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git.saurik.com Git - wxWidgets.git/blob - src/generic/dragimgg.cpp
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   1 ///////////////////////////////////////////////////////////////////////////// 
   2 // Name:        src/generic/dragimgg.cpp 
   3 // Purpose:     Generic wxDragImage implementation 
   4 // Author:      Julian Smart 
   8 // Copyright:   (c) Julian Smart 
   9 // Licence:     wxWindows licence 
  10 ///////////////////////////////////////////////////////////////////////////// 
  12 // ============================================================================ 
  14 // ============================================================================ 
  16 // ---------------------------------------------------------------------------- 
  18 // ---------------------------------------------------------------------------- 
  20 // For compilers that support precompilation, includes "wx.h". 
  21 #include "wx/wxprec.h" 
  31     #include "wx/window.h" 
  33     #include "wx/dcclient.h" 
  34     #include "wx/dcscreen.h" 
  35     #include "wx/dcmemory.h" 
  36     #include "wx/settings.h" 
  42 #define wxUSE_IMAGE_IN_DRAGIMAGE 1 
  44 #include "wx/generic/dragimgg.h" 
  46 // ---------------------------------------------------------------------------- 
  48 // ---------------------------------------------------------------------------- 
  50 IMPLEMENT_DYNAMIC_CLASS(wxGenericDragImage
, wxObject
) 
  52 // ============================================================================ 
  54 // ============================================================================ 
  56 // ---------------------------------------------------------------------------- 
  57 // wxGenericDragImage ctors/dtor 
  58 // ---------------------------------------------------------------------------- 
  60 wxGenericDragImage::~wxGenericDragImage() 
  68 void wxGenericDragImage::Init() 
  75 #ifdef wxHAS_NATIVE_OVERLAY 
  78     m_pBackingBitmap 
= NULL
; 
  82 #if WXWIN_COMPATIBILITY_2_6 
  83 wxGenericDragImage::wxGenericDragImage(const wxCursor
& cursor
, const wxPoint
& WXUNUSED(cursorHotspot
)) 
  89 wxGenericDragImage::wxGenericDragImage(const wxBitmap
& image
, const wxCursor
& cursor
, const wxPoint
& WXUNUSED(cursorHotspot
)) 
  93     Create(image
, cursor
); 
  96 wxGenericDragImage::wxGenericDragImage(const wxIcon
& image
, const wxCursor
& cursor
, const wxPoint
& WXUNUSED(cursorHotspot
)) 
 100     Create(image
, cursor
); 
 103 wxGenericDragImage::wxGenericDragImage(const wxString
& str
, const wxCursor
& cursor
, const wxPoint
& WXUNUSED(cursorHotspot
)) 
 110 bool wxGenericDragImage::Create(const wxCursor
& cursor
, const wxPoint
& WXUNUSED(cursorHotspot
)) 
 112     return Create(cursor
); 
 115 bool wxGenericDragImage::Create(const wxBitmap
& image
, const wxCursor
& cursor
, const wxPoint
& WXUNUSED(cursorHotspot
)) 
 117     return Create(image
, cursor
); 
 120 bool wxGenericDragImage::Create(const wxIcon
& image
, const wxCursor
& cursor
, const wxPoint
& WXUNUSED(cursorHotspot
)) 
 122     return Create(image
, cursor
); 
 125 bool wxGenericDragImage::Create(const wxString
& str
, const wxCursor
& cursor
, const wxPoint
& WXUNUSED(cursorHotspot
)) 
 127     return Create(str
, cursor
); 
 129 #endif // WXWIN_COMPATIBILITY_2_6 
 132 //////////////////////////////////////////////////////////////////////////// 
 136 //////////////////////////////////////////////////////////////////////////// 
 138 // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect) 
 139 bool wxGenericDragImage::Create(const wxCursor
& cursor
) 
 146 // Create a drag image from a bitmap and optional cursor 
 147 bool wxGenericDragImage::Create(const wxBitmap
& image
, const wxCursor
& cursor
) 
 149     // We don't have to combine the cursor explicitly since we simply show the cursor 
 150     // as we drag. This currently will only work within one window. 
 158 // Create a drag image from an icon and optional cursor 
 159 bool wxGenericDragImage::Create(const wxIcon
& image
, const wxCursor
& cursor
) 
 161     // We don't have to combine the cursor explicitly since we simply show the cursor 
 162     // as we drag. This currently will only work within one window. 
