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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Platform details page of the Doxygen manual
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
12 @page page_port Platform Details
14 wxWidgets defines a common API across platforms, but uses the native graphical
15 user interface (GUI) on each platform, so your program will take on the native
16 look and feel that users are familiar with. Unfortunately native toolkits and
17 hardware do not always support the functionality that the wxWidgets API
18 requires. This chapter collects notes about differences among supported platforms
21 @li @ref page_port_wxgtk
22 @li @ref page_port_wxosx
23 @li @ref page_port_wxos2
24 @li @ref page_port_wxmgl
25 @li @ref page_port_wxx11
26 @li @ref page_port_wxmotif
27 @li @ref page_port_wxmsw
28 @li @ref page_port_nativedocs
35 @section page_port_wxgtk wxGTK
38 <img src="logo_gtk.png" alt="GTK logo" title="GTK logo" class="logo">
41 wxGTK is a port of wxWidgets using the GTK+ library.
42 It makes use of GTK+'s native widgets wherever possible and uses
43 wxWidgets' generic controls when needed. GTK+ itself has been
44 ported to a number of systems, but so far only the original X11
45 version is supported. Support for other GTK+ backends is planned,
46 such as the new DirectFB backend.
48 All work is being done on GTK+ version 2.0 and above. Support for
49 GTK+ 1.2 will be deprecated in a later release.
51 You will need GTK+ 2.6 or higher which is available from:
55 The newer version of GTK+ you use, the more native widgets and
56 features will be utilized. We have gone to great lengths to
57 allow compiling wxWidgets applications with the latest version of
58 GTK+, with the resulting binary working on systems even with a
59 much earlier version of GTK+. You will have to ensure that the
60 application is launched with lazy symbol binding for that.
62 In order to configure wxWidgets to compile wxGTK you will
63 need use the @c --with-gtk argument to the @c configure script.
64 This is the default for many systems.
66 GTK+ 1.2 can still be used, albeit discouraged. For that you can
67 pass @c --with-gtk=1 to the @c configure script.
69 For further information, please see the files in @c docs/gtk
73 @section page_port_wxosx wxOSX
76 <img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
77 title="Mac OS X (Leopard) logo" class="logo">
80 @subsection page_port_wxosx_carbon wxOSX/Carbon
82 wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
83 Currently MacOS X 10.4 or higher are supported. wxOSX/Carbon can
84 be compiled both using Apple's command line developer tools
85 as well as Apple's Xcode IDE. wxOSX/Carbon supports both the Intel
86 and PowerPC architectures and can be used to produce
87 "universal binaries" in order create application which can run
88 both architecture. Unfortunately, wxOSX/Carbon does not support any
89 64-bit architecture since Apple decided not to port its Carbon
90 API entirely to 64-bit.
92 @note Carbon has been deprecated by Apple as of OS X 10.5 and will likely
93 be removed entirely in a future OS version. It's recommended you look into
94 switching your app over to wxOSX/Cocoa as soon as possible.
96 For further information, please see the files in @c docs/osx
101 @subsection page_port_wxosx_cocoa wxOSX/Cocoa
103 wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
104 platform. In contrast to wxOSX/Carbon, it uses the Cocoa API
105 in place of Carbon. Much work has gone into this port and many
106 controls are functional, but the port has not reached the maturity
107 of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
108 on 64-bit architectures.
110 In order to configure wxWidgets to compile wxOSX/Cocoa you will
113 @verbatim configure --with-osx_cocoa @endverbatim
115 For further information, please see the files in @c docs/osx
118 @note There was a previous effort towards a Cocoa port called
119 wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
120 which uses OS X C APIs to share code, and while it is no longer being actively
121 developed, docs for it are available in @c docs/cocoa in the distribution.
125 @section page_port_wxmgl wxMGL
127 wxMGL is a port of wxWidgets using the MGL library available
128 from SciTech as the underlying graphics backend. wxMGL draws
129 its widgets using the wxUniversal widget set which is part
130 of wxWidgets. MGL itself runs on a variety of platforms
131 including DOS, Linux hardware (similar to the Linux framebuffer)
132 and various graphics systems such as Win32, X11 and OS/2.
133 Note that currently MGL for Linux runs only on x86-based systems.
135 You will MGL 5.0 or higher which is available from
137 http://www.scitechsoft.com/products/product_download.html
139 In order to configure wxWidgets to compile wxMGL you will
142 @verbatim configure --with-mgl --with-universal @endverbatim
144 Under DOS, wxMGL uses a dmake based make system.
146 For further information, please see the files in @c docs/mgl
151 @section page_port_wxos2 wxOS2
153 wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
154 This port is currently under construction and in beta phase.
156 For further information, please see the files in @c docs/os2
161 @section page_port_wxx11 wxX11
164 <img src="logo_x11.png" alt="X.org logo" title="X.org logo" class="logo">
167 wxX11 is a port of wxWidgets using X11 (The X Window System)
168 as the underlying graphics backend. wxX11 draws its widgets
169 using the wxUniversal widget set which is now part of wxWidgets.
