1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp
;
26 typedef wxApp
* (*wxAppInitializerFunction
)();
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
31 typedef wxObject
* (*wxAppInitializerFunction
)();
34 class WXDLLEXPORT wxCmdLineParser
;
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
40 #include "wx/event.h" // for the base class
43 #include "wx/window.h" // for wxTopLevelWindows
50 // ----------------------------------------------------------------------------
52 // ----------------------------------------------------------------------------
54 static const int wxPRINT_WINDOWS
= 1;
55 static const int wxPRINT_POSTSCRIPT
= 2;
57 // ----------------------------------------------------------------------------
58 // the common part of wxApp implementations for all platforms
59 // ----------------------------------------------------------------------------
61 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
66 // the virtual functions which may/must be overridden in the derived class
67 // -----------------------------------------------------------------------
69 // called during the program initialization, returning FALSE from here
70 // prevents the program from continuing - it's a good place to create
71 // the top level program window and return TRUE.
73 // Override: always in GUI application, rarely in console ones.
74 virtual bool OnInit();
77 // a platform-dependent version of OnInit(): the code here is likely to
78 // depend on the toolkit. default version does nothing.
81 virtual bool OnInitGui();
84 // called to start program execution - the default version just enters
85 // the main GUI loop in which events are received and processed until
86 // the last window is not deleted (if GetExitOnFrameDelete) or
87 // ExitMainLoop() is called. In console mode programs, the execution
88 // of the program really starts here
90 // Override: rarely in GUI applications, always in console ones.
92 virtual int OnRun() { return MainLoop(); };
94 virtual int OnRun() = 0;
97 // called after the main loop termination. This is a good place for
98 // cleaning up (it may be too late in dtor) and is also useful if you
99 // want to return some non-default exit code - this is just the return
100 // value of this method.
103 virtual int OnExit();
105 // called when a fatal exception occurs, this function should take care
106 // not to do anything which might provoke a nested exception! It may be
107 // overridden if you wish to react somehow in non-default way (core
108 // dump under Unix, application crash under Windows) to fatal program
109 // errors, however extreme care should be taken if you don't want this
110 // function to crash.
113 virtual void OnFatalException() { }
115 // the worker functions - usually not used directly by the user code
116 // -----------------------------------------------------------------
119 // execute the main GUI loop, the function returns when the loop ends
120 virtual int MainLoop() = 0;
122 // exit the main GUI loop during the next iteration (i.e. it does not
123 // stop the program immediately!)
124 virtual void ExitMainLoop() = 0;
126 // returns TRUE if the program is initialized
127 virtual bool Initialized() = 0;
129 // returns TRUE if there are unprocessed events in the event queue
130 virtual bool Pending() = 0;
132 // process the first event in the event queue (blocks until an event
133 // apperas if there are none currently)
134 virtual void Dispatch() = 0;
137 // application info: name, description, vendor
138 // -------------------------------------------
140 // NB: all these should be set by the application itself, there are no
141 // reasonable default except for the application name which is taken to
144 // set/get the application name
145 wxString
GetAppName() const
152 void SetAppName(const wxString
& name
) { m_appName
= name
; }
154 // set/get the app class name
155 wxString
GetClassName() const { return m_className
; }
156 void SetClassName(const wxString
& name
) { m_className
= name
; }
158 // set/get the vendor name
159 const wxString
& GetVendorName() const { return m_vendorName
; }
160 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
163 // top level window functions
164 // --------------------------
166 // return TRUE if our app has focus
167 virtual bool IsActive() const { return m_isActive
; }
169 // set the "main" top level window
170 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
172 // return the "main" top level window (if it hadn't been set previously
173 // with SetTopWindow(), will return just some top level window and, if
174 // there are none, will return NULL)
175 virtual wxWindow
*GetTopWindow() const
179 else if (wxTopLevelWindows
.GetCount() > 0)
180 return wxTopLevelWindows
.GetFirst()->GetData();
182 return (wxWindow
*)NULL
;
185 // control the exit behaviour: by default, the program will exit the
186 // main loop (and so, usually, terminate) when the last top-level
187 // program window is deleted. Beware that if you disabel this (with
188 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
189 // explicitly from somewhere.
