1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
64 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
67 // a few defines to avoid nameclashes
68 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
70 #include "wx/osx/private.h"
74 #include "wx/msw/wrapwin.h"
75 #include "wx/msw/private.h"
76 #include "wx/msw/dc.h"
79 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
80 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
84 const int auiToolBarLayer
= 10;
89 class wxPseudoTransparentFrame
: public wxFrame
92 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
93 wxWindowID id
= wxID_ANY
,
94 const wxString
& title
= wxEmptyString
,
95 const wxPoint
& pos
= wxDefaultPosition
,
96 const wxSize
& size
= wxDefaultSize
,
97 long style
= wxDEFAULT_FRAME_STYLE
,
98 const wxString
&name
= wxT("frame"))
99 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
101 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
108 m_canSetShape
= false; // have to wait for window create event on GTK
110 m_canSetShape
= true;
112 m_region
= wxRegion(0, 0, 0, 0);
116 virtual bool SetTransparent(wxByte alpha
)
120 int w
=100; // some defaults
122 GetClientSize(&w
, &h
);
128 // m_region.Union(0, 0, 1, m_maxWidth);
131 for (int y
=0; y
<m_maxHeight
; y
++)
133 // Reverse the order of the bottom 4 bits
134 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
135 if ((j
*16+8)<m_amount
)
136 m_region
.Union(0, y
, m_maxWidth
, 1);
145 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
149 if (m_region
.IsEmpty())
153 dc
.SetBrush(wxColour(128, 192, 255));
155 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
157 dc
.SetPen(*wxTRANSPARENT_PEN
);
159 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
163 wxRect
rect(upd
.GetRect());
164 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
171 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
178 void OnSize(wxSizeEvent
& event
)
180 // We sometimes get surplus size events
181 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
182 (event
.GetSize().GetHeight() == m_lastHeight
))
187 m_lastWidth
= event
.GetSize().GetWidth();
188 m_lastHeight
= event
.GetSize().GetHeight();
190 SetTransparent(m_amount
);
191 m_region
.Intersect(0, 0, event
.GetSize().GetWidth(),
192 event
.GetSize().GetHeight());
203 int m_lastWidth
,m_lastHeight
;
207 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
208 DECLARE_EVENT_TABLE()
212 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
214 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
215 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
216 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
218 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
227 #include "wx/gtk/private/gtk2-compat.h"
230 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
232 wxSize disp
= wxGetDisplaySize();
235 for (int y
=0; y
<disp
.y
; y
++)
237 // Reverse the order of the bottom 4 bits
238 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
240 region
.Union(0, y
, disp
.x
, 1);
242 gdk_window_shape_combine_region(gtk_widget_get_window(m_widget
), region
.GetRegion(), 0, 0);
246 class wxPseudoTransparentFrame
: public wxFrame
249 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
250 wxWindowID id
= wxID_ANY
,
251 const wxString
& title
= wxEmptyString
,
252 const wxPoint
& pos
= wxDefaultPosition
,
253 const wxSize
& size
= wxDefaultSize
,
254 long style
= wxDEFAULT_FRAME_STYLE
,
255 const wxString
&name
= wxT("frame"))
257 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
262 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
263 g_object_ref(m_widget
);
265 if (parent
) parent
->AddChild(this);
267 g_signal_connect( m_widget
, "realize",
268 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
272 col
.green
= 192 * 256;
273 col
.blue
= 255 * 256;
274 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
277 bool SetTransparent(wxByte
WXUNUSED(alpha
))
283 virtual void DoSetSizeHints( int minW
, int minH
,
287 // the real wxFrame method doesn't work for us because we're not really
288 // a top level window so skip it
289 wxWindow::DoSetSizeHints(minW
, minH
, maxW
, maxH
, incW
, incH
);
293 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
296 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
303 // -- static utility functions --
305 static wxBitmap
wxPaneCreateStippleBitmap()
307 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
308 wxImage
img(2,2,data
,true);
309 return wxBitmap(img
);
312 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
314 wxBitmap stipple
= wxPaneCreateStippleBitmap();
315 wxBrush
brush(stipple
);
318 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
319 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
321 dc
.SetPen(*wxTRANSPARENT_PEN
);
323 dc
.SetLogicalFunction(wxXOR
);
324 dc
.DrawRectangle(rect
);
330 // CopyDocksAndPanes() - this utility function creates copies of
331 // the dock and pane info. wxAuiDockInfo's usually contain pointers
332 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
333 // reconstruct that relationship in the new dock info and pane info arrays
335 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
336 wxAuiPaneInfoArray
& dest_panes
,
337 const wxAuiDockInfoArray
& src_docks
,
338 const wxAuiPaneInfoArray
& src_panes
)
340 dest_docks
= src_docks
;
341 dest_panes
= src_panes
;
342 int i
, j
, k
, dock_count
, pc1
, pc2
;
343 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
345 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
346 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
347 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
348 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
349 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
353 // GetMaxLayer() is an internal function which returns
354 // the highest layer inside the specified dock
355 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
358 int i
, dock_count
, max_layer
= 0;
359 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
361 wxAuiDockInfo
& dock
= docks
.Item(i
);
362 if (dock
.dock_direction
== dock_direction
&&
363 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
364 max_layer
= dock
.dock_layer
;
370 // GetMaxRow() is an internal function which returns
371 // the highest layer inside the specified dock
372 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
374 int i
, pane_count
, max_row
= 0;
375 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
377 wxAuiPaneInfo
& pane
= panes
.Item(i
);
378 if (pane
.dock_direction
== direction
&&
379 pane
.dock_layer
== layer
&&
380 pane
.dock_row
> max_row
)
381 max_row
= pane
.dock_row
;
388 // DoInsertDockLayer() is an internal function that inserts a new dock
389 // layer by incrementing all existing dock layer values by one
390 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
395 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
397 wxAuiPaneInfo
& pane
= panes
.Item(i
);
398 if (!pane
.IsFloating() &&
399 pane
.dock_direction
== dock_direction
&&
400 pane
.dock_layer
>= dock_layer
)
405 // DoInsertDockLayer() is an internal function that inserts a new dock
406 // row by incrementing all existing dock row values by one
407 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
413 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
415 wxAuiPaneInfo
& pane
= panes
.Item(i
);
416 if (!pane
.IsFloating() &&
417 pane
.dock_direction
== dock_direction
&&
418 pane
.dock_layer
== dock_layer
&&
419 pane
.dock_row
>= dock_row
)
424 // DoInsertDockLayer() is an internal function that inserts a space for
425 // another dock pane by incrementing all existing dock row values by one
426 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
433 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
435 wxAuiPaneInfo
& pane
= panes
.Item(i
);
436 if (!pane
.IsFloating() &&
437 pane
.dock_direction
== dock_direction
&&
438 pane
.dock_layer
== dock_layer
&&
439 pane
.dock_row
== dock_row
&&
440 pane
.dock_pos
>= dock_pos
)
445 // FindDocks() is an internal function that returns a list of docks which meet
446 // the specified conditions in the parameters and returns a sorted array
447 // (sorted by layer and then row)
448 static void FindDocks(wxAuiDockInfoArray
& docks
,
452 wxAuiDockInfoPtrArray
& arr
)
454 int begin_layer
= dock_layer
;
455 int end_layer
= dock_layer
;
456 int begin_row
= dock_row
;
457 int end_row
= dock_row
;
458 int dock_count
= docks
.GetCount();
459 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
461 // discover the maximum dock layer and the max row
462 for (i
= 0; i
< dock_count
; ++i
)
464 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
465 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
468 // if no dock layer was specified, search all dock layers
469 if (dock_layer
== -1)
472 end_layer
= max_layer
;
475 // if no dock row was specified, search all dock row
484 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
485 for (row
= begin_row
; row
<= end_row
; ++row
)
486 for (i
= 0; i
< dock_count
; ++i
)
488 wxAuiDockInfo
& d
= docks
.Item(i
);
489 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
491 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
497 // FindPaneInDock() looks up a specified window pointer inside a dock.
498 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
499 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
501 int i
, count
= dock
.panes
.GetCount();
502 for (i
= 0; i
< count
; ++i
)
504 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
505 if (p
->window
== window
)
511 // RemovePaneFromDocks() removes a pane window from all docks
512 // with a possible exception specified by parameter "ex_cept"
513 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
515 wxAuiDockInfo
* ex_cept
= NULL
)
518 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
520 wxAuiDockInfo
& d
= docks
.Item(i
);
523 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
530 // This function works fine, and may be used in the future
532 // RenumberDockRows() takes a dock and assigns sequential numbers
533 // to existing rows. Basically it takes out the gaps; so if a
534 // dock has rows with numbers 0,2,5, they will become 0,1,2
535 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
538 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
540 wxAuiDockInfo& dock = *docks.Item(i);
544 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
545 dock.panes.Item(j)->dock_row = i;
551 // SetActivePane() sets the active pane, as well as cycles through
552 // every other pane and makes sure that all others' active flags
554 void wxAuiManager::SetActivePane(wxWindow
* active_pane
)
557 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
559 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
560 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
561 if (pane
.window
== active_pane
)
563 pane
.state
|= wxAuiPaneInfo::optionActive
;
569 // this function is used to sort panes by dock position
570 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
572 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
576 bool wxAuiPaneInfo::IsValid() const
578 // Should this RTTI and function call be rewritten as
579 // sending a new event type to allow other window types
580 // to check the pane settings?
581 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
582 return !toolbar
|| toolbar
->IsPaneValid(*this);
585 // -- wxAuiManager class implementation --
588 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
589 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
590 EVT_AUI_RENDER(wxAuiManager::OnRender
)
591 EVT_PAINT(wxAuiManager::OnPaint
)
592 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
593 EVT_SIZE(wxAuiManager::OnSize
)
594 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
595 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
596 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
597 EVT_MOTION(wxAuiManager::OnMotion
)
598 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
599 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
600 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
601 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
605 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
607 m_action
= actionNone
;
608 m_actionWindow
= NULL
;
609 m_lastMouseMove
= wxPoint();
610 m_hoverButton
= NULL
;
611 m_art
= new wxAuiDefaultDockArt
;
615 m_hasMaximized
= false;
617 m_dockConstraintX
= 0.3;
618 m_dockConstraintY
= 0.3;
620 m_currentDragItem
= -1;
624 SetManagedWindow(managed_wnd
);
628 wxAuiManager::~wxAuiManager()
630 // NOTE: It's possible that the windows have already been destroyed by the
631 // time this dtor is called, so this loop can result in memory access via
632 // invalid pointers, resulting in a crash. So it will be disabled while
633 // waiting for a better solution.
635 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
637 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
638 if (pinfo
.window
&& !pinfo
.window
->GetParent())
646 // creates a floating frame for the windows
647 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
648 const wxAuiPaneInfo
& paneInfo
)
650 return new wxAuiFloatingFrame(parent
, this, paneInfo
);
653 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
655 // if a key modifier is pressed while dragging the frame,
656 // don't dock the window
657 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
660 // GetPane() looks up a wxAuiPaneInfo structure based
661 // on the supplied window pointer. Upon failure, GetPane()
662 // returns an empty wxAuiPaneInfo, a condition which can be checked
663 // by calling wxAuiPaneInfo::IsOk().
665 // The pane info's structure may then be modified. Once a pane's
666 // info is modified, wxAuiManager::Update() must be called to
667 // realize the changes in the UI.
669 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
672 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
674 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
675 if (p
.window
== window
)
678 return wxAuiNullPaneInfo
;
681 // this version of GetPane() looks up a pane based on a
682 // 'pane name', see above comment for more info
683 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
686 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
688 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
692 return wxAuiNullPaneInfo
;
695 // GetAllPanes() returns a reference to all the pane info structures
696 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
701 // HitTest() is an internal function which determines
702 // which UI item the specified coordinates are over
703 // (x,y) specify a position in client coordinates
704 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
706 wxAuiDockUIPart
* result
= NULL
;
709 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
711 wxAuiDockUIPart
* item
= &m_uiParts
.Item(i
);
713 // we are not interested in typeDock, because this space
714 // isn't used to draw anything, just for measurements;
715 // besides, the entire dock area is covered with other
716 // rectangles, which we are interested in.
