add(cont
, 1, wxEXPAND
);
2250 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2251 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2252 // not be larger than half of the window's size
2254 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2256 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2257 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2260 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2263 *width_pct
= m_dock_constraint_x
;
2266 *height_pct
= m_dock_constraint_y
;
2271 // Update() updates the layout. Whenever changes are made to
2272 // one or more panes, this function should be called. It is the
2273 // external entry point for running the layout engine.
2275 void wxAuiManager::Update()
2278 int i
, pane_count
= m_panes
.GetCount();
2281 // destroy floating panes which have been
2282 // redocked or are becoming non-floating
2283 for (i
= 0; i
< pane_count
; ++i
)
2285 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2287 if (!p
.IsFloating() && p
.frame
)
2289 // because the pane is no longer in a floating, we need to
2290 // reparent it to m_frame and destroy the floating frame
2293 p
.window
->SetSize(1,1);
2296 // the following block is a workaround for bug #1531361
2297 // (see wxWidgets sourceforge page). On wxGTK (only), when
2298 // a frame is shown/hidden, a move event unfortunately
2299 // also gets fired. Because we may be dragging around
2300 // a pane, we need to cancel that action here to prevent
2301 // a spurious crash.
2302 if (m_action_window
== p
.frame
)
2304 if (wxWindow::GetCapture() == m_frame
)
2305 m_frame
->ReleaseMouse();
2306 m_action
= actionNone
;
2307 m_action_window
= NULL
;
2311 if (p
.frame
->IsShown())
2312 p
.frame
->Show(false);
2314 // reparent to m_frame and destroy the pane
2315 if (m_action_window
== p
.frame
)
2317 m_action_window
= NULL
;
2320 p
.window
->Reparent(m_frame
);
2321 p
.frame
->SetSizer(NULL
);
2328 // delete old sizer first
2329 m_frame
->SetSizer(NULL
);
2331 // create a layout for all of the panes
2332 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2334 // hide or show panes as necessary,
2335 // and float panes as necessary
2336 for (i
= 0; i
< pane_count
; ++i
)
2338 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2342 if (p
.frame
== NULL
)
2344 // we need to create a frame for this
2345 // pane, which has recently been floated
2346 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2348 // on MSW and Mac, if the owner desires transparent dragging, and
2349 // the dragging is happening right now, then the floating
2350 // window should have this style by default
2351 if (m_action
== actionDragFloatingPane
&&
2352 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2353 frame
->SetTransparent(150);
2355 frame
->SetPaneWindow(p
);
2358 if (p
.IsShown() && !frame
->IsShown())
2363 // frame already exists, make sure it's position
2364 // and size reflect the information in wxAuiPaneInfo
2365 if (p
.frame
->GetPosition() != p
.floating_pos
)
2367 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2368 p
.floating_size
.x
, p
.floating_size
.y
,
2369 wxSIZE_USE_EXISTING
);
2371 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2372 wxDefaultCoord, wxDefaultCoord,
2373 wxSIZE_USE_EXISTING);
2374 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2378 if (p
.frame
->IsShown() != p
.IsShown())
2379 p
.frame
->Show(p
.IsShown());
2384 if (p
.window
->IsShown() != p
.IsShown())
2385 p
.window
->Show(p
.IsShown());
2388 // if "active panes" are no longer allowed, clear
2389 // any optionActive values from the pane states
2390 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2392 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2397 // keep track of the old window rectangles so we can
2398 // refresh those windows whose rect has changed
2399 wxAuiRectArray old_pane_rects
;
2400 for (i
= 0; i
< pane_count
; ++i
)
2403 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2405 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2408 old_pane_rects
.Add(r
);
2414 // apply the new sizer
2415 m_frame
->SetSizer(sizer
);
2416 m_frame
->SetAutoLayout(false);
2421 // now that the frame layout is done, we need to check
2422 // the new pane rectangles against the old rectangles that
2423 // we saved a few lines above here. If the rectangles have
2424 // changed, the corresponding panes must also be updated
2425 for (i
= 0; i
< pane_count
; ++i
)
2427 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2428 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2430 if (p
.rect
!= old_pane_rects
[i
])
2432 p
.window
->Refresh();
2441 // set frame's minimum size
2444 // N.B. More work needs to be done on frame minimum sizes;
2445 // this is some intresting code that imposes the minimum size,
2446 // but we may want to include a more flexible mechanism or
2447 // options for multiple minimum-size modes, e.g. strict or lax
2448 wxSize min_size = sizer->GetMinSize();
2449 wxSize frame_size = m_frame->GetSize();
2450 wxSize client_size = m_frame->GetClientSize();
2452 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2453 min_size.y+frame_size.y-client_size.y );
2455 m_frame->SetMinSize(minframe_size);
2457 if (frame_size.x < minframe_size.x ||
2458 frame_size.y < minframe_size.y)
2459 sizer->Fit(m_frame);
2464 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2465 // on the frame's main sizer, then measures all the various UI items
2466 // and updates their internal rectangles. This should always be called
2467 // instead of calling m_frame->Layout() directly
2469 void wxAuiManager::DoFrameLayout()
2474 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2476 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2478 // get the rectangle of the UI part
2479 // originally, this code looked like this:
2480 // part.rect = wxRect(part.sizer_item->GetPosition(),
2481 // part.sizer_item->GetSize());
2482 // this worked quite well, with one exception: the mdi
2483 // client window had a "deferred" size variable
2484 // that returned the wrong size. It looks like
2485 // a bug in wx, because the former size of the window
2486 // was being returned. So, we will retrieve the part's
2487 // rectangle via other means
2490 part
.rect
= part
.sizer_item
->GetRect();
2491 int flag
= part
.sizer_item
->GetFlag();
2492 int border
= part
.sizer_item
->GetBorder();
2495 part
.rect
.y
-= border
;
2496 part
.rect
.height
+= border
;
2500 part
.rect
.x
-= border
;
2501 part
.rect
.width
+= border
;
2503 if (flag
& wxBOTTOM
)
2504 part
.rect
.height
+= border
;
2506 part
.rect
.width
+= border
;
2509 if (part
.type
== wxAuiDockUIPart::typeDock
)
2510 part
.dock
->rect
= part
.rect
;
2511 if (part
.type
== wxAuiDockUIPart::typePane
)
2512 part
.pane
->rect
= part
.rect
;
2516 // GetPanePart() looks up the pane the pane border UI part (or the regular
2517 // pane part if there is no border). This allows the caller to get the exact
2518 // rectangle of the pane in question, including decorations like
2519 // caption and border (if any).