170 wxX11 is well-suited for a number of special applications such
171 as those running on systems with few resources (PDAs) or for
172 applications which need to use a special themed look.
174 In order to configure wxWidgets to compile wxX11 you will
177 @verbatim configure --with-x11 --with-universal @endverbatim
179 For further information, please see the files in @c docs/x11
180 in the distribution. There is also a page on the use of
181 wxWidgets for embedded applications on the wxWidgets web site.
185 @section page_port_wxmotif wxMotif
188 <img src="logo_motif.png" alt="Motif logo" title="Motif logo" class="logo">
191 wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
192 Motif libraries provide a clean and fast user interface at the expense
193 of the beauty and candy of newer interfaces like GTK.
195 For further information, please see the files in @c docs/motif
201 @section page_port_wxmsw wxMSW
204 <img src="logo_win.png" alt="Windows logo" title="Windows logo" class="logo">
207 wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
208 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and
209 ME through the MSLU extension library). wxMSW ensures native look and feel for
210 XP when using wxWidgets version 2.3.3 or higher.wxMSW can be compiled with a
211 great variety of compilers including Microsoft Studio VC++, Borland 5.5,
212 MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
215 For further information, please see the files in docs/msw
218 @subsection page_port_wxmsw_themedborders Themed borders on Windows
220 Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
221 use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
222 with an extra 1-pixel border in the window client background colour (usually white) to
223 separate the client area's scrollbars from the border.
225 If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
226 the control themed borders automatically, where previously they would take the Windows 95-style
227 sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox
228 already paint themed borders where appropriate. To use themed borders on other windows, such
229 as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
231 In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
232 and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
233 This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
234 definitely be @e no border.
236 @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
238 The way that wxMSW decides whether to apply a themed border is as follows.
239 The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
240 passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
241 If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
243 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
244 which is a virtual function that tells wxWidgets whether a control can have a theme
245 applied explicitly (some native controls already paint a theme in which case we should not
246 apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
247 we wish to create a window with no border (for example, notebook pages). So wxPanel
248 overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
249 returning wxBORDER_NONE.
251 @subsection page_port_wxmsw_wince wxWinCE
253 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
254 most of wxMSW is common to Win32 and Windows CE but there are
255 some simplifications, enhancements, and differences in
258 For building instructions, see docs/msw/wince in the
259 distribution, also the section about Visual Studio 2005 project
260 files below. The rest of this section documents issues you
261 need to be aware of when programming for Windows CE devices.
263 @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
265 Mobile applications generally have fewer features and
266 simpler user interfaces. Simply omit whole sizers, static
267 lines and controls in your dialogs, and use comboboxes instead
268 of listboxes where appropriate. You also need to reduce
269 the amount of spacing used by sizers, for which you can
270 use a macro such as this:
273 #if defined(__WXWINCE__)
274 #define wxLARGESMALL(large,small) small
276 #define wxLARGESMALL(large,small) large
280 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
283 There is only ever one instance of a Windows CE application running,
284 and wxWidgets will take care of showing the current instance and
285 shutting down the second instance if necessary.
287 You can test the return value of wxSystemSettings::GetScreenType()
288 for a qualitative assessment of what kind of display is available,
289 or use wxGetDisplaySize() if you need more information.
291 You can also use wxGetOsVersion to test for a version of Windows CE at
292 run-time (see the next section). However, because different builds
293 are currently required to target different kinds of device, these
294 values are hard-wired according to the build, and you cannot
295 dynamically adapt the same executable for different major Windows CE
296 platforms. This would require a different approach to the way
297 wxWidgets adapts its behaviour (such as for menubars) to suit the
300 See the "Life!" example (demos/life) for an example of
301 an application that has been tailored for PocketPC and Smartphone use.
303 @note don't forget to have this line in your .rc file, as for
304 desktop Windows applications:
306 @verbatim #include "wx/msw/wx.rc" @endverbatim
308 @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
310 Use these preprocessor symbols to test for the different types of device or SDK:
312 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
313 @li @b __PDA__ Generic mobile devices with no phone
314 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
315 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
316 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
317 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
318 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
319 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
321 wxGetOsVersion will return these values:
323 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
324 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
325 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
328 @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
330 Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
331 level windows but instead will scale window content.
