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[wxWidgets.git] / include / wx / osx / evtloop.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: include/wx/osx/evtloop.h
3 // Purpose: simply forwards to wx/mac/carbon/evtloop.h for consistency with
4 // the other Mac headers
5 // Author: Vadim Zeitlin
6 // Modified by:
7 // Created: 2006-01-12
8 // RCS-ID: $Id$
9 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
10 // Licence: wxWindows licence
11 ///////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_OSX_EVTLOOP_H_
14 #define _WX_OSX_EVTLOOP_H_
15
16 DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop );
17 DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver );
18
19 class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
20 {
21 public:
22 wxCFEventLoop();
23 virtual ~wxCFEventLoop();
24
25 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
26 // terminating when Exit() is called
27 virtual int Run();
28
29 // sets the "should exit" flag and wakes up the loop so that it terminates
30 // soon
31 virtual void Exit(int rc = 0);
32
33 // return true if any events are available
34 virtual bool Pending() const;
35
36 // dispatch a single event, return false if we should exit from the loop
37 virtual bool Dispatch();
38
39 // same as Dispatch() but doesn't wait for longer than the specified (in
40 // ms) timeout, return true if an event was processed, false if we should
41 // exit the loop or -1 if timeout expired
42 virtual int DispatchTimeout(unsigned long timeout);
43
44 // implement this to wake up the loop: usually done by posting a dummy event
45 // to it (can be called from non main thread)
46 virtual void WakeUp();
47
48 virtual bool YieldFor(long eventsToProcess);
49
50 #if wxUSE_EVENTLOOP_SOURCE
51 virtual wxEventLoopSource *
52 AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
53 #endif // wxUSE_EVENTLOOP_SOURCE
54
55 void ObserverCallBack(CFRunLoopObserverRef observer, int activity);
56
57 protected:
58 // get the currently executing CFRunLoop
59 virtual CFRunLoopRef CFGetCurrentRunLoop() const;
60
61 virtual int DoDispatchTimeout(unsigned long timeout);
62
63 virtual void DoRun();
64
65 virtual void DoStop();
66
67 // should we exit the loop?
68 bool m_shouldExit;
69
70 // the loop exit code
71 int m_exitcode;
72
73 // runloop observer
74 CFRunLoopObserverRef m_runLoopObserver;
75
76 private:
77 // process all already pending events and dispatch a new one (blocking
78 // until it appears in the event queue if necessary)
79 //
80 // returns the return value of DoDispatchTimeout()
81 int DoProcessEvents();
82 };
83
84 #if wxUSE_GUI
85
86 #ifdef __WXOSX_COCOA__
87 #include "wx/osx/cocoa/evtloop.h"
88 #else
89 #include "wx/osx/carbon/evtloop.h"
90 #endif
91
92 class WXDLLIMPEXP_FWD_CORE wxWindow;
93 class WXDLLIMPEXP_FWD_CORE wxNonOwnedWindow;
94
95 class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
96 {
97 public:
98 wxModalEventLoop(wxWindow *winModal);
99
100 protected:
101 virtual void DoRun();
102
103 virtual void DoStop();
104
105 // (in case) the modal window for this event loop
106 wxNonOwnedWindow* m_modalWindow;
107 };
108
109 #endif // wxUSE_GUI
110
111 #endif // _WX_OSX_EVTLOOP_H_