2521 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2524 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2526 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2527 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2528 part
.pane
&& part
.pane
->window
== wnd
)
2531 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2533 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2534 if (part
.type
== wxAuiDockUIPart::typePane
&&
2535 part
.pane
&& part
.pane
->window
== wnd
)
2543 // GetDockPixelOffset() is an internal function which returns
2544 // a dock's offset in pixels from the left side of the window
2545 // (for horizontal docks) or from the top of the window (for
2546 // vertical docks). This value is necessary for calculating
2547 // fixel-pane/toolbar offsets when they are dragged.
2549 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2551 // the only way to accurately calculate the dock's
2552 // offset is to actually run a theoretical layout
2554 int i
, part_count
, dock_count
;
2555 wxAuiDockInfoArray docks
;
2556 wxAuiPaneInfoArray panes
;
2557 wxAuiDockUIPartArray uiparts
;
2558 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2561 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2562 wxSize client_size
= m_frame
->GetClientSize();
2563 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2566 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2568 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2569 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2570 part
.sizer_item
->GetSize());
2571 if (part
.type
== wxAuiDockUIPart::typeDock
)
2572 part
.dock
->rect
= part
.rect
;
2577 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2579 wxAuiDockInfo
& dock
= docks
.Item(i
);
2580 if (test
.dock_direction
== dock
.dock_direction
&&
2581 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2583 if (dock
.IsVertical())
2595 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2596 // if a dock operation is allowed, the new dock position is copied into
2597 // the target info. If the operation was allowed, the function returns true.
2599 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2600 const wxAuiPaneInfo
& new_pos
)
2602 bool allowed
= false;
2603 switch (new_pos
.dock_direction
)
2605 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2606 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2607 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2608 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2618 // DoDrop() is an important function. It basically takes a mouse position,
2619 // and determines where the pane's new position would be. If the pane is to be
2620 // dropped, it performs the drop operation using the specified dock and pane
2621 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2622 // scenario can be performed, giving precise coordinates for drop hints.
2623 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2624 // as parameters, the changes will be made to the main state arrays
2626 const int auiInsertRowPixels
= 10;
2627 const int auiNewRowPixels
= 40;
2628 const int auiLayerInsertPixels
= 40;
2629 const int auiLayerInsertOffset
= 5;
2631 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2632 wxAuiPaneInfoArray
& panes
,
2633 wxAuiPaneInfo
& target
,
2635 const wxPoint
& offset
)
2637 wxSize cli_size
= m_frame
->GetClientSize();
2639 wxAuiPaneInfo drop
= target
;
2642 // The result should always be shown
2646 // Check to see if the pane has been dragged outside of the window
2647 // (or near to the outside of the window), if so, dock it along the edge
2650 int layer_insert_offset
= auiLayerInsertOffset
;
2651 if (drop
.IsToolbar())
2652 layer_insert_offset
= 0;
2655 if (pt
.x
< layer_insert_offset
&&
2656 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2658 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2659 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2660 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2662 if (drop
.IsToolbar())
2663 new_layer
= auiToolBarLayer
;
2668 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2669 return ProcessDockResult(target
, drop
);
2671 else if (pt
.y
< layer_insert_offset
&&
2672 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2674 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2675 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2676 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2678 if (drop
.IsToolbar())
2679 new_layer
= auiToolBarLayer
;
2684 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2685 return ProcessDockResult(target
, drop
);
2687 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2688 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2690 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2691 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2692 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2694 if (drop
.IsToolbar())
2695 new_layer
= auiToolBarLayer
;
2697 drop
.Dock().Right().
2700 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2701 return ProcessDockResult(target
, drop
);
2703 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2704 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2706 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2707 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2708 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2710 if (drop
.IsToolbar())
2711 new_layer
= auiToolBarLayer
;
2713 drop
.Dock().Bottom().