 170 // Create a drag image from a string and optional cursor 
 171 bool wxGenericDragImage::Create(const wxString
& str
, const wxCursor
& cursor
) 
 173     wxFont 
font(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
)); 
 175     wxCoord w 
= 0, h 
= 0; 
 178     dc
.GetTextExtent(str
, & w
, & h
); 
 179     dc
.SetFont(wxNullFont
); 
 183     // Sometimes GetTextExtent isn't accurate enough, so make it longer 
 184     wxBitmap 
bitmap((int) ((w
+2) * 1.5), (int) h
+2); 
 185     dc2
.SelectObject(bitmap
); 
 188     dc2
.SetBackground(* wxWHITE_BRUSH
); 
 190     dc2
.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT
); 
 191     dc2
.SetTextForeground(* wxLIGHT_GREY
); 
 192     dc2
.DrawText(str
, 0, 0); 
 193     dc2
.DrawText(str
, 1, 0); 
 194     dc2
.DrawText(str
, 2, 0); 
 195     dc2
.DrawText(str
, 1, 1); 
 196     dc2
.DrawText(str
, 2, 1); 
 197     dc2
.DrawText(str
, 1, 2); 
 198     dc2
.DrawText(str
, 2, 2); 
 200     dc2
.SetTextForeground(* wxBLACK
); 
 201     dc2
.DrawText(str
, 1, 1); 
 203     dc2
.SelectObject(wxNullBitmap
); 
 205 #if wxUSE_IMAGE_IN_DRAGIMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB) 
 206     // Make the bitmap masked 
 207     wxImage image 
= bitmap
.ConvertToImage(); 
 208     image
.SetMaskColour(255, 255, 255); 
 209     bitmap 
= wxBitmap(image
); 
 212     return Create(bitmap
, cursor
); 
 216 // Create a drag image for the given tree control item 
 217 bool wxGenericDragImage::Create(const wxTreeCtrl
& treeCtrl
, wxTreeItemId
& id
) 
 219     wxString str 
= treeCtrl
.GetItemText(id
); 
 225 // Create a drag image for the given list control item 
 226 bool wxGenericDragImage::Create(const wxListCtrl
& listCtrl
, long id
) 
 228     wxString str 
= listCtrl
.GetItemText(id
); 
 234 bool wxGenericDragImage::BeginDrag(const wxPoint
& hotspot
, 
 239     wxCHECK_MSG( window
, false, wxT("Window must not be null in BeginDrag.")); 
 241     // The image should be offset by this amount 
 244     m_fullScreen 
= fullScreen
; 
 247         m_boundingRect 
= * rect
; 
 254         m_oldCursor 
= window
->GetCursor(); 
 255         window
->SetCursor(m_cursor
); 
 258     window
->CaptureMouse(); 
 260     // Make a copy of the window so we can repair damage done as the image is 
 267         clientSize 
= window
->GetClientSize(); 
 268         m_boundingRect
.x 
= 0; m_boundingRect
.y 
= 0; 
 269         m_boundingRect
.width 
= clientSize
.x
; m_boundingRect
.height 
= clientSize
.y
; 
 274         wxDisplaySize(& w
, & h
); 
 275         clientSize
.x 
= w
; clientSize
.y 
= h
; 
 278             pt
.x 
= m_boundingRect
.x
; pt
.y 
= m_boundingRect
.y
; 
 279             clientSize
.x 
= m_boundingRect
.width
; clientSize
.y 
= m_boundingRect
.height
; 
 283             m_boundingRect
.x 
= 0; m_boundingRect
.y 
= 0; 
 284             m_boundingRect
.width 
= w
; m_boundingRect
.height 
= h
; 
 288 #ifndef wxHAS_NATIVE_OVERLAY 
 289     wxBitmap
* backing 
= (m_pBackingBitmap 
? m_pBackingBitmap 
: (wxBitmap
*) & m_backingBitmap
); 
 291     if (!backing
->IsOk() || (backing
->GetWidth() < clientSize
.x 
|| backing
->GetHeight() < clientSize
.y
)) 
 292         (*backing
) = wxBitmap(clientSize
.x
, clientSize
.y
); 
 293 #endif // !wxHAS_NATIVE_OVERLAY 
 297         m_windowDC 
= new wxClientDC(window
); 
 301         m_windowDC 
= new wxScreenDC
; 
 304         // Use m_boundingRect to limit the area considered. 
 305         ((wxScreenDC
*) m_windowDC
)->StartDrawingOnTop(rect
); 
 308         m_windowDC
->SetClippingRegion(m_boundingRect
.x
, m_boundingRect
.y
, 
 309             m_boundingRect
.width
, m_boundingRect
.height
); 
 315 // Begin drag. hotspot is the location of the drag position relative to the upper-left 
 316 // corner of the image. This is full screen only. fullScreenRect gives the 
 317 // position of the window on the screen, to restrict the drag to. 