333 If the screen orientation changes, the windows will automatically be resized
334 so no further action needs to be taken (unless you want to change the layout
335 according to the orientation, which you could detect in idle time, for example).
336 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
337 accordingly (see wxTopLevelWindow::HandleSettingChange()).
339 @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
341 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
342 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
343 event to force the application to close down.
345 @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
347 Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
348 memory conditions. Your application should release memory and close dialogs,
349 and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
350 (@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
351 in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
353 @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
355 Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
356 under Smartphone and PocketPC. You should first register each required button with
357 wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
360 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
361 win->UnregisterHotKey(0);
364 You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
365 since other applications will grab the buttons.
367 There is currently no method of finding out the names of the special
368 buttons or how many there are.
370 @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
372 PocketPC dialogs have an OK button on the caption, and so you should generally
373 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
374 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
375 to make up for it). When the user clicks on the OK button, your dialog will receive
376 a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
377 with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
378 have wxWidgets simply call Close to dismiss the dialog).
380 Smartphone dialogs do @e not have an OK button on the caption, and are closed
381 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
382 and wxTopLevelWindow::SetRightMenu(), for example:
385 #ifdef __SMARTPHONE__
386 SetLeftMenu(wxID_OK);
387 SetRightMenu(wxID_CANCEL, _("Cancel"));
388 #elif defined(__POCKETPC__)
389 // No OK/Cancel buttons on PocketPC, OK on caption will close
391 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
395 For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
396 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
397 to eliminate spurious borders. You can do this by using a negative spacing in your
398 sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
399 provided, to show settings in the correct style on PocketPC and on other platforms.
401 Notifications (bubble HTML text with optional buttons and links) will also be
402 implemented in the future for PocketPC.
404 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
405 frames and dialogs are normally full-screen, and a modeless dialog is normally
406 intended to co-exist with the main application frame.
408 @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
410 On PocketPC, a frame must always have a menubar, even if it's empty.
411 An empty menubar/toolbar is automatically provided for dialogs, to hide
412 any existing menubar for the duration of the dialog.
414 Menubars and toolbars are implemented using a combined control,
415 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
416 and toolbar. However, there are some restrictions:
418 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
419 because this uses the special wxToolMenuBar class (derived from wxToolBar)
420 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
421 using the wxToolBar class as usual, for example to implement an optional
422 formatting toolbar above the menubar as Pocket Word does. But don't assign
423 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
424 for the main frame toolbar.
425 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
426 @li For speed, colours are not remapped to the system colours as they are
427 in wxMSW. Provide the tool bitmaps either with the correct system button background,
428 or with transparency (for example, using XPMs).
429 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
432 Unlike in all other ports, a wxDialog has a wxToolBar automatically created
433 for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
434 and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
437 @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
439 On Smartphone, there are only two menu buttons, so a menubar is simulated
440 using a nested menu on the right menu button. Any toolbars are simply ignored on
443 @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
445 The guidelines state that applications should not have a Quit menu item,
446 since the user should not have to know whether an application is in memory
447 or not. The close button on a window does not call the window's
448 close handler; it simply hides the window. However, the guidelines say that
449 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
450 defines this accelerator by default and if your application handles
451 wxID_EXIT, it will do the right thing.
453 @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
455 To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
456 a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
457 never be sent. This API is subject to change.
459 Context menus are not supported in Smartphone.
461 @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
463 These controls and styles are specific to wxWinCE:
465 @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
466 be created, which capitalizes the first letter.
468 These controls are missing from wxWinCE:
470 @li MDI classes MDI is not supported under Windows CE.
471 @li wxMiniFrame Not supported under Windows CE.
473 Tooltips are not currently supported for controls, since on PocketPC controls with
474 tooltips are distinct controls, and it will be hard to add dynamic
477 Control borders on PocketPC and Smartphone should normally be specified with
478 @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
479 appropriately by virtue of their GetDefaultBorder() function, but if you
480 wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
481 which will give a simple border on PocketPC and Smartphone, and the sunken border on
484 @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
486 You can use the help controller wxWinceHelpController which controls
487 simple @c .htm files, usually installed in the Windows directory.
488 See the Windows CE reference for how to format the HTML files.
490 @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
492 To install your application, you need to build a CAB file using
493 the parameters defined in a special .inf file. The CabWiz program
494 in your SDK will compile the CAB file from the .inf file and
495 files that it specifies.
497 For delivery, you can simply ask the user to copy the CAB file to the
498 device and execute the CAB file using File Explorer. Or, you can
499 write a program for the desktop PC that will find the ActiveSync
500 Application Manager and install the CAB file on the device,
501 which is obviously much easier for the user.