2716 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2717 return ProcessDockResult(target
, drop
);
2721 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2724 if (drop
.IsToolbar())
2726 if (!part
|| !part
->dock
)
2729 // calculate the offset from where the dock begins
2730 // to the point where the user dropped the pane
2731 int dock_drop_offset
= 0;
2732 if (part
->dock
->IsHorizontal())
2733 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2735 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2738 // toolbars may only be moved in and to fixed-pane docks,
2739 // otherwise we will try to float the pane. Also, the pane
2740 // should float if being dragged over center pane windows
2741 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2743 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2749 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2750 (drop
.IsFloatable() ||
2751 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2752 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2759 return ProcessDockResult(target
, drop
);
2762 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2764 return ProcessDockResult(target
, drop
);
2773 m_last_rect
= part
->dock
->rect
;
2774 m_last_rect
.Inflate( 15, 15 );
2778 Direction(part
->dock
->dock_direction
).
2779 Layer(part
->dock
->dock_layer
).
2780 Row(part
->dock
->dock_row
).
2781 Position(dock_drop_offset
);
2784 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2785 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2786 ) && part
->dock
->panes
.GetCount() > 1)
2788 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2789 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2791 int row
= drop
.dock_row
;
2792 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2793 part
->dock
->dock_layer
,
2794 part
->dock
->dock_row
);
2795 drop
.dock_row
= row
;
2799 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2800 part
->dock
->dock_layer
,
2801 part
->dock
->dock_row
+1);
2802 drop
.dock_row
= part
->dock
->dock_row
+1;
2807 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2808 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2809 ) && part
->dock
->panes
.GetCount() > 1)
2811 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2812 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2814 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2815 part
->dock
->dock_layer
,
2816 part
->dock
->dock_row
+1);
2817 drop
.dock_row
= part
->dock
->dock_row
+1;
2821 int row
= drop
.dock_row
;
2822 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2823 part
->dock
->dock_layer
,
2824 part
->dock
->dock_row
);
2825 drop
.dock_row
= row
;
2829 return ProcessDockResult(target
, drop
);
2838 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2839 part
->type
== wxAuiDockUIPart::typeCaption
||
2840 part
->type
== wxAuiDockUIPart::typeGripper
||
2841 part
->type
== wxAuiDockUIPart::typePaneButton
||
2842 part
->type
== wxAuiDockUIPart::typePane
||
2843 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2844 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2845 part
->type
== wxAuiDockUIPart::typeBackground
)
2847 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2849 if (part
->dock
->panes
.GetCount() != 1)
2851 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2858 // If a normal frame is being dragged over a toolbar, insert it
2859 // along the edge under the toolbar, but over all other panes.
2860 // (this could be done much better, but somehow factoring this
2861 // calculation with the one at the beginning of this function)
2862 if (part
->dock
&& part
->dock
->toolbar
)
2866 switch (part
->dock
->dock_direction
)
2868 case wxAUI_DOCK_LEFT
:
2869 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2870 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2871 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2873 case wxAUI_DOCK_TOP
:
2874 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2875 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2876 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2878 case wxAUI_DOCK_RIGHT
:
2879 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2880 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2881 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2883 case wxAUI_DOCK_BOTTOM
:
2884 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2885 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2886 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2890 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2893 Direction(part
->dock
->dock_direction
).
2894 Layer(layer
).Row(0).Position(0);
2895 return ProcessDockResult(target
, drop
);
2902 part
= GetPanePart(part
->pane
->window
);
2906 bool insert_dock_row
= false;
2907 int insert_row
= part
->pane
->dock_row
;
2908 int insert_dir
= part
->pane
->dock_direction
;
2909 int insert_layer
= part
->pane
->dock_layer
;
2911 switch (part
->pane
->dock_direction
)
2913 case wxAUI_DOCK_TOP
:
2914 if (pt
.y
>= part
->rect
.y
&&
2915 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2916 insert_dock_row
= true;
2918 case wxAUI_DOCK_BOTTOM
:
2919 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2920 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2921 insert_dock_row
= true;
2923 case wxAUI_DOCK_LEFT
:
2924 if (pt
.x
>= part
->rect
.x
&&
2925 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2926 insert_dock_row
= true;
2928 case wxAUI_DOCK_RIGHT
:
2929 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2930 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2931 insert_dock_row
= true;
2933 case wxAUI_DOCK_CENTER
:
2935 // "new row pixels" will be set to the default, but
2936 // must never exceed 20% of the window size
2937 int new_row_pixels_x
= auiNewRowPixels
;
2938 int new_row_pixels_y
= auiNewRowPixels
;
2940 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2941 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2943 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2944 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2947 // determine if the mouse pointer is in a location that
2948 // will cause a new row to be inserted. The hot spot positions
2949 // are along the borders of the center pane
2952 insert_dock_row
= true;
2953 if (pt
.x
>= part
->rect
.x
&&
2954 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2955 insert_dir
= wxAUI_DOCK_LEFT
;
2957 if (pt
.y
>= part
->rect
.y
&&
2958 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2959 insert_dir
= wxAUI_DOCK_TOP
;
2961 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2962 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2963 insert_dir
= wxAUI_DOCK_RIGHT
;
2965 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2966 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2967 insert_dir
= wxAUI_DOCK_BOTTOM
;
2971 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2975 if (insert_dock_row
)
2977 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2978 drop
.Dock().Direction(insert_dir
).
