1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
28 #include "wx/scrolwin.h"
33 #include "wx/dcclient.h"
36 #include "wx/settings.h"
40 #include "wx/scrolbar.h"
43 #include "wx/recguard.h"
46 #include <windows.h> // for DLGC_WANTARROWS
47 #include "wx/msw/winundef.h"
51 // For wxRETAINED implementation
52 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
53 //This code switches off the compiler warnings
54 # pragma message disable nosimpint
58 # pragma message enable nosimpint
64 style wxHSCROLL | wxVSCROLL
67 // ----------------------------------------------------------------------------
68 // wxScrollHelperEvtHandler: intercept the events from the window and forward
69 // them to wxScrollHelper
70 // ----------------------------------------------------------------------------
72 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
75 wxScrollHelperEvtHandler(wxScrollHelperBase
*scrollHelper
)
77 m_scrollHelper
= scrollHelper
;
80 virtual bool ProcessEvent(wxEvent
& event
);
82 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
85 wxScrollHelperBase
*m_scrollHelper
;
87 bool m_hasDrawnWindow
;
89 wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
);
93 // ----------------------------------------------------------------------------
94 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
95 // a captured mouse is held outside the window
96 // ----------------------------------------------------------------------------
98 class wxAutoScrollTimer
: public wxTimer
101 wxAutoScrollTimer(wxWindow
*winToScroll
,
102 wxScrollHelperBase
*scroll
,
103 wxEventType eventTypeToSend
,
104 int pos
, int orient
);
106 virtual void Notify();
110 wxScrollHelperBase
*m_scrollHelper
;
111 wxEventType m_eventType
;
115 wxDECLARE_NO_COPY_CLASS(wxAutoScrollTimer
);
118 // ============================================================================
120 // ============================================================================
122 // ----------------------------------------------------------------------------
124 // ----------------------------------------------------------------------------
126 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
127 wxScrollHelperBase
*scroll
,
128 wxEventType eventTypeToSend
,
132 m_scrollHelper
= scroll
;
133 m_eventType
= eventTypeToSend
;
138 void wxAutoScrollTimer::Notify()
140 // only do all this as long as the window is capturing the mouse
141 if ( wxWindow::GetCapture() != m_win
)
145 else // we still capture the mouse, continue generating events
147 // first scroll the window if we are allowed to do it
148 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
149 event1
.SetEventObject(m_win
);
150 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
151 m_win
->GetEventHandler()->ProcessEvent(event1
) )
153 // and then send a pseudo mouse-move event to refresh the selection
154 wxMouseEvent
event2(wxEVT_MOTION
);
155 event2
.SetPosition(wxGetMousePosition());
157 // the mouse event coordinates should be client, not screen as
158 // returned by wxGetMousePosition
159 wxWindow
*parentTop
= m_win
;
160 while ( parentTop
->GetParent() )
161 parentTop
= parentTop
->GetParent();
162 wxPoint ptOrig
= parentTop
->GetPosition();
163 event2
.m_x
-= ptOrig
.x
;
164 event2
.m_y
-= ptOrig
.y
;
166 event2
.SetEventObject(m_win
);
168 // FIXME: we don't fill in the other members - ok?
170 m_win
->GetEventHandler()->ProcessEvent(event2
);
172 else // can't scroll further, stop
180 // ----------------------------------------------------------------------------
181 // wxScrollHelperEvtHandler
182 // ----------------------------------------------------------------------------
184 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
186 wxEventType evType
= event
.GetEventType();
188 // the explanation of wxEVT_PAINT processing hack: for historic reasons
189 // there are 2 ways to process this event in classes deriving from
190 // wxScrolledWindow. The user code may
192 // 1. override wxScrolledWindow::OnDraw(dc)
193 // 2. define its own OnPaint() handler
195 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
196 // always processes the draw event, so we can't just try the window
197 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
198 // (the latter would never be called in wxUniversal).