717 if (item
->type
== wxAuiDockUIPart::typeDock
)
720 // if we already have a hit on a more specific item, we are not
721 // interested in a pane hit. If, however, we don't already have
722 // a hit, returning a pane hit is necessary for some operations
723 if ((item
->type
== wxAuiDockUIPart::typePane
||
724 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
727 // if the point is inside the rectangle, we have a hit
728 if (item
->rect
.Contains(x
,y
))
736 // SetFlags() and GetFlags() allow the owner to set various
737 // options which are global to wxAuiManager
738 void wxAuiManager::SetFlags(unsigned int flags
)
740 // find out if we have to call UpdateHintWindowConfig()
741 bool update_hint_wnd
= false;
742 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
743 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
744 wxAUI_MGR_RECTANGLE_HINT
;
745 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
746 update_hint_wnd
= true;
754 UpdateHintWindowConfig();
758 unsigned int wxAuiManager::GetFlags() const
763 // Convenience function
764 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
766 // With Core Graphics on Mac, it's not possible to show sash feedback,
767 // so we'll always use live update instead.
768 #if defined(__WXMAC__)
769 wxUnusedVar(manager
);
772 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
776 // don't use these anymore as they are deprecated
777 // use Set/GetManagedFrame() instead
778 void wxAuiManager::SetFrame(wxFrame
* frame
)
780 SetManagedWindow((wxWindow
*)frame
);
783 wxFrame
* wxAuiManager::GetFrame() const
785 return (wxFrame
*)m_frame
;
789 // this function will return the aui manager for a given
790 // window. The |window| parameter should be any child window
791 // or grand-child window (and so on) of the frame/window
792 // managed by wxAuiManager. The |window| parameter does not
793 // need to be managed by the manager itself.
794 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
796 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
797 evt
.SetManager(NULL
);
798 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
799 if (!window
->GetEventHandler()->ProcessEvent(evt
))
802 return evt
.GetManager();
806 void wxAuiManager::UpdateHintWindowConfig()
808 // find out if the system can do transparent frames
809 bool can_do_transparent
= false;
811 wxWindow
* w
= m_frame
;
814 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
816 wxFrame
* f
= static_cast<wxFrame
*>(w
);
817 can_do_transparent
= f
->CanSetTransparent();
825 // if there is an existing hint window, delete it
828 m_hintWnd
->Destroy();
835 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
837 // Make a window to use for a transparent hint
838 #if defined(__WXMSW__) || defined(__WXGTK__)
839 m_hintWnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
840 wxDefaultPosition
, wxSize(1,1),
841 wxFRAME_TOOL_WINDOW
|
842 wxFRAME_FLOAT_ON_PARENT
|
846 m_hintWnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
847 #elif defined(__WXMAC__)
848 // Using a miniframe with float and tool styles keeps the parent
849 // frame activated and highlighted as such...
850 m_hintWnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
851 wxDefaultPosition
, wxSize(1,1),
852 wxFRAME_FLOAT_ON_PARENT
853 | wxFRAME_TOOL_WINDOW
);
854 m_hintWnd
->Connect(wxEVT_ACTIVATE
,
855 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
857 // Can't set the bg colour of a Frame in wxMac
858 wxPanel
* p
= new wxPanel(m_hintWnd
);
860 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
861 // color that is really hard to see, especially transparent.
862 // Until a better system color is decided upon we'll just use
864 p
->SetBackgroundColour(*wxBLUE
);
870 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
871 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
873 // system can't support transparent fade, or the venetian
874 // blinds effect was explicitly requested
875 m_hintWnd
= new wxPseudoTransparentFrame(m_frame
,
880 wxFRAME_TOOL_WINDOW
|
881 wxFRAME_FLOAT_ON_PARENT
|
890 // SetManagedWindow() is usually called once when the frame
891 // manager class is being initialized. "frame" specifies
892 // the frame which should be managed by the frame mananger
893 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
895 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
898 m_frame
->PushEventHandler(this);
901 // if the owner is going to manage an MDI parent frame,
902 // we need to add the MDI client window as the default
905 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
907 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
908 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
910 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
912 AddPane(client_window
,
913 wxAuiPaneInfo().Name(wxT("mdiclient")).
914 CenterPane().PaneBorder(false));
916 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
918 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
919 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
920 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
922 AddPane(client_window
,
923 wxAuiPaneInfo().Name(wxT("mdiclient")).
924 CenterPane().PaneBorder(false));
929 UpdateHintWindowConfig();
933 // UnInit() must be called, usually in the destructor
934 // of the frame class. If it is not called, usually this
935 // will result in a crash upon program exit
936 void wxAuiManager::UnInit()
940 m_frame
->RemoveEventHandler(this);
944 // GetManagedWindow() returns the window pointer being managed
945 wxWindow
* wxAuiManager::GetManagedWindow() const
950 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
955 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
957 // first, give the owner frame a chance to override
960 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
967 // SetArtProvider() instructs wxAuiManager to use the
968 // specified art provider for all drawing calls. This allows
969 // plugable look-and-feel features. The pointer that is
970 // passed to this method subsequently belongs to wxAuiManager,
971 // and is deleted in the frame manager destructor
972 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
974 // delete the last art provider, if any
977 // assign the new art provider
978 m_art
= art_provider
;
982 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& paneInfo
)
984 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
986 // check if the pane has a valid window
990 // check if the window is already managed by us
991 if (GetPane(paneInfo
.window
).IsOk())
994 // check if the pane name already exists, this could reveal a
995 // bug in the library user's application
996 bool already_exists
= false;
997 if (!paneInfo
.name
.empty() && GetPane(paneInfo
.name
).IsOk())
999 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1000 already_exists
= true;
1003 // if the new pane is docked then we should undo maximize
1004 if (paneInfo
.IsDocked())
1005 RestoreMaximizedPane();
1007 // special case: wxAuiToolBar style interacts with docking flags
1008 wxAuiPaneInfo
test(paneInfo
);
1009 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
1012 // if pane has default docking flags
1013 const unsigned int dockMask
= wxAuiPaneInfo::optionLeftDockable
|
1014 wxAuiPaneInfo::optionRightDockable
|
1015 wxAuiPaneInfo::optionTopDockable
|
1016 wxAuiPaneInfo::optionBottomDockable
;
1017 const unsigned int defaultDock
= wxAuiPaneInfo().
1018 DefaultPane().state
& dockMask
;
1019 if ((test
.state
& dockMask
) == defaultDock
)
1021 // set docking flags based on toolbar style
1022 if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_VERTICAL
)
1024 test
.TopDockable(false).BottomDockable(false);
1026 else if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL
)
1028 test
.LeftDockable(false).RightDockable(false);
1033 // see whether non-default docking flags are valid
1034 test
.window
= window
;
1035 wxCHECK_MSG(test
.IsValid(), false,
1036 "toolbar style and pane docking flags are incompatible");
1042 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1044 // set the pane window
1045 pinfo
.window
= window
;
1048 // if the pane's name identifier is blank, create a random string
1049 if (pinfo
.name
.empty() || already_exists
)
1051 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1052 (unsigned long)(wxPtrToUInt(pinfo
.window
) & 0xffffffff),
1053 (unsigned int)time(NULL
),
1055 (unsigned int)GetTickCount(),
1057 (unsigned int)clock(),
1059 (unsigned long)m_panes
.GetCount());
1062 // set initial proportion (if not already set)
1063 if (pinfo
.dock_proportion
== 0)
1064 pinfo
.dock_proportion
= 100000;
1066 if (pinfo
.HasMaximizeButton())
1068 wxAuiPaneButton button
;
1069 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1070 pinfo
.buttons
.Add(button
);
1073 if (pinfo
.HasPinButton())
1075 wxAuiPaneButton button
;
1076 button
.button_id
= wxAUI_BUTTON_PIN
;
1077 pinfo
.buttons
.Add(button
);
1080 if (pinfo
.HasCloseButton())
1082 wxAuiPaneButton button
;
1083 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1084 pinfo
.buttons
.Add(button
);
1087 if (pinfo
.HasGripper())
1089 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1091 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1092 // have a gripper control. The toolbar's built-in gripper
1093 // meshes better with the look and feel of the control than ours,
1094 // so turn wxAuiManager's gripper off, and the toolbar's on.
1096 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1097 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1098 tb
->SetGripperVisible(true);
1103 if (pinfo
.best_size
== wxDefaultSize
&&
1106 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1109 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1111 // GetClientSize() doesn't get the best size for
1112 // a toolbar under some newer versions of wxWidgets,
1113 // so use GetBestSize()
1114 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1116 #endif // wxUSE_TOOLBAR
1118 if (pinfo
.min_size
!= wxDefaultSize
)
1120 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1121 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1122 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1123 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1132 bool wxAuiManager::AddPane(wxWindow
* window
,
1134 const wxString
& caption
)
1136 wxAuiPaneInfo pinfo
;
1137 pinfo
.Caption(caption
);
1140 case wxTOP
: pinfo
.Top(); break;
1141 case wxBOTTOM
: pinfo
.Bottom(); break;
1142 case wxLEFT
: pinfo
.Left(); break;
1143 case wxRIGHT
: pinfo
.Right(); break;
1144 case wxCENTER
: pinfo
.CenterPane(); break;
1146 return AddPane(window
, pinfo
);
1149 bool wxAuiManager::AddPane(wxWindow
* window
,
1150 const wxAuiPaneInfo
& paneInfo
,
1151 const wxPoint
& drop_pos
)
1153 if (!AddPane(window
, paneInfo
))
1156 wxAuiPaneInfo
& pane
= GetPane(window
);
1158 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1163 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& paneInfo
,
1166 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1168 // shift the panes around, depending on the insert level
1169 switch (insert_level
)
1171 case wxAUI_INSERT_PANE
:
1172 DoInsertPane(m_panes
,
1173 paneInfo
.dock_direction
,
1174 paneInfo
.dock_layer
,
1178 case wxAUI_INSERT_ROW
:
1179 DoInsertDockRow(m_panes
,
1180 paneInfo
.dock_direction
,
1181 paneInfo
.dock_layer
,
1184 case wxAUI_INSERT_DOCK
:
1185 DoInsertDockLayer(m_panes
,
1186 paneInfo
.dock_direction
,
1187 paneInfo
.dock_layer
);
1191 // if the window already exists, we are basically just moving/inserting the
1192 // existing window. If it doesn't exist, we need to add it and insert it
1193 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1194 if (!existing_pane
.IsOk())
1196 return AddPane(window
, paneInfo
);
1200 if (paneInfo
.IsFloating())
1202 existing_pane
.Float();
1203 if (paneInfo
.floating_pos
!= wxDefaultPosition
)
1204 existing_pane
.FloatingPosition(paneInfo
.floating_pos
);
1205 if (paneInfo
.floating_size
!= wxDefaultSize
)
1206 existing_pane
.FloatingSize(paneInfo
.floating_size
);
1210 // if the new pane is docked then we should undo maximize
1211 RestoreMaximizedPane();
1213 existing_pane
.Direction(paneInfo
.dock_direction
);
1214 existing_pane
.Layer(paneInfo
.dock_layer
);
1215 existing_pane
.Row(paneInfo
.dock_row
);
1216 existing_pane
.Position(paneInfo
.dock_pos
);
1224 // DetachPane() removes a pane from the frame manager. This
1225 // method will not destroy the window that is removed.