2979 Layer(insert_layer
).
2982 return ProcessDockResult(target
, drop
);
2985 // determine the mouse offset and the pane size, both in the
2986 // direction of the dock itself, and perpendicular to the dock
2990 if (part
->orientation
== wxVERTICAL
)
2992 offset
= pt
.y
- part
->rect
.y
;
2993 size
= part
->rect
.GetHeight();
2997 offset
= pt
.x
- part
->rect
.x
;
2998 size
= part
->rect
.GetWidth();
3001 int drop_position
= part
->pane
->dock_pos
;
3003 // if we are in the top/left part of the pane,
3004 // insert the pane before the pane being hovered over
3005 if (offset
<= size
/2)
3007 drop_position
= part
->pane
->dock_pos
;
3009 part
->pane
->dock_direction
,
3010 part
->pane
->dock_layer
,
3011 part
->pane
->dock_row
,
3012 part
->pane
->dock_pos
);
3015 // if we are in the bottom/right part of the pane,
3016 // insert the pane before the pane being hovered over
3017 if (offset
> size
/2)
3019 drop_position
= part
->pane
->dock_pos
+1;
3021 part
->pane
->dock_direction
,
3022 part
->pane
->dock_layer
,
3023 part
->pane
->dock_row
,
3024 part
->pane
->dock_pos
+1);
3028 Direction(part
->dock
->dock_direction
).
3029 Layer(part
->dock
->dock_layer
).
3030 Row(part
->dock
->dock_row
).
3031 Position(drop_position
);
3032 return ProcessDockResult(target
, drop
);
3039 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3041 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3043 m_hint_fadetimer
.Stop();
3047 m_hint_fadeamt
+= 4;
3048 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3051 void wxAuiManager::ShowHint(const wxRect
& rect
)
3055 // if the hint rect is the same as last time, don't do anything
3056 if (m_last_hint
== rect
)
3060 m_hint_fadeamt
= m_hint_fademax
;
3062 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3063 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3064 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3068 m_hint_wnd
->SetSize(rect
);
3070 if (!m_hint_wnd
->IsShown())
3073 // if we are dragging a floating pane, set the focus
3074 // back to that floating pane (otherwise it becomes unfocused)
3075 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3076 m_action_window
->SetFocus();
3078 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3079 m_hint_wnd
->Raise();
3082 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3084 // start fade in timer
3085 m_hint_fadetimer
.SetOwner(this, 101);
3086 m_hint_fadetimer
.Start(5);
3089 else // Not using a transparent hint window...
3091 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3094 if (m_last_hint
!= rect
)
3096 // remove the last hint rectangle
3102 wxScreenDC screendc
;
3103 wxRegion
clip(1, 1, 10000, 10000);
3105 // clip all floating windows, so we don't draw over them
3107 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3109 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3111 if (pane
.IsFloating() &&
3112 pane
.frame
->IsShown())
3114 wxRect rect
= pane
.frame
->GetRect();
3116 // wxGTK returns the client size, not the whole frame size
3122 clip
.Subtract(rect
);
3126 // As we can only hide the hint by redrawing the managed window, we
3127 // need to clip the region to the managed window too or we get
3128 // nasty redrawn problems.
3129 clip
.Intersect(m_frame
->GetRect());
3131 screendc
.SetClippingRegion(clip
);
3133 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3134 wxBrush
brush(stipple
);
3135 screendc
.SetBrush(brush
);
3136 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3138 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3139 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3140 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3141 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3145 void wxAuiManager::HideHint()
3147 // hides a transparent window hint, if there is one
3150 if (m_hint_wnd
->IsShown())
3151 m_hint_wnd
->Show(false);
3152 m_hint_wnd
->SetTransparent(0);
3153 m_hint_fadetimer
.Stop();
3154 m_last_hint
= wxRect();
3158 // hides a painted hint by redrawing the frame window
3159 if (!m_last_hint
.IsEmpty())
3163 m_last_hint
= wxRect();
3169 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3170 const wxPoint
& offset
)
3172 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3176 if (pane
.IsToolbar())
3178 m_action
= actionDragToolbarPane
;
3182 m_action
= actionDragFloatingPane
;
3185 m_action_window
= pane_window
;
3186 m_action_offset
= offset
;
3187 m_frame
->CaptureMouse();
3191 // CalculateHintRect() calculates the drop hint rectangle. The method
3192 // first calls DoDrop() to determine the exact position the pane would
3193 // be at were if dropped. If the pane would indeed become docked at the
3194 // specified drop point, the the rectangle hint will be returned in
3195 // screen coordinates. Otherwise, an empty rectangle is returned.
