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1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: auto-resizable (i.e. dynamic) array support
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
16 #pragma interface "dynarray.h"
22 /** @name Dynamic arrays and object arrays (array which own their elements)
23 @memo Arrays which grow on demand and do range checking (only in debug)
27 // ----------------------------------------------------------------------------
29 // ----------------------------------------------------------------------------
32 the initial size by which an array grows when an element is added
33 default value avoids allocate one or two bytes when the array is created
34 which is rather inefficient
36 #define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
38 // ----------------------------------------------------------------------------
40 // ----------------------------------------------------------------------------
43 callback compare function for quick sort
44 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
46 typedef int (wxCMPFUNC_CONV
*CMPFUNC
)(const void* pItem1
, const void* pItem2
);
48 // ----------------------------------------------------------------------------
50 base class managing data having size of type 'long' (not used directly)
52 NB: for efficiency this often used class has no virtual functions (hence no
53 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
54 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
55 so it's not too important if it's not called (this happens when you cast
56 "SomeArray *" as "BaseArray *" and then delete it)
58 @memo Base class for template array classes
60 // ----------------------------------------------------------------------------
61 class WXDLLEXPORT wxBaseArray
64 /** @name ctors and dtor */
69 wxBaseArray(const wxBaseArray
& array
);
70 /// assignment operator
71 wxBaseArray
& operator=(const wxBaseArray
& src
);
72 /// not virtual, see above
73 /// EXCEPT for Gnu compiler to reduce warnings...
80 /** @name memory management */
82 /// empties the array, but doesn't release memory
83 void Empty() { m_nCount
= 0; }
84 /// empties the array and releases memory
86 /// preallocates memory for given number of items
87 void Alloc(size_t uiSize
);
88 /// minimizes the memory used by the array (frees unused memory)
92 /** @name simple accessors */
94 /// number of elements in the array
95 size_t Count() const { return m_nCount
; }
96 size_t GetCount() const { return m_nCount
; }
98 bool IsEmpty() const { return m_nCount
== 0; }
102 // these methods are protected because if they were public one could
103 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
106 /** @name items access */
108 /// get item at position uiIndex (range checking is done in debug version)
109 long& Item(size_t uiIndex
) const
110 { wxASSERT( uiIndex
< m_nCount
); return m_pItems
[uiIndex
]; }
112 long& operator[](size_t uiIndex
) const { return Item(uiIndex
); }
115 /** @name item management */
118 Search the element in the array, starting from the either side
119 @param bFromEnd if TRUE, start from the end
120 @return index of the first item matched or wxNOT_FOUND
123 int Index(long lItem
, bool bFromEnd
= FALSE
) const;
124 /// search for an item using binary search in a sorted array
125 int Index(long lItem
, CMPFUNC fnCompare
) const;
126 /// add new element at the end
127 void Add(long lItem
);
128 /// add item assuming the array is sorted with fnCompare function
129 void Add(long lItem
, CMPFUNC fnCompare
);
130 /// add new element at given position (it becomes Item[uiIndex])
131 void Insert(long lItem
, size_t uiIndex
);
132 /// remove first item matching this value
133 void Remove(long lItem
);
134 /// remove item by index
135 void RemoveAt(size_t uiIndex
);
138 /// sort array elements using given compare function
139 void Sort(CMPFUNC fnCompare
);
142 void Grow(); // makes array bigger if needed
144 size_t m_nSize
, // current size of the array
145 m_nCount
; // current number of elements
147 long *m_pItems
; // pointer to data
150 // ============================================================================
152 // ============================================================================
154 // resolves the name conflict between the wxT() macor and T typedef: we can't
155 // use wxT() inside WX_DEFINE_ARRAY!
156 #define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
157 #define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
159 // ----------------------------------------------------------------------------
160 // This macro generates a new array class. It is intended for storage of simple
161 // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
163 // NB: it has only inline functions => takes no space at all
164 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
165 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
166 // so using a temporary variable instead.
