1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
30 class WXDLLIMPEXP_FWD_BASE wxLog
;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
35 class WXDLLIMPEXP_FWD_CORE wxWindow
;
38 // ----------------------------------------------------------------------------
40 // ----------------------------------------------------------------------------
42 // the type of the function used to create a wxApp object on program start up
43 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
52 wxPRINT_POSTSCRIPT
= 2
55 // ----------------------------------------------------------------------------
57 // ----------------------------------------------------------------------------
59 // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
60 // and IsScheduledForDestruction() methods instead of this list directly, it
61 // is here for compatibility purposes only
62 extern WXDLLIMPEXP_DATA_BASE(wxList
) wxPendingDelete
;
64 // ----------------------------------------------------------------------------
65 // wxAppConsoleBase: wxApp for non-GUI applications
66 // ----------------------------------------------------------------------------
68 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
73 virtual ~wxAppConsoleBase();
76 // the virtual functions which may/must be overridden in the derived class
77 // -----------------------------------------------------------------------
79 // This is the very first function called for a newly created wxApp object,
80 // it is used by the library to do the global initialization. If, for some
81 // reason, you must override it (instead of just overriding OnInit(), as
82 // usual, for app-specific initializations), do not forget to call the base
84 virtual bool Initialize(int& argc
, wxChar
**argv
);
86 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
87 virtual bool CallOnInit() { return OnInit(); }
89 // Called before OnRun(), this is a good place to do initialization -- if
90 // anything fails, return false from here to prevent the program from
91 // continuing. The command line is normally parsed here, call the base
92 // class OnInit() to do it.
93 virtual bool OnInit();
95 // This is the replacement for the normal main(): all program work should
96 // be done here. When OnRun() returns, the programs starts shutting down.
99 // This is called by wxEventLoopBase::SetActive(): you should put the code
100 // which needs an active event loop here.
101 // Note that this function is called whenever an event loop is activated;
102 // you may want to use wxEventLoopBase::IsMain() to perform initialization
103 // specific for the app's main event loop.
104 virtual void OnEventLoopEnter(wxEventLoopBase
* WXUNUSED(loop
)) {}
106 // This is only called if OnInit() returned true so it's a good place to do
107 // any cleanup matching the initializations done there.
108 virtual int OnExit();
110 // This is called by wxEventLoopBase::OnExit() for each event loop which
112 virtual void OnEventLoopExit(wxEventLoopBase
* WXUNUSED(loop
)) {}
114 // This is the very last function called on wxApp object before it is
115 // destroyed. If you override it (instead of overriding OnExit() as usual)
116 // do not forget to call the base class version!
117 virtual void CleanUp();
119 // Called when a fatal exception occurs, this function should take care not
120 // to do anything which might provoke a nested exception! It may be
121 // overridden if you wish to react somehow in non-default way (core dump
122 // under Unix, application crash under Windows) to fatal program errors,
123 // however extreme care should be taken if you don't want this function to
125 virtual void OnFatalException() { }
127 // Called from wxExit() function, should terminate the application a.s.a.p.
131 // application info: name, description, vendor
132 // -------------------------------------------
134 // NB: all these should be set by the application itself, there are no
135 // reasonable default except for the application name which is taken to
138 // set/get the application name
139 wxString
GetAppName() const;
140 void SetAppName(const wxString
& name
) { m_appName
= name
; }
142 // set/get the application display name: the display name is the name
143 // shown to the user in titles, reports, etc while the app name is
144 // used for paths, config, and other places the user doesn't see
146 // by default the display name is the same as app name or a capitalized
147 // version of the program if app name was not set neither but it's
148 // usually better to set it explicitly to something nicer
149 wxString
GetAppDisplayName() const;
151 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
153 // set/get the app class name
154 wxString
GetClassName() const { return m_className
; }
155 void SetClassName(const wxString
& name
) { m_className
= name
; }
157 // set/get the vendor name
158 const wxString
& GetVendorName() const { return m_vendorName
; }
159 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
161 // set/get the vendor display name: the display name is shown
162 // in titles/reports/dialogs to the user, while the vendor name
163 // is used in some areas such as wxConfig, wxStandardPaths, etc
164 const wxString
& GetVendorDisplayName() const
166 return m_vendorDisplayName
.empty() ? GetVendorName()
167 : m_vendorDisplayName
;
169 void SetVendorDisplayName(const wxString
& name
)
171 m_vendorDisplayName
= name
;
175 // cmd line parsing stuff
176 // ----------------------
178 // all of these methods may be overridden in the derived class to
179 // customize the command line parsing (by default only a few standard
180 // options are handled)
182 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
185 #if wxUSE_CMDLINE_PARSER
186 // this one is called from OnInit() to add all supported options
187 // to the given parser (don't forget to call the base class version if you
189 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
191 // called after successfully parsing the command line, return true
192 // to continue and false to exit (don't forget to call the base class
193 // version if you override it!)
