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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxIP*address, wxSocket* classes
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
12 A class for working with IPv4 network addresses.
17 class wxIPV4address
: public wxIPaddress
21 Set address to any of the addresses of the current machine.
23 Whenever possible, use this function instead of LocalHost(),
24 as this correctly handles multi-homed hosts and avoids other small
25 problems. Internally, this is the same as setting the IP address
28 @return @true on success, @false if something went wrong.
33 Set the address to hostname, which can be a host name or an IP-style address
34 in dot notation(<tt>a.b.c.d</tt>).
36 @return @true on success, @false if something goes wrong (invalid
37 hostname or invalid IP address).
39 bool Hostname(const wxString
& hostname
);
42 Returns the hostname which matches the IP address.
44 virtual wxString
Hostname() const;
47 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
49 virtual wxString
IPAddress() const;
52 Set address to localhost (127.0.0.1).
54 Whenever possible, use AnyAddress() instead of this one, as that one will
55 correctly handle multi-homed hosts and avoid other small problems.
57 @return @true on success, @false if something went wrong.
62 Set the port to that corresponding to the specified @a service.
64 @return @true on success, @false if something goes wrong (invalid @a service).
66 bool Service(const wxString
& service
);
69 Set the port to that corresponding to the specified @a service.
71 @return @true on success, @false if something goes wrong (invalid @a service).
73 bool Service(unsigned short service
);
76 Returns the current service.
78 unsigned short Service();
91 class wxSocketServer
: public wxSocketBase
95 Constructs a new server and tries to bind to the specified @e address.
97 Before trying to accept new connections, remember to test whether it succeeded
98 with wxSocketBase:IsOk().
101 Specifies the local address for the server (e.g. port number).
103 Socket flags (See wxSocketBase::SetFlags()).
105 wxSocketServer(const wxSockAddress
& address
,
106 wxSocketFlags flags
= wxSOCKET_NONE
);
109 Destructor (it doesn't close the accepted connections).
111 virtual ~wxSocketServer();
114 Accepts an incoming connection request, and creates a new wxSocketBase
115 object which represents the server-side of the connection.
117 If @a wait is @true and there are no pending connections to be
118 accepted, it will wait for the next incoming connection to
121 @warning: This method will block the GUI.
123 If @a wait is @false, it will try to accept a pending connection
124 if there is one, but it will always return immediately without blocking
125 the GUI. If you want to use Accept() in this way, you can either check for
126 incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events,
127 then call Accept() once you know that there is an incoming connection waiting
130 @return Returns an opened socket connection, or @NULL if an error
131 occurred or if the wait parameter was @false and there
132 were no pending connections.
134 @see WaitForAccept(), wxSocketBase::SetNotify(),
135 wxSocketBase::Notify(), AcceptWith()
137 wxSocketBase
* Accept(bool wait
= true);
140 Accept an incoming connection using the specified socket object.
143 Socket to be initialized
145 See Accept() for more info.
147 @return Returns @true on success, or @false if an error occurred or
148 if the wait parameter was @false and there were no pending
151 @see WaitForAccept(), wxSocketBase::SetNotify(),
152 wxSocketBase::Notify(), Accept()
154 bool AcceptWith(wxSocketBase
& socket
, bool wait
= true);
157 This function waits for an incoming connection.
159 Use it if you want to call Accept() or AcceptWith() with @e wait set
160 to @false, to detect when an incoming connection is waiting to be accepted.
163 Number of seconds to wait. If -1, it will wait for the default
164 timeout, as set with wxSocketBase::SetTimeout().
166 Number of milliseconds to wait.
168 @return @true if an incoming connection arrived, @false if the timeout
171 @see Accept(), AcceptWith(), wxSocketBase::InterruptWait()
173 bool WaitForAccept(long seconds
= -1, long millisecond
= 0);
181 wxIPaddress is an abstract base class for all internet protocol address
182 objects. Currently, only wxIPV4address is implemented. An experimental
183 implementation for IPV6, wxIPV6address, is being developed.
188 class wxIPaddress
: public wxSockAddress
192 Internally, this is the same as setting the IP address to @b INADDR_ANY.
194 On IPV4 implementations, 0.0.0.0
196 On IPV6 implementations, ::
198 @return @true on success, @false if something went wrong.
200 virtual bool AnyAddress() = 0;
203 Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
205 On IPV4 implementations, 255.255.255.255
207 @return @true on success, @false if something went wrong.