200 // So the solution is to have a flag telling us whether the user code drew
201 // anything in the window. We set it to true here but reset it to false in
202 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
203 // user code defined OnPaint() in the derived class)
204 m_hasDrawnWindow
= true;
206 // pass it on to the real handler
207 bool processed
= m_nextHandler
->ProcessEventLocally(event
);
209 // always process the size events ourselves, even if the user code handles
210 // them as well, as we need to AdjustScrollbars()
212 // NB: it is important to do it after processing the event in the normal
213 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
214 // scrollbar[s] (dis)appear and it should be seen by the user code
216 if ( evType
== wxEVT_SIZE
)
218 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
225 // normally, nothing more to do here - except if it was a paint event
226 // which wasn't really processed, then we'll try to call our
227 // OnDraw() below (from HandleOnPaint)
228 if ( m_hasDrawnWindow
|| event
.IsCommandEvent() )
234 if ( evType
== wxEVT_PAINT
)
236 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
240 if ( evType
== wxEVT_CHILD_FOCUS
)
242 m_scrollHelper
->HandleOnChildFocus((wxChildFocusEvent
&)event
);
246 // reset the skipped flag (which might have been set to true in
247 // ProcessEvent() above) to be able to test it below
248 bool wasSkipped
= event
.GetSkipped();
252 if ( evType
== wxEVT_SCROLLWIN_TOP
||
253 evType
== wxEVT_SCROLLWIN_BOTTOM
||
254 evType
== wxEVT_SCROLLWIN_LINEUP
||
255 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
256 evType
== wxEVT_SCROLLWIN_PAGEUP
||
257 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
258 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
259 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
261 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
262 if ( !event
.GetSkipped() )
264 // it makes sense to indicate that we processed the message as we
265 // did scroll the window (and also notice that wxAutoScrollTimer
266 // relies on our return value to stop scrolling when we are at top
267 // or bottom already)
273 if ( evType
== wxEVT_ENTER_WINDOW
)
275 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
277 else if ( evType
== wxEVT_LEAVE_WINDOW
)
279 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
282 // Use GTK's own scroll wheel handling in GtkScrolledWindow
284 else if ( evType
== wxEVT_MOUSEWHEEL
)
286 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
290 #endif // wxUSE_MOUSEWHEEL
291 else if ( evType
== wxEVT_CHAR
)
293 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
294 if ( !event
.GetSkipped() )
301 event
.Skip(wasSkipped
);
306 // ============================================================================
307 // wxScrollHelperBase implementation
308 // ============================================================================
310 // ----------------------------------------------------------------------------
311 // wxScrollHelperBase construction
312 // ----------------------------------------------------------------------------
314 wxScrollHelperBase::wxScrollHelperBase(wxWindow
*win
)
316 wxASSERT_MSG( win
, wxT("associated window can't be NULL in wxScrollHelper") );
318 m_xScrollPixelsPerLine
=
319 m_yScrollPixelsPerLine
=
324 m_xScrollLinesPerPage
=
325 m_yScrollLinesPerPage
= 0;
327 m_xScrollingEnabled
=
328 m_yScrollingEnabled
= true;
337 m_targetWindow
= NULL
;
339 m_timerAutoScroll
= NULL
;
345 m_win
->SetScrollHelper(static_cast<wxScrollHelper
*>(this));
347 // by default, the associated window is also the target window
348 DoSetTargetWindow(win
);
351 wxScrollHelperBase::~wxScrollHelperBase()
358 // ----------------------------------------------------------------------------
359 // setting scrolling parameters
360 // ----------------------------------------------------------------------------
362 void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX
,
372 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
375 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
376 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
378 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
379 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
380 (xPos
!= m_xScrollPosition
) ||
381 (yPos
!= m_yScrollPosition
)
384 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
385 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
386 m_xScrollPosition
= xPos
;
387 m_yScrollPosition
= yPos
;
389 int w
= noUnitsX
* pixelsPerUnitX
;
390 int h
= noUnitsY
* pixelsPerUnitY
;
392 // For better backward compatibility we set persisting limits
393 // here not just the size. It makes SetScrollbars 'sticky'
394 // emulating the old non-autoscroll behaviour.
395 // m_targetWindow->SetVirtualSizeHints( w, h );
397 // The above should arguably be deprecated, this however we still need.
399 // take care not to set 0 virtual size, 0 means that we don't have any
400 // scrollbars and hence we should use the real size instead of the virtual
401 // one which is indicated by using wxDefaultCoord
402 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
403 h
? h
: wxDefaultCoord
);
405 if (do_refresh
&& !noRefresh
)
406 m_targetWindow
->Refresh(true, GetScrollRect());
408 #ifndef __WXUNIVERSAL__
409 // If the target is not the same as the window with the scrollbars,
410 // then we need to update the scrollbars here, since they won't have
411 // been updated by SetVirtualSize().