194 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
196 // called if "--help" option was specified, return true to continue
198 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
200 // called if incorrect command line options were given, return
201 // false to abort and true to continue
202 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
203 #endif // wxUSE_CMDLINE_PARSER
206 // miscellaneous customization functions
207 // -------------------------------------
209 // create the app traits object to which we delegate for everything which
210 // either should be configurable by the user (then he can change the
211 // default behaviour simply by overriding CreateTraits() and returning his
212 // own traits object) or which is GUI/console dependent as then wxAppTraits
213 // allows us to abstract the differences behind the common facade
214 wxAppTraits
*GetTraits();
216 // this function provides safer access to traits object than
217 // wxTheApp->GetTraits() during startup or termination when the global
218 // application object itself may be unavailable
220 // of course, it still returns NULL in this case and the caller must check
222 static wxAppTraits
*GetTraitsIfExists();
224 // returns the main event loop instance, i.e. the event loop which is started
225 // by OnRun() and which dispatches all events sent from the native toolkit
226 // to the application (except when new event loops are temporarily set-up).
227 // The returned value maybe NULL. Put initialization code which needs a
228 // non-NULL main event loop into OnEventLoopEnter().
229 wxEventLoopBase
* GetMainLoop() const
230 { return m_mainLoop
; }
233 // event processing functions
234 // --------------------------
236 // this method allows to filter all the events processed by the program, so
237 // you should try to return quickly from it to avoid slowing down the
238 // program to the crawl
240 // return value should be -1 to continue with the normal event processing,
241 // or TRUE or FALSE to stop further processing and pretend that the event
242 // had been already processed or won't be processed at all, respectively
243 virtual int FilterEvent(wxEvent
& event
);
245 // return true if we're running event loop, i.e. if the events can
246 // (already) be dispatched
247 static bool IsMainLoopRunning();
250 // execute the functor to handle the given event
252 // this is a generalization of HandleEvent() below and the base class
253 // implementation of CallEventHandler() still calls HandleEvent() for
254 // compatibility for functors which are just wxEventFunctions (i.e. methods
256 virtual void CallEventHandler(wxEvtHandler
*handler
,
257 wxEventFunctor
& functor
,
258 wxEvent
& event
) const;
260 // call the specified handler on the given object with the given event
262 // this method only exists to allow catching the exceptions thrown by any
263 // event handler, it would lead to an extra (useless) virtual function call
264 // if the exceptions were not used, so it doesn't even exist in that case
265 virtual void HandleEvent(wxEvtHandler
*handler
,
266 wxEventFunction func
,
267 wxEvent
& event
) const;
269 // Called when an unhandled C++ exception occurs inside OnRun(): note that
270 // the main event loop has already terminated by now and the program will
271 // exit, if you need to really handle the exceptions you need to override
272 // OnExceptionInMainLoop()
273 virtual void OnUnhandledException();
275 // Function called if an uncaught exception is caught inside the main
276 // event loop: it may return true to continue running the event loop or
277 // false to stop it (in the latter case it may rethrow the exception as
279 virtual bool OnExceptionInMainLoop();
281 #endif // wxUSE_EXCEPTIONS
287 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
288 // but for many reasons we need to allow queuing of events
289 // even when there's no event loop (e.g. in wxApp::OnInit);
290 // this feature is used e.g. to queue events on secondary threads
291 // or in wxPython to use wx.CallAfter before the GUI is initialized
293 // process all events in the m_handlersWithPendingEvents list -- it is necessary
294 // to call this function to process posted events. This happens during each
295 // event loop iteration in GUI mode but if there is no main loop, it may be
296 // also called directly.