209 virtual bool BroadcastAddress() = 0;
212 Set the address to hostname, which can be a host name or an IP-style address
213 in a format dependent on implementation.
215 @return @true on success, @false if something goes wrong (invalid
216 hostname or invalid IP address).
218 virtual bool Hostname(const wxString
& hostname
) = 0;
221 Returns the hostname which matches the IP address.
223 virtual wxString
Hostname() const = 0;
226 Returns a wxString containing the IP address.
228 virtual wxString
IPAddress() const = 0;
231 Determines if current address is set to localhost.
233 @return @true if address is localhost, @false if internet address.
235 virtual bool IsLocalHost() const = 0;
238 Set address to localhost.
240 On IPV4 implementations, 127.0.0.1
242 On IPV6 implementations, ::1
244 @return @true on success, @false if something went wrong.
246 virtual bool LocalHost() = 0;
249 Set the port to that corresponding to the specified service.
251 @return @true on success, @false if something goes wrong (invalid @a service).
253 virtual bool Service(const wxString
& service
) = 0;
256 Set the port to that corresponding to the specified service.
258 @return @true on success, @false if something goes wrong (invalid @a service).
260 virtual bool Service(unsigned short service
);
263 Returns the current service.
265 virtual unsigned short Service();
271 @class wxSocketClient
278 class wxSocketClient
: public wxSocketBase
285 Socket flags (See wxSocketBase::SetFlags())
287 wxSocketClient(wxSocketFlags flags
= wxSOCKET_NONE
);
290 Destructor. Please see wxSocketBase::Destroy().
292 virtual ~wxSocketClient();
295 Connects to a server using the specified address.
297 If @a wait is @true, Connect() will wait until the connection
300 @warning: This method will block the GUI.
302 If @a wait is @false, Connect() will try to establish the connection
303 and return immediately, without blocking the GUI. When used this way,
304 even if Connect() returns @false, the connection request can be
305 completed later. To detect this, use WaitOnConnect(), or catch
306 @b wxSOCKET_CONNECTION events (for successful establishment) and
307 @b wxSOCKET_LOST events (for connection failure).
310 Address of the server.
312 If @true, waits for the connection to complete.
314 @return @true if the connection is established and no error occurs.
315 If @a wait was true, and Connect() returns @false, an error
316 occurred and the connection failed.
317 If @a wait was @false, and Connect() returns @false, you should
318 still be prepared to handle the completion of this connection request,
319 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
320 and wxSOCKET_LOST events.
322 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
324 virtual bool Connect(const wxSockAddress
& address
, bool wait
= true);
327 Connects to a server using the specified address.
329 If @a wait is @true, Connect() will wait until the connection
330 completes. @b Warning: This will block the GUI.
332 If @a wait is @false, Connect() will try to establish the connection
333 and return immediately, without blocking the GUI. When used this way,
334 even if Connect() returns @false, the connection request can be
335 completed later. To detect this, use WaitOnConnect(), or catch
336 @b wxSOCKET_CONNECTION events (for successful establishment) and
337 @b wxSOCKET_LOST events (for connection failure).
340 Address of the server.
342 Bind to the specified local address and port before connecting.
343 The local address and port can also be set using SetLocal(),
344 and then using the 2-parameter Connect() method.
346 If @true, waits for the connection to complete.
348 @return @true if the connection is established and no error occurs.
349 If @a wait was true, and Connect() returns @false, an error
350 occurred and the connection failed.
351 If @a wait was @false, and Connect() returns @false, you should
352 still be prepared to handle the completion of this connection request,
353 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
354 and wxSOCKET_LOST events.
356 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
358 bool Connect(const wxSockAddress
& address
, const wxSockAddress
& local
,
362 Wait until a connection request completes, or until the specified timeout
363 elapses. Use this function after issuing a call to Connect() with
364 @e wait set to @false.
367 Number of seconds to wait.
368 If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
370 Number of milliseconds to wait.
373 WaitOnConnect() returns @true if the connection request completes.
374 This does not necessarily mean that the connection was
375 successfully established; it might also happen that the
376 connection was refused by the peer. Use wxSocketBase::IsConnected()
377 to distinguish between these two situations.
378 @n @n If the timeout elapses, WaitOnConnect() returns @false.
