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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "button.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #if wxUSE_BUTTON
32
33 #ifndef WX_PRECOMP
34 #include "wx/app.h"
35 #include "wx/button.h"
36 #include "wx/brush.h"
37 #include "wx/panel.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
41 #endif
42
43 #include "wx/msw/private.h"
44
45 // ----------------------------------------------------------------------------
46 // macros
47 // ----------------------------------------------------------------------------
48
49 #if wxUSE_EXTENDED_RTTI
50
51 WX_DEFINE_FLAGS( wxButtonStyle )
52
53 WX_BEGIN_FLAGS( wxButtonStyle )
54 // new style border flags, we put them first to
55 // use them for streaming out
56 WX_FLAGS_MEMBER(wxBORDER_SIMPLE)
57 WX_FLAGS_MEMBER(wxBORDER_SUNKEN)
58 WX_FLAGS_MEMBER(wxBORDER_DOUBLE)
59 WX_FLAGS_MEMBER(wxBORDER_RAISED)
60 WX_FLAGS_MEMBER(wxBORDER_STATIC)
61 WX_FLAGS_MEMBER(wxBORDER_NONE)
62
63 // old style border flags
64 WX_FLAGS_MEMBER(wxSIMPLE_BORDER)
65 WX_FLAGS_MEMBER(wxSUNKEN_BORDER)
66 WX_FLAGS_MEMBER(wxDOUBLE_BORDER)
67 WX_FLAGS_MEMBER(wxRAISED_BORDER)
68 WX_FLAGS_MEMBER(wxSTATIC_BORDER)
69 WX_FLAGS_MEMBER(wxNO_BORDER)
70
71 // standard window styles
72 WX_FLAGS_MEMBER(wxTAB_TRAVERSAL)
73 WX_FLAGS_MEMBER(wxCLIP_CHILDREN)
74 WX_FLAGS_MEMBER(wxTRANSPARENT_WINDOW)
75 WX_FLAGS_MEMBER(wxWANTS_CHARS)
76 WX_FLAGS_MEMBER(wxNO_FULL_REPAINT_ON_RESIZE)
77 WX_FLAGS_MEMBER(wxALWAYS_SHOW_SB )
78 WX_FLAGS_MEMBER(wxVSCROLL)
79 WX_FLAGS_MEMBER(wxHSCROLL)
80
81 WX_FLAGS_MEMBER(wxBU_LEFT)
82 WX_FLAGS_MEMBER(wxBU_RIGHT)
83 WX_FLAGS_MEMBER(wxBU_TOP)
84 WX_FLAGS_MEMBER(wxBU_BOTTOM)
85 WX_FLAGS_MEMBER(wxBU_EXACTFIT)
86 WX_END_FLAGS( wxButtonStyle )
87
88 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
89
90 WX_BEGIN_PROPERTIES_TABLE(wxButton)
91 WX_DELEGATE( OnClick , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
92
93 WX_PROPERTY( Font , wxFont , SetFont , GetFont , , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
94 WX_PROPERTY( Label, wxString , SetLabel, GetLabel, wxEmptyString, 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
95
96 WX_PROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
97
98 WX_END_PROPERTIES_TABLE()
99
100 WX_BEGIN_HANDLERS_TABLE(wxButton)
101 WX_END_HANDLERS_TABLE()
102
103 WX_CONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
104
105
106 #else
107 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
108 #endif
109
110 // this macro tries to adjust the default button height to a reasonable value
111 // using the char height as the base
112 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
113
114 // ============================================================================
115 // implementation
116 // ============================================================================
117
118 // ----------------------------------------------------------------------------
119 // creation/destruction
120 // ----------------------------------------------------------------------------
121
122 bool wxButton::Create(wxWindow *parent,
123 wxWindowID id,
124 const wxString& label,
125 const wxPoint& pos,
126 const wxSize& size,
127 long style,
128 const wxValidator& validator,
129 const wxString& name)
130 {
131 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
132 return FALSE;
133
134 WXDWORD exstyle;
135 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
136
137 #ifdef __WIN32__
138 // if the label contains several lines we must explicitly tell the button
139 // about it or it wouldn't draw it correctly ("\n"s would just appear as
140 // black boxes)
141 //