167 // ----------------------------------------------------------------------------
168 #define _WX_DEFINE_ARRAY(T, name, classexp) \
169 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
170 classexp name : public wxBaseArray \
175 size_t type = sizeof(T); \
176 size_t sizelong = sizeof(long); \
177 if ( type > sizelong ) \
178 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
181 name& operator=(const name& src) \
182 { wxBaseArray* temp = (wxBaseArray*) this; \
183 (*temp) = ((const wxBaseArray&)src); \
186 T& operator[](size_t uiIndex) const \
187 { return (T&)(wxBaseArray::Item(uiIndex)); } \
188 T& Item(size_t uiIndex) const \
189 { return (T&)(wxBaseArray::Item(uiIndex)); } \
191 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
193 int Index(T Item, bool bFromEnd = FALSE) const \
194 { return wxBaseArray::Index((long)Item, bFromEnd); } \
197 { wxBaseArray::Add((long)Item); } \
198 void Insert(T Item, size_t uiIndex) \
199 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
201 void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
202 void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
203 void Remove(T Item) \
204 { int iIndex = Index(Item); \
205 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
207 wxBaseArray::Remove((size_t)iIndex); } \
209 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
212 // ----------------------------------------------------------------------------
213 // This is the same as the previous macro, but it defines a sorted array.
215 // 1) it must be given a COMPARE function in ctor which takes 2 items of type
216 // T* and should return -1, 0 or +1 if the first one is less/greater
217 // than/equal to the second one.
218 // 2) the Add() method inserts the item in such was that the array is always
219 // sorted (it uses the COMPARE function)
220 // 3) it has no Sort() method because it's always sorted
221 // 4) Index() method is much faster (the sorted arrays use binary search
222 // instead of linear one), but Add() is slower.
224 // Summary: use this class when the speed of Index() function is important, use
225 // the normal arrays otherwise.
227 // NB: it has only inline functions => takes no space at all
228 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
229 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
230 // so using a temporary variable instead.
231 // ----------------------------------------------------------------------------
232 #define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
233 typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
234 classexp name : public wxBaseArray \
237 name(SCMPFUNC##T fn) \
238 { size_t type = sizeof(T); \
239 size_t sizelong = sizeof(long); \
240 if ( type > sizelong ) \
241 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
245 name& operator=(const name& src) \
246 { wxBaseArray* temp = (wxBaseArray*) this; \
247 (*temp) = ((const wxBaseArray&)src); \
248 m_fnCompare = src.m_fnCompare; \
251 T& operator[](size_t uiIndex) const \
252 { return (T&)(wxBaseArray::Item(uiIndex)); } \
253 T& Item(size_t uiIndex) const \
254 { return (T&)(wxBaseArray::Item(uiIndex)); } \
256 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
258 int Index(T Item) const \
259 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
262 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
264 void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
265 void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
266 void Remove(T Item) \
267 { int iIndex = Index(Item); \
268 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
269 _WX_ERROR_REMOVE ); \
270 wxBaseArray::Remove((size_t)iIndex); } \
273 SCMPFUNC##T m_fnCompare; \
276 // ----------------------------------------------------------------------------
277 // see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
278 // ----------------------------------------------------------------------------
279 #define _WX_DECLARE_OBJARRAY(T, name, classexp) \
280 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
281 classexp name : public wxBaseArray \
285 name(const name& src); \
286 name& operator=(const name& src); \
290 T& operator[](size_t uiIndex) const \
291 { return *(T*)wxBaseArray::Item(uiIndex); } \
292 T& Item(size_t uiIndex) const \
293 { return *(T*)wxBaseArray::Item(uiIndex); } \
295 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
297 int Index(const T& Item, bool bFromEnd = FALSE) const; \
299 void Add(const T& Item); \
300 void Add(const T* pItem) \
301 { wxBaseArray::Add((long)pItem); } \
303 void Insert(const T& Item, size_t uiIndex); \
304 void Insert(const T* pItem, size_t uiIndex) \
305 { wxBaseArray::Insert((long)pItem, uiIndex); } \
309 T* Detach(size_t uiIndex) \
310 { T* p = (T*)wxBaseArray::Item(uiIndex); \
311 wxBaseArray::Remove(uiIndex); return p; } \
312 void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
313 void RemoveAt(size_t uiIndex); \
315 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
318 void DoCopy(const name& src); \
321 // ----------------------------------------------------------------------------
322 /** @name Macros for definition of dynamic arrays and objarrays
324 These macros are ugly (especially if you look in the sources ;-), but they
325 allow us to define 'template' classes without actually using templates.
