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git.saurik.com Git - wxWidgets.git/blob - samples/sockets/server.cpp
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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Server for wxSocket demo
4 // Author: Guillermo Rodriguez Garcia <guille@iies.es>
8 // Copyright: (c) 1999 Guillermo Rodriguez Garcia
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ==========================================================================
14 // ==========================================================================
16 // --------------------------------------------------------------------------
18 // --------------------------------------------------------------------------
20 #if defined(__GNUG__) && !defined(__APPLE__)
21 # pragma implementation "server.cpp"
22 # pragma interface "server.cpp"
25 // For compilers that support precompilation, includes "wx/wx.h".
26 #include "wx/wxprec.h"
32 // for all others, include the necessary headers
37 #include "wx/socket.h"
39 // --------------------------------------------------------------------------
41 // --------------------------------------------------------------------------
43 // the application icon
44 #if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
45 # include "mondrian.xpm"
48 // --------------------------------------------------------------------------
50 // --------------------------------------------------------------------------
52 // Define a new application type
53 class MyApp
: public wxApp
56 virtual bool OnInit();
59 // Define a new frame type: this is going to be our main frame
60 class MyFrame
: public wxFrame
66 // event handlers (these functions should _not_ be virtual)
67 void OnQuit(wxCommandEvent
& event
);
68 void OnAbout(wxCommandEvent
& event
);
69 void OnServerEvent(wxSocketEvent
& event
);
70 void OnSocketEvent(wxSocketEvent
& event
);
72 void Test1(wxSocketBase
*sock
);
73 void Test2(wxSocketBase
*sock
);
74 void Test3(wxSocketBase
*sock
);
76 // convenience functions
77 void UpdateStatusBar();
80 wxSocketServer
*m_server
;
87 // any class wishing to process wxWindows events must use this macro
91 // --------------------------------------------------------------------------
93 // --------------------------------------------------------------------------
95 // IDs for the controls and the menu commands
107 // --------------------------------------------------------------------------
108 // event tables and other macros for wxWindows
109 // --------------------------------------------------------------------------
111 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
112 EVT_MENU(SERVER_QUIT
, MyFrame::OnQuit
)
113 EVT_MENU(SERVER_ABOUT
, MyFrame::OnAbout
)
114 EVT_SOCKET(SERVER_ID
, MyFrame::OnServerEvent
)
115 EVT_SOCKET(SOCKET_ID
, MyFrame::OnSocketEvent
)
121 // ==========================================================================
123 // ==========================================================================
125 // --------------------------------------------------------------------------
126 // the application class
127 // --------------------------------------------------------------------------
131 // Create the main application window
132 MyFrame
*frame
= new MyFrame();
134 // Show it and tell the application that it's our main window
142 // --------------------------------------------------------------------------
144 // --------------------------------------------------------------------------
148 MyFrame::MyFrame() : wxFrame((wxFrame
*)NULL
, -1,
149 _("wxSocket demo: Server"),
150 wxDefaultPosition
, wxSize(300, 200))
152 // Give the frame an icon
153 SetIcon(wxICON(mondrian
));
156 m_menuFile
= new wxMenu();
157 m_menuFile
->Append(SERVER_ABOUT
, _("&About...\tCtrl-A"), _("Show about dialog"));
158 m_menuFile
->AppendSeparator();
159 m_menuFile
->Append(SERVER_QUIT
, _("E&xit\tAlt-X"), _("Quit server"));
161 // Append menus to the menubar
162 m_menuBar
= new wxMenuBar();
163 m_menuBar
->Append(m_menuFile
, _("&File"));
164 SetMenuBar(m_menuBar
);
169 // Make a textctrl for logging
170 m_text
= new wxTextCtrl(this, -1,
171 _("Welcome to wxSocket demo: Server\n"),
172 wxDefaultPosition
, wxDefaultSize
,
173 wxTE_MULTILINE
| wxTE_READONLY
);
175 // Create the address - defaults to localhost:0 initially
180 m_server
= new wxSocketServer(addr
);
182 // We use Ok() here to see if the server is really listening
183 if (! m_server
->Ok())
185 m_text
->AppendText(_("Could not listen at the specified port !\n\n"));
190 m_text
->AppendText(_("Server listening.\n\n"));
193 // Setup the event handler and subscribe to connection events
194 m_server
->SetEventHandler(*this, SERVER_ID
);
195 m_server
->SetNotify(wxSOCKET_CONNECTION_FLAG
);
196 m_server
->Notify(TRUE
);
205 // No delayed deletion here, as the frame is dying anyway
211 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
213 // TRUE is to force the frame to close
217 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
219 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
221 wxOK
| wxICON_INFORMATION
, this);
224 void MyFrame::Test1(wxSocketBase
*sock
)
229 m_text
->AppendText(_("Test 1 begins\n"));
231 // Receive data from socket and send it back. We will first
232 // get a byte with the buffer size, so we can specify the
233 // exact size and use the wxSOCKET_WAITALL flag. Also, we
234 // disabled input events so we won't have unwanted reentrance.