379 @n @n These semantics allow code like this:
381 // Issue the connection request
382 client->Connect(addr, false);
384 // Wait until the request completes or until we decide to give up
385 bool waitmore = true;
386 while ( !client->WaitOnConnect(seconds, millis) && waitmore )
388 // possibly give some feedback to the user,
389 // and update waitmore as needed.
391 bool success = client->IsConnected();
394 bool WaitOnConnect(long seconds
= -1, long milliseconds
= 0);
402 You are unlikely to need to use this class: only wxSocketBase uses it.
407 @see wxSocketBase, wxIPaddress, wxIPV4address
409 class wxSockAddress
: public wxObject
420 virtual ~wxSockAddress();
423 Delete all informations about the address.
425 virtual void Clear();
428 Returns the length of the socket address.
438 This event class contains information about socket events.
440 @beginEventTable{wxSocketEvent}
441 @event{EVT_SOCKET(id, func)}
442 Process a socket event, supplying the member function.
448 @see wxSocketBase, wxSocketClient, wxSocketServer
450 class wxSocketEvent
: public wxEvent
456 wxSocketEvent(int id
= 0);
459 Gets the client data of the socket which generated this event, as
460 set with wxSocketBase::SetClientData().
462 void* GetClientData() const;
465 Returns the socket object to which this event refers to.
466 This makes it possible to use the same event handler for different sockets.
468 wxSocketBase
* GetSocket() const;
471 Returns the socket event type.
473 wxSocketNotify
GetSocketEvent() const;
478 wxSocket error return values.
482 wxSOCKET_NOERROR
, ///< No error happened.
483 wxSOCKET_INVOP
, ///< Invalid operation.
484 wxSOCKET_IOERR
, ///< Input/Output error.
485 wxSOCKET_INVADDR
, ///< Invalid address passed to wxSocket.
486 wxSOCKET_INVSOCK
, ///< Invalid socket (uninitialized).
487 wxSOCKET_NOHOST
, ///< No corresponding host.
488 wxSOCKET_INVPORT
, ///< Invalid port.
489 wxSOCKET_WOULDBLOCK
, ///< The socket is non-blocking and the operation would block.
490 wxSOCKET_TIMEDOUT
, ///< The timeout for this operation expired.
491 wxSOCKET_MEMERR
///< Memory exhausted.
496 @anchor wxSocketEventFlags
498 wxSocket Event Flags.
500 A brief note on how to use these events:
502 The @b wxSOCKET_INPUT event will be issued whenever there is data available
503 for reading. This will be the case if the input queue was empty and new data
504 arrives, or if the application has read some data yet there is still more data
505 available. This means that the application does not need to read all available
506 data in response to a @b wxSOCKET_INPUT event, as more events will be produced
509 The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with
510 Connect() or accepted with Accept(). After that, new events will be generated
511 only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space
512 becomes available again. This means that the application should assume that it can
513 write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this,
514 whenever the socket becomes writable again the application will be notified with
515 another @b wxSOCKET_OUTPUT event.
517 The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes
518 successfully (client) or when a new connection arrives at the incoming queue (server).
520 The @b wxSOCKET_LOST event is issued when a close indication is received for the socket.
521 This means that the connection broke down or that it was closed by the peer. Also, this
522 event will be issued if a connection request fails.
524 enum wxSocketEventFlags
526 wxSOCKET_INPUT
, ///< There is data available for reading.
527 wxSOCKET_OUTPUT
, ///< The socket is ready to be written to.
528 wxSOCKET_CONNECTION
, ///< Incoming connection request (server), or
529 ///< successful connection establishment (client).
530 wxSOCKET_LOST
///< The connection has been closed.
535 @anchor wxSocketFlags
539 A brief overview on how to use these flags follows.
541 If no flag is specified (this is the same as @b wxSOCKET_NONE),
542 IO calls will return after some data has been read or written, even
543 when the transfer might not be complete. This is the same as issuing
544 exactly one blocking low-level call to @b recv() or @b send(). Note
545 that @e blocking here refers to when the function returns, not
546 to whether the GUI blocks during this time.
548 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
549 Read operations will retrieve only available data. Write operations will
550 write as much data as possible, depending on how much space is available
551 in the output buffer. This is the same as issuing exactly one nonblocking
552 low-level call to @b recv() or @b send(). Note that @e nonblocking here
553 refers to when the function returns, not to whether the GUI blocks during
556 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
557 the data has been read or written (or until an error occurs), blocking if
558 necessary, and issuing several low level calls if necessary. This is the
559 same as having a loop which makes as many blocking low-level calls to
560 @b recv() or @b send() as needed so as to transfer all the data. Note
561 that @e blocking here refers to when the function returns, not
562 to whether the GUI blocks during this time.