142 // NB: we do it here and not in MSWGetStyle() because we need the label
143 // value and m_label is not set yet when MSWGetStyle() is called;
144 // besides changing BS_MULTILINE during run-time is pointless anyhow
145 if ( label.find(_T('\n')) != wxString::npos )
146 {
147 msStyle |= BS_MULTILINE;
148 }
149 #endif // __WIN32__
150
151 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
152 }
153
154 wxButton::~wxButton()
155 {
156 }
157
158 // ----------------------------------------------------------------------------
159 // flags
160 // ----------------------------------------------------------------------------
161
162 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
163 {
164 // buttons never have an external border, they draw their own one
165 WXDWORD msStyle = wxControl::MSWGetStyle
166 (
167 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
168 );
169
170 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
171 // each other in any resizeable dialog which has more than one button in
172 // the bottom
173 msStyle |= WS_CLIPSIBLINGS;
174
175 #ifdef __WIN32__
176 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
177 // and wxBU_RIGHT to get BS_CENTER!
178 if ( style & wxBU_LEFT )
179 msStyle |= BS_LEFT;
180 if ( style & wxBU_RIGHT )
181 msStyle |= BS_RIGHT;
182 if ( style & wxBU_TOP )
183 msStyle |= BS_TOP;
184 if ( style & wxBU_BOTTOM )
185 msStyle |= BS_BOTTOM;
186 #endif // __WIN32__
187
188 return msStyle;
189 }
190
191 // ----------------------------------------------------------------------------
192 // size management including autosizing
193 // ----------------------------------------------------------------------------
194
195 wxSize wxButton::DoGetBestSize() const
196 {
197 int wBtn;
198 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL);
199
200 int wChar, hChar;
201 wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
202
203 // add a margin -- the button is wider than just its label
204 wBtn += 3*wChar;
205
206 // the button height is proportional to the height of the font used
207 int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
208
209 // all buttons have at least the standard size unless the user explicitly
210 // wants them to be of smaller size and used wxBU_EXACTFIT style when
211 // creating the button
212 if ( !HasFlag(wxBU_EXACTFIT) )
213 {
214 wxSize sz = GetDefaultSize();
215 if (wBtn > sz.x)
216 sz.x = wBtn;
217 if (hBtn > sz.y)
218 sz.y = hBtn;
219
220 return sz;
221 }
222
223 return wxSize(wBtn, hBtn);
224 }
225
226 /* static */
227 wxSize wxButtonBase::GetDefaultSize()
228 {
229 static wxSize s_sizeBtn;
230
231 if ( s_sizeBtn.x == 0 )
232 {
233 wxScreenDC dc;
234 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
235
236 // the size of a standard button in the dialog units is 50x14,
237 // translate this to pixels
238 // NB1: the multipliers come from the Windows convention
239 // NB2: the extra +1/+2 were needed to get the size be the same as the
240 // size of the buttons in the standard dialog - I don't know how
241 // this happens, but on my system this size is 75x23 in pixels and
242 // 23*8 isn't even divisible by 14... Would be nice to understand
243 // why these constants are needed though!
244 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
245 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
246 }
247
248 return s_sizeBtn;
249 }
250
251 // ----------------------------------------------------------------------------
252 // default button handling
253 // ----------------------------------------------------------------------------
254
255 /*
256 "Everything you ever wanted to know about the default buttons" or "Why do we
257 have to do all this?"
258
259 In MSW the default button should be activated when the user presses Enter
260 and the current control doesn't process Enter itself somehow. This is
261 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
262 Another aspect of "defaultness" is that the default button has different
263 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
264 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
265 be unset if our parent window is not active so it should be unset whenever
266 we lose activation and set back when we regain it.
267
268 Final complication is that when a button is active, it should be the default
269 one, i.e. pressing Enter on a button always activates it and not another
270 one.
271
272 We handle this by maintaining a permanent and a temporary default items in
273 wxControlContainer (both may be NULL). When a button becomes the current
274 control (i.e. gets focus) it sets itself as the temporary default which
275 ensures that it has the right appearance and that Enter will be redirected
276 to it. When the button loses focus, it unsets the temporary default and so
277 the default item will be the permanent default -- that is the default button
278 if any had been set or none otherwise, which is just what we want.
279
280 NB: all this is quite complicated by now and the worst is that normally
281 it shouldn't be necessary at all as for the normal Windows programs
282 DefWindowProc() and IsDialogMessage() take care of all this
283 automatically -- however in wxWindows programs this doesn't work for
284 nested hierarchies (i.e. a notebook inside a notebook) for unknown
285 reason and so we have to reproduce all this code ourselves. It would be
286 very nice if we could avoid doing it.
287 */
288
289 // set this button as the (permanently) default one in its panel
290 void wxButton::SetDefault()
291 {
292 wxWindow *parent = GetParent();
293
294 wxCHECK_RET( parent, _T("button without parent?") );
295
296 // set this one as the default button both for wxWindows ...
297 wxWindow *winOldDefault = parent->SetDefaultItem(this);
298
299 // ... and Windows
300 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
301 SetDefaultStyle(this, TRUE);
302 }
303
304 // set this button as being currently default
305 void wxButton::SetTmpDefault()
306 {
307 wxWindow *parent = GetParent();
308
309 wxCHECK_RET( parent, _T("button without parent?") );
310
311 wxWindow *winOldDefault = parent->GetDefaultItem();
312 parent->SetTmpDefaultItem(this);
313
314 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
315 SetDefaultStyle(this, TRUE);
316 }
317
318 // unset this button as currently default, it may still stay permanent default
319 void wxButton::UnsetTmpDefault()
320 {
321 wxWindow *parent = GetParent();
322
323 wxCHECK_RET( parent, _T("button without parent?") );
324
325 parent->SetTmpDefaultItem(NULL);
326
327 wxWindow *winOldDefault = parent->GetDefaultItem();
328
329 SetDefaultStyle(this, FALSE);
330 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE);
331 }
332
333 /* static */
334 void
335 wxButton::SetDefaultStyle(wxButton *btn, bool on)
336 {
337 // we may be called with NULL pointer -- simpler to do the check here than
338 // in the caller which does wxDynamicCast()
339 if ( !btn )
340 return;
341
342 // first, let DefDlgProc() know about the new default button
343 if ( on )
344 {
345 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
346 // focus at all any more
347 if ( !wxTheApp->IsActive() )
348 return;
349
350 // look for a panel-like window
351 wxWindow *win = btn->GetParent();
352 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
353 win = win->GetParent();
354
355 if ( win )
356 {
357 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
358
359 // sending DM_SETDEFID also changes the button style to
360 // BS_DEFPUSHBUTTON so there is nothing more to do
361 }
362 }
363
364 // then also change the style as needed
365 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
366 if ( !(style & BS_DEFPUSHBUTTON) == on )
367 {
368 // don't do it with the owner drawn buttons because it will
369 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
370 // BS_DEFPUSHBUTTON != 0)!