1226 bool wxAuiManager::DetachPane(wxWindow
* window
)
1228 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1231 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1233 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1234 if (p
.window
== window
)
1238 // we have a floating frame which is being detached. We need to
1239 // reparent it to m_frame and destroy the floating frame
1242 p
.window
->SetSize(1,1);
1244 if (p
.frame
->IsShown())
1245 p
.frame
->Show(false);
1247 // reparent to m_frame and destroy the pane
1248 if (m_actionWindow
== p
.frame
)
1250 m_actionWindow
= NULL
;
1253 p
.window
->Reparent(m_frame
);
1254 p
.frame
->SetSizer(NULL
);
1259 // make sure there are no references to this pane in our uiparts,
1260 // just in case the caller doesn't call Update() immediately after
1261 // the DetachPane() call. This prevets obscure crashes which would
1262 // happen at window repaint if the caller forgets to call Update()
1264 for (pi
= 0, part_count
= (int)m_uiParts
.GetCount(); pi
< part_count
; ++pi
)
1266 wxAuiDockUIPart
& part
= m_uiParts
.Item(pi
);
1267 if (part
.pane
== &p
)
1269 m_uiParts
.RemoveAt(pi
);
1276 m_panes
.RemoveAt(i
);
1283 // ClosePane() destroys or hides the pane depending on its flags
1284 void wxAuiManager::ClosePane(wxAuiPaneInfo
& paneInfo
)
1286 // if we were maximized, restore
1287 if (paneInfo
.IsMaximized())
1289 RestorePane(paneInfo
);
1292 // first, hide the window
1293 if (paneInfo
.window
&& paneInfo
.window
->IsShown())
1295 paneInfo
.window
->Show(false);
1298 // make sure that we are the parent of this window
1299 if (paneInfo
.window
&& paneInfo
.window
->GetParent() != m_frame
)
1301 paneInfo
.window
->Reparent(m_frame
);
1304 // if we have a frame, destroy it
1307 paneInfo
.frame
->Destroy();
1308 paneInfo
.frame
= NULL
;
1311 // now we need to either destroy or hide the pane
1312 if (paneInfo
.IsDestroyOnClose())
1314 wxWindow
* window
= paneInfo
.window
;
1327 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& paneInfo
)
1331 // un-maximize and hide all other panes
1332 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1334 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1335 if (!p
.IsToolbar() && !p
.IsFloating())
1339 // save hidden state
1340 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1341 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1343 // hide the pane, because only the newly
1344 // maximized pane should show
1349 // mark ourselves maximized
1350 paneInfo
.Maximize();
1352 m_hasMaximized
= true;
1354 // last, show the window
1355 if (paneInfo
.window
&& !paneInfo
.window
->IsShown())
1357 paneInfo
.window
->Show(true);
1361 void wxAuiManager::RestorePane(wxAuiPaneInfo
& paneInfo
)
1365 // restore all the panes
1366 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1368 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1369 if (!p
.IsToolbar() && !p
.IsFloating())
1371 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1372 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1376 // mark ourselves non-maximized
1378 m_hasMaximized
= false;
1380 // last, show the window
1381 if (paneInfo
.window
&& !paneInfo
.window
->IsShown())
1383 paneInfo
.window
->Show(true);
1387 void wxAuiManager::RestoreMaximizedPane()
1391 // restore all the panes
1392 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1394 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1395 if (p
.IsMaximized())
1403 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1404 // in the input string. This is an internal functions which is
1405 // used for saving perspectives
1406 static wxString
EscapeDelimiters(const wxString
& s
)
1409 result
.Alloc(s
.length());
1410 const wxChar
* ch
= s
.c_str();
1413 if (*ch
== wxT(';') || *ch
== wxT('|'))
1414 result
+= wxT('\\');
1421 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1423 wxString result
= wxT("name=");
1424 result
+= EscapeDelimiters(pane
.name
);
1427 result
+= wxT("caption=");
1428 result
+= EscapeDelimiters(pane
.caption
);
1431 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1432 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1433 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1434 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1435 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1436 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1437 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1438 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1439 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1440 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1441 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1442 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1443 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1444 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1445 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1446 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1451 // Load a "pane" with the pane infor settings in pane_part
1452 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1454 // replace escaped characters so we can
1455 // split up the string easily
1456 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1457 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1461 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1462 pane_part
= pane_part
.AfterFirst(wxT(';'));
1463 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1464 wxString value
= val_part
.AfterFirst(wxT('='));
1465 val_name
.MakeLower();
1466 val_name
.Trim(true);
1467 val_name
.Trim(false);
1471 if (val_name
.empty())
1474 if (val_name
== wxT("name"))
1476 else if (val_name
== wxT("caption"))
1477 pane
.caption
= value
;
1478 else if (val_name
== wxT("state"))
1479 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1480 else if (val_name
== wxT("dir"))
1481 pane
.dock_direction
= wxAtoi(value
.c_str());
1482 else if (val_name
== wxT("layer"))
1483 pane
.dock_layer
= wxAtoi(value
.c_str());
1484 else if (val_name
== wxT("row"))
1485 pane
.dock_row
= wxAtoi(value
.c_str());
1486 else if (val_name
== wxT("pos"))
1487 pane
.dock_pos
= wxAtoi(value
.c_str());
1488 else if (val_name
== wxT("prop"))
1489 pane
.dock_proportion
= wxAtoi(value
.c_str());
1490 else if (val_name
== wxT("bestw"))
1491 pane
.best_size
.x
= wxAtoi(value
.c_str());
1492 else if (val_name
== wxT("besth"))
1493 pane
.best_size
.y
= wxAtoi(value
.c_str());
1494 else if (val_name
== wxT("minw"))
1495 pane
.min_size
.x
= wxAtoi(value
.c_str());
1496 else if (val_name
== wxT("minh"))
1497 pane
.min_size
.y
= wxAtoi(value
.c_str());
1498 else if (val_name
== wxT("maxw"))
1499 pane
.max_size
.x
= wxAtoi(value
.c_str());
1500 else if (val_name
== wxT("maxh"))
1501 pane
.max_size
.y
= wxAtoi(value
.c_str());
1502 else if (val_name
== wxT("floatx"))
1503 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1504 else if (val_name
== wxT("floaty"))
1505 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1506 else if (val_name
== wxT("floatw"))
1507 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1508 else if (val_name
== wxT("floath"))
1509 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1511 wxFAIL_MSG(wxT("Bad Perspective String"));
1515 // replace escaped characters so we can
1516 // split up the string easily
1517 pane
.name
.Replace(wxT("\a"), wxT("|"));
1518 pane
.name
.Replace(wxT("\b"), wxT(";"));
1519 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1520 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1521 pane_part
.Replace(wxT("\a"), wxT("|"));
1522 pane_part
.Replace(wxT("\b"), wxT(";"));
1528 // SavePerspective() saves all pane information as a single string.
1529 // This string may later be fed into LoadPerspective() to restore
1530 // all pane settings. This save and load mechanism allows an
1531 // exact pane configuration to be saved and restored at a later time
1533 wxString
wxAuiManager::SavePerspective()
1537 result
= wxT("layout2|");
1539 int pane_i
, pane_count
= m_panes
.GetCount();
1540 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1542 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1543 result
+= SavePaneInfo(pane
)+wxT("|");
1546 int dock_i
, dock_count
= m_docks
.GetCount();
1547 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1549 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1551 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1552 dock
.dock_direction
, dock
.dock_layer
,
1553 dock
.dock_row
, dock
.size
);
1559 // LoadPerspective() loads a layout which was saved with SavePerspective()
1560 // If the "update" flag parameter is true, the GUI will immediately be updated
1562 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1564 wxString input
= layout
;
1567 // check layout string version
1568 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1569 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1570 part
= input
.BeforeFirst(wxT('|'));
1571 input
= input
.AfterFirst(wxT('|'));
1574 if (part
!= wxT("layout2"))
1577 // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
1578 int pane_i
, pane_count
= m_panes
.GetCount();
1579 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1581 wxAuiPaneInfo
& p
= m_panes
.Item(pane_i
);
1587 // clear out the dock array; this will be reconstructed
1590 // replace escaped characters so we can
1591 // split up the string easily
1592 input
.Replace(wxT("\\|"), wxT("\a"));
1593 input
.Replace(wxT("\\;"), wxT("\b"));
1595 m_hasMaximized
= false;
1600 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1601 input
= input
.AfterFirst(wxT('|'));
1602 pane_part
.Trim(true);
1604 // if the string is empty, we're done parsing
1605 if (pane_part
.empty())
1608 if (pane_part
.Left(9) == wxT("dock_size"))
1610 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1611 wxString value
= pane_part
.AfterFirst(wxT('='));
1613 long dir
, layer
, row
, size
;
1614 wxString piece
= val_name
.AfterFirst(wxT('('));
1615 piece
= piece
.BeforeLast(wxT(')'));
1616 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1617 piece
= piece
.AfterFirst(wxT(','));
1618 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1619 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1620 value
.ToLong(&size
);
1623 dock
.dock_direction
= dir
;
1624 dock
.dock_layer
= layer
;
1625 dock
.dock_row
= row
;
1631 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1632 // name so it can be called by external callers
1633 pane_part
.Replace(wxT("\a"), wxT("|"));
1634 pane_part
.Replace(wxT("\b"), wxT(";"));
1636 LoadPaneInfo(pane_part
, pane
);
1638 if ( pane
.IsMaximized() )
1639 m_hasMaximized
= true;
1641 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1644 // the pane window couldn't be found
1645 // in the existing layout -- skip it
1658 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1659 wxArrayInt
& positions
,
1662 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1663 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1664 int gripperSize
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1669 int offset
, action_pane
= -1;
1670 int pane_i
, pane_count
= dock
.panes
.GetCount();
1672 // find the pane marked as our action pane
1673 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1675 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1677 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1679 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1680 action_pane
= pane_i
;
1684 // set up each panes default position, and
1685 // determine the size (width or height, depending
1686 // on the dock's orientation) of each pane
1687 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1689 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1690 positions
.Add(pane
.dock_pos
);
1693 if (pane
.HasBorder())
1694 size
+= (pane_borderSize
*2);
1696 if (dock
.IsHorizontal())
1698 if (pane
.HasGripper() && !pane
.HasGripperTop())
1699 size
+= gripperSize
;
1700 size
+= pane
.best_size
.x
;
1704 if (pane
.HasGripper() && pane
.HasGripperTop())
1705 size
+= gripperSize
;
1707 if (pane
.HasCaption())
1708 size
+= caption_size
;
1709 size
+= pane
.best_size
.y
;
1715 // if there is no action pane, just return the default
1716 // positions (as specified in pane.pane_pos)
1717 if (action_pane
== -1)
1721 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1723 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1728 positions
[pane_i
] -= -amount
;
1730 offset
+= sizes
[pane_i
];
1733 // if the dock mode is fixed, make sure none of the panes
1734 // overlap; we will bump panes that overlap
1736 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1738 int amount
= positions
[pane_i
] - offset
;
1742 positions
[pane_i
] += -amount
;
1744 offset
+= sizes
[pane_i
];
1749 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1750 wxAuiDockInfo
& dock
,
1751 wxAuiPaneInfo
& pane
,
1752 wxAuiDockUIPartArray
& uiparts
,
1755 wxAuiDockUIPart part
;
1756 wxSizerItem
* sizer_item
;
1758 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1759 int gripperSize
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1760 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1761 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1763 // find out the orientation of the item (orientation for panes
1764 // is the same as the dock's orientation)
1766 if (dock
.IsHorizontal())
1767 orientation
= wxHORIZONTAL
;
1769 orientation
= wxVERTICAL
;
1771 // this variable will store the proportion
1772 // value that the pane will receive
1773 int pane_proportion
= pane
.dock_proportion
;
1775 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1776 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1778 if (pane
.HasGripper())
1780 if (pane
.HasGripperTop())
1781 sizer_item
= vert_pane_sizer
->Add(1, gripperSize
, 0, wxEXPAND
);
1783 sizer_item
= horz_pane_sizer
->Add(gripperSize
, 1, 0, wxEXPAND
);
1785 part
.type
= wxAuiDockUIPart::typeGripper
;
1789 part
.orientation
= orientation
;
1790 part
.cont_sizer
= horz_pane_sizer
;
1791 part
.sizer_item
= sizer_item
;
1795 if (pane
.HasCaption())
1797 // create the caption sizer
1798 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1800 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1802 part
.type
= wxAuiDockUIPart::typeCaption
;
1806 part
.orientation
= orientation
;
1807 part
.cont_sizer
= vert_pane_sizer
;
1808 part
.sizer_item
= sizer_item
;
1809 int caption_part_idx
= uiparts
.GetCount();
1812 // add pane buttons to the caption
1813 int i
, button_count
;
1814 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1815 i
< button_count
; ++i
)
1817 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1819 sizer_item
= caption_sizer
->Add(pane_button_size
,
1823 part
.type
= wxAuiDockUIPart::typePaneButton
;
1826 part
.button
= &button
;
1827 part
.orientation
= orientation
;
1828 part
.cont_sizer
= caption_sizer
;
1829 part
.sizer_item
= sizer_item
;
1833 // if we have buttons, add a little space to the right
1834 // of them to ease visual crowding
1835 if (button_count
>= 1)
1837 caption_sizer
->Add(3,1);
1840 // add the caption sizer
1841 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1843 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1846 // add the pane window itself
1849 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1853 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1854 // Don't do this because it breaks the pane size in floating windows
1855 // BIW: Right now commenting this out is causing problems with
1856 // an mdi client window as the center pane.