412 if ( m_targetWindow
!= m_win
)
413 #endif // !__WXUNIVERSAL__
417 #ifndef __WXUNIVERSAL__
420 // otherwise this has been done by AdjustScrollbars, above
422 #endif // !__WXUNIVERSAL__
425 // ----------------------------------------------------------------------------
426 // [target] window handling
427 // ----------------------------------------------------------------------------
429 void wxScrollHelperBase::DeleteEvtHandler()
431 // search for m_handler in the handler list
432 if ( m_win
&& m_handler
)
434 if ( m_win
->RemoveEventHandler(m_handler
) )
438 //else: something is very wrong, so better [maybe] leak memory than
439 // risk a crash because of double deletion
445 void wxScrollHelperBase::ResetDrawnFlag()
447 wxCHECK_RET( m_handler
, "invalid use of ResetDrawnFlag - no handler?" );
448 m_handler
->ResetDrawnFlag();
451 void wxScrollHelperBase::DoSetTargetWindow(wxWindow
*target
)
453 m_targetWindow
= target
;
455 target
->MacSetClipChildren( true ) ;
458 // install the event handler which will intercept the events we're
459 // interested in (but only do it for our real window, not the target window
460 // which we scroll - we don't need to hijack its events)
461 if ( m_targetWindow
== m_win
)
463 // if we already have a handler, delete it first
466 m_handler
= new wxScrollHelperEvtHandler(this);
467 m_targetWindow
->PushEventHandler(m_handler
);
471 void wxScrollHelperBase::SetTargetWindow(wxWindow
*target
)
473 wxCHECK_RET( target
, wxT("target window must not be NULL") );
475 if ( target
== m_targetWindow
)
478 DoSetTargetWindow(target
);
481 wxWindow
*wxScrollHelperBase::GetTargetWindow() const
483 return m_targetWindow
;
486 // ----------------------------------------------------------------------------
487 // scrolling implementation itself
488 // ----------------------------------------------------------------------------
490 void wxScrollHelperBase::HandleOnScroll(wxScrollWinEvent
& event
)
492 int nScrollInc
= CalcScrollInc(event
);
493 if ( nScrollInc
== 0 )
495 // can't scroll further
501 bool needsRefresh
= false;
504 int orient
= event
.GetOrientation();
505 if (orient
== wxHORIZONTAL
)
507 if ( m_xScrollingEnabled
)
509 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
518 if ( m_yScrollingEnabled
)
520 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
530 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
531 // otherwise invalidated area could be updated incorrectly later when
532 // ScrollWindow() makes sure they're repainted before scrolling them
534 // wxWindowMac is taking care of making sure the update area is correctly
535 // set up, while not forcing an immediate redraw
537 m_targetWindow
->Update();
541 if (orient
== wxHORIZONTAL
)
543 m_xScrollPosition
+= nScrollInc
;
544 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
548 m_yScrollPosition
+= nScrollInc
;
549 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
554 m_targetWindow
->Refresh(true, GetScrollRect());
558 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
562 int wxScrollHelperBase::CalcScrollInc(wxScrollWinEvent
& event
)
564 int pos
= event
.GetPosition();
565 int orient
= event
.GetOrientation();
568 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
570 if (orient
== wxHORIZONTAL
)
571 nScrollInc
= - m_xScrollPosition
;
573 nScrollInc
= - m_yScrollPosition
;
575 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
577 if (orient
== wxHORIZONTAL
)
578 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
580 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
582 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
586 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
590 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
592 if (orient
== wxHORIZONTAL
)
593 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
595 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
597 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
599 if (orient
== wxHORIZONTAL
)
600 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
602 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
604 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
605 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
607 if (orient
== wxHORIZONTAL
)
608 nScrollInc
= pos
- m_xScrollPosition
;
610 nScrollInc
= pos
- m_yScrollPosition
;
613 if (orient
== wxHORIZONTAL
)
615 if ( m_xScrollPosition
+ nScrollInc
< 0 )
617 // As -ve as we can go
618 nScrollInc
= -m_xScrollPosition
;
620 else // check for the other bound
622 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
623 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
625 // As +ve as we can go
626 nScrollInc
= posMax
- m_xScrollPosition
;
632 if ( m_yScrollPosition
+ nScrollInc
< 0 )
634 // As -ve as we can go
635 nScrollInc
= -m_yScrollPosition
;
637 else // check for the other bound
639 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
640 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
642 // As +ve as we can go
643 nScrollInc
= posMax
- m_yScrollPosition
;
651 void wxScrollHelperBase::DoPrepareDC(wxDC
& dc
)
653 wxPoint pt
= dc
.GetDeviceOrigin();
655 // It may actually be correct to always query
656 // the m_sign from the DC here, but I leave the
657 // #ifdef GTK for now.