371 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
372 {
373 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
374 on ? style | BS_DEFPUSHBUTTON
375 : style & ~BS_DEFPUSHBUTTON,
376 1L /* redraw */);
377 }
378 else // owner drawn
379 {
380 // redraw the button - it will notice itself that it's
381 // [not] the default one [any longer]
382 btn->Refresh();
383 }
384 }
385 //else: already has correct style
386 }
387
388 // ----------------------------------------------------------------------------
389 // helpers
390 // ----------------------------------------------------------------------------
391
392 bool wxButton::SendClickEvent()
393 {
394 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
395 event.SetEventObject(this);
396
397 return ProcessCommand(event);
398 }
399
400 void wxButton::Command(wxCommandEvent & event)
401 {
402 ProcessCommand(event);
403 }
404
405 // ----------------------------------------------------------------------------
406 // event/message handlers
407 // ----------------------------------------------------------------------------
408
409 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
410 {
411 bool processed = FALSE;
412 switch ( param )
413 {
414 // NOTE: Apparently older versions (NT 4?) of the common controls send
415 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
416 // buttons, so in order to send two EVET_BUTTON events we should
417 // catch both types. Currently (Feb 2003) up-to-date versions of
418 // win98, win2k and winXP all send two BN_CLICKED messages for
419 // all button types, so we don't catch BN_DOUBLECLICKED anymore
420 // in order to not get 3 EVT_BUTTON events. If this is a problem
421 // then we need to figure out which version of the comctl32 changed
422 // this behaviour and test for it.
423
424 case 1: // message came from an accelerator
425 case BN_CLICKED: // normal buttons send this
426 processed = SendClickEvent();
427 break;
428 }
429
430 return processed;
431 }
432
433 long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
434 {
435 // when we receive focus, we want to temporary become the default button in
436 // our parent panel so that pressing "Enter" would activate us -- and when
437 // losing it we should restore the previous default button as well
438 if ( nMsg == WM_SETFOCUS )
439 {
440 SetTmpDefault();
441
442 // let the default processing take place too
443 }
444 else if ( nMsg == WM_KILLFOCUS )
445 {
446 UnsetTmpDefault();
447 }
448 else if ( nMsg == WM_LBUTTONDBLCLK )
449 {
450 // emulate a click event to force an owner-drawn button to change its
451 // appearance - without this, it won't do it
452 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
453
454 // and continue with processing the message normally as well
455 }
456
457 // let the base class do all real processing
458 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
459 }
460
461 // ----------------------------------------------------------------------------
462 // owner-drawn buttons support
463 // ----------------------------------------------------------------------------
464
465 #ifdef __WIN32__
466
467 // drawing helpers
468
469 static void DrawButtonText(HDC hdc,
470 RECT *pRect,
471 const wxString& text,
472 COLORREF col)
473 {
474 COLORREF colOld = SetTextColor(hdc, col);
475 int modeOld = SetBkMode(hdc, TRANSPARENT);
476
477 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
478 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
479
480 SetBkMode(hdc, modeOld);
481 SetTextColor(hdc, colOld);
482 }
483
484 static void DrawRect(HDC hdc, const RECT& r)
485 {
486 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
487 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
488 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
489 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
490 }
491
492 void wxButton::MakeOwnerDrawn()
493 {
494 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
495 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
496 {
497 // make it so
498 style |= BS_OWNERDRAW;
499 SetWindowLong(GetHwnd(), GWL_STYLE, style);
500 }
501 }
502
503 bool wxButton::SetBackgroundColour(const wxColour &colour)
504 {
505 if ( !wxControl::SetBackgroundColour(colour) )
506 {