297 virtual void ProcessPendingEvents();
299 // check if there are pending events on global pending event list
300 bool HasPendingEvents() const;
302 // temporary suspends processing of the pending events
303 void SuspendProcessingOfPendingEvents();
305 // resume processing of the pending events previously stopped because of a
306 // call to SuspendProcessingOfPendingEvents()
307 void ResumeProcessingOfPendingEvents();
309 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
310 // the handlers with pending events
311 void RemovePendingEventHandler(wxEvtHandler
* toRemove
);
313 // adds an event handler to the list of the handlers with pending events
314 void AppendPendingEventHandler(wxEvtHandler
* toAppend
);
316 // moves the event handler from the list of the handlers with pending events
317 //to the list of the handlers with _delayed_ pending events
318 void DelayPendingEventHandler(wxEvtHandler
* toDelay
);
320 // deletes the current pending events
321 void DeletePendingEvents();
324 // delayed destruction
325 // -------------------
327 // If an object may have pending events for it, it shouldn't be deleted
328 // immediately as this would result in a crash when trying to handle these
329 // events: instead, it should be scheduled for destruction and really
330 // destroyed only after processing all pending events.
332 // Notice that this is only possible if we have a running event loop,
333 // otherwise the object is just deleted directly by ScheduleForDestruction()
334 // and IsScheduledForDestruction() always returns false.
336 // schedule the object for destruction in the near future
337 void ScheduleForDestruction(wxObject
*object
);
339 // return true if the object is scheduled for destruction
340 bool IsScheduledForDestruction(wxObject
*object
) const;
343 // wxEventLoop-related methods
344 // ---------------------------
346 // all these functions are forwarded to the corresponding methods of the
347 // currently active event loop -- and do nothing if there is none
348 virtual bool Pending();
349 virtual bool Dispatch();
351 virtual int MainLoop();
352 virtual void ExitMainLoop();
354 bool Yield(bool onlyIfNeeded
= false);
356 virtual void WakeUpIdle();
358 // this method is called by the active event loop when there are no events
361 // by default it generates the idle events and if you override it in your
362 // derived class you should call the base class version to ensure that idle
363 // events are still sent out
364 virtual bool ProcessIdle();
366 // this virtual function is overridden in GUI wxApp to always return true
367 // as GUI applications always have an event loop -- but console ones may
368 // have it or not, so it simply returns true if already have an event loop
369 // running but false otherwise
370 virtual bool UsesEventLoop() const;
376 // this function is called when an assert failure occurs, the base class
377 // version does the normal processing (i.e. shows the usual assert failure
380 // the arguments are the location of the failed assert (func may be empty
381 // if the compiler doesn't support C99 __FUNCTION__), the text of the
382 // assert itself and the user-specified message
383 virtual void OnAssertFailure(const wxChar
*file
,
389 // old version of the function without func parameter, for compatibility
390 // only, override OnAssertFailure() in the new code
391 virtual void OnAssert(const wxChar
*file
,
396 // check that the wxBuildOptions object (constructed in the application
397 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
398 // options of the library and abort if it doesn't
399 static bool CheckBuildOptions(const char *optionsSignature
,
400 const char *componentName
);
402 // implementation only from now on
403 // -------------------------------
405 // helpers for dynamic wxApp construction
406 static void SetInitializerFunction(wxAppInitializerFunction fn
)
407 { ms_appInitFn
= fn
; }
408 static wxAppInitializerFunction
GetInitializerFunction()
409 { return ms_appInitFn
; }
411 // accessors for ms_appInstance field (external code might wish to modify
412 // it, this is why we provide a setter here as well, but you should really
413 // know what you're doing if you call it), wxTheApp is usually used instead
415 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
416 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
419 // command line arguments (public for backwards compatibility)
422 // this object is implicitly convertible to either "char**" (traditional