1857 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1860 part
.type
= wxAuiDockUIPart::typePane
;
1864 part
.orientation
= orientation
;
1865 part
.cont_sizer
= vert_pane_sizer
;
1866 part
.sizer_item
= sizer_item
;
1870 // determine if the pane should have a minimum size; if the pane is
1871 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1872 // if the pane.min_size is set, we must use that value as well
1874 wxSize min_size
= pane
.min_size
;
1877 if (min_size
== wxDefaultSize
)
1879 min_size
= pane
.best_size
;
1880 pane_proportion
= 0;
1884 if (min_size
!= wxDefaultSize
)
1886 vert_pane_sizer
->SetItemMinSize(
1887 vert_pane_sizer
->GetChildren().GetCount()-1,
1888 min_size
.x
, min_size
.y
);
1892 // add the verticle sizer (caption, pane window) to the
1893 // horizontal sizer (gripper, verticle sizer)
1894 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1896 // finally, add the pane sizer to the dock sizer
1898 if (pane
.HasBorder())
1900 // allowing space for the pane's border
1901 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1902 wxEXPAND
| wxALL
, pane_borderSize
);
1904 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1908 part
.orientation
= orientation
;
1909 part
.cont_sizer
= cont
;
1910 part
.sizer_item
= sizer_item
;
1915 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1919 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1920 wxAuiDockInfo
& dock
,
1921 wxAuiDockUIPartArray
& uiparts
,
1924 wxSizerItem
* sizer_item
;
1925 wxAuiDockUIPart part
;
1927 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1928 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1930 // resizable bottom and right docks have a sash before them
1931 if (!m_hasMaximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1932 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1934 sizer_item
= cont
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
1936 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1937 part
.orientation
= orientation
;
1941 part
.cont_sizer
= cont
;
1942 part
.sizer_item
= sizer_item
;
1946 // create the sizer for the dock
1947 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1949 // add each pane to the dock
1950 bool has_maximized_pane
= false;
1951 int pane_i
, pane_count
= dock
.panes
.GetCount();
1955 wxArrayInt pane_positions
, pane_sizes
;
1957 // figure out the real pane positions we will
1958 // use, without modifying the each pane's pane_pos member
1959 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1962 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1964 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1965 int pane_pos
= pane_positions
.Item(pane_i
);
1967 if (pane
.IsMaximized())
1968 has_maximized_pane
= true;
1971 int amount
= pane_pos
- offset
;
1974 if (dock
.IsVertical())
1975 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1977 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1979 part
.type
= wxAuiDockUIPart::typeBackground
;
1983 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1984 part
.cont_sizer
= dock_sizer
;
1985 part
.sizer_item
= sizer_item
;
1991 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1993 offset
+= pane_sizes
.Item(pane_i
);
1996 // at the end add a very small stretchable background area
1997 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1999 part
.type
= wxAuiDockUIPart::typeBackground
;
2003 part
.orientation
= orientation
;
2004 part
.cont_sizer
= dock_sizer
;
2005 part
.sizer_item
= sizer_item
;
2010 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2012 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2014 if (pane
.IsMaximized())
2015 has_maximized_pane
= true;
2017 // if this is not the first pane being added,
2018 // we need to add a pane sizer
2019 if (!m_hasMaximized
&& pane_i
> 0)
2021 sizer_item
= dock_sizer
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
2023 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2025 part
.pane
= dock
.panes
.Item(pane_i
-1);
2027 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2028 part
.cont_sizer
= dock_sizer
;
2029 part
.sizer_item
= sizer_item
;
2033 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2037 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2038 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2040 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2042 part
.type
= wxAuiDockUIPart::typeDock
;
2046 part
.orientation
= orientation
;
2047 part
.cont_sizer
= cont
;
2048 part
.sizer_item
= sizer_item
;
2051 if (dock
.IsHorizontal())
2052 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2054 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2056 // top and left docks have a sash after them
2057 if (!m_hasMaximized
&&
2059 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2060 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2062 sizer_item
= cont
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
2064 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2068 part
.orientation
= orientation
;
2069 part
.cont_sizer
= cont
;
2070 part
.sizer_item
= sizer_item
;
2075 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2076 wxAuiDockInfoArray
& docks
,
2077 wxAuiDockUIPartArray
& uiparts
,
2080 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2082 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2083 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2084 wxSize cli_size
= m_frame
->GetClientSize();
2085 int i
, dock_count
, pane_count
;
2088 // empty all docks out
2089 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2091 wxAuiDockInfo
& dock
= docks
.Item(i
);
2093 // empty out all panes, as they will be readded below
2098 // always reset fixed docks' sizes, because
2099 // the contained windows may have been resized
2105 // iterate through all known panes, filing each
2106 // of them into the appropriate dock. If the
2107 // pane does not exist in the dock, add it
2108 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2110 wxAuiPaneInfo
& p
= panes
.Item(i
);
2112 // find any docks with the same dock direction, dock layer, and
2113 // dock row as the pane we are working on
2114 wxAuiDockInfo
* dock
;
2115 wxAuiDockInfoPtrArray arr
;
2116 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2118 if (arr
.GetCount() > 0)
2120 // found the right dock
2125 // dock was not found, so we need to create a new one
2127 d
.dock_direction
= p
.dock_direction
;
2128 d
.dock_layer
= p
.dock_layer
;
2129 d
.dock_row
= p
.dock_row
;
2131 dock
= &docks
.Last();
2135 if (p
.IsDocked() && p
.IsShown())
2137 // remove the pane from any existing docks except this one
2138 RemovePaneFromDocks(docks
, p
, dock
);
2140 // pane needs to be added to the dock,
2141 // if it doesn't already exist
2142 if (!FindPaneInDock(*dock
, p
.window
))
2143 dock
->panes
.Add(&p
);
2147 // remove the pane from any existing docks
2148 RemovePaneFromDocks(docks
, p
);
2153 // remove any empty docks
2154 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2156 if (docks
.Item(i
).panes
.GetCount() == 0)
2160 // configure the docks further
2161 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2163 wxAuiDockInfo
& dock
= docks
.Item(i
);
2164 int j
, dock_pane_count
= dock
.panes
.GetCount();
2166 // sort the dock pane array by the pane's
2167 // dock position (dock_pos), in ascending order
2168 dock
.panes
.Sort(PaneSortFunc
);
2170 // for newly created docks, set up their initial size
2175 for (j
= 0; j
< dock_pane_count
; ++j
)
2177 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2178 wxSize pane_size
= pane
.best_size
;
2179 if (pane_size
== wxDefaultSize
)
2180 pane_size
= pane
.min_size
;
2181 if (pane_size
== wxDefaultSize
)
2182 pane_size
= pane
.window
->GetSize();
2184 if (dock
.IsHorizontal())
2185 size
= wxMax(pane_size
.y
, size
);
2187 size
= wxMax(pane_size
.x
, size
);
2190 // add space for the border (two times), but only
2191 // if at least one pane inside the dock has a pane border
2192 for (j
= 0; j
< dock_pane_count
; ++j
)
2194 if (dock
.panes
.Item(j
)->HasBorder())
2196 size
+= (pane_borderSize
*2);
2201 // if pane is on the top or bottom, add the caption height,
2202 // but only if at least one pane inside the dock has a caption
2203 if (dock
.IsHorizontal())
2205 for (j
= 0; j
< dock_pane_count
; ++j
)
2207 if (dock
.panes
.Item(j
)->HasCaption())
2209 size
+= caption_size
;
2216 // new dock's size may not be more than the dock constraint
2217 // parameter specifies. See SetDockSizeConstraint()
2219 int max_dock_x_size
= (int)(m_dockConstraintX
* ((double)cli_size
.x
));
2220 int max_dock_y_size
= (int)(m_dockConstraintY
* ((double)cli_size
.y
));
2222 if (dock
.IsHorizontal())
2223 size
= wxMin(size
, max_dock_y_size
);
2225 size
= wxMin(size
, max_dock_x_size
);
2227 // absolute minimum size for a dock is 10 pixels
2235 // determine the dock's minimum size
2236 bool plus_border
= false;
2237 bool plus_caption
= false;
2238 int dock_min_size
= 0;
2239 for (j
= 0; j
< dock_pane_count
; ++j
)
2241 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2242 if (pane
.min_size
!= wxDefaultSize
)
2244 if (pane
.HasBorder())
2246 if (pane
.HasCaption())
2247 plus_caption
= true;
2248 if (dock
.IsHorizontal())
2250 if (pane
.min_size
.y
> dock_min_size
)
2251 dock_min_size
= pane
.min_size
.y
;
2255 if (pane
.min_size
.x
> dock_min_size
)
2256 dock_min_size
= pane
.min_size
.x
;
2262 dock_min_size
+= (pane_borderSize
*2);
2263 if (plus_caption
&& dock
.IsHorizontal())
2264 dock_min_size
+= (caption_size
);
2266 dock
.min_size
= dock_min_size
;
2269 // if the pane's current size is less than it's
2270 // minimum, increase the dock's size to it's minimum
2271 if (dock
.size
< dock
.min_size
)
2272 dock
.size
= dock
.min_size
;
2275 // determine the dock's mode (fixed or proportional);
2276 // determine whether the dock has only toolbars
2277 bool action_pane_marked
= false;
2279 dock
.toolbar
= true;
2280 for (j
= 0; j
< dock_pane_count
; ++j
)
2282 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2283 if (!pane
.IsFixed())
2285 if (!pane
.IsToolbar())
2286 dock
.toolbar
= false;
2287 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2289 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2290 action_pane_marked
= true;
2294 // if the dock mode is proportional and not fixed-pixel,
2295 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2296 // e.g. remove gaps like 1, 2, 30, 500
2299 for (j
= 0; j
< dock_pane_count
; ++j
)
2301 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2306 // if the dock mode is fixed, and none of the panes
2307 // are being moved right now, make sure the panes
2308 // do not overlap each other. If they do, we will
2309 // adjust the positions of the panes
2310 if (dock
.fixed
&& !action_pane_marked
)
2312 wxArrayInt pane_positions
, pane_sizes
;
2313 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2316 for (j
= 0; j
< dock_pane_count
; ++j
)
2318 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2319 pane
.dock_pos
= pane_positions
[j
];
2321 int amount
= pane
.dock_pos
- offset
;
2325 pane
.dock_pos
+= -amount
;
2327 offset
+= pane_sizes
[j
];
2332 // discover the maximum dock layer
2334 for (i
= 0; i
< dock_count
; ++i
)
2335 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2338 // clear out uiparts
2341 // create a bunch of box sizers,
2342 // from the innermost level outwards.
2343 wxSizer
* cont
= NULL
;
2344 wxSizer
* middle
= NULL
;
2348 for (layer
= 0; layer
<= max_layer
; ++layer
)
2350 wxAuiDockInfoPtrArray arr
;
2352 // find any docks in this layer
2353 FindDocks(docks
, -1, layer
, -1, arr
);
2355 // if there aren't any, skip to the next layer
2359 wxSizer
* old_cont
= cont
;
2361 // create a container which will hold this layer's
2362 // docks (top, bottom, left, right)
2363 cont
= new wxBoxSizer(wxVERTICAL
);
2366 // find any top docks in this layer
2367 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2370 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2371 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2375 // fill out the middle layer (which consists
2376 // of left docks, content area and right docks)
2378 middle
= new wxBoxSizer(wxHORIZONTAL
);
2380 // find any left docks in this layer
2381 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2384 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2385 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2388 // add content dock (or previous layer's sizer
2392 // find any center docks
2393 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2396 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2397 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2399 else if (!m_hasMaximized
)
2401 // there are no center docks, add a background area
2402 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2403 wxAuiDockUIPart part
;
2404 part
.type
= wxAuiDockUIPart::typeBackground
;
2408 part
.cont_sizer
= middle
;
2409 part
.sizer_item
= sizer_item
;
2415 middle
->Add(old_cont
, 1, wxEXPAND
);
2418 // find any right docks in this layer
2419 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2422 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2423 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2426 if (middle
->GetChildren().GetCount() > 0)
2427 cont
->Add(middle
, 1, wxEXPAND
);
2433 // find any bottom docks in this layer
2434 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2437 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2438 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2445 // no sizer available, because there are no docks,
2446 // therefore we will create a simple background area
2447 cont
= new wxBoxSizer(wxVERTICAL
);
2448 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2449 wxAuiDockUIPart part
;
2450 part
.type
= wxAuiDockUIPart::typeBackground
;
2454 part
.cont_sizer
= middle
;
2455 part
.sizer_item
= sizer_item
;
2459 container
->Add(cont
, 1, wxEXPAND
);
2464 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2465 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2466 // not be larger than half of the window's size
2468 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2470 m_dockConstraintX
= wxMax(0.0, wxMin(1.0, width_pct
));
2471 m_dockConstraintY
= wxMax(0.0, wxMin(1.0, height_pct
));
2474 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2477 *width_pct
= m_dockConstraintX
;
2480 *height_pct
= m_dockConstraintY
;
2485 // Update() updates the layout. Whenever changes are made to
2486 // one or more panes, this function should be called. It is the
2487 // external entry point for running the layout engine.