 318 bool wxGenericDragImage::BeginDrag(const wxPoint
& hotspot
, wxWindow
* window
, wxWindow
* fullScreenRect
) 
 322     int x 
= fullScreenRect
->GetPosition().x
; 
 323     int y 
= fullScreenRect
->GetPosition().y
; 
 325     wxSize sz 
= fullScreenRect
->GetSize(); 
 327     if (fullScreenRect
->GetParent() && !fullScreenRect
->IsKindOf(CLASSINFO(wxFrame
))) 
 328         fullScreenRect
->GetParent()->ClientToScreen(& x
, & y
); 
 330     rect
.x 
= x
; rect
.y 
= y
; 
 331     rect
.width 
= sz
.x
; rect
.height 
= sz
.y
; 
 333     return BeginDrag(hotspot
, window
, true, & rect
); 
 337 bool wxGenericDragImage::EndDrag() 
 342         // Under Windows we can be pretty sure this test will give 
 343         // the correct results 
 344         if (wxWindow::GetCapture() == m_window
) 
 346             m_window
->ReleaseMouse(); 
 348         if (m_cursor
.IsOk() && m_oldCursor
.IsOk()) 
 350             m_window
->SetCursor(m_oldCursor
); 
 356 #ifdef wxHAS_NATIVE_OVERLAY 
 359         m_windowDC
->DestroyClippingRegion(); 
 361         wxDELETE(m_windowDC
); 
 364 #ifndef wxHAS_NATIVE_OVERLAY 
 365     m_repairBitmap 
= wxNullBitmap
; 
 371 // Move the image: call from OnMouseMove. Pt is in window client coordinates if window 
 372 // is non-NULL, or in screen coordinates if NULL. 
 373 bool wxGenericDragImage::Move(const wxPoint
& pt
) 
 375     wxASSERT_MSG( (m_windowDC 
!= NULL
), wxT("No window DC in wxGenericDragImage::Move()") ); 
 379         pt2 
= m_window
->ClientToScreen(pt
); 
 381     // Erase at old position, then show at the current position 
 382     wxPoint oldPos 
= m_position
; 
 384     bool eraseOldImage 
= (m_isDirty 
&& m_isShown
); 
 387         RedrawImage(oldPos 
- m_offset
, pt2 
- m_offset
, eraseOldImage
, true); 
 397 bool wxGenericDragImage::Show() 
 399     wxASSERT_MSG( (m_windowDC 
!= NULL
), wxT("No window DC in wxGenericDragImage::Show()") ); 
 401     // Show at the current position 
 405         // This is where we restore the backing bitmap, in case 
 406         // something has changed on the window. 
 408 #ifndef wxHAS_NATIVE_OVERLAY 
 409         wxBitmap
* backing 
= (m_pBackingBitmap 
? m_pBackingBitmap 
: (wxBitmap
*) & m_backingBitmap
); 
 411         memDC
.SelectObject(* backing
); 
 413         UpdateBackingFromWindow(* m_windowDC
, memDC
, m_boundingRect
, wxRect(0, 0, m_boundingRect
.width
, m_boundingRect
.height
)); 
 415         //memDC.Blit(0, 0, m_boundingRect.width, m_boundingRect.height, m_windowDC, m_boundingRect.x, m_boundingRect.y); 
 416         memDC
.SelectObject(wxNullBitmap
); 
 417 #endif // !wxHAS_NATIVE_OVERLAY 
 419         RedrawImage(m_position 
- m_offset
, m_position 
- m_offset
, false, true); 
 428 bool wxGenericDragImage::UpdateBackingFromWindow(wxDC
& windowDC
, wxMemoryDC
& destDC
, 
 429     const wxRect
& sourceRect
, const wxRect
& destRect
) const 
 431     return destDC
.Blit(destRect
.x
, destRect
.y
, destRect
.width
, destRect
.height
, & windowDC
, 
 432         sourceRect
.x
, sourceRect
.y
); 
 435 bool wxGenericDragImage::Hide() 
 437     wxASSERT_MSG( (m_windowDC 
!= NULL
), wxT("No window DC in wxGenericDragImage::Hide()") ); 
 439     // Repair the old position 
 441     if (m_isShown 
&& m_isDirty
) 
 443         RedrawImage(m_position 
- m_offset
, m_position 
- m_offset
, true, false); 
 452 // More efficient: erase and redraw simultaneously if possible 
 453 bool wxGenericDragImage::RedrawImage(const wxPoint
& oldPos
, 
 454                                      const wxPoint