190 void SetExitOnFrameDelete(bool flag
) { m_exitOnFrameDelete
= flag
; }
191 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete
; }
195 // cmd line parsing stuff
196 // ----------------------
198 // all of these methods may be overridden in the derived class to
199 // customize the command line parsing (by default only a few standard
200 // options are handled)
202 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
205 #if wxUSE_CMDLINE_PARSER
206 // this one is called from OnInit() to add all supported options
207 // to the given parser
208 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
210 // called after successfully parsing the command line, return TRUE
211 // to continue and FALSE to exit
212 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
214 // called if "--help" option was specified, return TRUE to continue
216 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
218 // called if incorrect command line options were given, return
219 // FALSE to abort and TRUE to continue
220 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
221 #endif // wxUSE_CMDLINE_PARSER
223 // miscellaneous customization functions
224 // -------------------------------------
227 // override this function to create default log target of arbitrary
228 // user-defined class (default implementation creates a wxLogGui
229 // object) - this log object is used by default by all wxLogXXX()
231 virtual wxLog
*CreateLogTarget()
232 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
233 { return new wxLogGui
; }
235 { return new wxLogStderr
; }
240 // get the standard icon used by wxWin dialogs - this allows the user
241 // to customize the standard dialogs. The 'which' parameter is one of
243 virtual wxIcon
GetStdIcon(int which
) const = 0;
245 // VZ: what does this do exactly?
246 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
247 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
249 // set use of best visual flag (see below)
250 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
251 bool GetUseBestVisual() const { return m_useBestVisual
; }
253 // set/get printing mode: see wxPRINT_XXX constants.
255 // default behaviour is the normal one for Unix: always use PostScript
257 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
258 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
260 // called by toolkit-specific code to set the app status: active (we have
261 // focus) or not and also the last window which had focus before we were
263 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
266 // implementation only from now on
267 // -------------------------------
269 // helpers for dynamic wxApp construction
270 static void SetInitializerFunction(wxAppInitializerFunction fn
)
271 { m_appInitFn
= fn
; }
272 static wxAppInitializerFunction
GetInitializerFunction()
273 { return m_appInitFn
; }
275 // process all events in the wxPendingEvents list
276 virtual void ProcessPendingEvents();
278 // access to the command line arguments
283 // function used for dynamic wxApp creation
284 static wxAppInitializerFunction m_appInitFn
;
286 // application info (must be set from the user code)
287 wxString m_vendorName
, // vendor name (ACME Inc)
288 m_appName
, // app name
289 m_className
; // class name
291 // TRUE if the application wants to get debug output
292 bool m_wantDebugOutput
;
295 // the main top level window - may be NULL
296 wxWindow
*m_topWindow
;
298 // if TRUE, exit the main loop when the last top level window is deleted
299 bool m_exitOnFrameDelete
;
301 // TRUE if the apps whats to use the best visual on systems where
302 // more than one are available (Sun, SGI, XFree86 4.0 ?)
303 bool m_useBestVisual
;
305 // does any of our windows has focus?