328 Range checking is performed in debug build for both arrays and objarrays.
329 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
330 they only grow, so loading 10 millions in an array only to delete them 2
331 lines below is <I>not</I> recommended. However, it does free memory when
332 it's destroyed, so if you destroy array also, it's ok.
334 // ----------------------------------------------------------------------------
338 This macro generates a new array class. It is intended for storage of simple
339 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
341 NB: it has only inline functions => takes no space at all
344 @memo declare and define array class 'name' containing elements of type 'T'
346 #define WX_DEFINE_ARRAY(T, name) \
347 typedef T _A##name; \
348 _WX_DEFINE_ARRAY(_A##name, name, class)
351 This macro does the same as WX_DEFINE_ARRAY except that the array will be
352 sorted with the specified compare function.
354 #define WX_DEFINE_SORTED_ARRAY(T, name) \
355 typedef T _A##name; \
356 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
359 This macro generates a new objarrays class which owns the objects it
360 contains, i.e. it will delete them when it is destroyed. An element is of
361 type T*, but arguments of type T& are taken (see below!) and T& is
363 Don't use this for simple types such as "int" or "long"!
364 You _may_ use it for "double" but it's awfully inefficient.
367 Note on Add/Insert functions:
369 1) function(T*) gives the object to the array, i.e. it will delete the
370 object when it's removed or in the array's dtor
372 2) function(T&) will create a copy of the object and work with it
377 1) Remove() will delete the object after removing it from the array
379 2) Detach() just removes the object from the array (returning pointer to it)
382 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
384 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
385 it will provoke memory leaks
388 some functions of this class are not inline, so it takes some space to
389 define new class from this template.
391 @memo declare objarray class 'name' containing elements of type 'T'
393 #define WX_DECLARE_OBJARRAY(T, name) \
394 typedef T _L##name; \
395 _WX_DECLARE_OBJARRAY(_L##name, name, class)
398 To use an objarray class you must
400 <li>#include "dynarray.h"
401 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
402 <li>#include "arrimpl.cpp"
403 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
406 This is necessary because at the moment of DEFINE_OBJARRAY class
407 element_type must be fully defined (i.e. forward declaration is not
408 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
409 two allows to break cicrcular dependencies with classes which have member
410 variables of objarray type.
412 @memo define (must include arrimpl.cpp!) objarray class 'name'
414 #define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
417 // these macros do the same thing as the WX_XXX ones above, but should be used
418 // inside the library for user visible classes because otherwise they wouldn't
419 // be visible from outside (when using wxWindows as DLL under Windows)
420 #define WX_DEFINE_EXPORTED_ARRAY(T, name) \
421 typedef T _A##name; \
422 _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
424 #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
425 typedef T _A##name; \
426 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
428 #define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
429 typedef T _L##name; \
430 _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
432 // ----------------------------------------------------------------------------
433 /** @name Some commonly used predefined arrays */
434 // ----------------------------------------------------------------------------
437 /** @name ArrayInt */
438 WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt
);
439 /** @name ArrayLong */
440 WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong
);
441 /** @name ArrayPtrVoid */
442 WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid
);
447 // -----------------------------------------------------------------------------
448 // convinience macros
449 // -----------------------------------------------------------------------------
451 // delete all array elements
453 // NB: the class declaration of the array elements must be visible from the
454 // place where you use this macro, otherwise the proper destructor may not
455 // be called (a decent compiler should give a warning about it, but don't
457 #define WX_CLEAR_ARRAY(array) \
459 size_t count = array.Count(); \
460 for ( size_t n = 0; n < count; n++ ) \
468 #endif // _DYNARRAY_H