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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/floatpane.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/dockart.h"
31
32 #ifndef WX_PRECOMP
33 #endif
34
35 #ifdef __WXMSW__
36 #include "wx/msw/private.h"
37 #endif
38
39 IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
40
41 wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
47 wxCLIP_CHILDREN
48 */)
49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
50 pane.floating_pos, pane.floating_size,
51 style |
52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
56 {
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
59 m_mgr.SetManagedWindow(this);
60 m_solid_drag = true;
61
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
64 #ifdef __WXMSW__
65 BOOL b = TRUE;
66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
68 #endif
69
70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
71 }
72
73 wxAuiFloatingFrame::~wxAuiFloatingFrame()
74 {
75 // if we do not do this, then we can crash...
76 if(m_owner_mgr)
77 {
78 if(m_owner_mgr->m_action_window == this)
79 m_owner_mgr->m_action_window = NULL;
80 m_owner_mgr->UnregisterFloatingFrame(this);
81 }
82
83 m_mgr.UnInit();
84 }
85
86 void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
87 {
88 m_pane_window = pane.window;
89 m_pane_window->Reparent(this);
90
91 wxAuiPaneInfo contained_pane = pane;
92 contained_pane.Dock().Center().Show().
93 CaptionVisible(false).
94 PaneBorder(false).
95 Layer(0).Row(0).Position(0);
96
97 // Carry over the minimum size
98 wxSize pane_min_size = pane.window->GetMinSize();
99
100 // if the frame window's max size is greater than the min size
101 // then set the max size to the min size as well
102 wxSize cur_max_size = GetMaxSize();
103 if (cur_max_size.IsFullySpecified() &&
104 (cur_max_size.x < pane.min_size.x ||
105 cur_max_size.y < pane.min_size.y)
106 )
107 {
108 SetMaxSize(pane_min_size);
109 }
110
111 SetMinSize(pane.window->GetMinSize());
112
113 m_mgr.AddPane(m_pane_window, contained_pane);
114 m_mgr.Update();
115
116 if (pane.min_size.IsFullySpecified())
117 {
118 // because SetSizeHints() calls Fit() too (which sets the window
119 // size to its minimum allowed), we keep the size before calling
120 // SetSizeHints() and reset it afterwards...
121 wxSize tmp = GetSize();
122 GetSizer()->SetSizeHints(this);
123 SetSize(tmp);
124 }
125
126 SetTitle(pane.caption);
127
128 if (pane.floating_size != wxDefaultSize)
129 {
130 SetSize(pane.floating_size);
131 }
132 else
133 {
134 wxSize size = pane.best_size;
135 if (size == wxDefaultSize)
136 size = pane.min_size;
137 if (size == wxDefaultSize)
138 size = m_pane_window->GetSize();
139 if (m_owner_mgr && pane.HasGripper())
140 {
141 if (pane.HasGripperTop())
142 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
143 else
144 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
145 }
146
147 SetClientSize(size);
148 }
149 }
150
151 wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
152 {
153 return m_owner_mgr;
154 }
155
156 void wxAuiFloatingFrame::SetOwnerManager(wxAuiManager* owner_mgr)
157 {
158 // we want to allow for NULL here to avoid crashing in dtor
159 m_owner_mgr = owner_mgr;
160 }
161
162 void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
163 {
164 if (m_owner_mgr)
165 {
166 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
167 }
168 }
169
170 void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
171 {
172 if (m_owner_mgr)
173 {
174 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
175 }
176 if (!evt.GetVeto())
177 {
178 m_mgr.DetachPane(m_pane_window);
179 Destroy();
180 }
181 }
182
183 void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
184 {
185 if (!m_solid_drag)
186 {
187 // systems without solid window dragging need to be
188 // handled slightly differently, due to the lack of
189 // the constant stream of EVT_MOVING events
190 if (!isMouseDown())
191 return;
192 OnMoveStart();
193 OnMoving(event.GetRect(), wxNORTH);
194 m_moving = true;
195 return;
196 }
197
198
199 wxRect win_rect = GetRect();
200
201 if (win_rect == m_last_rect)
202 return;
203
204 // skip the first move event
205 if (m_last_rect.IsEmpty())
206 {
207 m_last_rect = win_rect;
208 return;
209 }
210
211 // skip if moving too fast to avoid massive redraws and
212 // jumping hint windows
213 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
214 (abs(win_rect.y - m_last_rect.y) > 3))
215 {
216 m_last3_rect = m_last2_rect;
217 m_last2_rect = m_last_rect;
218 m_last_rect = win_rect;
219 return;
220 }
221
222 // prevent frame redocking during resize
223 if (m_last_rect.GetSize() != win_rect.GetSize())
224 {
225 m_last3_rect = m_last2_rect;
226 m_last2_rect = m_last_rect;
227 m_last_rect = win_rect;
228 return;
229 }
230
231 wxDirection dir = wxALL;
232
233 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
234 int vert_dist = abs(win_rect.y - m_last3_rect.y);
235
236 if (vert_dist >= horiz_dist)
237 {
238 if (win_rect.y < m_last3_rect.y)
239 dir = wxNORTH;
240 else
241 dir = wxSOUTH;
242 }
243 else
244 {
245 if (win_rect.x < m_last3_rect.x)
246 dir = wxWEST;
247 else
248 dir = wxEAST;
249 }
250
251 m_last3_rect = m_last2_rect;
252 m_last2_rect = m_last_rect;
253 m_last_rect = win_rect;
254
255 if (!isMouseDown())
256 return;
257
258 if (!m_moving)
259 {
260 OnMoveStart();
261 m_moving = true;
262 }
263
264 if (m_last3_rect.IsEmpty())
265 return;
266
267 OnMoving(event.GetRect(), dir);
268 }
269
270 void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
271 {
272 if (m_moving)
273 {
274 if (!isMouseDown())
275 {
276 m_moving = false;
277 OnMoveFinished();
278 }
279 else
280 {
281 event.RequestMore();
282 }
283 }
284 }
285
286 void wxAuiFloatingFrame::OnMoveStart()
287 {
288 // notify the owner manager that the pane has started to move
289 if (m_owner_mgr)
290 {
291 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
292 }
293 }
294
295 void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
296 {
297 // notify the owner manager that the pane is moving
298 if (m_owner_mgr)
299 {
300 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
301 }
302 m_lastDirection = dir;
303 }
304
305 void wxAuiFloatingFrame::OnMoveFinished()
306 {
307 // notify the owner manager that the pane has finished moving
308 if (m_owner_mgr)
309 {
310 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
311 }
312 }
313
314 void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
315 {
316 if (m_owner_mgr && event.GetActive())
317 {
318 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
319 }
320 }
321
322 // utility function which determines the state of the mouse button
323 // (independant of having a wxMouseEvent handy) - utimately a better
324 // mechanism for this should be found (possibly by adding the
325 // functionality to wxWidgets itself)
326 bool wxAuiFloatingFrame::isMouseDown()
327 {
328 return wxGetMouseState().LeftDown();
329 }
330
331
332 BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
333 EVT_SIZE(wxAuiFloatingFrame::OnSize)
334 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
335 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
336 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
337 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
338 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
339 END_EVENT_TABLE()
340
341
342 #endif // wxUSE_AUI