503 Here are some links that may help.
505 @li A setup builder that takes CABs and builds a setup program is at
506 http://www.eskimo.com/~scottlu/win/index.html.
507 @li Sample installation files can be found in
508 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
509 @li An installer generator using wxPython can be found at
510 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
511 @li Miscellaneous Windows CE resources can be found at
512 http://www.orbworks.com/pcce/resources.html.
513 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
514 http://www.pocketpcdn.com/articles/creatingsetup.html.
515 @li Microsoft instructions are at
516 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
517 @li Troubleshooting WinCE application installations:
518 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
520 You may also check out <tt>demos/life/setup/wince</tt> which contains
521 scripts to create a PocketPC installation for ARM-based
522 devices. In particular, @c build.bat builds the distribution and
523 copies it to a directory called @c Deliver.
525 @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
527 Allowing the user to access files on memory cards, or on arbitrary
528 parts of the filesystem, is a pain; the standard file dialog only
529 shows folders under My Documents or folders on memory cards
530 (not the system or card root directory, for example). This is
531 a known problem for PocketPC developers.
533 If you need a file dialog that allows access to all folders,
534 you can use wxGenericFileDialog instead. You will need to include
535 @c wx/generic/filedlgg.h.
537 @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
539 <b>Run-time type information</b>
541 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
542 an extra library, @c ccrtrtti.lib, and link with it. At the time of
543 writing you can get it from here:
546 http://support.microsoft.com/kb/830482/en-us
549 Otherwise you will get linker errors similar to this:
552 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
555 <b>Windows Mobile 5.0 emulator</b>
557 Note that there is no separate emulator configuration for Windows Mobile 5.0: the
558 emulator runs the ARM code directly.
560 <b>Visual Studio 2005 project files</b>
562 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
563 doesn't do a perfect job of converting the project files from eVC++ format.
565 When you have converted the wxWidgets workspace, edit the configuration properties
566 for each configuration and in the Librarian, add a relative path ..\\..\\lib to
567 each library path. For example:
568 <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
570 Then, for a sample you want to compile, edit the configuration properties
572 <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
573 is in the Linker/General/Additional Library Directories property.
574 Also change the Linker/Input/Additional Dependencies property to something like
575 <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
576 commctrl.lib winsock.lib wininet.lib</tt>
577 (since the library names in the wxWidgets workspace were changed by VS 2005).
579 Alternately, you could edit all the names to be identical to the original eVC++
580 names, but this will probably be more fiddly.
582 @subsubsection page_port_wxmsw_wince_issues Remaining issues
584 These are some of the remaining problems to be sorted out, and features
587 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
588 the command bar on Mobile 5, so the menubar functions need to be rewritten
589 to get the individual menus without use of a menubar handle. Also the
590 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
592 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
593 layout seems slow. Some analysis is required.
594 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
595 icons, should be implemented. This will be quite straightforward.
596 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
597 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
598 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
599 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
600 show the SIP automatically using the @c WC_SIPREF control.
601 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
602 the correct size on the emulator, but too small on a VGA Pocket Loox device.
603 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
604 missing styles are implemented with @c WM_PAINT.
605 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
606 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
607 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
609 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
610 tooltips, with the tooltip separated from the label with a double tilde. We need to support
611 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
612 so an extra style may be required.)
613 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
614 between controls. The focus handling in wxWidgets needs investigation. See in particular
615 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
616 sets the focus to the first child of the dialog.
617 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
618 by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
619 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
620 than preprocessor tests, so that the same WinCE application can run on different
621 versions of the operating system.
622 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
623 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
624 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
625 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
626 on deactivation and activation.
627 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
628 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
629 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
630 a generic plugin that takes registry information from a given application, with
631 options to display information in a particular way using icons and text from
632 a specified location.
633 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
634 between desktop and mobile applications, in particular for sizer layout.
635 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
636 should be catered for, either by hard-wiring the capability into all dialogs and panels,
637 or by providing a standard component and sizer.
640 @section page_port_nativedocs Documentation for the native toolkits
642 It's sometimes useful to interface directly with the underlying toolkit
643 used by wxWidgets to e.g. use toolkit-specific features.
644 In such case (or when you want to e.g. write a port-specific patch) it can be
645 necessary to use the underlying toolkit API directly:
647 - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
648 - wxGTK port uses GTK+ and other lower-level libraries; see
649 - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
650 - GDK docs at http://library.gnome.org/devel/gdk/unstable/
651 - GLib docs at http://library.gnome.org/devel/glib/unstable/
652 - GObject docs at http://library.gnome.org/devel/gobject/unstable/
653 - Pango docs at http://library.gnome.org/devel/pango/unstable/
654 - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
655 - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa