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git.saurik.com Git - wxWidgets.git/blob - src/stc/scintilla/src/LexPOV.cxx
b845b2d4720d23a61a38104fde26e844d859a3ef
1 // Scintilla source code edit control
3 ** Lexer for POV-Ray SDL (Persistance of Vision Raytracer, Scene Description Language).
4 ** Written by Philippe Lhoste but this is mostly a derivative of LexCPP...
6 // Copyright 1998-2005 by Neil Hodgson <neilh@scintilla.org>
7 // The License.txt file describes the conditions under which this software may be distributed.
9 // Some points that distinguish from a simple C lexer:
10 // Identifiers start only by a character.
11 // No line continuation character.
12 // Strings are limited to 256 characters.
13 // Directives are similar to preprocessor commands,
14 // but we match directive keywords and colorize incorrect ones.
15 // Block comments can be nested (code stolen from my code in LexLua).
27 #include "StyleContext.h"
29 #include "Scintilla.h"
33 using namespace Scintilla
;
36 static inline bool IsAWordChar(int ch
) {
37 return ch
< 0x80 && (isalnum(ch
) || ch
== '_');
40 static inline bool IsAWordStart(int ch
) {
41 return ch
< 0x80 && isalpha(ch
);
44 static inline bool IsANumberChar(int ch
) {
45 // Not exactly following number definition (several dots are seen as OK, etc.)
46 // but probably enough in most cases.
48 (isdigit(ch
) || toupper(ch
) == 'E' ||
49 ch
== '.' || ch
== '-' || ch
== '+');
52 static void ColourisePovDoc(
53 unsigned int startPos
,
56 WordList
*keywordlists
[],
59 WordList
&keywords1
= *keywordlists
[0];
60 WordList
&keywords2
= *keywordlists
[1];
61 WordList
&keywords3
= *keywordlists
[2];
62 WordList
&keywords4
= *keywordlists
[3];
63 WordList
&keywords5
= *keywordlists
[4];
64 WordList
&keywords6
= *keywordlists
[5];
65 WordList
&keywords7
= *keywordlists
[6];
66 WordList
&keywords8
= *keywordlists
[7];
68 int currentLine
= styler
.GetLine(startPos
);
69 // Initialize the block comment /* */ nesting level, if we are inside such a comment.
70 int blockCommentLevel
= 0;
71 if (initStyle
== SCE_POV_COMMENT
) {
72 blockCommentLevel
= styler
.GetLineState(currentLine
- 1);
75 // Do not leak onto next line
76 if (initStyle
== SCE_POV_STRINGEOL
|| initStyle
== SCE_POV_COMMENTLINE
) {
77 initStyle
= SCE_POV_DEFAULT
;
82 StyleContext
sc(startPos
, length
, initStyle
, styler
);
84 for (; sc
.More(); sc
.Forward()) {
86 // Update the line state, so it can be seen by next line
87 currentLine
= styler
.GetLine(sc
.currentPos
);
88 if (sc
.state
== SCE_POV_COMMENT
) {
89 // Inside a block comment, we set the line state
90 styler
.SetLineState(currentLine
, blockCommentLevel
);
92 // Reset the line state
93 styler
.SetLineState(currentLine
, 0);
97 if (sc
.atLineStart
&& (sc
.state
== SCE_POV_STRING
)) {
98 // Prevent SCE_POV_STRINGEOL from leaking back to previous line
99 sc
.SetState(SCE_POV_STRING
);
102 // Determine if the current state should terminate.
103 if (sc
.state
== SCE_POV_OPERATOR
) {
104 sc
.SetState(SCE_POV_DEFAULT
);
105 } else if (sc
.state
== SCE_POV_NUMBER
) {
106 // We stop the number definition on non-numerical non-dot non-eE non-sign char
107 if (!IsANumberChar(sc
.ch
)) {
108 sc
.SetState(SCE_POV_DEFAULT
);
110 } else if (sc
.state
== SCE_POV_IDENTIFIER
) {
111 if (!IsAWordChar(sc
.ch
)) {
113 sc
.GetCurrent(s
, sizeof(s
));
114 if (keywords2
.InList(s
)) {
115 sc
.ChangeState(SCE_POV_WORD2
);
116 } else if (keywords3
.InList(s
)) {
117 sc
.ChangeState(SCE_POV_WORD3
);
118 } else if (keywords4
.InList(s
)) {
119 sc
.ChangeState(SCE_POV_WORD4
);
120 } else if (keywords5
.InList(s
)) {
121 sc
.ChangeState(SCE_POV_WORD5
);
122 } else if (keywords6
.InList(s
)) {
123 sc
.ChangeState(SCE_POV_WORD6
);
124 } else if (keywords7
.InList(s
)) {
125 sc
.ChangeState(SCE_POV_WORD7
);
126 } else if (keywords8
.InList(s
)) {
127 sc
.ChangeState(SCE_POV_WORD8
);
129 sc
.SetState(SCE_POV_DEFAULT
);
131 } else if (sc
.state
== SCE_POV_DIRECTIVE
) {
132 if (!IsAWordChar(sc
.ch
)) {
135 sc
.GetCurrent(s
, sizeof(s
));
137 // Skip # and whitespace between # and directive word
140 } while ((*p
== ' ' || *p
== '\t') && *p
!= '\0');
141 if (!keywords1
.InList(p
)) {
142 sc
.ChangeState(SCE_POV_BADDIRECTIVE
);
144 sc
.SetState(SCE_POV_DEFAULT
);
146 } else if (sc
.state
== SCE_POV_COMMENT
) {
147 if (sc
.Match('/', '*')) {
150 } else if (sc
.Match('*', '/') && blockCommentLevel
> 0) {
153 if (blockCommentLevel
== 0) {
154 sc
.ForwardSetState(SCE_POV_DEFAULT
);
157 } else if (sc
.state
== SCE_POV_COMMENTLINE
) {
159 sc
.ForwardSetState(SCE_POV_DEFAULT
);
161 } else if (sc
.state
== SCE_POV_STRING
) {
164 if (strchr("abfnrtuv0'\"", sc
.chNext
)) {
165 // Compound characters are counted as one.
166 // Note: for Unicode chars \u, we shouldn't count the next 4 digits...
169 } else if (sc
.ch
== '\"') {
170 sc
.ForwardSetState(SCE_POV_DEFAULT
);
171 } else if (sc
.atLineEnd
) {
172 sc
.ChangeState(SCE_POV_STRINGEOL
);
173 sc
.ForwardSetState(SCE_POV_DEFAULT
);
177 if (stringLen
> 256) {
178 // Strings are limited to 256 chars
179 sc
.SetState(SCE_POV_STRINGEOL
);
181 } else if (sc
.state
== SCE_POV_STRINGEOL
) {
183 if (sc
.chNext
== '\"' || sc
.chNext
== '\\') {
186 } else if (sc
.ch
== '\"') {
187 sc
.ForwardSetState(SCE_C_DEFAULT
);
188 } else if (sc
.atLineEnd
) {
189 sc
.ForwardSetState(SCE_POV_DEFAULT
);
193 // Determine if a new state should be entered.
194 if (sc
.state
== SCE_POV_DEFAULT
) {
195 if (IsADigit(sc
.ch
) || (sc
.ch
== '.' && IsADigit(sc
.chNext
))) {
196 sc
.SetState(SCE_POV_NUMBER
);
197 } else if (IsAWordStart(sc
.ch
)) {
198 sc
.SetState(SCE_POV_IDENTIFIER
);
199 } else if (sc
.Match('/', '*')) {
200 blockCommentLevel
= 1;
201 sc
.SetState(SCE_POV_COMMENT
);
202 sc
.Forward(); // Eat the * so it isn't used for the end of the comment
203 } else if (sc
.Match('/', '/')) {
204 sc
.SetState(SCE_POV_COMMENTLINE
);
205 } else if (sc
.ch
== '\"') {
206 sc
.SetState(SCE_POV_STRING
);
208 } else if (sc
.ch
== '#') {
209 sc
.SetState(SCE_POV_DIRECTIVE
);
210 // Skip whitespace between # and directive word
213 } while ((sc
.ch
== ' ' || sc
.ch
== '\t') && sc
.More());
215 sc
.SetState(SCE_POV_DEFAULT
);
217 } else if (isoperator(static_cast<char>(sc
.ch
))) {
218 sc
.SetState(SCE_POV_OPERATOR
);
225 static void FoldPovDoc(
226 unsigned int startPos
,
232 bool foldComment
= styler
.GetPropertyInt("fold.comment") != 0;
233 bool foldDirective
= styler
.GetPropertyInt("fold.directive") != 0;
234 bool foldCompact
= styler
.GetPropertyInt("fold.compact", 1) != 0;
235 unsigned int endPos
= startPos
+ length
;
236 int visibleChars
= 0;
237 int lineCurrent
= styler
.GetLine(startPos
);
238 int levelPrev
= styler
.LevelAt(lineCurrent
) & SC_FOLDLEVELNUMBERMASK
;
239 int levelCurrent
= levelPrev
;
240 char chNext
= styler
[startPos
];
241 int styleNext
= styler
.StyleAt(startPos
);
242 int style
= initStyle
;
243 for (unsigned int i
= startPos
; i
< endPos
; i
++) {
245 chNext
= styler
.SafeGetCharAt(i
+ 1);
246 int stylePrev
= style
;
248 styleNext
= styler
.StyleAt(i
+ 1);
249 bool atEOL
= (ch
== '\r' && chNext
!= '\n') || (ch
== '\n');
250 if (foldComment
&& (style
== SCE_POV_COMMENT
)) {
251 if (stylePrev
!= SCE_POV_COMMENT
) {
253 } else if ((styleNext
!= SCE_POV_COMMENT
) && !atEOL
) {
254 // Comments don't end at end of line and the next character may be unstyled.
258 if (foldComment
&& (style
== SCE_POV_COMMENTLINE
)) {
259 if ((ch
== '/') && (chNext
== '/')) {
260 char chNext2
= styler
.SafeGetCharAt(i
+ 2);
261 if (chNext2
== '{') {
263 } else if (chNext2
== '}') {
268 if (foldDirective
&& (style
== SCE_POV_DIRECTIVE
)) {
271 while ((j
<endPos
) && IsASpaceOrTab(styler
.SafeGetCharAt(j
))) {
276 if (style
== SCE_POV_OPERATOR
) {
279 } else if (ch
== '}') {
285 if (visibleChars
== 0 && foldCompact
)
286 lev
|= SC_FOLDLEVELWHITEFLAG
;
287 if ((levelCurrent
> levelPrev
) && (visibleChars
> 0))
288 lev
|= SC_FOLDLEVELHEADERFLAG
;
289 if (lev
!= styler
.LevelAt(lineCurrent
)) {
290 styler
.SetLevel(lineCurrent
, lev
);
293 levelPrev
= levelCurrent
;
296 if (!isspacechar(ch
))
299 // Fill in the real level of the next line, keeping the current flags as they will be filled in later
300 int flagsNext
= styler
.LevelAt(lineCurrent
) & ~SC_FOLDLEVELNUMBERMASK
;
301 styler
.SetLevel(lineCurrent
, levelPrev
| flagsNext
);
304 static const char * const povWordLists
[] = {
305 "Language directives",
306 "Objects & CSG & Appearance",
307 "Types & Modifiers & Items",
308 "Predefined Identifiers",
309 "Predefined Functions",
316 LexerModule
lmPOV(SCLEX_POV
, ColourisePovDoc
, "pov", FoldPovDoc
, povWordLists
);