564 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
565 IO operations. If this flag is specified, the socket will not yield
566 during IO calls, so the GUI will remain blocked until the operation
567 completes. If it is not used, then the application must take extra
568 care to avoid unwanted reentrance.
570 The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard
571 @b setsockopt() flag. This flag allows the socket to bind to a port that is
572 already in use. This is mostly used on UNIX-based systems to allow rapid starting
573 and stopping of a server, otherwise you may have to wait several minutes for the
574 port to become available.
576 @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
577 particular local port for an outgoing connection.
578 This option can have surprising platform dependent behavior, so check the
579 documentation for your platform's implementation of setsockopt().
581 Note that on BSD-based systems(e.g. Mac OS X), use of
582 @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to
583 @b SO_REUSEADDR to be consistent with Windows.
585 The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard
586 @b setsockopt() flag. This flag allows the socket to use the broadcast address,
587 and is generally used in conjunction with @b wxSOCKET_NOBIND and
588 wxIPaddress::BroadcastAddress().
591 - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
592 - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
593 read or write ANY data.
594 - @b wxSOCKET_WAITALL will only return when it has read or written ALL
596 - @b wxSOCKET_BLOCK has nothing to do with the previous flags and
597 it controls whether the GUI blocks.
598 - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
599 reusing local addresses/ports.
603 wxSOCKET_NONE
= 0, ///< Normal functionality.
604 wxSOCKET_NOWAIT
= 1, ///< Read/write as much data as possible and return immediately.
605 wxSOCKET_WAITALL
= 2, ///< Wait for all required data to be read/written unless an error occurs.
606 wxSOCKET_BLOCK
= 4, ///< Block the GUI (do not yield) while reading/writing data.
607 wxSOCKET_REUSEADDR
= 8, ///< Allows the use of an in-use port (wxServerSocket only)
608 wxSOCKET_BROADCAST
= 16, ///< Switches the socket to broadcast mode
609 wxSOCKET_NOBIND
= 32 ///< Stops the socket from being bound to a specific
610 ///< adapter (normally used in conjunction with
611 ///< @b wxSOCKET_BROADCAST)
618 wxSocketBase is the base class for all socket-related objects, and it
619 defines all basic IO functionality.
622 (Workaround for implementation limitation for wxWidgets up to 2.5.x)
623 If you want to use sockets or derived classes such as wxFTP in a secondary
624 thread, call @b wxSocketBase::Initialize() (undocumented) from the main
625 thread before creating any sockets - in wxApp::OnInit() for example.
626 See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
627 http://www.litwindow.com/knowhow/knowhow.html for more details.
629 @beginEventTable{wxSocketEvent}
630 @event{EVT_SOCKET(id, func)}
631 Process a @c wxEVT_SOCKET event.
632 See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
638 @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets},
639 @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError
641 class wxSocketBase
: public wxObject
646 @name Construction and Destruction
653 Don't use it directly; instead, use wxSocketClient to construct a socket client,
654 or wxSocketServer to construct a socket server.
661 Do not destroy a socket using the delete operator directly;
662 use Destroy() instead. Also, do not create socket objects in the stack.
667 Destroys the socket safely.
669 Use this function instead of the delete operator, since otherwise socket events
670 could reach the application even after the socket has been destroyed. To prevent
671 this problem, this function appends the wxSocket to a list of object to be deleted
672 on idle time, after all events have been processed. For the same reason, you should
673 avoid creating socket objects in the stack.
675 Destroy() calls Close() automatically.
677 @return Always @true.
690 Returns @true if an error occurred in the last IO operation.
692 Use this function to check for an error condition after one of the
693 following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg().
698 This function returns the local address field of the socket. The local
699 address field contains the complete local address of the socket (local
700 address, local port, ...).
702 @return @true if no error happened, @false otherwise.
704 bool GetLocal(wxSockAddress
& addr
) const;
707 This function returns the peer address field of the socket. The peer
708 address field contains the complete peer host address of the socket
709 (address, port, ...).
711 @return @true if no error happened, @false otherwise.