658 if (m_win
->GetLayoutDirection() == wxLayout_RightToLeft
)
659 dc
.SetDeviceOrigin( pt
.x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
,
660 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
663 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
664 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
665 dc
.SetUserScale( m_scaleX
, m_scaleY
);
668 void wxScrollHelperBase::SetScrollRate( int xstep
, int ystep
)
670 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
671 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
673 m_xScrollPixelsPerLine
= xstep
;
674 m_yScrollPixelsPerLine
= ystep
;
676 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
677 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
679 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
680 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
681 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
686 void wxScrollHelperBase::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
689 *x_unit
= m_xScrollPixelsPerLine
;
691 *y_unit
= m_yScrollPixelsPerLine
;
695 int wxScrollHelperBase::GetScrollLines( int orient
) const
697 if ( orient
== wxHORIZONTAL
)
698 return m_xScrollLines
;
700 return m_yScrollLines
;
703 int wxScrollHelperBase::GetScrollPageSize(int orient
) const
705 if ( orient
== wxHORIZONTAL
)
706 return m_xScrollLinesPerPage
;
708 return m_yScrollLinesPerPage
;
711 void wxScrollHelperBase::SetScrollPageSize(int orient
, int pageSize
)
713 if ( orient
== wxHORIZONTAL
)
714 m_xScrollLinesPerPage
= pageSize
;
716 m_yScrollLinesPerPage
= pageSize
;
719 void wxScrollHelperBase::EnableScrolling (bool x_scroll
, bool y_scroll
)
721 m_xScrollingEnabled
= x_scroll
;
722 m_yScrollingEnabled
= y_scroll
;
725 // Where the current view starts from
726 void wxScrollHelperBase::DoGetViewStart (int *x
, int *y
) const
729 *x
= m_xScrollPosition
;
731 *y
= m_yScrollPosition
;
734 void wxScrollHelperBase::DoCalcScrolledPosition(int x
, int y
,
735 int *xx
, int *yy
) const
738 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
740 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
743 void wxScrollHelperBase::DoCalcUnscrolledPosition(int x
, int y
,
744 int *xx
, int *yy
) const
747 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
749 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
752 // ----------------------------------------------------------------------------
754 // ----------------------------------------------------------------------------
756 bool wxScrollHelperBase::ScrollLayout()
758 if ( m_win
->GetSizer() && m_targetWindow
== m_win
)
760 // If we're the scroll target, take into account the
761 // virtual size and scrolled position of the window.
763 int x
= 0, y
= 0, w
= 0, h
= 0;
764 CalcScrolledPosition(0,0, &x
,&y
);
765 m_win
->GetVirtualSize(&w
, &h
);
766 m_win
->GetSizer()->SetDimension(x
, y
, w
, h
);
770 // fall back to default for LayoutConstraints
771 return m_win
->wxWindow::Layout();
774 void wxScrollHelperBase::ScrollDoSetVirtualSize(int x
, int y
)
776 m_win
->wxWindow::DoSetVirtualSize( x
, y
);
779 if (m_win
->GetAutoLayout())
783 // wxWindow's GetBestVirtualSize returns the actual window size,
784 // whereas we want to return the virtual size
785 wxSize
wxScrollHelperBase::ScrollGetBestVirtualSize() const
787 wxSize
clientSize(m_win
->GetClientSize());
788 if ( m_win
->GetSizer() )
789 clientSize
.IncTo(m_win
->GetSizer()->CalcMin());
794 // ----------------------------------------------------------------------------
796 // ----------------------------------------------------------------------------
798 // Default OnSize resets scrollbars, if any
799 void wxScrollHelperBase::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
801 if ( m_targetWindow
->GetAutoLayout() )
803 wxSize size
= m_targetWindow
->GetBestVirtualSize();
805 // This will call ::Layout() and ::AdjustScrollbars()
806 m_win
->SetVirtualSize( size
);
814 // This calls OnDraw, having adjusted the origin according to the current
816 void wxScrollHelperBase::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
818 // don't use m_targetWindow here, this is always called for ourselves
825 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
826 // compatibility here - if we used OnKeyDown(), the programs which process
827 // arrows themselves in their OnChar() would never get the message and like
828 // this they always have the priority
829 void wxScrollHelperBase::HandleOnChar(wxKeyEvent
& event
)
831 // prepare the event this key press maps to
832 wxScrollWinEvent newEvent
;
834 newEvent
.SetPosition(0);
835 newEvent
.SetEventObject(m_win
);
837 // this is the default, it's changed to wxHORIZONTAL below if needed
838 newEvent
.SetOrientation(wxVERTICAL
);
840 // some key events result in scrolling in both horizontal and vertical
841 // direction, e.g. Ctrl-{Home,End}, if this flag is true we should generate
842 // a second event in horizontal direction in addition to the primary one
843 bool sendHorizontalToo
= false;
845 switch ( event
.GetKeyCode() )
848 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
852 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
856 newEvent
.SetEventType(wxEVT_SCROLLWIN_TOP
);
858 sendHorizontalToo
= event
.ControlDown();
862 newEvent
.SetEventType(wxEVT_SCROLLWIN_BOTTOM
);
864 sendHorizontalToo
= event
.ControlDown();
868 newEvent
.SetOrientation(wxHORIZONTAL
);
872 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
876 newEvent
.SetOrientation(wxHORIZONTAL
);
880 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
884 // not a scrolling key
889 m_win
->ProcessWindowEvent(newEvent
);
891 if ( sendHorizontalToo
)
893 newEvent
.SetOrientation(wxHORIZONTAL
);
894 m_win
->ProcessWindowEvent(newEvent
);
898 // ----------------------------------------------------------------------------
899 // autoscroll stuff: these functions deal with sending fake scroll events when
900 // a captured mouse is being held outside the window
901 // ----------------------------------------------------------------------------
903 bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
905 // only send the event if the window is scrollable in this direction
906 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
907 return win
->HasScrollbar(event
.GetOrientation());
910 void wxScrollHelperBase::StopAutoScrolling()
913 if ( m_timerAutoScroll
)
915 delete m_timerAutoScroll
;
916 m_timerAutoScroll
= NULL
;
921 void wxScrollHelperBase::HandleOnMouseEnter(wxMouseEvent
& event
)
928 void wxScrollHelperBase::HandleOnMouseLeave(wxMouseEvent
& event
)
930 // don't prevent the usual processing of the event from taking place
933 // when a captured mouse leave a scrolled window we start generate
934 // scrolling events to allow, for example, extending selection beyond the
935 // visible area in some controls
936 if ( wxWindow::GetCapture() == m_targetWindow
)
938 // where is the mouse leaving?
940 wxPoint pt
= event
.GetPosition();
943 orient
= wxHORIZONTAL
;
951 else // we're lower or to the right of the window
953 wxSize size
= m_targetWindow
->GetClientSize();
956 orient
= wxHORIZONTAL
;
957 pos
= m_xScrollLines
;
959 else if ( pt
.y
> size
.y
)
962 pos
= m_yScrollLines
;
964 else // this should be impossible
966 // but seems to happen sometimes under wxMSW - maybe it's a bug
967 // there but for now just ignore it
969 //wxFAIL_MSG( wxT("can't understand where has mouse gone") );
975 // only start the auto scroll timer if the window can be scrolled in
977 if ( !m_targetWindow
->HasScrollbar(orient
) )
981 delete m_timerAutoScroll
;
982 m_timerAutoScroll
= new wxAutoScrollTimer
984 m_targetWindow
, this,
985 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
986 : wxEVT_SCROLLWIN_LINEDOWN
,
990 m_timerAutoScroll
->Start(50); // FIXME: make configurable
999 void wxScrollHelperBase::HandleOnMouseWheel(wxMouseEvent
& event
)
1001 m_wheelRotation
+= event
.GetWheelRotation();
1002 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1003 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1008 wxScrollWinEvent newEvent
;
1010 newEvent
.SetPosition(0);
1011 newEvent
.SetOrientation( event
.GetWheelAxis() == 0 ? wxVERTICAL
: wxHORIZONTAL
);
1012 newEvent
.SetEventObject(m_win
);
1014 if (event
.IsPageScroll())
1017 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1019 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1021 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1025 lines
*= event
.GetLinesPerAction();
1027 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1029 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1031 int times
= abs(lines
);
1032 for (; times
> 0; times
--)
1033 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1038 #endif // wxUSE_MOUSEWHEEL
1040 void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent
& event
)
1042 // this event should be processed by all windows in parenthood chain,
1043 // e.g. so that nested wxScrolledWindows work correctly
1046 // find the immediate child under which the window receiving focus is:
1047 wxWindow
*win
= event
.GetWindow();
1049 if ( win
== m_targetWindow
)
1050 return; // nothing to do
1052 #if defined( __WXOSX__ ) && wxUSE_SCROLLBAR
1053 if (wxDynamicCast(win
, wxScrollBar
))
1057 // Fixing ticket: http://trac.wxwidgets.org/ticket/9563
1058 // When a child inside a wxControlContainer receives a focus, the
1059 // wxControlContainer generates an artificial wxChildFocusEvent for
1060 // itself, telling its parent that 'it' received the focus. The effect is
1061 // that this->HandleOnChildFocus is called twice, first with the
1062 // artificial wxChildFocusEvent and then with the original event. We need
1063 // to ignore the artificial event here or otherwise HandleOnChildFocus
1064 // would first scroll the target window to make the entire
1065 // wxControlContainer visible and immediately afterwards scroll the target
1066 // window again to make the child widget visible. This leads to ugly
1067 // flickering when using nested wxPanels/wxScrolledWindows.
1069 // Ignore this event if 'win' is derived from wxControlContainer AND its
1070 // parent is the m_targetWindow AND 'win' is not actually reciving the
1071 // focus (win != FindFocus). TODO: This affects all wxControlContainer
1072 // objects, but wxControlContainer is not part of the wxWidgets RTTI and
1073 // so wxDynamicCast(win, wxControlContainer) does not compile. Find a way
1074 // to determine if 'win' derives from wxControlContainer. Until then,
1075 // testing if 'win' derives from wxPanel will probably get >90% of all
1078 wxWindow
*actual_focus
=wxWindow::FindFocus();
1079 if (win
!= actual_focus
&&
1080 wxDynamicCast(win
, wxPanel
) != 0 &&
1081 win
->GetParent() == m_targetWindow
)
1082 // if win is a wxPanel and receives the focus, it should not be
1083 // scrolled into view
1086 const wxRect
viewRect(m_targetWindow
->GetClientRect());
1088 // For composite controls such as wxComboCtrl we should try to fit the
1089 // entire control inside the visible area of the target window, not just
1090 // the focused child of the control. Otherwise we'd make only the textctrl
1091 // part of a wxComboCtrl visible and the button would still be outside the
1092 // scrolled area. But do so only if the parent fits *entirely* inside the
1093 // scrolled window. In other situations, such as nested wxPanel or
1094 // wxScrolledWindows, the parent might be way to big to fit inside the
1095 // scrolled window. If that is the case, then make only the focused window
1097 if ( win
->GetParent() != m_targetWindow
)
1099 wxWindow
*parent
=win
->GetParent();
1100 wxSize parent_size
=parent
->GetSize();
1101 if (parent_size
.GetWidth() <= viewRect
.GetWidth() &&
1102 parent_size
.GetHeight() <= viewRect
.GetHeight())
1103 // make the immediate parent visible instead of the focused control
1107 // make win position relative to the m_targetWindow viewing area instead of
1110 winRect(m_targetWindow
->ScreenToClient(win
->GetScreenPosition()),
1113 // check if it's fully visible
1114 if ( viewRect
.Contains(winRect
) )
1116 // it is, nothing to do
1120 // check if we can make it fully visible: this is only possible if it's not
1121 // larger than our view area
1122 if ( winRect
.GetWidth() > viewRect
.GetWidth() ||
1123 winRect
.GetHeight() > viewRect
.GetHeight() )
1125 // we can't make it fit so avoid scrolling it at all, this is only
1126 // going to be confusing and not helpful
1131 // do make the window fit inside the view area by scrolling to it
1133 GetScrollPixelsPerUnit(&stepx
, &stepy
);
1136 GetViewStart(&startx
, &starty
);
1138 // first in vertical direction:
1143 if ( winRect
.GetTop() < 0 )
1145 diff
= winRect
.GetTop();
1147 else if ( winRect
.GetBottom() > viewRect
.GetHeight() )
1149 diff
= winRect
.GetBottom() - viewRect
.GetHeight() + 1;
1150 // round up to next scroll step if we can't get exact position,
1151 // so that the window is fully visible:
1155 starty
= (starty
* stepy
+ diff
) / stepy
;
1163 if ( winRect
.GetLeft() < 0 )
1165 diff
= winRect
.GetLeft();
1167 else if ( winRect
.GetRight() > viewRect
.GetWidth() )
1169 diff
= winRect
.GetRight() - viewRect
.GetWidth() + 1;
1170 // round up to next scroll step if we can't get exact position,
1171 // so that the window is fully visible:
1175 startx
= (startx
* stepx
+ diff
) / stepx
;
1178 Scroll(startx
, starty
);
1182 #ifdef wxHAS_GENERIC_SCROLLWIN
1184 // ----------------------------------------------------------------------------
1185 // wxScrollHelper implementation
1186 // ----------------------------------------------------------------------------
1188 wxScrollHelper::wxScrollHelper(wxWindow
*winToScroll
)
1189 : wxScrollHelperBase(winToScroll
)
1192 m_yVisibility
= wxSHOW_SB_DEFAULT
;
1195 void wxScrollHelper::DoShowScrollbars(wxScrollbarVisibility horz
,
1196 wxScrollbarVisibility vert
)
1198 if ( horz
!= m_xVisibility
|| vert
!= m_yVisibility
)
1200 m_xVisibility
= horz
;
1201 m_yVisibility
= vert
;
1208 wxScrollHelper::DoAdjustScrollbar(int orient
,
1213 int& scrollPosition
,
1214 int& scrollLinesPerPage
,
1215 wxScrollbarVisibility visibility
)
1217 // scroll lines per page: if 0, no scrolling is needed
1218 // check if we need scrollbar in this direction at all
1219 if ( pixelsPerUnit
== 0 || clientSize
>= virtSize
)
1221 // scrolling is disabled or unnecessary
1224 scrollLinesPerPage
= 0;
1226 else // might need scrolling
1228 // Round up integer division to catch any "leftover" client space.