2489 void wxAuiManager::Update()
2491 m_hoverButton
= NULL
;
2492 m_actionPart
= NULL
;
2495 int i
, pane_count
= m_panes
.GetCount();
2498 // destroy floating panes which have been
2499 // redocked or are becoming non-floating
2500 for (i
= 0; i
< pane_count
; ++i
)
2502 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2504 if (!p
.IsFloating() && p
.frame
)
2506 // because the pane is no longer in a floating, we need to
2507 // reparent it to m_frame and destroy the floating frame
2510 p
.window
->SetSize(1,1);
2513 // the following block is a workaround for bug #1531361
2514 // (see wxWidgets sourceforge page). On wxGTK (only), when
2515 // a frame is shown/hidden, a move event unfortunately
2516 // also gets fired. Because we may be dragging around
2517 // a pane, we need to cancel that action here to prevent
2518 // a spurious crash.
2519 if (m_actionWindow
== p
.frame
)
2521 if (wxWindow::GetCapture() == m_frame
)
2522 m_frame
->ReleaseMouse();
2523 m_action
= actionNone
;
2524 m_actionWindow
= NULL
;
2528 if (p
.frame
->IsShown())
2529 p
.frame
->Show(false);
2531 // reparent to m_frame and destroy the pane
2532 if (m_actionWindow
== p
.frame
)
2534 m_actionWindow
= NULL
;
2537 p
.window
->Reparent(m_frame
);
2538 p
.frame
->SetSizer(NULL
);
2545 // delete old sizer first
2546 m_frame
->SetSizer(NULL
);
2548 // create a layout for all of the panes
2549 sizer
= LayoutAll(m_panes
, m_docks
, m_uiParts
, false);
2551 // hide or show panes as necessary,
2552 // and float panes as necessary
2553 for (i
= 0; i
< pane_count
; ++i
)
2555 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2559 if (p
.frame
== NULL
)
2561 // we need to create a frame for this
2562 // pane, which has recently been floated
2563 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2565 // on MSW and Mac, if the owner desires transparent dragging, and
2566 // the dragging is happening right now, then the floating
2567 // window should have this style by default
2568 if (m_action
== actionDragFloatingPane
&&
2569 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2570 frame
->SetTransparent(150);
2572 frame
->SetPaneWindow(p
);
2575 if (p
.IsShown() && !frame
->IsShown())
2580 // frame already exists, make sure it's position
2581 // and size reflect the information in wxAuiPaneInfo
2582 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2584 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2585 p
.floating_size
.x
, p
.floating_size
.y
,
2586 wxSIZE_USE_EXISTING
);
2588 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2589 wxDefaultCoord, wxDefaultCoord,
2590 wxSIZE_USE_EXISTING);
2591 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2595 // update whether the pane is resizable or not
2596 long style
= p
.frame
->GetWindowStyleFlag();
2598 style
&= ~wxRESIZE_BORDER
;
2600 style
|= wxRESIZE_BORDER
;
2601 p
.frame
->SetWindowStyleFlag(style
);
2603 if (p
.frame
->GetLabel() != p
.caption
)
2604 p
.frame
->SetLabel(p
.caption
);
2606 if (p
.frame
->IsShown() != p
.IsShown())
2607 p
.frame
->Show(p
.IsShown());
2612 if (p
.window
->IsShown() != p
.IsShown())
2613 p
.window
->Show(p
.IsShown());
2616 // if "active panes" are no longer allowed, clear
2617 // any optionActive values from the pane states
2618 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2620 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2625 // keep track of the old window rectangles so we can
2626 // refresh those windows whose rect has changed
2627 wxAuiRectArray old_pane_rects
;
2628 for (i
= 0; i
< pane_count
; ++i
)
2631 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2633 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2636 old_pane_rects
.Add(r
);
2642 // apply the new sizer
2643 m_frame
->SetSizer(sizer
);
2644 m_frame
->SetAutoLayout(false);
2649 // now that the frame layout is done, we need to check
2650 // the new pane rectangles against the old rectangles that
2651 // we saved a few lines above here. If the rectangles have
2652 // changed, the corresponding panes must also be updated
2653 for (i
= 0; i
< pane_count
; ++i
)
2655 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2656 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2658 if (p
.rect
!= old_pane_rects
[i
])
2660 p
.window
->Refresh();
2669 // set frame's minimum size
2672 // N.B. More work needs to be done on frame minimum sizes;
2673 // this is some intresting code that imposes the minimum size,
2674 // but we may want to include a more flexible mechanism or
2675 // options for multiple minimum-size modes, e.g. strict or lax
2676 wxSize min_size = sizer->GetMinSize();
2677 wxSize frame_size = m_frame->GetSize();
2678 wxSize client_size = m_frame->GetClientSize();
2680 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2681 min_size.y+frame_size.y-client_size.y );
2683 m_frame->SetMinSize(minframe_size);
2685 if (frame_size.x < minframe_size.x ||
2686 frame_size.y < minframe_size.y)
2687 sizer->Fit(m_frame);
2692 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2693 // on the frame's main sizer, then measures all the various UI items
2694 // and updates their internal rectangles. This should always be called
2695 // instead of calling m_frame->Layout() directly
2697 void wxAuiManager::DoFrameLayout()
2702 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2704 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2706 // get the rectangle of the UI part
2707 // originally, this code looked like this:
2708 // part.rect = wxRect(part.sizer_item->GetPosition(),
2709 // part.sizer_item->GetSize());
2710 // this worked quite well, with one exception: the mdi
2711 // client window had a "deferred" size variable
2712 // that returned the wrong size. It looks like
2713 // a bug in wx, because the former size of the window
2714 // was being returned. So, we will retrieve the part's
2715 // rectangle via other means
2718 part
.rect
= part
.sizer_item
->GetRect();
2719 int flag
= part
.sizer_item
->GetFlag();
2720 int border
= part
.sizer_item
->GetBorder();
2723 part
.rect
.y
-= border
;
2724 part
.rect
.height
+= border
;
2728 part
.rect
.x
-= border
;
2729 part
.rect
.width
+= border
;
2731 if (flag
& wxBOTTOM
)
2732 part
.rect
.height
+= border
;
2734 part
.rect
.width
+= border
;
2737 if (part
.type
== wxAuiDockUIPart::typeDock
)
2738 part
.dock
->rect
= part
.rect
;
2739 if (part
.type
== wxAuiDockUIPart::typePane
)
2740 part
.pane
->rect
= part
.rect
;
2744 // GetPanePart() looks up the pane the pane border UI part (or the regular
2745 // pane part if there is no border). This allows the caller to get the exact
2746 // rectangle of the pane in question, including decorations like
2747 // caption and border (if any).
2749 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2752 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2754 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2755 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2756 part
.pane
&& part
.pane
->window
== wnd
)
2759 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2761 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2762 if (part
.type
== wxAuiDockUIPart::typePane
&&
2763 part
.pane
&& part
.pane
->window
== wnd
)
2771 // GetDockPixelOffset() is an internal function which returns
2772 // a dock's offset in pixels from the left side of the window
2773 // (for horizontal docks) or from the top of the window (for
2774 // vertical docks). This value is necessary for calculating
2775 // fixel-pane/toolbar offsets when they are dragged.
2777 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2779 // the only way to accurately calculate the dock's
2780 // offset is to actually run a theoretical layout
2782 int i
, part_count
, dock_count
;
2783 wxAuiDockInfoArray docks
;
2784 wxAuiPaneInfoArray panes
;
2785 wxAuiDockUIPartArray uiparts
;
2786 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2789 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2790 wxSize client_size
= m_frame
->GetClientSize();
2791 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2794 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2796 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2797 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2798 part
.sizer_item
->GetSize());
2799 if (part
.type
== wxAuiDockUIPart::typeDock
)
2800 part
.dock
->rect
= part
.rect
;
2805 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2807 wxAuiDockInfo
& dock
= docks
.Item(i
);
2808 if (test
.dock_direction
== dock
.dock_direction
&&
2809 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2811 if (dock
.IsVertical())
2823 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2824 // if a dock operation is allowed, the new dock position is copied into
2825 // the target info. If the operation was allowed, the function returns true.
2827 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2828 const wxAuiPaneInfo
& new_pos
)
2830 bool allowed
= false;
2831 switch (new_pos
.dock_direction
)
2833 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2834 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2835 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2836 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2842 // Should this RTTI and function call be rewritten as
2843 // sending a new event type to allow other window types
2844 // to vary size based on dock location?
2845 wxAuiToolBar
* toolbar
= wxDynamicCast(target
.window
, wxAuiToolBar
);
2848 wxSize hintSize
= toolbar
->GetHintSize(target
.dock_direction
);
2849 if (target
.best_size
!= hintSize
)
2851 target
.best_size
= hintSize
;
2852 target
.floating_size
= wxDefaultSize
;
2861 // DoDrop() is an important function. It basically takes a mouse position,
2862 // and determines where the pane's new position would be. If the pane is to be
2863 // dropped, it performs the drop operation using the specified dock and pane
2864 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2865 // scenario can be performed, giving precise coordinates for drop hints.
2866 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2867 // as parameters, the changes will be made to the main state arrays
2869 const int auiInsertRowPixels
= 10;
2870 const int auiNewRowPixels
= 40;
2871 const int auiLayerInsertPixels
= 40;
2872 const int auiLayerInsertOffset
= 5;
2874 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2875 wxAuiPaneInfoArray
& panes
,
2876 wxAuiPaneInfo
& target
,
2878 const wxPoint
& offset
)
2880 wxSize cli_size
= m_frame
->GetClientSize();
2882 wxAuiPaneInfo drop
= target
;
2885 // The result should always be shown
2889 // Check to see if the pane has been dragged outside of the window
2890 // (or near to the outside of the window), if so, dock it along the edge
2893 int layer_insert_offset
= auiLayerInsertOffset
;
2894 if (drop
.IsToolbar())
2895 layer_insert_offset
= 0;
2898 if (pt
.x
< layer_insert_offset
&&
2899 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
&&
2903 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2904 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2905 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2907 if (drop
.IsToolbar())
2908 new_layer
= auiToolBarLayer
;
2913 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2914 return ProcessDockResult(target
, drop
);
2916 else if (pt
.y
< layer_insert_offset
&&
2917 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
&&
2921 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2922 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2923 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2925 if (drop
.IsToolbar())
2926 new_layer
= auiToolBarLayer
;
2931 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2932 return ProcessDockResult(target
, drop
);
2934 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2935 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
&&
2939 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2940 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2941 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2943 if (drop
.IsToolbar())
2944 new_layer
= auiToolBarLayer
;
2946 drop
.Dock().Right().
2949 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2950 return ProcessDockResult(target
, drop
);
2952 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2953 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
&&
2957 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2958 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2959 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2961 if (drop
.IsToolbar())
2962 new_layer
= auiToolBarLayer
;
2964 drop
.Dock().Bottom().
2967 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2968 return ProcessDockResult(target
, drop
);
2972 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2975 if (drop
.IsToolbar())
2977 if (!part
|| !part
->dock
)
2980 // calculate the offset from where the dock begins
2981 // to the point where the user dropped the pane
2982 int dock_drop_offset
= 0;
2983 if (part
->dock
->IsHorizontal())
2984 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2986 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2989 // toolbars may only be moved in and to fixed-pane docks,
2990 // otherwise we will try to float the pane. Also, the pane
2991 // should float if being dragged over center pane windows
2992 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
2993 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
2995 if (m_lastRect
.IsEmpty() || m_lastRect
.Contains(pt
.x
, pt
.y
))
3001 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
3008 return ProcessDockResult(target
, drop
);
3011 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3013 return ProcessDockResult(target
, drop
);
3018 m_lastRect
= part
->dock
->rect
;
3019 m_lastRect
.Inflate( 15, 15 );
3022 Direction(part
->dock
->dock_direction
).
3023 Layer(part
->dock
->dock_layer
).
3024 Row(part
->dock
->dock_row
).