713 bool GetPeer(wxSockAddress
& addr
) const;
716 Returns @true if the socket is connected.
718 bool IsConnected() const;
721 This function waits until the socket is readable.
723 This might mean that queued data is available for reading or, for streamed
724 sockets, that the connection has been closed, so that a read operation will
725 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
726 is set, in which case the operation might still block).
731 Returns @true if the socket is not connected.
733 bool IsDisconnected() const;
736 Returns @true if the socket is initialized and ready and @false in other
740 For wxSocketClient, IsOk() won't return @true unless the client is connected to a server.
741 For wxSocketServer, IsOk() will return @true if the server could bind to the specified address
742 and is already listening for new connections.
743 IsOk() does not check for IO errors; use Error() instead for that purpose.
748 Returns the number of bytes read or written by the last IO call.
750 Use this function to get the number of bytes actually transferred
751 after using one of the following IO calls: Discard(), Peek(), Read(),
752 ReadMsg(), Unread(), Write(), WriteMsg().
754 wxUint32
LastCount() const;
757 Returns the last wxSocket error. See @ref wxSocketError .
760 This function merely returns the last error code,
761 but it should not be used to determine if an error has occurred (this
762 is because successful operations do not change the LastError value).
763 Use Error() first, in order to determine if the last IO call failed.
764 If this returns @true, use LastError() to discover the cause of the error.
766 wxSocketError
LastError() const;
769 This function restores the previous state of the socket, as saved
772 Calls to SaveState() and RestoreState() can be nested.
779 This function saves the current state of the socket in a stack.
780 Socket state includes flags, as set with SetFlags(), event mask, as set
781 with SetNotify() and Notify(), user data, as set with SetClientData().
782 Calls to SaveState and RestoreState can be nested.
794 See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
799 This function shuts down the socket, disabling further transmission and
800 reception of data; it also disables events for the socket and frees the
801 associated system resources.
803 Upon socket destruction, Close() is automatically called, so in most cases
804 you won't need to do it yourself, unless you explicitly want to shut down
805 the socket, typically to notify the peer that you are closing the connection.
808 Although Close() immediately disables events for the socket, it is possible
809 that event messages may be waiting in the application's event queue.
810 The application must therefore be prepared to handle socket event messages even
811 after calling Close().
816 This function simply deletes all bytes in the incoming queue. This function
817 always returns immediately and its operation is not affected by IO flags.
819 Use LastCount() to verify the number of bytes actually discarded.
821 If you use Error(), it will always return @false.
823 wxSocketBase
Discard();
826 Returns current IO flags, as set with SetFlags()
828 wxSocketFlags
GetFlags() const;
831 Use this function to interrupt any wait operation currently in progress.
833 Note that this is not intended as a regular way to interrupt a Wait call,
834 but only as an escape mechanism for exceptional situations where it is
835 absolutely necessary to use it, for example to abort an operation due to
836 some exception or abnormal problem. InterruptWait is automatically called
837 when you Close() a socket (and thus also upon
838 socket destruction), so you don't need to use it in these cases.
840 @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(),
841 wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
843 void InterruptWait();
846 This function peeks a buffer of @a nbytes bytes from the socket.
848 Peeking a buffer doesn't delete it from the socket input queue.
850 Use LastCount() to verify the number of bytes actually peeked.
852 Use Error() to determine if the operation succeeded.
855 Buffer where to put peeked data.
859 @return Returns a reference to the current object.
862 The exact behaviour of Peek() depends on the combination of flags being used.
863 For a detailed explanation, see SetFlags()
865 @see Error(), LastError(), LastCount(), SetFlags()
867 wxSocketBase
Peek(void* buffer
, wxUint32 nbytes
);
870 This function reads a buffer of @a nbytes bytes from the socket.
871 Use LastCount() to verify the number of bytes actually read.
872 Use Error() to determine if the operation succeeded.
875 Buffer where to put read data.
879 @return Returns a reference to the current object.
882 The exact behaviour of Read() depends on the combination of flags being used.
883 For a detailed explanation, see SetFlags()
885 @see Error(), LastError(), LastCount(),
888 wxSocketBase
Read(void* buffer
, wxUint32 nbytes
);
891 This function reads a buffer sent by WriteMsg()
892 on a socket. If the buffer passed to the function isn't big enough, the
893 remaining bytes will be discarded. This function always waits for the
894 buffer to be entirely filled, unless an error occurs.
896 Use LastCount() to verify the number of bytes actually read.
898 Use Error() to determine if the operation succeeded.
901 Buffer where to put read data.
905 @return Returns a reference to the current object.
