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git.saurik.com Git - wxWidgets.git/blob - samples/sound/sound.cpp
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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Example of sound playing in wxWindows
4 // Author: Vaclav Slavik
8 // Copyright: (c) 2004 Vaclav Salvik
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #include "wx/wxprec.h"
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers)
24 #include "wx/msgdlg.h"
26 #include "wx/textctrl.h"
27 #include "wx/filedlg.h"
31 #include "wx/numdlg.h"
33 // ----------------------------------------------------------------------------
35 // ----------------------------------------------------------------------------
37 // the application icon (under Windows and OS/2 it is in resources)
38 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
39 #include "../sample.xpm"
42 #define WAV_FILE _T("doggrowl.wav")
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 class MyApp
: public wxApp
51 virtual bool OnInit();
55 class MyFrame
: public wxFrame
59 MyFrame(const wxString
& title
);
60 ~MyFrame() { delete m_sound
; }
62 // event handlers (these functions should _not_ be virtual)
63 void OnPlaySync(wxCommandEvent
& event
);
64 void OnPlayAsync(wxCommandEvent
& event
);
65 void OnPlayAsyncOnStack(wxCommandEvent
& event
);
66 void OnPlayLoop(wxCommandEvent
& event
);
68 void OnSelectFile(wxCommandEvent
& event
);
69 void OnQuit(wxCommandEvent
& event
);
70 void OnAbout(wxCommandEvent
& event
);
72 void NotifyUsingFile(const wxString
& name
);
80 // any class wishing to process wxWindows events must use this macro
84 // ----------------------------------------------------------------------------
86 // ----------------------------------------------------------------------------
88 // IDs for the controls and the menu commands
92 Sound_Quit
= wxID_EXIT
,
93 Sound_About
= wxID_ABOUT
,
94 Sound_PlaySync
= wxID_HIGHEST
+ 1,
96 Sound_PlayAsyncOnStack
,
101 // ----------------------------------------------------------------------------
102 // event tables and other macros for wxWindows
103 // ----------------------------------------------------------------------------
105 // the event tables connect the wxWindows events with the functions (event
106 // handlers) which process them. It can be also done at run-time, but for the
107 // simple menu events like this the static method is much simpler.
108 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
109 EVT_MENU(Sound_SelectFile
, MyFrame::OnSelectFile
)
110 EVT_MENU(Sound_Quit
, MyFrame::OnQuit
)
111 EVT_MENU(Sound_About
, MyFrame::OnAbout
)
112 EVT_MENU(Sound_PlaySync
, MyFrame::OnPlaySync
)
113 EVT_MENU(Sound_PlayAsync
, MyFrame::OnPlayAsync
)
114 EVT_MENU(Sound_PlayAsyncOnStack
, MyFrame::OnPlayAsync
)
115 EVT_MENU(Sound_PlayLoop
, MyFrame::OnPlayLoop
)
118 // Create a new application object: this macro will allow wxWindows to create
119 // the application object during program execution (it's better than using a
120 // static object for many reasons) and also implements the accessor function
121 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
125 // ============================================================================
127 // ============================================================================
129 // ----------------------------------------------------------------------------
130 // the application class
131 // ----------------------------------------------------------------------------
133 // 'Main program' equivalent: the program execution "starts" here
136 // create the main application window
137 MyFrame
*frame
= new MyFrame(_T("wxWindows Sound Sample"));
139 // and show it (the frames, unlike simple controls, are not shown when
140 // created initially)
143 // success: wxApp::OnRun() will be called which will enter the main message
144 // loop and the application will run. If we returned false here, the
145 // application would exit immediately.
149 // ----------------------------------------------------------------------------
151 // ----------------------------------------------------------------------------
154 MyFrame::MyFrame(const wxString
& title
)
155 : wxFrame(NULL
, wxID_ANY
, title
)
158 m_soundFile
= WAV_FILE
;
160 // set the frame icon
161 SetIcon(wxICON(sample
));
163 wxMenu
*menuFile
= new wxMenu
;
164 wxMenu
*helpMenu
= new wxMenu
;
165 wxMenu
*playMenu
= new wxMenu
;
166 helpMenu
->Append(Sound_About
, _T("&About...\tF1"), _T("Show about dialog"));
167 menuFile
->Append(Sound_SelectFile
, _T("&Select WAV file"), _T("Select a new wav file to play"));
168 menuFile
->Append(Sound_Quit
, _T("E&xit\tAlt-X"), _T("Quit this program"));
169 playMenu
->Append(Sound_PlaySync
, _T("Play sound &synchronously"));
170 playMenu
->Append(Sound_PlayAsync
, _T("Play sound &asynchronously"));
171 playMenu
->Append(Sound_PlayAsync
, _T("Play sound asynchronously (&object on stack)"));
172 playMenu
->Append(Sound_PlayLoop
, _T("&Loop sound"));
174 // now append the freshly created menu to the menu bar...
175 wxMenuBar
*menuBar
= new wxMenuBar();
176 menuBar
->Append(menuFile
, _T("&File"));
177 menuBar
->Append(playMenu
, _T("&Play"));
178 menuBar
->Append(helpMenu
, _T("&Help"));
180 // ... and attach this menu bar to the frame
183 m_tc
= new wxTextCtrl(this, -1, wxEmptyString
,
184 wxDefaultPosition
, wxDefaultSize
,
185 wxTE_MULTILINE
|wxTE_READONLY
);
186 NotifyUsingFile(m_soundFile
);
191 void MyFrame::NotifyUsingFile(const wxString
& name
)
194 msg
<< _T("Using sound file: ") << name
<< _T("\n");
195 m_tc
->AppendText(msg
);
202 void MyFrame::OnSelectFile(wxCommandEvent
& WXUNUSED(event
))
204 wxFileDialog
dlg(this, _T("Choose a sound file"),
205 wxEmptyString
, wxEmptyString
,
206 _T("WAV files (*.wav)|*.wav"), wxOPEN
|wxCHANGE_DIR
);
207 if ( dlg
.ShowModal() == wxID_OK
)
209 m_soundFile
= dlg
.GetPath();
212 NotifyUsingFile(m_soundFile
);
216 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
218 // true is to force the frame to close
222 void MyFrame::OnPlaySync(wxCommandEvent
& WXUNUSED(event
))
226 m_sound
= new wxSound(m_soundFile
);
228 m_sound
->Play(wxSOUND_SYNC
);
231 void MyFrame::OnPlayAsync(wxCommandEvent
& WXUNUSED(event
))
235 m_sound
= new wxSound(m_soundFile
);
237 m_sound
->Play(wxSOUND_ASYNC
);
240 void MyFrame::OnPlayAsyncOnStack(wxCommandEvent
& WXUNUSED(event
))
243 wxSound
snd(m_soundFile
);
245 snd
.Play(wxSOUND_ASYNC
);
248 void MyFrame::OnPlayLoop(wxCommandEvent
& WXUNUSED(event
))
252 m_sound
= new wxSound(m_soundFile
);
254 m_sound
->Play(wxSOUND_ASYNC
| wxSOUND_LOOP
);
257 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
260 msg
.Printf( _T("This is the About dialog of the sound sample.\n")
261 _T("Welcome to %s"), wxVERSION_STRING
);
263 wxMessageBox(msg
, _T("About"), wxOK
| wxICON_INFORMATION
, this);