3196 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3197 // the mouse position, in client coordinates. |offset| describes the offset
3198 // that the mouse is from the upper-left corner of the item being dragged
3200 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3202 const wxPoint
& offset
)
3206 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3207 // we will create a new temporary layout and then measure the resulting
3208 // rectangle; we will create a copy of the docking structures (m_dock)
3209 // so that we don't modify the real thing on screen
3211 int i
, pane_count
, part_count
;
3212 wxAuiDockInfoArray docks
;
3213 wxAuiPaneInfoArray panes
;
3214 wxAuiDockUIPartArray uiparts
;
3215 wxAuiPaneInfo hint
= GetPane(pane_window
);
3216 hint
.name
= wxT("__HINT__");
3222 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3224 // remove any pane already there which bears the same window;
3225 // this happens when you are moving a pane around in a dock
3226 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3228 if (panes
.Item(i
).window
== pane_window
)
3230 RemovePaneFromDocks(docks
, panes
.Item(i
));
3236 // find out where the new pane would be
3237 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3244 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3245 wxSize client_size
= m_frame
->GetClientSize();
3246 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3249 for (i
= 0, part_count
= uiparts
.GetCount();
3250 i
< part_count
; ++i
)
3252 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3254 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3255 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3257 rect
= wxRect(part
.sizer_item
->GetPosition(),
3258 part
.sizer_item
->GetSize());
3270 // actually show the hint rectangle on the screen
3271 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3273 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3275 // Mirror rectangle in RTL mode
3276 rect
.x
-= rect
.GetWidth();
3282 // DrawHintRect() calculates the hint rectangle by calling
3283 // CalculateHintRect(). If there is a rectangle, it shows it
3284 // by calling ShowHint(), otherwise it hides any hint
3285 // rectangle currently shown
3286 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3288 const wxPoint
& offset
)
3290 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3302 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3304 // try to find the pane
3305 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3306 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3308 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3309 pane
.frame
->SetTransparent(150);
3312 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3314 // try to find the pane
3315 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3316 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3318 wxPoint pt
= ::wxGetMousePosition();
3321 // Adapt pt to direction
3324 // move to pane's upper border
3326 pos
= wnd
->ClientToScreen( pos
);
3328 // and some more pixels for the title bar
3333 // move to pane's left border
3335 pos
= wnd
->ClientToScreen( pos
);
3340 // move to pane's right border
3341 wxPoint
pos( wnd
->GetSize().x
, 0 );
3342 pos
= wnd
->ClientToScreen( pos
);
3347 // move to pane's bottom border
3348 wxPoint
pos( 0, wnd
->GetSize().y
);
3349 pos
= wnd
->ClientToScreen( pos
);
3356 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3358 // calculate the offset from the upper left-hand corner
3359 // of the frame to the mouse pointer
3360 wxPoint frame_pos
= pane
.frame
->GetPosition();
3361 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3363 // no hint for toolbar floating windows
3364 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3366 if (m_action
== actionDragFloatingPane
)
3368 wxAuiDockInfoArray docks
;
3369 wxAuiPaneInfoArray panes
;
3370 wxAuiDockUIPartArray uiparts
;
3371 wxAuiPaneInfo hint
= pane
;
3373 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3375 // find out where the new pane would be
3376 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3378 if (hint
.IsFloating())
3382 m_action
= actionDragToolbarPane
;
3383 m_action_window
= pane
.window
;
3392 // if a key modifier is pressed while dragging the frame,
3393 // don't dock the window
3394 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3401 DrawHintRect(wnd
, client_pt
, action_offset
);
3404 // this cleans up some screen artifacts that are caused on GTK because
3405 // we aren't getting the exact size of the window (see comment
3415 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3417 // try to find the pane
3418 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3419 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3421 wxPoint pt
= ::wxGetMousePosition();
3424 // Adapt pt to direction
3427 // move to pane's upper border
3429 pos
= wnd
->ClientToScreen( pos
);
3431 // and some more pixels for the title bar
3436 // move to pane's left border
3438 pos
= wnd
->ClientToScreen( pos
);
3443 // move to pane's right border
3444 wxPoint
pos( wnd
->GetSize().x
, 0 );
3445 pos
= wnd
->ClientToScreen( pos
);
3450 // move to pane's bottom border
3451 wxPoint
pos( 0, wnd
->GetSize().y
);
3452 pos
= wnd
->ClientToScreen( pos
);
3459 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3461 // calculate the offset from the upper left-hand corner
3462 // of the frame to the mouse pointer
3463 wxPoint frame_pos
= pane
.frame
->GetPosition();
3464 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3467 // if a key modifier is pressed while dragging the frame,
3468 // don't dock the window
3469 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3471 // do the drop calculation
3472 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3475 // if the pane is still floating, update it's floating
3476 // position (that we store)
3477 if (pane
.IsFloating())
3479 pane
.floating_pos
= pane
.frame
->GetPosition();
3481 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3482 pane
.frame
->SetTransparent(255);
3484 else if (m_has_maximized
)
3486 RestoreMaximizedPane();
3494 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3496 // try to find the pane
3497 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3498 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3500 pane
.floating_size
= size
;
3504 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3506 // try to find the pane
3507 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3508 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3511 // fire pane close event
3512 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3514 e
.SetCanVeto(evt
.CanVeto());
3530 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3532 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3534 // try to find the pane
3535 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3537 SetActivePane(m_panes
, wnd
);
3542 // OnRender() draws all of the pane captions, sashes,
3543 // backgrounds, captions, grippers, pane borders and buttons.
3544 // It renders the entire user interface.