& newPos
, 
 455                                      bool eraseOld
, bool drawNew
) 
 460 #ifdef wxHAS_NATIVE_OVERLAY 
 463     wxDCOverlay 
dcoverlay( m_overlay
, (wxWindowDC
*) m_windowDC 
) ; 
 467         DoDrawImage(*m_windowDC
, newPos
); 
 468 #else // !wxHAS_NATIVE_OVERLAY 
 469     wxBitmap
* backing 
= (m_pBackingBitmap 
? m_pBackingBitmap 
: (wxBitmap
*) & m_backingBitmap
); 
 470     if (!backing
->IsOk()) 
 473     wxRect 
oldRect(GetImageRect(oldPos
)); 
 474     wxRect 
newRect(GetImageRect(newPos
)); 
 478     // Full rect: the combination of both rects 
 479     if (eraseOld 
&& drawNew
) 
 481         int oldRight 
= oldRect
.GetRight(); 
 482         int oldBottom 
= oldRect
.GetBottom(); 
 483         int newRight 
= newRect
.GetRight(); 
 484         int newBottom 
= newRect
.GetBottom(); 
 486         wxPoint topLeft 
= wxPoint(wxMin(oldPos
.x
, newPos
.x
), wxMin(oldPos
.y
, newPos
.y
)); 
 487         wxPoint bottomRight 
= wxPoint(wxMax(oldRight
, newRight
), wxMax(oldBottom
, newBottom
)); 
 489         fullRect
.x 
= topLeft
.x
; fullRect
.y 
= topLeft
.y
; 
 490         fullRect
.SetRight(bottomRight
.x
); 
 491         fullRect
.SetBottom(bottomRight
.y
); 
 498     // Make the bitmap bigger than it need be, so we don't 
 499     // keep reallocating all the time. 
 502     if (!m_repairBitmap
.IsOk() || (m_repairBitmap
.GetWidth() < fullRect
.GetWidth() || m_repairBitmap
.GetHeight() < fullRect
.GetHeight())) 
 504         m_repairBitmap 
= wxBitmap(fullRect
.GetWidth() + excess
, fullRect
.GetHeight() + excess
); 
 508     memDC
.SelectObject(* backing
); 
 510     wxMemoryDC memDCTemp
; 
 511     memDCTemp
.SelectObject(m_repairBitmap
); 
 513     // Draw the backing bitmap onto the repair bitmap. 
 514     // If full-screen, we may have specified the rect on the 
 515     // screen that we're using for our backing bitmap. 
 516     // So subtract this when we're blitting from the backing bitmap 
 517     // (translate from screen to backing-bitmap coords). 
 519     memDCTemp
.Blit(0, 0, fullRect
.GetWidth(), fullRect
.GetHeight(), & memDC
, fullRect
.x 
- m_boundingRect
.x
, fullRect
.y 
- m_boundingRect
.y
); 
 521     // If drawing, draw the image onto the mem DC 
 524         wxPoint 
pos(newPos
.x 
- fullRect
.x
, newPos
.y 
- fullRect
.y
) ; 
 525         DoDrawImage(memDCTemp
, pos
); 
 528     // Now blit to the window 
 529     // Finally, blit the temp mem DC to the window. 
 530     m_windowDC
->Blit(fullRect
.x
, fullRect
.y
, fullRect
.width
, fullRect
.height
, & memDCTemp
, 0, 0); 
 532     memDCTemp
.SelectObject(wxNullBitmap
); 
 533     memDC
.SelectObject(wxNullBitmap
); 
 534 #endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY 
 539 // Override this if you are using a virtual image (drawing your own image) 
 540 bool wxGenericDragImage::DoDrawImage(wxDC
& dc
, const wxPoint
& pos
) const 
 544         dc
.DrawBitmap(m_bitmap
, pos
.x
, pos
.y
, (m_bitmap
.GetMask() != 0)); 
 547     else if (m_icon
.IsOk()) 
 549         dc
.DrawIcon(m_icon
, pos
.x
, pos
.y
); 
 556 // Override this if you are using a virtual image (drawing your own image) 
 557 wxRect 
wxGenericDragImage::GetImageRect(const wxPoint
& pos
) const 
 561         return wxRect(pos
.x
, pos
.y
, m_bitmap
.GetWidth(), m_bitmap
.GetHeight()); 
 563     else if (m_icon
.IsOk()) 
 565         return wxRect(pos
.x
, pos
.y
, m_icon
.GetWidth(), m_icon
.GetHeight()); 
 569         return wxRect(pos
.x
, pos
.y
, 0, 0); 
 573 #endif // wxUSE_DRAGIMAGE