908 ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set
909 and it will always ignore the @b wxSOCKET_NOWAIT flag.
910 The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
911 For a detailed explanation, see SetFlags().
913 @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg()
915 wxSocketBase
ReadMsg(void* buffer
, wxUint32 nbytes
);
918 Use SetFlags to customize IO operation for this socket.
919 The @a flags parameter may be a combination of flags ORed together.
920 The following flags can be used:
924 Normal functionality.
925 @flag{wxSOCKET_NOWAIT}
926 Read/write as much data as possible and return immediately.
927 @flag{wxSOCKET_WAITALL}
928 Wait for all required data to be read/written unless an error occurs.
929 @flag{wxSOCKET_BLOCK}
930 Block the GUI (do not yield) while reading/writing data.
931 @flag{wxSOCKET_REUSEADDR}
932 Allows the use of an in-use port (wxServerSocket only).
933 @flag{wxSOCKET_BROADCAST}
934 Switches the socket to broadcast mode.
935 @flag{wxSOCKET_NOBIND}
936 Stops the socket from being bound to a specific adapter (normally
937 used in conjunction with @b wxSOCKET_BROADCAST).
940 For more information on socket events see @ref wxSocketFlags .
942 void SetFlags(wxSocketFlags flags
);
945 This function allows you to set the local address and port,
946 useful when an application needs to reuse a particular port. When
947 a local port is set for a wxSocketClient,
948 @b bind() will be called before @b connect().
950 bool SetLocal(const wxIPV4address
& local
);
953 This function sets the default socket timeout in seconds. This timeout
954 applies to all IO calls, and also to the Wait() family
955 of functions if you don't specify a wait interval. Initially, the default
956 timeout is 10 minutes.
958 void SetTimeout(int seconds
);
961 This function unreads a buffer. That is, the data in the buffer is put back
962 in the incoming queue. This function is not affected by wxSocket flags.
964 If you use LastCount(), it will always return @a nbytes.
966 If you use Error(), it will always return @false.
973 @return Returns a reference to the current object.
975 @see Error(), LastCount(), LastError()
977 wxSocketBase
Unread(const void* buffer
, wxUint32 nbytes
);
980 This function waits until any of the following conditions is @true:
982 @li The socket becomes readable.
983 @li The socket becomes writable.
984 @li An ongoing connection request has completed (wxSocketClient only)
985 @li An incoming connection request has arrived (wxSocketServer only)
986 @li The connection has been closed.
988 Note that it is recommended to use the individual Wait functions
989 to wait for the required condition, instead of this one.
992 Number of seconds to wait.
993 If -1, it will wait for the default timeout,
994 as set with SetTimeout().
996 Number of milliseconds to wait.
998 @return Returns @true when any of the above conditions is satisfied,
999 @false if the timeout was reached.
1001 @see InterruptWait(), wxSocketServer::WaitForAccept(),
1002 WaitForLost(), WaitForRead(),
1003 WaitForWrite(), wxSocketClient::WaitOnConnect()
1005 bool Wait(long seconds
= -1, long millisecond
= 0);
1008 This function waits until the connection is lost. This may happen if
1009 the peer gracefully closes the connection or if the connection breaks.
1012 Number of seconds to wait.
1013 If -1, it will wait for the default timeout,
1014 as set with SetTimeout().
1016 Number of milliseconds to wait.
1018 @return Returns @true if the connection was lost, @false if the timeout
1021 @see InterruptWait(), Wait()
1023 bool WaitForLost(long seconds
= -1, long millisecond
= 0);
1026 This function waits until the socket is readable.
1028 This might mean that queued data is available for reading or, for streamed
1029 sockets, that the connection has been closed, so that a read operation will
1030 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
1031 is set, in which case the operation might still block).
1034 Number of seconds to wait.
1035 If -1, it will wait for the default timeout,
1036 as set with SetTimeout().
1038 Number of milliseconds to wait.
1040 @return Returns @true if the socket becomes readable, @false on timeout.
1042 @see InterruptWait(), Wait()
1044 bool WaitForRead(long seconds
= -1, long millisecond
= 0);
1047 This function waits until the socket becomes writable.
1049 This might mean that the socket is ready to send new data, or for streamed
1050 sockets, that the connection has been closed, so that a write operation is
1051 guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
1052 in which case the operation might still block).
