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git.saurik.com Git - wxWidgets.git/blob - include/wx/msw/wrapwin.h
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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Wrapper around <windows.h>, to be included instead of it
4 // Author: Vaclav Slavik
7 // Copyright: (c) 2003 Vaclav Slavik
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 #ifndef _WX_WRAPWIN_H_
12 #define _WX_WRAPWIN_H_
14 #include "wx/platform.h"
20 // don't define min() and max() as macros, they conflict with standard C++ ones
25 // before including windows.h, define version macros at (currently) maximal
26 // values because we do all our checks at run-time anyhow
28 #define _WIN32_WINNT 0x0600
37 // this doesn't make any sense knowing that windows.h includes all these
38 // headers anyhow, but the fact remains that when building using eVC 4 the
39 // functions and constants from these headers are not defined unless we
40 // explicitly include them ourselves -- how is it possible is beyond me...
45 // this one OTOH contains many useful CE-only functions
49 #include "wx/msw/winundef.h"
51 // types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but
52 // unfortunately I don't know of any standard way to test for this (as they're
53 // typedefs and not #defines), so simply overwrite them in any case in Win32
54 // mode -- and if compiling for Win64 they'd better have new headers anyhow
56 // this is ugly but what else can we do? even testing for compiler version
57 // wouldn't help as you can perfectly well be using an older compiler (VC6)
58 // with newer SDK headers
59 #if !defined(__WIN64__) && !defined(__WXWINCE__)
60 #define UINT_PTR unsigned int
62 #define ULONG_PTR unsigned long
63 #define DWORD_PTR unsigned long
66 #endif // _WX_WRAPWIN_H_