423 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
424 // with Unicode build in previous wx versions and because the command line
427 wxCmdLineArgsArray argv
;
433 // delete all objects in wxPendingDelete list
435 // called from ProcessPendingEvents()
436 void DeletePendingObjects();
438 // the function which creates the traits object when GetTraits() needs it
439 // for the first time
440 virtual wxAppTraits
*CreateTraits();
442 // function used for dynamic wxApp creation
443 static wxAppInitializerFunction ms_appInitFn
;
445 // the one and only global application object
446 static wxAppConsole
*ms_appInstance
;
448 // create main loop from AppTraits or return NULL if
449 // there is no main loop implementation
450 wxEventLoopBase
*CreateMainLoop();
452 // application info (must be set from the user code)
453 wxString m_vendorName
, // vendor name ("acme")
454 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
455 m_appName
, // app name ("myapp")
456 m_appDisplayName
, // app display name ("My Application")
457 m_className
; // class name
459 // the class defining the application behaviour, NULL initially and created
460 // by GetTraits() when first needed
461 wxAppTraits
*m_traits
;
463 // the main event loop of the application (may be NULL if the loop hasn't
464 // been started yet or has already terminated)
465 wxEventLoopBase
*m_mainLoop
;
468 // pending events management vars:
470 // the array of the handlers with pending events which needs to be processed
471 // inside ProcessPendingEvents()
472 wxEvtHandlerArray m_handlersWithPendingEvents
;
474 // helper array used by ProcessPendingEvents() to store the event handlers
475 // which have pending events but of these events none can be processed right now
476 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
478 wxEvtHandlerArray m_handlersWithPendingDelayedEvents
;
481 // this critical section protects both the lists above
482 wxCriticalSection m_handlersWithPendingEventsLocker
;
485 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
486 bool m_bDoPendingEventProcessing
;
488 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
490 // the application object is a singleton anyhow, there is no sense in
492 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
495 #if defined(__UNIX__)
496 #include "wx/unix/app.h"
498 // this has to be a class and not a typedef as we forward declare it
499 class wxAppConsole
: public wxAppConsoleBase
{ };
502 // ----------------------------------------------------------------------------
503 // wxAppBase: the common part of wxApp implementations for all platforms
504 // ----------------------------------------------------------------------------
508 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
512 virtual ~wxAppBase();
514 // the virtual functions which may/must be overridden in the derived class
515 // -----------------------------------------------------------------------
517 // very first initialization function
519 // Override: very rarely
520 virtual bool Initialize(int& argc
, wxChar
**argv
);
522 // a platform-dependent version of OnInit(): the code here is likely to
523 // depend on the toolkit. default version does nothing.
526 virtual bool OnInitGui();
528 // called to start program execution - the default version just enters
529 // the main GUI loop in which events are received and processed until
530 // the last window is not deleted (if GetExitOnFrameDelete) or
531 // ExitMainLoop() is called. In console mode programs, the execution
532 // of the program really starts here
534 // Override: rarely in GUI applications, always in console ones.
537 // a matching function for OnInit()
538 virtual int OnExit();
540 // very last clean up function
542 // Override: very rarely
543 virtual void CleanUp();
546 // the worker functions - usually not used directly by the user code
547 // -----------------------------------------------------------------
549 // safer alternatives to Yield(), using wxWindowDisabler
550 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
551 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
553 // this virtual function is called in the GUI mode when the application
554 // becomes idle and normally just sends wxIdleEvent to all interested
557 // it should return true if more idle events are needed, false if not
558 virtual bool ProcessIdle();
560 // Send idle event to window and all subwindows
561 // Returns true if more idle time is requested.
562 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
564 // override base class version: GUI apps always use an event loop
565 virtual bool UsesEventLoop() const { return true; }
568 // top level window functions
569 // --------------------------
571 // return true if our app has focus
572 virtual bool IsActive() const { return m_isActive
; }
574 // set the "main" top level window
575 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
577 // return the "main" top level window (if it hadn't been set previously
578 // with SetTopWindow(), will return just some top level window and, if
579 // there are none, will return NULL)
580 virtual wxWindow
*GetTopWindow() const;
582 // control the exit behaviour: by default, the program will exit the
583 // main loop (and so, usually, terminate) when the last top-level
584 // program window is deleted. Beware that if you disable this behaviour
585 // (with SetExitOnFrameDelete(false)), you'll have to call
586 // ExitMainLoop() explicitly from somewhere.
587 void SetExitOnFrameDelete(bool flag
)
588 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
589 bool GetExitOnFrameDelete() const
590 { return m_exitOnFrameDelete
== Yes
; }
593 // display mode, visual, printing mode, ...
594 // ------------------------------------------------------------------------
596 // Get display mode that is used use. This is only used in framebuffer
597 // wxWin ports (such as wxMGL or wxDFB).
598 virtual wxVideoMode
GetDisplayMode() const;
599 // Set display mode to use. This is only used in framebuffer wxWin
600 // ports (such as wxMGL or wxDFB). This method should be called from
602 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
604 // set use of best visual flag (see below)
605 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
606 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
607 bool GetUseBestVisual() const { return m_useBestVisual
; }
609 // set/get printing mode: see wxPRINT_XXX constants.
611 // default behaviour is the normal one for Unix: always use PostScript
613 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
614 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
616 // Return the layout direction for the current locale or wxLayout_Default
618 virtual wxLayoutDirection
GetLayoutDirection() const;
620 // Change the theme used by the application, return true on success.
621 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
624 // command line parsing (GUI-specific)
625 // ------------------------------------------------------------------------
627 #if wxUSE_CMDLINE_PARSER
628 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
629 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
632 // miscellaneous other stuff
633 // ------------------------------------------------------------------------
635 // called by toolkit-specific code to set the app status: active (we have
636 // focus) or not and also the last window which had focus before we were
638 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
640 #if WXWIN_COMPATIBILITY_2_6
641 // OBSOLETE: don't use, always returns true
643 // returns true if the program is successfully initialized
644 wxDEPRECATED( bool Initialized() );
645 #endif // WXWIN_COMPATIBILITY_2_6
648 // override base class method to use GUI traits
649 virtual wxAppTraits
*CreateTraits();
652 // the main top level window (may be NULL)
653 wxWindow
*m_topWindow
;
655 // if Yes, exit the main loop when the last top level window is deleted, if
656 // No don't do it and if Later -- only do it once we reach our OnRun()
658 // the explanation for using this strange scheme is given in appcmn.cpp
664 } m_exitOnFrameDelete
;
666 // true if the app wants to use the best visual on systems where
667 // more than one are available (Sun, SGI, XFree86 4.0 ?)
668 bool m_useBestVisual
;
669 // force TrueColour just in case "best" isn't TrueColour
670 bool m_forceTrueColour
;
672 // does any of our windows have focus?
675 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
678 #if WXWIN_COMPATIBILITY_2_6
679 inline bool wxAppBase::Initialized() { return true; }
680 #endif // WXWIN_COMPATIBILITY_2_6
682 // ----------------------------------------------------------------------------
683 // now include the declaration of the real class
684 // ----------------------------------------------------------------------------
686 #if defined(__WXPALMOS__)
687 #include "wx/palmos/app.h"
688 #elif defined(__WXMSW__)
689 #include "wx/msw/app.h"
690 #elif defined(__WXMOTIF__)
691 #include "wx/motif/app.h"
692 #elif defined(__WXMGL__)
693 #include "wx/mgl/app.h"
694 #elif defined(__WXDFB__)
695 #include "wx/dfb/app.h"
696 #elif defined(__WXGTK20__)
697 #include "wx/gtk/app.h"
698 #elif defined(__WXGTK__)
699 #include "wx/gtk1/app.h"
700 #elif defined(__WXX11__)
701 #include "wx/x11/app.h"
702 #elif defined(__WXMAC__)
703 #include "wx/osx/app.h"
704 #elif defined(__WXCOCOA__)
705 #include "wx/cocoa/app.h"
706 #elif defined(__WXPM__)
707 #include "wx/os2/app.h"
712 // wxApp is defined in core and we cannot define another one in wxBase,
713 // so use the preprocessor to allow using wxApp in console programs too
714 #define wxApp wxAppConsole
718 // ----------------------------------------------------------------------------
720 // ----------------------------------------------------------------------------
722 // for compatibility, we define this macro to access the global application
723 // object of type wxApp
725 // note that instead of using of wxTheApp in application code you should
726 // consider using DECLARE_APP() after which you may call wxGetApp() which will
727 // return the object of the correct type (i.e. MyApp and not wxApp)
729 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
730 // console mode it does nothing at all
731 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
733 // ----------------------------------------------------------------------------
735 // ----------------------------------------------------------------------------
737 // event loop related functions only work in GUI programs
738 // ------------------------------------------------------
740 // Force an exit from main loop
741 WXDLLIMPEXP_BASE
void wxExit();
743 // avoid redeclaring this function here if it had been already declared by
744 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
745 #ifndef wx_YIELD_DECLARED
746 #define wx_YIELD_DECLARED
748 // Yield to other apps/messages
749 WXDLLIMPEXP_CORE
bool wxYield();
751 #endif // wx_YIELD_DECLARED
753 // Yield to other apps/messages
754 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
756 // ----------------------------------------------------------------------------
757 // macros for dynamic creation of the application object
758 // ----------------------------------------------------------------------------
760 // Having a global instance of this class allows wxApp to be aware of the app
761 // creator function. wxApp can then call this function to create a new app
762 // object. Convoluted, but necessary.
764 class WXDLLIMPEXP_BASE wxAppInitializer
767 wxAppInitializer(wxAppInitializerFunction fn
)
768 { wxApp::SetInitializerFunction(fn
); }
771 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
772 // your compiler really, really wants main() to be in your main program (e.g.
773 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
775 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
776 int main(int argc, char **argv) { return wxEntry(argc, argv); }
778 // port-specific header could have defined it already in some special way
779 #ifndef IMPLEMENT_WXWIN_MAIN
780 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
781 #endif // defined(IMPLEMENT_WXWIN_MAIN)
783 #ifdef __WXUNIVERSAL__
784 #include "wx/univ/theme.h"
786 #ifdef wxUNIV_DEFAULT_THEME
787 #define IMPLEMENT_WX_THEME_SUPPORT \
788 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
790 #define IMPLEMENT_WX_THEME_SUPPORT
793 #define IMPLEMENT_WX_THEME_SUPPORT
796 // Use this macro if you want to define your own main() or WinMain() function
797 // and call wxEntry() from there.
798 #define IMPLEMENT_APP_NO_MAIN(appname) \
799 wxAppConsole *wxCreateApp() \
801 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
803 return new appname; \
806 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
807 DECLARE_APP(appname) \
808 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
810 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
811 // wxUniversal builds
812 #define IMPLEMENT_APP_NO_THEMES(appname) \
813 IMPLEMENT_APP_NO_MAIN(appname) \
816 // Use this macro exactly once, the argument is the name of the wxApp-derived
817 // class which is the class of your application.
818 #define IMPLEMENT_APP(appname) \
819 IMPLEMENT_APP_NO_THEMES(appname) \
820 IMPLEMENT_WX_THEME_SUPPORT
822 // Same as IMPLEMENT_APP(), but for console applications.
823 #define IMPLEMENT_APP_CONSOLE(appname) \
824 IMPLEMENT_APP_NO_MAIN(appname) \
825 IMPLEMENT_WXWIN_MAIN_CONSOLE
827 // this macro can be used multiple times and just allows you to use wxGetApp()
829 #define DECLARE_APP(appname) extern appname& wxGetApp();
832 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
833 // anywhere else but at the very least it suppresses icc warnings about
834 // defining extern symbols without prior declaration, and it shouldn't do any
836 extern wxAppConsole
*wxCreateApp();
837 extern wxAppInitializer wxTheAppInitializer
;
839 #endif // _WX_APP_H_BASE_