1055 Number of seconds to wait.
1056 If -1, it will wait for the default timeout,
1057 as set with SetTimeout().
1059 Number of milliseconds to wait.
1061 @return Returns @true if the socket becomes writable, @false on timeout.
1063 @see InterruptWait(), Wait()
1065 bool WaitForWrite(long seconds
= -1, long millisecond
= 0);
1068 This function writes a buffer of @a nbytes bytes to the socket.
1070 Use LastCount() to verify the number of bytes actually written.
1072 Use Error() to determine if the operation succeeded.
1075 Buffer with the data to be sent.
1079 @return Returns a reference to the current object.
1083 The exact behaviour of Write() depends on the combination of flags being used.
1084 For a detailed explanation, see SetFlags().
1086 @see Error(), LastError(), LastCount(), SetFlags()
1088 wxSocketBase
Write(const void* buffer
, wxUint32 nbytes
);
1091 This function writes a buffer of @a nbytes bytes from the socket, but it
1092 writes a short header before so that ReadMsg() knows how much data should
1093 it actually read. So, a buffer sent with WriteMsg() MUST be read with ReadMsg().
1095 This function always waits for the entire buffer to be sent, unless an error occurs.
1097 Use LastCount() to verify the number of bytes actually written.
1099 Use Error() to determine if the operation succeeded.
1102 Buffer with the data to be sent.
1104 Number of bytes to send.
1106 @return Returns a reference to the current object.
1110 WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and
1111 it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
1112 WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
1115 @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg()
1118 wxSocketBase
WriteMsg(const void* buffer
, wxUint32 nbytes
);
1124 @name Handling Socket Events
1129 Returns a pointer of the client data for this socket, as set with
1132 void* GetClientData() const;
1135 According to the @a notify value, this function enables
1136 or disables socket events. If @a notify is @true, the events
1137 configured with SetNotify() will
1138 be sent to the application. If @a notify is @false; no events
1141 void Notify(bool notify
);
1144 Sets user-supplied client data for this socket. All socket events will
1145 contain a pointer to this data, which can be retrieved with
1146 the wxSocketEvent::GetClientData() function.
1148 void SetClientData(void* data
);
1151 Sets an event handler to be called when a socket event occurs. The
1152 handler will be called for those events for which notification is
1153 enabled with SetNotify() and
1157 Specifies the event handler you want to use.
1159 The id of socket event.
1161 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
1163 void SetEventHandler(wxEvtHandler
& handler
, int id
= -1);
1166 Specifies which socket events are to be sent to the event handler.
1167 The @a flags parameter may be combination of flags ORed together. The
1168 following flags can be used:
1171 @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT.
1172 @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT.
1173 @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION.
1174 @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST.
1180 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
1184 In this example, the user will be notified about incoming socket data and
1185 whenever the connection is closed.
1187 For more information on socket events see @ref wxSocketEventFlags .
1189 void SetNotify(wxSocketEventFlags flags
);
1197 @class wxDatagramSocket
1204 class wxDatagramSocket
: public wxSocketBase
1213 Socket flags (See wxSocketBase::SetFlags()).
1215 wxDatagramSocket(const wxSockAddress
& addr
,
1216 wxSocketFlags flags
= wxSOCKET_NONE
);
1219 Destructor. Please see wxSocketBase::Destroy().
1221 virtual ~wxDatagramSocket();
1224 This function reads a buffer of @a nbytes bytes from the socket.
1225 Use wxSocketBase::LastCount() to verify the number of bytes actually read.
1226 Use wxSocketBase::Error() to determine if the operation succeeded.
1229 Any address - will be overwritten with the address of the peer that sent
1232 Buffer where to put read data.
1236 @return Returns a reference to the current object, and the address of
1237 the peer that sent the data on address param.
1239 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
1241 wxDatagramSocket
ReceiveFrom(wxSockAddress
& address
,
1242 void* buffer
, wxUint32 nbytes
);
1245 This function writes a buffer of @a nbytes bytes to the socket.
1246 Use wxSocketBase::LastCount() to verify the number of bytes actually wrote.
1247 Use wxSocketBase::Error() to determine if the operation succeeded.
1250 The address of the destination peer for this data.
1252 Buffer where read data is.
1256 @return Returns a reference to the current object.
1258 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
1260 wxDatagramSocket
SendTo(const wxSockAddress
& address
,
1261 const void* buffer
, wxUint32 nbytes
);