1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/dfb/dcclient.cpp
3 // Purpose: wxWindowDC, wxClientDC and wxPaintDC
4 // Author: Vaclav Slavik
7 // Copyright: (c) 2006 REA Elektronik GmbH
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 // ===========================================================================
13 // ===========================================================================
15 // ---------------------------------------------------------------------------
17 // ---------------------------------------------------------------------------
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
26 #include "wx/dcclient.h"
29 #include "wx/window.h"
30 #include "wx/nonownedwnd.h"
33 #include "wx/dfb/private.h"
35 #define TRACE_PAINT _T("paint")
37 // ===========================================================================
39 // ===========================================================================
41 //-----------------------------------------------------------------------------
43 //-----------------------------------------------------------------------------
45 // Returns subrect of the window that is not outside of its parent's
46 // boundaries ("hidden behind its borders"), recursively:
47 static wxRect
GetUncoveredWindowArea(wxWindow
*win
)
49 wxRect
r(win
->GetSize());
51 if ( win
->IsTopLevel() )
54 wxWindow
*parent
= win
->GetParent();
58 // intersect with parent's uncovered area, after offsetting it into win's
59 // coordinates; this will remove parts of 'r' that are outside of the
61 wxRect
rp(GetUncoveredWindowArea(parent
));
63 // normal windows cannot extend out of its parent's client area:
64 if ( !win
->CanBeOutsideClientArea() )
65 rp
.Intersect(parent
->GetClientRect());
67 rp
.Offset(-win
->GetPosition());
68 rp
.Offset(-parent
->GetClientAreaOrigin());
74 // creates a dummy surface that has the same format as the real window's
75 // surface, but is not visible and so can be painted on even if the window
78 wxIDirectFBSurfacePtr
CreateDummySurface(wxWindow
*win
, const wxRect
*rect
)
80 wxLogTrace(TRACE_PAINT
, _T("%p ('%s'): creating dummy DC surface"),
81 win
, win
->GetName().c_str());
82 wxSize
size(rect
? rect
->GetSize() : win
->GetSize());
83 return win
->GetDfbSurface()->CreateCompatible
86 wxIDirectFBSurface::CreateCompatible_NoBackBuffer
90 //-----------------------------------------------------------------------------
92 //-----------------------------------------------------------------------------
94 IMPLEMENT_DYNAMIC_CLASS(wxWindowDC
, wxDC
)
96 wxWindowDC::wxWindowDC(wxWindow
*win
)
98 InitForWin(win
, NULL
);
101 void wxWindowDC::InitForWin(wxWindow
*win
, const wxRect
*rect
)
103 wxCHECK_RET( win
, _T("invalid window") );
107 // obtain the surface used for painting:
109 wxIDirectFBSurfacePtr surface
;
111 wxRect
rectOrig(rect
? *rect
: wxRect(win
->GetSize()));
114 if ( !win
->IsShownOnScreen() )
116 // leave 'r' rectangle empty to indicate the window is not visible,
117 // see below (below "create the surface:") for how is this case handled
121 // compute painting rectangle after clipping if we're in PaintWindow
122 // code, otherwise paint on the entire window:
125 const wxRegion
& updateRegion
= win
->GetUpdateRegion();
126 if ( win
->GetTLW()->IsPainting() && !updateRegion
.IsEmpty() )
128 r
.Intersect(updateRegion
.AsRect());
129 wxCHECK_RET( !r
.IsEmpty(), _T("invalid painting rectangle") );
131 // parent TLW will flip the entire surface when painting is done
132 m_shouldFlip
= false;
136 // One of two things happened:
137 // (1) the TLW is not being painted by PaintWindow() now; or
138 // (2) we're drawing on some window other than the one that is
139 // currently painted on by PaintWindow()
140 // In either case, we need to flip the surface when we're done
141 // painting and we don't have to use updateRegion for clipping.
142 // OTOH, if the window is (partially) hidden by being
143 // out of its parent's area, we must clip the surface accordingly.
144 r
.Intersect(GetUncoveredWindowArea(win
));
145 m_shouldFlip
= true; // paint the results immediately
149 // create the surface:
152 // we're painting on invisible window: the changes won't have any
153 // effect, as the window will be repainted anyhow when it is shown,
154 // but we still need a valid DC so that e.g. text extents can be
155 // measured, so let's create a dummy surface that has the same
156 // format as the real one would have and let the code paint on it:
157 surface
= CreateDummySurface(win
, rect
);
159 // painting on hidden window has no effect on TLW's surface, don't
160 // waste time flipping the dummy surface:
161 m_shouldFlip
= false;
166 DFBRectangle dfbrect
= { r
.x
, r
.y
, r
.width
, r
.height
};
167 surface
= win
->GetDfbSurface()->GetSubSurface(&dfbrect
);
169 // if the DC was clipped thanks to rectPaint, we must adjust the
170 // origin accordingly; but we do *not* adjust for 'rect', because
171 // rect.GetPosition() has coordinates (0,0) in the DC:
172 origin
.x
= rectOrig
.x
- r
.x
;
173 origin
.y
= rectOrig
.y
- r
.y
;
175 // m_shouldFlip was set in the "if" block above this one
181 wxLogTrace(TRACE_PAINT
,
182 _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
183 win
, win
->GetName().c_str(),
184 rectOrig
.x
, rectOrig
.y
, rectOrig
.GetRight(), rectOrig
.GetBottom(),
185 r
.x
, r
.y
, r
.GetRight(), r
.GetBottom(),
189 SetFont(win
->GetFont());
191 // offset coordinates to account for subsurface's origin coordinates:
192 SetDeviceOrigin(origin
.x
, origin
.y
);
195 wxWindowDC::~wxWindowDC()
197 wxIDirectFBSurfacePtr
surface(GetDirectFBSurface());
201 // if no painting was done on the DC, we don't have to flip the surface:
202 if ( !m_isBBoxValid
)
207 // paint overlays on top of the surface being drawn to by this DC
208 // before showing anything on the screen:
209 m_win
->PaintOverlays(m_winRect
);
211 DFBSurfaceCapabilities caps
= DSCAPS_NONE
;
212 surface
->GetCapabilities(&caps
);
213 if ( caps
& DSCAPS_DOUBLE
)
215 // FIXME: flip only modified parts of the surface
216 surface
->FlipToFront();
218 // else: the surface is not double-buffered and so cannot be flipped
220 // else: don't flip the surface, wxTLW will do it when it finishes
221 // painting of its invalidated areas
224 //-----------------------------------------------------------------------------
226 //-----------------------------------------------------------------------------
228 IMPLEMENT_DYNAMIC_CLASS(wxClientDC
, wxWindowDC
)
230 wxClientDC::wxClientDC(wxWindow
*win
)
232 wxCHECK_RET( win
, _T("invalid window") );
234 wxRect rect
= win
->GetClientRect();
235 InitForWin(win
, &rect
);
238 //-----------------------------------------------------------------------------
240 //-----------------------------------------------------------------------------
242 IMPLEMENT_DYNAMIC_CLASS(wxPaintDC
, wxWindowDC
)