3025 Position(dock_drop_offset
);
3028 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3029 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3030 ) && part
->dock
->panes
.GetCount() > 1)
3032 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3033 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3035 int row
= drop
.dock_row
;
3036 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3037 part
->dock
->dock_layer
,
3038 part
->dock
->dock_row
);
3039 drop
.dock_row
= row
;
3043 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3044 part
->dock
->dock_layer
,
3045 part
->dock
->dock_row
+1);
3046 drop
.dock_row
= part
->dock
->dock_row
+1;
3051 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3052 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3053 ) && part
->dock
->panes
.GetCount() > 1)
3055 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3056 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3058 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3059 part
->dock
->dock_layer
,
3060 part
->dock
->dock_row
+1);
3061 drop
.dock_row
= part
->dock
->dock_row
+1;
3065 int row
= drop
.dock_row
;
3066 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3067 part
->dock
->dock_layer
,
3068 part
->dock
->dock_row
);
3069 drop
.dock_row
= row
;
3073 return ProcessDockResult(target
, drop
);
3082 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3083 part
->type
== wxAuiDockUIPart::typeCaption
||
3084 part
->type
== wxAuiDockUIPart::typeGripper
||
3085 part
->type
== wxAuiDockUIPart::typePaneButton
||
3086 part
->type
== wxAuiDockUIPart::typePane
||
3087 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3088 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3089 part
->type
== wxAuiDockUIPart::typeBackground
)
3091 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3093 if (part
->dock
->panes
.GetCount() != 1)
3095 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3102 // If a normal frame is being dragged over a toolbar, insert it
3103 // along the edge under the toolbar, but over all other panes.
3104 // (this could be done much better, but somehow factoring this
3105 // calculation with the one at the beginning of this function)
3106 if (part
->dock
&& part
->dock
->toolbar
)
3110 switch (part
->dock
->dock_direction
)
3112 case wxAUI_DOCK_LEFT
:
3113 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3114 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3115 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3117 case wxAUI_DOCK_TOP
:
3118 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3119 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3120 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3122 case wxAUI_DOCK_RIGHT
:
3123 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3124 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3125 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3127 case wxAUI_DOCK_BOTTOM
:
3128 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3129 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3130 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3134 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3137 Direction(part
->dock
->dock_direction
).
3138 Layer(layer
).Row(0).Position(0);
3139 return ProcessDockResult(target
, drop
);
3146 part
= GetPanePart(part
->pane
->window
);
3150 bool insert_dock_row
= false;
3151 int insert_row
= part
->pane
->dock_row
;
3152 int insert_dir
= part
->pane
->dock_direction
;
3153 int insert_layer
= part
->pane
->dock_layer
;
3155 switch (part
->pane
->dock_direction
)
3157 case wxAUI_DOCK_TOP
:
3158 if (pt
.y
>= part
->rect
.y
&&
3159 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3160 insert_dock_row
= true;
3162 case wxAUI_DOCK_BOTTOM
:
3163 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3164 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3165 insert_dock_row
= true;
3167 case wxAUI_DOCK_LEFT
:
3168 if (pt
.x
>= part
->rect
.x
&&
3169 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3170 insert_dock_row
= true;
3172 case wxAUI_DOCK_RIGHT
:
3173 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3174 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3175 insert_dock_row
= true;
3177 case wxAUI_DOCK_CENTER
:
3179 // "new row pixels" will be set to the default, but
3180 // must never exceed 20% of the window size
3181 int new_row_pixels_x
= auiNewRowPixels
;
3182 int new_row_pixels_y
= auiNewRowPixels
;
3184 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3185 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3187 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3188 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3191 // determine if the mouse pointer is in a location that
3192 // will cause a new row to be inserted. The hot spot positions
3193 // are along the borders of the center pane
3196 insert_dock_row
= true;
3197 const wxRect
& pr
= part
->rect
;
3198 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3199 insert_dir
= wxAUI_DOCK_LEFT
;
3200 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3201 insert_dir
= wxAUI_DOCK_TOP
;
3202 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3203 pt
.x
< pr
.x
+ pr
.width
)
3204 insert_dir
= wxAUI_DOCK_RIGHT
;
3205 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3206 pt
.y
< pr
.y
+ pr
.height
)
3207 insert_dir
= wxAUI_DOCK_BOTTOM
;
3211 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3215 if (insert_dock_row
)
3217 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3218 drop
.Dock().Direction(insert_dir
).
3219 Layer(insert_layer
).
3222 return ProcessDockResult(target
, drop
);
3225 // determine the mouse offset and the pane size, both in the
3226 // direction of the dock itself, and perpendicular to the dock
3230 if (part
->orientation
== wxVERTICAL
)
3232 offset
= pt
.y
- part
->rect
.y
;
3233 size
= part
->rect
.GetHeight();
3237 offset
= pt
.x
- part
->rect
.x
;
3238 size
= part
->rect
.GetWidth();
3241 int drop_position
= part
->pane
->dock_pos
;
3243 // if we are in the top/left part of the pane,
3244 // insert the pane before the pane being hovered over
3245 if (offset
<= size
/2)
3247 drop_position
= part
->pane
->dock_pos
;
3249 part
->pane
->dock_direction
,
3250 part
->pane
->dock_layer
,
3251 part
->pane
->dock_row
,
3252 part
->pane
->dock_pos
);
3255 // if we are in the bottom/right part of the pane,
3256 // insert the pane before the pane being hovered over
3257 if (offset
> size
/2)
3259 drop_position
= part
->pane
->dock_pos
+1;
3261 part
->pane
->dock_direction
,
3262 part
->pane
->dock_layer
,
3263 part
->pane
->dock_row
,
3264 part
->pane
->dock_pos
+1);
3268 Direction(part
->dock
->dock_direction
).
3269 Layer(part
->dock
->dock_layer
).
3270 Row(part
->dock
->dock_row
).
3271 Position(drop_position
);
3272 return ProcessDockResult(target
, drop
);
3279 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3281 if (!m_hintWnd
|| m_hintFadeAmt
>= m_hintFadeMax
)
3283 m_hintFadeTimer
.Stop();
3284 Disconnect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3285 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3290 m_hintWnd
->SetTransparent(m_hintFadeAmt
);
3293 void wxAuiManager::ShowHint(const wxRect
& rect
)
3297 // if the hint rect is the same as last time, don't do anything
3298 if (m_lastHint
== rect
)
3302 m_hintFadeAmt
= m_hintFadeMax
;
3304 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3305 && !((m_hintWnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3306 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3310 m_hintWnd
->SetSize(rect
);
3311 m_hintWnd
->SetTransparent(m_hintFadeAmt
);
3313 if (!m_hintWnd
->IsShown())
3316 // if we are dragging a floating pane, set the focus
3317 // back to that floating pane (otherwise it becomes unfocused)
3318 if (m_action
== actionDragFloatingPane
&& m_actionWindow
)
3319 m_actionWindow
->SetFocus();
3324 if (m_hintFadeAmt
!= m_hintFadeMax
) // Only fade if we need to
3326 // start fade in timer
3327 m_hintFadeTimer
.SetOwner(this);
3328 m_hintFadeTimer
.Start(5);
3329 Connect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3330 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3333 else // Not using a transparent hint window...
3335 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3338 if (m_lastHint
!= rect
)
3340 // remove the last hint rectangle
3346 wxScreenDC screendc
;
3347 wxRegion
clip(1, 1, 10000, 10000);
3349 // clip all floating windows, so we don't draw over them
3351 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3353 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3355 if (pane
.IsFloating() &&
3357 pane
.frame
->IsShown())
3359 wxRect rect
= pane
.frame
->GetRect();
3361 // wxGTK returns the client size, not the whole frame size
3367 clip
.Subtract(rect
);
3371 // As we can only hide the hint by redrawing the managed window, we
3372 // need to clip the region to the managed window too or we get
3373 // nasty redrawn problems.
3374 clip
.Intersect(m_frame
->GetRect());
3376 screendc
.SetDeviceClippingRegion(clip
);
3378 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3379 wxBrush
brush(stipple
);
3380 screendc
.SetBrush(brush
);
3381 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3383 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3384 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3385 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3386 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3390 void wxAuiManager::HideHint()
3392 // hides a transparent window hint, if there is one
3395 if (m_hintWnd
->IsShown())
3396 m_hintWnd
->Show(false);
3397 m_hintWnd
->SetTransparent(0);
3398 m_hintFadeTimer
.Stop();
3399 // In case this is called while a hint fade is going, we need to
3400 // disconnect the event handler.
3401 Disconnect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3402 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3403 m_lastHint
= wxRect();
3407 // hides a painted hint by redrawing the frame window
3408 if (!m_lastHint
.IsEmpty())
3412 m_lastHint
= wxRect();
3416 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3418 // Do nothing so this event isn't handled in the base handlers.
3420 // Letting the hint window activate without this handler can lead to
3421 // weird behaviour on Mac where the menu is switched out to the top
3422 // window's menu in MDI applications when it shouldn't be. So since
3423 // we don't want user interaction with the hint window anyway, we just
3424 // prevent it from activating here.
3429 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3430 const wxPoint
& offset
)
3432 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3436 if (pane
.IsToolbar())
3438 m_action
= actionDragToolbarPane
;
3442 m_action
= actionDragFloatingPane
;
3445 m_actionWindow
= pane_window
;
3446 m_actionOffset
= offset
;
3447 m_frame
->CaptureMouse();
3451 wxRect window_rect
= pane
.frame
->GetRect();
3452 wxRect client_rect
= pane
.frame
->GetClientRect();
3453 wxPoint client_pt
= pane
.frame
->ClientToScreen(client_rect
.GetTopLeft());
3454 wxPoint origin_pt
= client_pt
- window_rect
.GetTopLeft();
3455 m_actionOffset
+= origin_pt
;
3460 // CalculateHintRect() calculates the drop hint rectangle. The method
3461 // first calls DoDrop() to determine the exact position the pane would
3462 // be at were if dropped. If the pane would indeed become docked at the
3463 // specified drop point, the rectangle hint will be returned in
3464 // screen coordinates. Otherwise, an empty rectangle is returned.
3465 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3466 // the mouse position, in client coordinates. |offset| describes the offset
3467 // that the mouse is from the upper-left corner of the item being dragged
3469 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3471 const wxPoint
& offset
)
3475 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3476 // we will create a new temporary layout and then measure the resulting
3477 // rectangle; we will create a copy of the docking structures (m_dock)
3478 // so that we don't modify the real thing on screen
3480 int i
, pane_count
, part_count
;
3481 wxAuiDockInfoArray docks
;
3482 wxAuiPaneInfoArray panes
;
3483 wxAuiDockUIPartArray uiparts
;
3484 wxAuiPaneInfo hint
= GetPane(pane_window
);
3485 hint
.name
= wxT("__HINT__");
3486 hint
.PaneBorder(true);
3492 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3494 // remove any pane already there which bears the same window;
3495 // this happens when you are moving a pane around in a dock
3496 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3498 if (panes
.Item(i
).window
== pane_window
)
3500 RemovePaneFromDocks(docks
, panes
.Item(i
));
3506 // find out where the new pane would be
3507 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3514 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3515 wxSize client_size
= m_frame
->GetClientSize();
3516 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3519 for (i
= 0, part_count
= uiparts
.GetCount();
3520 i
< part_count
; ++i
)
3522 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3524 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3525 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3527 rect
= wxRect(part
.sizer_item
->GetPosition(),
3528 part
.sizer_item
->GetSize());
3540 // actually show the hint rectangle on the screen
3541 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3543 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3545 // Mirror rectangle in RTL mode
3546 rect
.x
-= rect
.GetWidth();
3552 // DrawHintRect() calculates the hint rectangle by calling
3553 // CalculateHintRect(). If there is a rectangle, it shows it
3554 // by calling ShowHint(), otherwise it hides any hint
3555 // rectangle currently shown
3556 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3558 const wxPoint
& offset
)
3560 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3572 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3574 // try to find the pane
3575 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3576 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3581 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3582 pane
.frame
->SetTransparent(150);
3585 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3587 // try to find the pane
3588 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3589 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3594 wxPoint pt
= ::wxGetMousePosition();
3597 // Adapt pt to direction
3600 // move to pane's upper border
3602 pos
= wnd
->ClientToScreen( pos
);
3604 // and some more pixels for the title bar
3607 else if (dir
== wxWEST
)
3609 // move to pane's left border
3611 pos
= wnd
->ClientToScreen( pos
);
3614 else if (dir
== wxEAST
)
3616 // move to pane's right border
3617 wxPoint
pos( wnd
->GetSize().x
, 0 );
3618 pos
= wnd
->ClientToScreen( pos
);
3621 else if (dir
== wxSOUTH
)
3623 // move to pane's bottom border
3624 wxPoint
pos( 0, wnd
->GetSize().y
);
3625 pos
= wnd
->ClientToScreen( pos
);
3632 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3634 // calculate the offset from the upper left-hand corner
3635 // of the frame to the mouse pointer
3636 wxPoint frame_pos
= pane
.frame
->GetPosition();
3637 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3639 // no hint for toolbar floating windows
3640 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3642 wxAuiDockInfoArray docks
;
3643 wxAuiPaneInfoArray panes
;
3644 wxAuiDockUIPartArray uiparts
;
3645 wxAuiPaneInfo hint
= pane
;
3647 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3649 // find out where the new pane would be
3650 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3652 if (hint
.IsFloating())
3656 m_action
= actionDragToolbarPane
;
3657 m_actionWindow
= pane
.window
;
3665 // if a key modifier is pressed while dragging the frame,
3666 // don't dock the window
3667 if (!CanDockPanel(pane
))
3674 DrawHintRect(wnd
, client_pt
, action_offset
);
3677 // this cleans up some screen artifacts that are caused on GTK because
3678 // we aren't getting the exact size of the window (see comment
3688 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3690 // try to find the pane
3691 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3692 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3697 wxPoint pt
= ::wxGetMousePosition();
3700 // Adapt pt to direction
3703 // move to pane's upper border
3705 pos
= wnd
->ClientToScreen( pos
);
3707 // and some more pixels for the title bar
3710 else if (dir
== wxWEST
)
3712 // move to pane's left border
3714 pos
= wnd
->ClientToScreen( pos
);
3717 else if (dir
== wxEAST
)
3719 // move to pane's right border
3720 wxPoint
pos( wnd
->GetSize().x
, 0 );
3721 pos
= wnd
->ClientToScreen( pos
);
3724 else if (dir
== wxSOUTH
)
3726 // move to pane's bottom border
3727 wxPoint
pos( 0, wnd
->GetSize().y
);
3728 pos
= wnd
->ClientToScreen( pos
);
3735 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3737 // calculate the offset from the upper left-hand corner
3738 // of the frame to the mouse pointer
3739 wxPoint frame_pos
= pane
.frame
->GetPosition();
3740 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3742 // if a key modifier is pressed while dragging the frame,
3743 // don't dock the window
3744 if (CanDockPanel(pane
))
3746 // do the drop calculation
3747 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3750 // if the pane is still floating, update it's floating
3751 // position (that we store)
3752 if (pane
.IsFloating())
3754 pane
.floating_pos
= pane
.frame
->GetPosition();
3756 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3757 pane
.frame
->SetTransparent(255);
3759 else if (m_hasMaximized
)
3761 RestoreMaximizedPane();
3769 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxRect
& rect
)
3771 // try to find the pane
3772 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3773 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3775 pane
.FloatingSize(rect
.GetWidth(), rect
.GetHeight());
3777 // the top-left position may change as well as the size
3778 pane
.FloatingPosition(rect
.x
, rect
.y
);
3782 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3784 // try to find the pane
3785 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3786 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3789 // fire pane close event
3790 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3792 e
.SetCanVeto(evt
.CanVeto());
3802 // close the pane, but check that it
3803 // still exists in our pane array first
3804 // (the event handler above might have removed it)
3806 wxAuiPaneInfo
& check
= GetPane(wnd
);
3816 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3818 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3825 // OnRender() draws all of the pane captions, sashes,
3826 // backgrounds, captions, grippers, pane borders and buttons.
3827 // It renders the entire user interface.
3829 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3831 // if the frame is about to be deleted, don't bother
3832 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3835 wxDC
* dc
= evt
.GetDC();
3841 for (i
= 0, part_count
= m_uiParts
.GetCount();
3842 i
< part_count
; ++i
)
3844 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
3846 // don't draw hidden pane items or items that aren't windows
3847 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3852 case wxAuiDockUIPart::typeDockSizer
:
3853 case wxAuiDockUIPart::typePaneSizer
:
3854 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3856 case wxAuiDockUIPart::typeBackground
:
3857 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3859 case wxAuiDockUIPart::typeCaption
:
3860 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3862 case wxAuiDockUIPart::typeGripper
:
3863 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3865 case wxAuiDockUIPart::typePaneBorder
:
3866 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3868 case wxAuiDockUIPart::typePaneButton
:
3869 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3870 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3877 // Render() fire a render event, which is normally handled by
3878 // wxAuiManager::OnRender(). This allows the render function to
3879 // be overridden via the render event. This can be useful for paintin
3880 // custom graphics in the main window. Default behaviour can be
3881 // invoked in the overridden function by calling OnRender()
3883 void wxAuiManager::Render(wxDC
* dc
)
3885 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3891 void wxAuiManager::Repaint(wxDC
* dc
)
3896 m_frame
->Refresh() ;
3902 m_frame
->GetClientSize(&w
, &h
);
3904 // figure out which dc to use; if one
3905 // has been specified, use it, otherwise
3907 wxClientDC
* client_dc
= NULL
;
3910 client_dc
= new wxClientDC(m_frame
);
3914 // if the frame has a toolbar, the client area
3915 // origin will not be (0,0).
3916 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3917 if (pt
.x
!= 0 || pt
.y
!= 0)
3918 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3920 // render all the items
3923 // if we created a client_dc, delete it
3928 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3930 wxPaintDC
dc(m_frame
);
3934 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3943 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3951 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3953 // for MDI parent frames, this event must not
3954 // be "skipped". In other words, the parent frame
3955 // must not be allowed to resize the client window
3956 // after we are finished processing sizing changes
3964 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3966 // get the window we are managing, if none, return NULL
3967 wxWindow
* window
= GetManagedWindow();
3970 evt
.SetManager(NULL
);
3974 // if we are managing a child frame, get the 'real' manager
3975 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3977 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3978 evt
.SetManager(float_frame
->GetOwnerManager());
3982 // return pointer to ourself
3983 evt
.SetManager(this);
3986 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3989 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3990 wxCursor cursor
= wxNullCursor
;
3994 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3995 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3997 // a dock may not be resized if it has a single
3998 // pane which is not resizable
3999 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4000 part
->dock
->panes
.GetCount() == 1 &&
4001 part
->dock
->panes
.Item(0)->IsFixed())
4004 // panes that may not be resized do not get a sizing cursor
4005 if (part
->pane
&& part
->pane
->IsFixed())
4008 if (part
->orientation
== wxVERTICAL
)
4009 cursor
= wxCursor(wxCURSOR_SIZEWE
);
4011 cursor
= wxCursor(wxCURSOR_SIZENS
);
4013 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
4015 cursor
= wxCursor(wxCURSOR_SIZING
);
4019 event
.SetCursor(cursor
);
4024 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4025 const wxMouseEvent
& event
)
4027 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4028 if (!hit_test
|| !button_ui_part
)
4031 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4033 if (hit_test
== button_ui_part
)
4035 if (event
.LeftDown())
4036 state
= wxAUI_BUTTON_STATE_PRESSED
;
4038 state
= wxAUI_BUTTON_STATE_HOVER
;
4042 if (event
.LeftDown())
4043 state
= wxAUI_BUTTON_STATE_HOVER
;
4046 // now repaint the button with hover state
4047 wxClientDC
cdc(m_frame
);
4049 // if the frame has a toolbar, the client area
4050 // origin will not be (0,0).
4051 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4052 if (pt
.x
!= 0 || pt
.y
!= 0)
4053 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4057 m_art
->DrawPaneButton(cdc
, m_frame
,
4058 button_ui_part
->button
->button_id
,
4060 button_ui_part
->rect
,
4065 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4067 m_currentDragItem
= -1;
4069 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4072 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4073 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4075 // Removing this restriction so that a centre pane can be resized
4076 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4079 // a dock may not be resized if it has a single
4080 // pane which is not resizable
4081 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4082 part
->dock
->panes
.GetCount() == 1 &&
4083 part
->dock
->panes
.Item(0)->IsFixed())
4086 // panes that may not be resized should be ignored here
4087 if (part
->pane
&& part
->pane
->IsFixed())
4090 m_action
= actionResize
;
4091 m_actionPart
= part
;
4092 m_actionHintRect
= wxRect();
4093 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4094 m_actionOffset
= wxPoint(event
.m_x
- part
->rect
.x
,
4095 event
.m_y
- part
->rect
.y
);
4096 m_frame
->CaptureMouse();
4098 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4100 m_action
= actionClickButton
;
4101 m_actionPart
= part
;
4102 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4103 m_frame
->CaptureMouse();
4105 UpdateButtonOnScreen(part
, event
);
4107 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4108 part
->type
== wxAuiDockUIPart::typeGripper
)
4110 // if we are managing a wxAuiFloatingFrame window, then
4111 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4112 // We want to initiate a toolbar drag in our owner manager
4113 wxWindow
* managed_wnd
= GetManagedWindow();
4116 part
->pane
->window
&&
4118 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4120 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4121 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4122 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4123 wxPoint(event
.m_x
- part
->rect
.x
,
4124 event
.m_y
- part
->rect
.y
));
4130 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4132 // set the caption as active
4133 SetActivePane(part
->pane
->window
);
4137 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4140 m_action
= actionClickCaption
;
4141 m_actionPart
= part
;
4142 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4143 m_actionOffset
= wxPoint(event
.m_x
- part
->rect
.x
,
4144 event
.m_y
- part
->rect
.y
);
4145 m_frame
->CaptureMouse();
4164 /// Ends a resize action, or for live update, resizes the sash
4165 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4167 // resize the dock or the pane
4168 if (m_actionPart
&& m_actionPart
->type
==wxAuiDockUIPart::typeDockSizer
)
4170 // first, we must calculate the maximum size the dock may be
4171 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4173 int used_width
= 0, used_height
= 0;
4175 wxSize client_size
= m_frame
->GetClientSize();
4177 size_t dock_i
, dock_count
= m_docks
.GetCount();
4178 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4180 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4181 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4182 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4184 used_height
+= dock
.size
;
4186 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4187 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4189 used_width
+= dock
.size
;
4192 used_width
+= sashSize
;
4196 int available_width
= client_size
.GetWidth() - used_width
;
4197 int available_height
= client_size
.GetHeight() - used_height
;
4201 // if there's a status control, the available
4202 // height decreases accordingly
4203 if (m_frame
&& m_frame
->IsKindOf(CLASSINFO(wxFrame
)))
4205 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4206 wxStatusBar
* status
= frame
->GetStatusBar();
4209 wxSize status_client_size
= status
->GetClientSize();
4210 available_height
-= status_client_size
.GetHeight();
4215 wxRect
& rect
= m_actionPart
->dock
->rect
;
4217 wxPoint
new_pos(event
.m_x
- m_actionOffset
.x
,
4218 event
.m_y
- m_actionOffset
.y
);
4219 int new_size
, old_size
= m_actionPart
->dock
->size
;
4221 switch (m_actionPart
->dock
->dock_direction
)
4223 case wxAUI_DOCK_LEFT
:
4224 new_size
= new_pos
.x
- rect
.x
;
4225 if (new_size
-old_size
> available_width
)
4226 new_size
= old_size
+available_width
;
4227 m_actionPart
->dock
->size
= new_size
;
4229 case wxAUI_DOCK_TOP
:
4230 new_size
= new_pos
.y
- rect
.y
;
4231 if (new_size
-old_size
> available_height
)
4232 new_size
= old_size
+available_height
;
4233 m_actionPart
->dock
->size
= new_size
;
4235 case wxAUI_DOCK_RIGHT
:
4236 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4237 m_actionPart
->rect
.GetWidth();
4238 if (new_size
-old_size
> available_width
)
4239 new_size
= old_size
+available_width
;
4240 m_actionPart
->dock
->size
= new_size
;
4242 case wxAUI_DOCK_BOTTOM
:
4243 new_size
= rect
.y
+ rect
.height
-
4244 new_pos
.y
- m_actionPart
->rect
.GetHeight();
4245 if (new_size
-old_size
> available_height
)
4246 new_size
= old_size
+available_height
;
4247 m_actionPart
->dock
->size
= new_size
;
4254 else if (m_actionPart
&&
4255 m_actionPart
->type
== wxAuiDockUIPart::typePaneSizer
)
4257 wxAuiDockInfo
& dock
= *m_actionPart
->dock
;
4258 wxAuiPaneInfo
& pane
= *m_actionPart
->pane
;
4260 int total_proportion
= 0;
4261 int dock_pixels
= 0;
4262 int new_pixsize
= 0;
4264 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4265 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4266 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4268 wxPoint
new_pos(event
.m_x
- m_actionOffset
.x
,
4269 event
.m_y
- m_actionOffset
.y
);
4271 // determine the pane rectangle by getting the pane part
4272 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4273 wxASSERT_MSG(pane_part
,
4274 wxT("Pane border part not found -- shouldn't happen"));
4276 // determine the new pixel size that the user wants;
4277 // this will help us recalculate the pane's proportion
4278 if (dock
.IsHorizontal())
4279 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4281 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4283 // determine the size of the dock, based on orientation
4284 if (dock
.IsHorizontal())
4285 dock_pixels
= dock
.rect
.GetWidth();
4287 dock_pixels
= dock
.rect
.GetHeight();
4289 // determine the total proportion of all resizable panes,
4290 // and the total size of the dock minus the size of all
4292 int i
, dock_pane_count
= dock
.panes
.GetCount();
4293 int pane_position
= -1;
4294 for (i
= 0; i
< dock_pane_count
; ++i
)
4296 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4297 if (p
.window
== pane
.window
)
4300 // while we're at it, subtract the pane sash
4301 // width from the dock width, because this would
4302 // skew our proportion calculations
4304 dock_pixels
-= sashSize
;
4306 // also, the whole size (including decorations) of
4307 // all fixed panes must also be subtracted, because they
4308 // are not part of the proportion calculation
4311 if (dock
.IsHorizontal())
4312 dock_pixels
-= p
.best_size
.x
;
4314 dock_pixels
-= p
.best_size
.y
;
4318 total_proportion
+= p
.dock_proportion
;
4322 // new size can never be more than the number of dock pixels
4323 if (new_pixsize
> dock_pixels
)
4324 new_pixsize
= dock_pixels
;
4327 // find a pane in our dock to 'steal' space from or to 'give'
4328 // space to -- this is essentially what is done when a pane is
4329 // resized; the pane should usually be the first non-fixed pane
4330 // to the right of the action pane
4331 int borrow_pane
= -1;
4332 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4334 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4343 // demand that the pane being resized is found in this dock
4344 // (this assert really never should be raised)
4345 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4347 // prevent division by zero
4348 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4350 m_action
= actionNone
;
4354 // calculate the new proportion of the pane
4355 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4357 // default minimum size
4360 // check against the pane's minimum size, if specified. please note
4361 // that this is not enough to ensure that the minimum size will
4362 // not be violated, because the whole frame might later be shrunk,
4363 // causing the size of the pane to violate it's minimum size
4364 if (pane
.min_size
.IsFullySpecified())
4368 if (pane
.HasBorder())
4369 min_size
+= (pane_borderSize
*2);
4371 // calculate minimum size with decorations (border,caption)
4372 if (pane_part
->orientation
== wxVERTICAL
)
4374 min_size
+= pane
.min_size
.y
;
4375 if (pane
.HasCaption())
4376 min_size
+= caption_size
;
4380 min_size
+= pane
.min_size
.x
;
4385 // for some reason, an arithmatic error somewhere is causing
4386 // the proportion calculations to always be off by 1 pixel;
4387 // for now we will add the 1 pixel on, but we really should
4388 // determine what's causing this.
4391 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4393 if (new_proportion
< min_proportion
)
4394 new_proportion
= min_proportion
;
4398 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4400 // borrow the space from our neighbor pane to the
4401 // right or bottom (depending on orientation);
4402 // also make sure we don't make the neighbor too small
4403 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4405 if (prop_borrow
- prop_diff
< 0)
4407 // borrowing from other pane would make it too small,
4408 // so cancel the resize operation
4409 prop_borrow
= min_proportion
;
4413 prop_borrow
-= prop_diff
;
4417 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4418 pane
.dock_proportion
= new_proportion
;
4429 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4431 if (m_action
== actionResize
)
4433 m_frame
->ReleaseMouse();
4435 if (!wxAuiManager_HasLiveResize(*this))
4437 // get rid of the hint rectangle
4439 DrawResizeHint(dc
, m_actionHintRect
);
4441 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4442 m_actionPart
= & (m_uiParts
.Item(m_currentDragItem
));
4444 DoEndResizeAction(event
);
4446 m_currentDragItem
= -1;
4449 else if (m_action
== actionClickButton
)
4451 m_hoverButton
= NULL
;
4452 m_frame
->ReleaseMouse();
4456 UpdateButtonOnScreen(m_actionPart
, event
);
4458 // make sure we're still over the item that was originally clicked
4459 if (m_actionPart
== HitTest(event
.GetX(), event
.GetY()))
4461 // fire button-click event
4462 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4464 e
.SetPane(m_actionPart
->pane
);
4465 e
.SetButton(m_actionPart
->button
->button_id
);
4470 else if (m_action
== actionClickCaption
)
4472 m_frame
->ReleaseMouse();
4474 else if (m_action
== actionDragFloatingPane
)
4476 m_frame
->ReleaseMouse();
4478 else if (m_action
== actionDragToolbarPane
)
4480 m_frame
->ReleaseMouse();
4482 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4483 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4485 // save the new positions
4486 wxAuiDockInfoPtrArray docks
;
4487 FindDocks(m_docks
, pane
.dock_direction
,
4488 pane
.dock_layer
, pane
.dock_row
, docks
);
4489 if (docks
.GetCount() == 1)
4491 wxAuiDockInfo
& dock
= *docks
.Item(0);
4493 wxArrayInt pane_positions
, pane_sizes
;
4494 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4496 int i
, dock_pane_count
= dock
.panes
.GetCount();
4497 for (i
= 0; i
< dock_pane_count
; ++i
)
4498 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4501 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4509 m_action
= actionNone
;
4510 m_lastMouseMove
= wxPoint(); // see comment in OnMotion()
4514 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4516 // sometimes when Update() is called from inside this method,
4517 // a spurious mouse move event is generated; this check will make
4518 // sure that only real mouse moves will get anywhere in this method;
4519 // this appears to be a bug somewhere, and I don't know where the
4520 // mouse move event is being generated. only verified on MSW
4522 wxPoint mouse_pos
= event
.GetPosition();
4523 if (m_lastMouseMove
== mouse_pos
)
4525 m_lastMouseMove
= mouse_pos
;
4528 if (m_action
== actionResize
)
4530 // It's necessary to reset m_actionPart since it destroyed
4531 // by the Update within DoEndResizeAction.
4532 if (m_currentDragItem
!= -1)
4533 m_actionPart
= & (m_uiParts
.Item(m_currentDragItem
));
4535 m_currentDragItem
= m_uiParts
.Index(* m_actionPart
);
4539 wxPoint pos
= m_actionPart
->rect
.GetPosition();
4540 if (m_actionPart
->orientation
== wxHORIZONTAL
)
4541 pos
.y
= wxMax(0, event
.m_y
- m_actionOffset
.y
);
4543 pos
.x
= wxMax(0, event
.m_x
- m_actionOffset
.x
);
4545 if (wxAuiManager_HasLiveResize(*this))
4547 m_frame
->ReleaseMouse();
4548 DoEndResizeAction(event
);
4549 m_frame
->CaptureMouse();
4553 wxRect
rect(m_frame
->ClientToScreen(pos
),
4554 m_actionPart
->rect
.GetSize());
4557 if (!m_actionHintRect
.IsEmpty())
4559 // remove old resize hint
4560 DrawResizeHint(dc
, m_actionHintRect
);
4561 m_actionHintRect
= wxRect();
4564 // draw new resize hint, if it's inside the managed frame
4565 wxRect frameScreenRect
= m_frame
->GetScreenRect();
4566 if (frameScreenRect
.Contains(rect
))
4568 DrawResizeHint(dc
, rect
);
4569 m_actionHintRect
= rect
;
4574 else if (m_action
== actionClickCaption
)
4576 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4577 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4579 // caption has been clicked. we need to check if the mouse
4580 // is now being dragged. if it is, we need to change the
4581 // mouse action to 'drag'
4583 (abs(event
.m_x
- m_actionStart
.x
) > drag_x_threshold
||
4584 abs(event
.m_y
- m_actionStart
.y
) > drag_y_threshold
))
4586 wxAuiPaneInfo
* paneInfo
= m_actionPart
->pane
;
4588 if (!paneInfo
->IsToolbar())
4590 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4591 paneInfo
->IsFloatable())
4593 m_action
= actionDragFloatingPane
;
4595 // set initial float position
4596 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4597 paneInfo
->floating_pos
= wxPoint(pt
.x
- m_actionOffset
.x
,
4598 pt
.y
- m_actionOffset
.y
);
4601 if (paneInfo
->IsMaximized())
4602 RestorePane(*paneInfo
);
4606 m_actionWindow
= paneInfo
->frame
;
4608 // action offset is used here to make it feel "natural" to the user
4609 // to drag a docked pane and suddenly have it become a floating frame.
4610 // Sometimes, however, the offset where the user clicked on the docked
4611 // caption is bigger than the width of the floating frame itself, so
4612 // in that case we need to set the action offset to a sensible value
4613 wxSize frame_size
= m_actionWindow
->GetSize();
4614 if (frame_size
.x
<= m_actionOffset
.x
)
4615 m_actionOffset
.x
= 30;
4620 m_action
= actionDragToolbarPane
;
4621 m_actionWindow
= paneInfo
->window
;
4625 else if (m_action
== actionDragFloatingPane
)
4629 // We can't move the child window so we need to get the frame that
4630 // we want to be really moving. This is probably not the best place
4631 // to do this but at least it fixes the bug (#13177) for now.
4632 if (!m_actionWindow
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4634 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4635 m_actionWindow
= pane
.frame
;
4638 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4639 m_actionWindow
->Move(pt
.x
- m_actionOffset
.x
,
4640 pt
.y
- m_actionOffset
.y
);
4643 else if (m_action
== actionDragToolbarPane
)
4645 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4646 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4648 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4650 wxPoint pt
= event
.GetPosition();
4651 DoDrop(m_docks
, m_panes
, pane
, pt
, m_actionOffset
);
4653 // if DoDrop() decided to float the pane, set up
4654 // the floating pane's initial position
4655 if (pane
.IsFloating())
4657 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4658 pane
.floating_pos
= wxPoint(pt
.x
- m_actionOffset
.x
,
4659 pt
.y
- m_actionOffset
.y
);
4662 // this will do the actiual move operation;
4663 // in the case that the pane has been floated,
4664 // this call will create the floating pane
4665 // and do the reparenting
4668 // if the pane has been floated, change the mouse
4669 // action actionDragFloatingPane so that subsequent
4670 // EVT_MOTION() events will move the floating pane
4671 if (pane
.IsFloating())
4673 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4674 m_action
= actionDragFloatingPane
;
4675 m_actionWindow
= pane
.frame
;
4680 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4681 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4683 if (part
!= m_hoverButton
)
4685 // make the old button normal
4688 UpdateButtonOnScreen(m_hoverButton
, event
);
4692 // mouse is over a button, so repaint the
4693 // button in hover mode
4694 UpdateButtonOnScreen(part
, event
);
4695 m_hoverButton
= part
;
4703 m_hoverButton
= NULL
;
4714 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4718 m_hoverButton
= NULL
;
4723 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4725 // cancel the operation in progress, if any
4726 if ( m_action
!= actionNone
)
4728 m_action
= actionNone
;
4733 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4735 // when a child pane has it's focus set, we should change the
4736 // pane's active state to reflect this. (this is only true if
4737 // active panes are allowed by the owner)
4738 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4740 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4741 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4743 SetActivePane(event
.GetWindow());
4752 // OnPaneButton() is an event handler that is called
4753 // when a pane button has been pressed.
4754 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4756 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4758 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4760 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4762 // fire pane close event
4763 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4765 e
.SetPane(evt
.pane
);
4770 // close the pane, but check that it
4771 // still exists in our pane array first
4772 // (the event handler above might have removed it)
4774 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4783 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4785 // fire pane close event
4786 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4788 e
.SetPane(evt
.pane
);
4797 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4799 // fire pane close event
4800 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4802 e
.SetPane(evt
.pane
);
4811 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4813 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&