311 virtual ~wxAppBase() {} // Added min for Mac X
315 // ----------------------------------------------------------------------------
316 // now include the declaration of the real class
317 // ----------------------------------------------------------------------------
320 #if defined(__WXMSW__)
321 #include "wx/msw/app.h"
322 #elif defined(__WXMOTIF__)
323 #include "wx/motif/app.h"
324 #elif defined(__WXMGL__)
325 #include "wx/mgl/app.h"
326 #elif defined(__WXQT__)
327 #include "wx/qt/app.h"
328 #elif defined(__WXGTK__)
329 #include "wx/gtk/app.h"
330 #elif defined(__WXMAC__)
331 #include "wx/mac/app.h"
332 #elif defined(__WXPM__)
333 #include "wx/os2/app.h"
334 #elif defined(__WXSTUBS__)
335 #include "wx/stubs/app.h"
338 // can't use typedef because wxApp forward declared as a class
339 class WXDLLEXPORT wxApp
: public wxAppBase
344 // ----------------------------------------------------------------------------
346 // ----------------------------------------------------------------------------
348 // the one and only application object - use of wxTheApp in application code
349 // is discouraged, consider using DECLARE_APP() after which you may call
350 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
352 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
354 // ----------------------------------------------------------------------------
356 // ----------------------------------------------------------------------------
358 // event loop related functions only work in GUI programs
359 // ------------------------------------------------------
361 // Force an exit from main loop
362 extern void WXDLLEXPORT
wxExit();
364 // Yield to other apps/messages
365 extern bool WXDLLEXPORT
wxYield();
367 // Yield to other apps/messages
368 extern void WXDLLEXPORT
wxWakeUpIdle();
370 // Post a message to the given eventhandler which will be processed during the
371 // next event loop iteration
372 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
374 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
377 dest
->AddPendingEvent(event
);
379 dest
->ProcessEvent(event
);
383 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
384 // and call these functions instead at the program startup and termination
385 // -------------------------------------------------------------------------
389 // initialize the library (may be called as many times as needed, but each
390 // call to wxInitialize() must be matched by wxUninitialize())
391 extern bool WXDLLEXPORT
wxInitialize();
393 // clean up - the library can't be used any more after the last call to
395 extern void WXDLLEXPORT
wxUninitialize();
397 // create an object of this class on stack to initialize/cleanup thel ibrary
399 class WXDLLEXPORT wxInitializer
402 // initialize the library
403 wxInitializer() { m_ok
= wxInitialize(); }
405 // has the initialization been successful? (explicit test)
406 bool IsOk() const { return m_ok
; }
408 // has the initialization been successful? (implicit test)
409 operator bool() const { return m_ok
; }
411 // dtor only does clean up if we initialized the library properly
412 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
420 // ----------------------------------------------------------------------------
421 // macros for dynamic creation of the application object
422 // ----------------------------------------------------------------------------
424 // Having a global instance of this class allows wxApp to be aware of the app
425 // creator function. wxApp can then call this function to create a new app
426 // object. Convoluted, but necessary.
428 class WXDLLEXPORT wxAppInitializer
431 wxAppInitializer(wxAppInitializerFunction fn
)
432 { wxApp::SetInitializerFunction(fn
); }
435 // Here's a macro you can use if your compiler really, really wants main() to
436 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
439 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__)
440 #define IMPLEMENT_WXWIN_MAIN \
441 extern int wxEntry( int argc, char *argv[] ); \
442 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
443 #elif defined(__WXMAC__) && defined(__UNIX__)
444 // wxMac seems to have a specific wxEntry prototype
445 #define IMPLEMENT_WXWIN_MAIN \
446 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
447 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
448 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
449 // NT defines APIENTRY, 3.x not
450 #if !defined(WXAPIENTRY)
451 #define WXAPIENTRY WXFAR wxSTDCALL
455 #include "wx/msw/winundef.h"
457 #define IMPLEMENT_WXWIN_MAIN \
458 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
459 HINSTANCE hPrevInstance,\
460 LPSTR m_lpCmdLine, int nCmdShow)\
462 return wxEntry((WXHINSTANCE) hInstance,\
463 (WXHINSTANCE) hPrevInstance,\
464 m_lpCmdLine, nCmdShow);\
467 #define IMPLEMENT_WXWIN_MAIN
470 #ifdef __WXUNIVERSAL__
471 #include "wx/univ/theme.h"
473 #define IMPLEMENT_WX_THEME_SUPPORT \
474 WX_USE_THEME(win32); \
477 #define IMPLEMENT_WX_THEME_SUPPORT
480 // Use this macro if you want to define your own main() or WinMain() function
481 // and call wxEntry() from there.
482 #define IMPLEMENT_APP_NO_MAIN(appname) \
483 wxApp *wxCreateApp() { return new appname; } \
484 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
485 appname& wxGetApp() { return *(appname *)wxTheApp; }
487 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
488 // wxUniversal builds
489 #define IMPLEMENT_APP_NO_THEMES(appname) \
490 IMPLEMENT_APP_NO_MAIN(appname) \
493 // Use this macro exactly once, the argument is the name of the wxApp-derived
494 // class which is the class of your application.
495 #define IMPLEMENT_APP(appname) \
496 IMPLEMENT_APP_NO_THEMES(appname) \
497 IMPLEMENT_WX_THEME_SUPPORT
499 // this macro can be used multiple times and just allows you to use wxGetApp()
501 #define DECLARE_APP(appname) extern appname& wxGetApp();