1229 scrollUnits
= (virtSize
+ pixelsPerUnit
- 1) / pixelsPerUnit
;
1231 // Calculate the number of fully scroll units
1232 scrollLinesPerPage
= clientSize
/ pixelsPerUnit
;
1234 if ( scrollLinesPerPage
>= scrollUnits
)
1236 // we're big enough to not need scrolling
1239 scrollLinesPerPage
= 0;
1241 else // we do need a scrollbar
1243 if ( scrollLinesPerPage
< 1 )
1244 scrollLinesPerPage
= 1;
1246 // Correct position if greater than extent of canvas minus
1247 // the visible portion of it or if below zero
1248 const int posMax
= scrollUnits
- scrollLinesPerPage
;
1249 if ( scrollPosition
> posMax
)
1250 scrollPosition
= posMax
;
1251 else if ( scrollPosition
< 0 )
1256 // in wxSHOW_SB_NEVER case don't show the scrollbar even if it's needed, in
1257 // wxSHOW_SB_ALWAYS case show the scrollbar even if it's not needed by
1258 // passing a special range value to SetScrollbar()
1260 switch ( visibility
)
1262 case wxSHOW_SB_NEVER
:
1266 case wxSHOW_SB_ALWAYS
:
1267 range
= scrollUnits
? scrollUnits
: -1;
1271 wxFAIL_MSG( wxS("unknown scrollbar visibility") );
1274 case wxSHOW_SB_DEFAULT
:
1275 range
= scrollUnits
;
1280 m_win
->SetScrollbar(orient
, scrollPosition
, scrollLinesPerPage
, range
);
1283 void wxScrollHelper::AdjustScrollbars()
1285 static wxRecursionGuardFlag s_flagReentrancy
;
1286 wxRecursionGuard
guard(s_flagReentrancy
);
1287 if ( guard
.IsInside() )
1289 // don't reenter AdjustScrollbars() while another call to
1290 // AdjustScrollbars() is in progress because this may lead to calling
1291 // ScrollWindow() twice and this can really happen under MSW if
1292 // SetScrollbar() call below adds or removes the scrollbar which
1293 // changes the window size and hence results in another
1294 // AdjustScrollbars() call
1298 int oldXScroll
= m_xScrollPosition
;
1299 int oldYScroll
= m_yScrollPosition
;
1301 // we may need to readjust the scrollbars several times as enabling one of
1302 // them reduces the area available for the window contents and so can make
1303 // the other scrollbar necessary now although it wasn't necessary before
1305 // VZ: normally this loop should be over in at most 2 iterations, I don't
1306 // know why do we need 5 of them
1307 for ( int iterationCount
= 0; iterationCount
< 5; iterationCount
++ )
1309 wxSize clientSize
= GetTargetSize();
1310 const wxSize virtSize
= m_targetWindow
->GetVirtualSize();
1312 // this block of code tries to work around the following problem: the
1313 // window could have been just resized to have enough space to show its
1314 // full contents without the scrollbars, but its client size could be
1315 // not big enough because it does have the scrollbars right now and so
1316 // the scrollbars would remain even though we don't need them any more
1318 // to prevent this from happening, check if we have enough space for
1319 // everything without the scrollbars and explicitly disable them then
1320 const wxSize availSize
= GetSizeAvailableForScrollTarget(
1321 m_win
->GetSize() - m_win
->GetWindowBorderSize());
1322 if ( availSize
!= clientSize
)
1324 if ( availSize
.x
>= virtSize
.x
&& availSize
.y
>= virtSize
.y
)
1326 // this will be enough to make the scrollbars disappear below
1327 // and then the client size will indeed become equal to the
1328 // full available size
1329 clientSize
= availSize
;
1334 DoAdjustScrollbar(wxHORIZONTAL
,
1337 m_xScrollPixelsPerLine
,
1340 m_xScrollLinesPerPage
,
1343 DoAdjustScrollbar(wxVERTICAL
,
1346 m_yScrollPixelsPerLine
,
1349 m_yScrollLinesPerPage
,
1353 // If a scrollbar (dis)appeared as a result of this, we need to adjust
1354 // them again but if the client size didn't change, then we're done
1355 if ( GetTargetSize() == clientSize
)
1360 // Sorry, some Motif-specific code to implement a backing pixmap
1361 // for the wxRETAINED style. Implementing a backing store can't
1362 // be entirely generic because it relies on the wxWindowDC implementation
1363 // to duplicate X drawing calls for the backing pixmap.