3546 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3548 wxDC
* dc
= evt
.GetDC();
3554 for (i
= 0, part_count
= m_uiparts
.GetCount();
3555 i
< part_count
; ++i
)
3557 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3559 // don't draw hidden pane items
3560 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3565 case wxAuiDockUIPart::typeDockSizer
:
3566 case wxAuiDockUIPart::typePaneSizer
:
3567 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3569 case wxAuiDockUIPart::typeBackground
:
3570 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3572 case wxAuiDockUIPart::typeCaption
:
3573 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3575 case wxAuiDockUIPart::typeGripper
:
3576 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3578 case wxAuiDockUIPart::typePaneBorder
:
3579 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3581 case wxAuiDockUIPart::typePaneButton
:
3582 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3583 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3590 // Render() fire a render event, which is normally handled by
3591 // wxAuiManager::OnRender(). This allows the render function to
3592 // be overridden via the render event. This can be useful for paintin
3593 // custom graphics in the main window. Default behavior can be
3594 // invoked in the overridden function by calling OnRender()
3596 void wxAuiManager::Render(wxDC
* dc
)
3598 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3604 void wxAuiManager::Repaint(wxDC
* dc
)
3609 m_frame
->Refresh() ;
3615 m_frame
->GetClientSize(&w
, &h
);
3617 // figure out which dc to use; if one
3618 // has been specified, use it, otherwise
3620 wxClientDC
* client_dc
= NULL
;
3623 client_dc
= new wxClientDC(m_frame
);
3627 // if the frame has a toolbar, the client area
3628 // origin will not be (0,0).
3629 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3630 if (pt
.x
!= 0 || pt
.y
!= 0)
3631 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3633 // render all the items
3636 // if we created a client_dc, delete it
3641 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3643 wxPaintDC
dc(m_frame
);
3647 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3656 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3664 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3666 // for MDI parent frames, this event must not
3667 // be "skipped". In other words, the parent frame
3668 // must not be allowed to resize the client window
3669 // after we are finished processing sizing changes
3677 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3679 // get the window we are managing, if none, return NULL
3680 wxWindow
* window
= GetManagedWindow();
3683 evt
.SetManager(NULL
);
3687 // if we are managing a child frame, get the 'real' manager
3688 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3690 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3691 evt
.SetManager(float_frame
->GetOwnerManager());
3695 // return pointer to ourself
3696 evt
.SetManager(this);
3699 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3702 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3703 wxCursor cursor
= wxNullCursor
;
3707 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3708 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3710 // a dock may not be resized if it has a single
3711 // pane which is not resizable
3712 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3713 part
->dock
->panes
.GetCount() == 1 &&
3714 part
->dock
->panes
.Item(0)->IsFixed())
3717 // panes that may not be resized do not get a sizing cursor
3718 if (part
->pane
&& part
->pane
->IsFixed())
3721 if (part
->orientation
== wxVERTICAL
)
3722 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3724 cursor
= wxCursor(wxCURSOR_SIZENS
);
3726 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3728 cursor
= wxCursor(wxCURSOR_SIZING
);
3732 event
.SetCursor(cursor
);
3737 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3738 const wxMouseEvent
& event
)
3740 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3741 if (!hit_test
|| !button_ui_part
)
3744 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3746 if (hit_test
== button_ui_part
)
3748 if (event
.LeftDown())
3749 state
= wxAUI_BUTTON_STATE_PRESSED
;
3751 state
= wxAUI_BUTTON_STATE_HOVER
;
3755 if (event
.LeftDown())
3756 state
= wxAUI_BUTTON_STATE_HOVER
;
3759 // now repaint the button with hover state
3760 wxClientDC
cdc(m_frame
);
3762 // if the frame has a toolbar, the client area
3763 // origin will not be (0,0).
3764 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3765 if (pt
.x
!= 0 || pt
.y
!= 0)
3766 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3770 m_art
->DrawPaneButton(cdc
, m_frame
,
3771 button_ui_part
->button
->button_id
,
3773 button_ui_part
->rect
,
3778 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3780 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3783 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3784 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3786 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3789 // a dock may not be resized if it has a single
3790 // pane which is not resizable
3791 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3792 part
->dock
->panes
.GetCount() == 1 &&
3793 part
->dock
->panes
.Item(0)->IsFixed())
3796 // panes that may not be resized should be ignored here
3797 if (part
->pane
&& part
->pane
->IsFixed())
3800 m_action
= actionResize
;
3801 m_action_part
= part
;
3802 m_action_hintrect
= wxRect();
3803 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3804 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3805 event
.m_y
- part
->rect
.y
);
3806 m_frame
->CaptureMouse();
3808 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3810 m_action
= actionClickButton
;
3811 m_action_part
= part
;
3812 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3813 m_frame