235 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
237 sock
->SetFlags(wxSOCKET_WAITALL
);
244 sock
->Read(buf
, len
);
245 m_text
->AppendText(_("Got the data, sending it back\n"));
248 sock
->Write(buf
, len
);
251 m_text
->AppendText(_("Test 1 ends\n\n"));
254 void MyFrame::Test2(wxSocketBase
*sock
)
256 #define MAX_MSG_SIZE 10000
259 wxChar
*buf
= new wxChar
[MAX_MSG_SIZE
];
262 m_text
->AppendText(_("Test 2 begins\n"));
264 // We don't need to set flags because ReadMsg and WriteMsg
265 // are not affected by them anyway.
268 len
= sock
->ReadMsg(buf
, MAX_MSG_SIZE
* sizeof(wxChar
)).LastCount();
269 s
.Printf(_("Client says: %s\n"), buf
);
270 m_text
->AppendText(s
);
271 m_text
->AppendText(_("Sending the data back\n"));
274 sock
->WriteMsg(buf
, len
);
277 m_text
->AppendText(_("Test 2 ends\n\n"));
282 void MyFrame::Test3(wxSocketBase
*sock
)
287 m_text
->AppendText(_("Test 3 begins\n"));
289 // This test is similar to the first one, but the len is
290 // expressed in kbytes - this tests large data transfers.
292 sock
->SetFlags(wxSOCKET_WAITALL
);
296 buf
= new char[len
* 1024];
299 sock
->Read(buf
, len
* 1024);
300 m_text
->AppendText(_("Got the data, sending it back\n"));
303 sock
->Write(buf
, len
* 1024);
306 m_text
->AppendText(_("Test 3 ends\n\n"));
309 void MyFrame::OnServerEvent(wxSocketEvent
& event
)
311 wxString s
= _("OnServerEvent: ");
314 switch(event
.GetSocketEvent())
316 case wxSOCKET_CONNECTION
: s
.Append(_("wxSOCKET_CONNECTION\n")); break;
317 default : s
.Append(_("Unexpected event !\n")); break;
320 m_text
->AppendText(s
);
322 // Accept new connection if there is one in the pending
323 // connections queue, else exit. We use Accept(FALSE) for
324 // non-blocking accept (although if we got here, there
325 // should ALWAYS be a pending connection).
327 sock
= m_server
->Accept(FALSE
);
331 m_text
->AppendText(_("New client connection accepted\n\n"));
335 m_text
->AppendText(_("Error: couldn't accept a new connection\n\n"));
339 sock
->SetEventHandler(*this, SOCKET_ID
);
340 sock
->SetNotify(wxSOCKET_INPUT_FLAG
| wxSOCKET_LOST_FLAG
);
347 void MyFrame::OnSocketEvent(wxSocketEvent
& event
)
349 wxString s
= _("OnSocketEvent: ");
350 wxSocketBase
*sock
= event
.GetSocket();
352 // First, print a message
353 switch(event
.GetSocketEvent())
355 case wxSOCKET_INPUT
: s
.Append(_("wxSOCKET_INPUT\n")); break;
356 case wxSOCKET_LOST
: s
.Append(_("wxSOCKET_LOST\n")); break;
357 default : s
.Append(_("Unexpected event !\n")); break;
360 m_text
->AppendText(s
);
362 // Now we process the event
363 switch(event
.GetSocketEvent())
367 // We disable input events, so that the test doesn't trigger
368 // wxSocketEvent again.
369 sock
->SetNotify(wxSOCKET_LOST_FLAG
);
371 // Which test are we going to run?
377 case 0xBE: Test1(sock
); break;
378 case 0xCE: Test2(sock
); break;
379 case 0xDE: Test3(sock
); break;
381 m_text
->AppendText(_("Unknown test id received from client\n\n"));
384 // Enable input events again.
385 sock
->SetNotify(wxSOCKET_LOST_FLAG
| wxSOCKET_INPUT_FLAG
);
392 // Destroy() should be used instead of delete wherever possible,
393 // due to the fact that wxSocket uses 'delayed events' (see the
394 // documentation for wxPostEvent) and we don't want an event to
395 // arrive to the event handler (the frame, here) after the socket
396 // has been deleted. Also, we might be doing some other thing with
397 // the socket at the same time; for example, we might be in the
398 // middle of a test or something. Destroy() takes care of all
401 m_text
->AppendText(_("Deleting socket.\n\n"));
411 // convenience functions
413 void MyFrame::UpdateStatusBar()
416 s
.Printf(_("%d clients connected"), m_numClients
);