1365 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
1367 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
1369 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
1370 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
1371 if (m_targetWindow
->GetBackingPixmap() &&
1372 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
1373 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
1375 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
1376 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
1379 if (!m_targetWindow
->GetBackingPixmap() &&
1380 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
1382 int depth
= wxDisplayDepth();
1383 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
1384 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
1385 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
1386 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
1392 if (oldXScroll
!= m_xScrollPosition
)
1394 if (m_xScrollingEnabled
)
1395 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
1398 m_targetWindow
->Refresh(true, GetScrollRect());
1401 if (oldYScroll
!= m_yScrollPosition
)
1403 if (m_yScrollingEnabled
)
1404 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
1407 m_targetWindow
->Refresh(true, GetScrollRect());
1411 void wxScrollHelper::DoScroll( int x_pos
, int y_pos
)
1413 if (!m_targetWindow
)
1416 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
1417 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
1420 GetTargetSize(&w
, &h
);
1422 // compute new position:
1423 int new_x
= m_xScrollPosition
;
1424 int new_y
= m_yScrollPosition
;
1426 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
1430 // Calculate page size i.e. number of scroll units you get on the
1431 // current client window
1432 int noPagePositions
= w
/m_xScrollPixelsPerLine
;
1433 if (noPagePositions
< 1) noPagePositions
= 1;
1435 // Correct position if greater than extent of canvas minus
1436 // the visible portion of it or if below zero
1437 new_x
= wxMin( m_xScrollLines
-noPagePositions
, new_x
);
1438 new_x
= wxMax( 0, new_x
);
1440 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
1444 // Calculate page size i.e. number of scroll units you get on the
1445 // current client window
1446 int noPagePositions
= h
/m_yScrollPixelsPerLine
;
1447 if (noPagePositions
< 1) noPagePositions
= 1;
1449 // Correct position if greater than extent of canvas minus
1450 // the visible portion of it or if below zero
1451 new_y
= wxMin( m_yScrollLines
-noPagePositions
, new_y
);
1452 new_y
= wxMax( 0, new_y
);
1455 if ( new_x
== m_xScrollPosition
&& new_y
== m_yScrollPosition
)
1456 return; // nothing to do, the position didn't change
1458 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
1459 // otherwise invalidated area could be updated incorrectly later when
1460 // ScrollWindow() makes sure they're repainted before scrolling them
1461 m_targetWindow
->Update();
1463 // update the position and scroll the window now:
1464 if (m_xScrollPosition
!= new_x
)
1466 int old_x
= m_xScrollPosition
;
1467 m_xScrollPosition
= new_x
;
1468 m_win
->SetScrollPos( wxHORIZONTAL
, new_x
);
1469 m_targetWindow
->ScrollWindow( (old_x
-new_x
)*m_xScrollPixelsPerLine
, 0,
1473 if (m_yScrollPosition
!= new_y
)
1475 int old_y
= m_yScrollPosition
;
1476 m_yScrollPosition
= new_y
;
1477 m_win
->SetScrollPos( wxVERTICAL
, new_y
);
1478 m_targetWindow
->ScrollWindow( 0, (old_y
-new_y
)*m_yScrollPixelsPerLine
,
1483 #endif // wxHAS_GENERIC_SCROLLWIN
1485 // ----------------------------------------------------------------------------
1486 // wxScrolled<T> and wxScrolledWindow implementation
1487 // ----------------------------------------------------------------------------
1489 wxSize
wxScrolledT_Helper::FilterBestSize(const wxWindow
*win
,
1490 const wxScrollHelper
*helper
,
1491 const wxSize
& origBest
)
1493 // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
1494 // all scrollable windows should behave like this, only those that
1495 // contain children controls within scrollable area
1496 // (i.e., wxScrolledWindow) and other some scrollable windows may
1497 // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
1499 wxSize best
= origBest
;
1501 if ( win
->GetAutoLayout() )
1503 // Only use the content to set the window size in the direction
1504 // where there's no scrolling; otherwise we're going to get a huge
1505 // window in the direction in which scrolling is enabled
1507 helper
->GetScrollPixelsPerUnit(&ppuX
, &ppuY
);
1509 // NB: This code used to use *current* size if min size wasn't
1510 // specified, presumably to get some reasonable (i.e., larger than
1511 // minimal) size. But that's a wrong thing to do in GetBestSize(),
1512 // so we use minimal size as specified. If the app needs some
1513 // minimal size for its scrolled window, it should set it and put
1514 // the window into sizer as expandable so that it can use all space
1517 // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
1519 wxSize minSize
= win
->GetMinSize();
1522 best
.x
= minSize
.x
+ wxSystemSettings::GetMetric(wxSYS_VSCROLL_X
);
1525 best
.y
= minSize
.y
+ wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y
);
1532 WXLRESULT
wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg
, WXLRESULT rc
)
1535 // we need to process arrows ourselves for scrolling
1536 if ( nMsg
== WM_GETDLGCODE
)
1538 rc
|= DLGC_WANTARROWS
;
1545 // NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
1546 // it doesn't and can't implement wxRTTI support
1547 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxPanel
)