->CaptureMouse();
3815 UpdateButtonOnScreen(part
, event
);
3817 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3818 part
->type
== wxAuiDockUIPart::typeGripper
)
3820 // if we are managing a wxAuiFloatingFrame window, then
3821 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3822 // We want to initiate a toolbar drag in our owner manager
3823 wxWindow
* managed_wnd
= GetManagedWindow();
3826 part
->pane
->window
&&
3828 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3830 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3831 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3832 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3833 wxPoint(event
.m_x
- part
->rect
.x
,
3834 event
.m_y
- part
->rect
.y
));
3840 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3843 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3845 // set the caption as active
3846 SetActivePane(m_panes
, part
->pane
->window
);
3850 m_action
= actionClickCaption
;
3851 m_action_part
= part
;
3852 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3853 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3854 event
.m_y
- part
->rect
.y
);
3855 m_frame
->CaptureMouse();
3875 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3877 if (m_action
== actionResize
)
3879 m_frame
->ReleaseMouse();
3881 // get rid of the hint rectangle
3883 DrawResizeHint(dc
, m_action_hintrect
);
3885 // resize the dock or the pane
3886 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3888 wxRect
& rect
= m_action_part
->dock
->rect
;
3890 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3891 event
.m_y
- m_action_offset
.y
);
3893 switch (m_action_part
->dock
->dock_direction
)
3895 case wxAUI_DOCK_LEFT
:
3896 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3898 case wxAUI_DOCK_TOP
:
3899 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3901 case wxAUI_DOCK_RIGHT
:
3902 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3903 new_pos
.x
- m_action_part
->rect
.GetWidth();
3905 case wxAUI_DOCK_BOTTOM
:
3906 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3907 new_pos
.y
- m_action_part
->rect
.GetHeight();
3914 else if (m_action_part
&&
3915 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3917 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3918 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3920 int total_proportion
= 0;
3921 int dock_pixels
= 0;
3922 int new_pixsize
= 0;
3924 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3925 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3926 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3928 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3929 event
.m_y
- m_action_offset
.y
);
3931 // determine the pane rectangle by getting the pane part
3932 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3933 wxASSERT_MSG(pane_part
,
3934 wxT("Pane border part not found -- shouldn't happen"));
3936 // determine the new pixel size that the user wants;
3937 // this will help us recalculate the pane's proportion
3938 if (dock
.IsHorizontal())
3939 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3941 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3943 // determine the size of the dock, based on orientation
3944 if (dock
.IsHorizontal())
3945 dock_pixels
= dock
.rect
.GetWidth();
3947 dock_pixels
= dock
.rect
.GetHeight();
3949 // determine the total proportion of all resizable panes,
3950 // and the total size of the dock minus the size of all
3952 int i
, dock_pane_count
= dock
.panes
.GetCount();
3953 int pane_position
= -1;
3954 for (i
= 0; i
< dock_pane_count
; ++i
)
3956 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3957 if (p
.window
== pane
.window
)
3960 // while we're at it, subtract the pane sash
3961 // width from the dock width, because this would
3962 // skew our proportion calculations
3964 dock_pixels
-= sash_size
;
3966 // also, the whole size (including decorations) of
3967 // all fixed panes must also be subtracted, because they
3968 // are not part of the proportion calculation
3971 if (dock
.IsHorizontal())
3972 dock_pixels
-= p
.best_size
.x
;
3974 dock_pixels
-= p
.best_size
.y
;
3978 total_proportion
+= p
.dock_proportion
;
3982 // find a pane in our dock to 'steal' space from or to 'give'
3983 // space to -- this is essentially what is done when a pane is
3984 // resized; the pane should usually be the first non-fixed pane
3985 // to the right of the action pane
3986 int borrow_pane
= -1;
3987 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3989 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3998 // demand that the pane being resized is found in this dock
3999 // (this assert really never should be raised)
4000 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4002 // prevent division by zero
4003 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4005 m_action
= actionNone
;
4009 // calculate the new proportion of the pane
4010 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4012 // default minimum size
4015 // check against the pane's minimum size, if specified. please note
4016 // that this is not enough to ensure that the minimum size will
4017 // not be violated, because the whole frame might later be shrunk,
4018 // causing the size of the pane to violate it's minimum size
4019 if (pane
.min_size
.IsFullySpecified())
4023 if (pane
.HasBorder())
4024 min_size
+= (pane_border_size
*2);
4026 // calculate minimum size with decorations (border,caption)
4027 if (pane_part
->orientation
== wxVERTICAL
)
4029 min_size
+= pane
.min_size
.y
;
4030 if (pane
.HasCaption())
4031 min_size
+= caption_size
;
4035 min_size
+= pane
.min_size
.x
;
4040 // for some reason, an arithmatic error somewhere is causing
4041 // the proportion calculations to always be off by 1 pixel;
4042 // for now we will add the 1 pixel on, but we really should
4043 // determine what's causing this.