507 // nothing to do
508 return FALSE;
509 }
510
511 MakeOwnerDrawn();
512
513 Refresh();
514
515 return TRUE;
516 }
517
518 bool wxButton::SetForegroundColour(const wxColour &colour)
519 {
520 if ( !wxControl::SetForegroundColour(colour) )
521 {
522 // nothing to do
523 return FALSE;
524 }
525
526 MakeOwnerDrawn();
527
528 Refresh();
529
530 return TRUE;
531 }
532
533 /*
534 The button frame looks like this normally:
535
536 WWWWWWWWWWWWWWWWWWB
537 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
538 WH GB H = light grey (LIGHT)
539 WH GB G = dark grey (SHADOW)
540 WH GB B = black (DKSHADOW)
541 WH GB
542 WGGGGGGGGGGGGGGGGGB
543 BBBBBBBBBBBBBBBBBBB
544
545 When the button is selected, the button becomes like this (the total button
546 size doesn't change):
547
548 BBBBBBBBBBBBBBBBBBB
549 BWWWWWWWWWWWWWWWWBB
550 BWHHHHHHHHHHHHHHGBB
551 BWH GBB
552 BWH GBB
553 BWGGGGGGGGGGGGGGGBB
554 BBBBBBBBBBBBBBBBBBB
555 BBBBBBBBBBBBBBBBBBB
556
557 When the button is pushed (while selected) it is like:
558
559 BBBBBBBBBBBBBBBBBBB
560 BGGGGGGGGGGGGGGGGGB
561 BG GB
562 BG GB
563 BG GB
564 BG GB
565 BGGGGGGGGGGGGGGGGGB
566 BBBBBBBBBBBBBBBBBBB
567 */
568
569 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
570 bool selected, bool pushed)
571 {
572 RECT r;
573 CopyRect(&r, &rectBtn);
574
575 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
576 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
577 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
578 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
579
580 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
581
582 r.right--;
583 r.bottom--;
584
585 if ( pushed )
586 {
587 DrawRect(hdc, r);
588
589 (void)SelectObject(hdc, hpenGrey);
590 InflateRect(&r, -1, -1);
591
592 DrawRect(hdc, r);
593 }
594 else // !pushed
595 {
596 if ( selected )
597 {
598 DrawRect(hdc, r);
599
600 InflateRect(&r, -1, -1);
601 }
602
603 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
604 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
605
606 (void)SelectObject(hdc, hpenWhite);
607 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
608 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
609
610 (void)SelectObject(hdc, hpenLightGr);
611 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
612 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
613
614 (void)SelectObject(hdc, hpenGrey);
615 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
616 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
617 }
618
619 (void)SelectObject(hdc, hpenOld);
620 DeleteObject(hpenWhite);
621 DeleteObject(hpenLightGr);
622 DeleteObject(hpenGrey);
623 DeleteObject(hpenBlack);
624 }
625
626 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
627 {
628 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
629
630 RECT rectBtn;
631 CopyRect(&rectBtn, &lpDIS->rcItem);
632
633 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
634 colFg = wxColourToRGB(GetForegroundColour());
635
636 HDC hdc = lpDIS->hDC;
637 UINT state = lpDIS->itemState;
638
639 // first, draw the background
640 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
641
642 FillRect(hdc, &rectBtn, hbrushBackground);
643
644 // draw the border for the current state
645 bool selected = (state & ODS_SELECTED) != 0;
646 if ( !selected )
647 {
648 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
649 if ( panel )
650 {
651 selected = panel->GetDefaultItem() == this;
652 }
653 }
654 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
655
656 DrawButtonFrame(hdc, rectBtn, selected, pushed);
657
658 // draw the focus rect if needed
659 if ( state & ODS_FOCUS )
660 {
661 RECT rectFocus;
662 CopyRect(&rectFocus, &rectBtn);
663
664 // I don't know where does this constant come from, but this is how
665 // Windows draws them
666 InflateRect(&rectFocus, -4, -4);
667
668 DrawFocusRect(hdc, &rectFocus);
669 }
670
671 if ( pushed )
672 {
673 // the label is shifted by 1 pixel to create "pushed" effect
674 OffsetRect(&rectBtn, 1, 1);
675 }
676
677 DrawButtonText(hdc, &rectBtn, GetLabel(),
678 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
679 : colFg);
680
681 ::DeleteObject(hbrushBackground);
682
683 return TRUE;
684 }
685
686 #endif // __WIN32__
687
688 #endif // wxUSE_BUTTON
689