4046 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4048 if (new_proportion
< min_proportion
)
4049 new_proportion
= min_proportion
;
4053 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4055 // borrow the space from our neighbor pane to the
4056 // right or bottom (depending on orientation)
4057 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4058 pane
.dock_proportion
= new_proportion
;
4065 else if (m_action
== actionClickButton
)
4067 m_hover_button
= NULL
;
4068 m_frame
->ReleaseMouse();
4069 UpdateButtonOnScreen(m_action_part
, event
);
4071 // make sure we're still over the item that was originally clicked
4072 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4074 // fire button-click event
4075 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4077 e
.SetPane(m_action_part
->pane
);
4078 e
.SetButton(m_action_part
->button
->button_id
);
4082 else if (m_action
== actionClickCaption
)
4084 m_frame
->ReleaseMouse();
4086 else if (m_action
== actionDragFloatingPane
)
4088 m_frame
->ReleaseMouse();
4090 else if (m_action
== actionDragToolbarPane
)
4092 m_frame
->ReleaseMouse();
4094 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4095 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4097 // save the new positions
4098 wxAuiDockInfoPtrArray docks
;
4099 FindDocks(m_docks
, pane
.dock_direction
,
4100 pane
.dock_layer
, pane
.dock_row
, docks
);
4101 if (docks
.GetCount() == 1)
4103 wxAuiDockInfo
& dock
= *docks
.Item(0);
4105 wxArrayInt pane_positions
, pane_sizes
;
4106 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4108 int i
, dock_pane_count
= dock
.panes
.GetCount();
4109 for (i
= 0; i
< dock_pane_count
; ++i
)
4110 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4113 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4121 m_action
= actionNone
;
4122 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4126 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4128 // sometimes when Update() is called from inside this method,
4129 // a spurious mouse move event is generated; this check will make
4130 // sure that only real mouse moves will get anywhere in this method;
4131 // this appears to be a bug somewhere, and I don't know where the
4132 // mouse move event is being generated. only verified on MSW
4134 wxPoint mouse_pos
= event
.GetPosition();
4135 if (m_last_mouse_move
== mouse_pos
)
4137 m_last_mouse_move
= mouse_pos
;
4140 if (m_action
== actionResize
)
4142 wxPoint pos
= m_action_part
->rect
.GetPosition();
4143 if (m_action_part
->orientation
== wxHORIZONTAL
)
4144 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4146 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4148 wxRect
rect(m_frame
->ClientToScreen(pos
),
4149 m_action_part
->rect
.GetSize());
4152 if (!m_action_hintrect
.IsEmpty())
4153 DrawResizeHint(dc
, m_action_hintrect
);
4154 DrawResizeHint(dc
, rect
);
4155 m_action_hintrect
= rect
;
4157 else if (m_action
== actionClickCaption
)
4159 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4160 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4162 // caption has been clicked. we need to check if the mouse
4163 // is now being dragged. if it is, we need to change the
4164 // mouse action to 'drag'
4165 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4166 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4168 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4170 if (!pane_info
->IsToolbar())
4172 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4173 pane_info
->IsFloatable())
4175 m_action
= actionDragFloatingPane
;
4177 // set initial float position
4178 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4179 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4180 pt
.y
- m_action_offset
.y
);
4183 if (pane_info
->IsMaximized())
4184 RestorePane(*pane_info
);
4188 m_action_window
= pane_info
->frame
;
4190 // action offset is used here to make it feel "natural" to the user
4191 // to drag a docked pane and suddenly have it become a floating frame.
4192 // Sometimes, however, the offset where the user clicked on the docked
4193 // caption is bigger than the width of the floating frame itself, so
4194 // in that case we need to set the action offset to a sensible value
4195 wxSize frame_size
= m_action_window
->GetSize();
4196 if (frame_size
.x
<= m_action_offset
.x
)
4197 m_action_offset
.x
= 30;
4202 m_action
= actionDragToolbarPane
;
4203 m_action_window
= pane_info
->window
;
4207 else if (m_action
== actionDragFloatingPane
)
4209 if (m_action_window
)
4211 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4212 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4213 pt
.y
- m_action_offset
.y
);
4216 else if (m_action
== actionDragToolbarPane
)
4218 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4219 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4221 pane
.state
|= wxAuiPaneInfo::actionPane
;
4223 wxPoint pt
= event
.GetPosition();
4224 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4226 // if DoDrop() decided to float the pane, set up
4227 // the floating pane's initial position
4228 if (pane
.IsFloating())
4230 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4231 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4232 pt
.y
- m_action_offset
.y
);
4235 // this will do the actiual move operation;
4236 // in the case that the pane has been floated,
4237 // this call will create the floating pane
4238 // and do the reparenting
4241 // if the pane has been floated, change the mouse
4242 // action actionDragFloatingPane so that subsequent
4243 // EVT_MOTION() events will move the floating pane
4244 if (pane
.IsFloating())
4246 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4247 m_action
= actionDragFloatingPane
;
4248 m_action_window
= pane
.frame
;
4253 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4254 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4256 if (part
!= m_hover_button
)
4258 // make the old button normal
4261 UpdateButtonOnScreen(m_hover_button
, event
);
4265 // mouse is over a button, so repaint the
4266 // button in hover mode
4267 UpdateButtonOnScreen(part
, event
);
4268 m_hover_button
= part
;
4276 m_hover_button
= NULL
;
4287 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4291 m_hover_button
= NULL
;
4296 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4298 // when a child pane has it's focus set, we should change the
4299 // pane's active state to reflect this. (this is only true if
4300 // active panes are allowed by the owner)
4301 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4303 if (GetPane(event
.GetWindow()).IsOk())
4305 SetActivePane(m_panes
, event
.GetWindow());
4314 // OnPaneButton() is an event handler that is called
4315 // when a pane button has been pressed.
4316 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4318 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4320 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4322 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4324 // fire pane close event
4325 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4327 e
.SetPane(evt
.pane
);
4336 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4338 // fire pane close event
4339 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4341 e
.SetPane(evt
.pane
);
4350 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4352 // fire pane close event
4353 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4355 e
.SetPane(evt
.pane
);
4364 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4366 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&