1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
22 #define XtDisplay XTDISPLAY
25 // For compilers that support precompilation, includes "wx.h".
26 #include "wx/wxprec.h"
32 #include "wx/scrolwin.h"
37 #include "wx/dcclient.h"
44 #include "wx/recguard.h"
47 #include <windows.h> // for DLGC_WANTARROWS
48 #include "wx/msw/winundef.h"
52 // For wxRETAINED implementation
53 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
54 //This code switches off the compiler warnings
55 # pragma message disable nosimpint
59 # pragma message enable nosimpint
65 style wxHSCROLL | wxVSCROLL
68 // ----------------------------------------------------------------------------
69 // wxScrollHelperEvtHandler: intercept the events from the window and forward
70 // them to wxScrollHelper
71 // ----------------------------------------------------------------------------
73 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
76 wxScrollHelperEvtHandler(wxScrollHelper
*scrollHelper
)
78 m_scrollHelper
= scrollHelper
;
81 virtual bool ProcessEvent(wxEvent
& event
);
83 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
86 wxScrollHelper
*m_scrollHelper
;
88 bool m_hasDrawnWindow
;
90 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
)
94 // ----------------------------------------------------------------------------
95 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
96 // a captured mouse is held outside the window
97 // ----------------------------------------------------------------------------
99 class wxAutoScrollTimer
: public wxTimer
102 wxAutoScrollTimer(wxWindow
*winToScroll
, wxScrollHelper
*scroll
,
103 wxEventType eventTypeToSend
,
104 int pos
, int orient
);
106 virtual void Notify();
110 wxScrollHelper
*m_scrollHelper
;
111 wxEventType m_eventType
;
115 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer
)
118 // ============================================================================
120 // ============================================================================
122 // ----------------------------------------------------------------------------
124 // ----------------------------------------------------------------------------
126 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
127 wxScrollHelper
*scroll
,
128 wxEventType eventTypeToSend
,
132 m_scrollHelper
= scroll
;
133 m_eventType
= eventTypeToSend
;
138 void wxAutoScrollTimer::Notify()
140 // only do all this as long as the window is capturing the mouse
141 if ( wxWindow::GetCapture() != m_win
)
145 else // we still capture the mouse, continue generating events
147 // first scroll the window if we are allowed to do it
148 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
149 event1
.SetEventObject(m_win
);
150 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
151 m_win
->GetEventHandler()->ProcessEvent(event1
) )
153 // and then send a pseudo mouse-move event to refresh the selection
154 wxMouseEvent
event2(wxEVT_MOTION
);
155 wxGetMousePosition(&event2
.m_x
, &event2
.m_y
);
157 // the mouse event coordinates should be client, not screen as
158 // returned by wxGetMousePosition
159 wxWindow
*parentTop
= m_win
;
160 while ( parentTop
->GetParent() )
161 parentTop
= parentTop
->GetParent();
162 wxPoint ptOrig
= parentTop
->GetPosition();
163 event2
.m_x
-= ptOrig
.x
;
164 event2
.m_y
-= ptOrig
.y
;
166 event2
.SetEventObject(m_win
);
168 // FIXME: we don't fill in the other members - ok?
170 m_win
->GetEventHandler()->ProcessEvent(event2
);
172 else // can't scroll further, stop
180 // ----------------------------------------------------------------------------
181 // wxScrollHelperEvtHandler
182 // ----------------------------------------------------------------------------
184 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
186 wxEventType evType
= event
.GetEventType();
188 // the explanation of wxEVT_PAINT processing hack: for historic reasons
189 // there are 2 ways to process this event in classes deriving from
190 // wxScrolledWindow. The user code may
192 // 1. override wxScrolledWindow::OnDraw(dc)
193 // 2. define its own OnPaint() handler
195 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
196 // always processes the draw event, so we can't just try the window
197 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
198 // (the latter would never be called in wxUniversal).
200 // So the solution is to have a flag telling us whether the user code drew
201 // anything in the window. We set it to true here but reset it to false in
202 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
203 // user code defined OnPaint() in the derived class)
204 m_hasDrawnWindow
= true;
206 // pass it on to the real handler
207 bool processed
= wxEvtHandler::ProcessEvent(event
);
209 // always process the size events ourselves, even if the user code handles
210 // them as well, as we need to AdjustScrollbars()
212 // NB: it is important to do it after processing the event in the normal
213 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
214 // scrollbar[s] (dis)appear and it should be seen by the user code
216 if ( evType
== wxEVT_SIZE
)
218 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
225 // normally, nothing more to do here - except if it was a paint event
226 // which wasn't really processed, then we'll try to call our
227 // OnDraw() below (from HandleOnPaint)
228 if ( m_hasDrawnWindow
|| event
.IsCommandEvent() )
234 if ( evType
== wxEVT_PAINT
)
236 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
240 // reset the skipped flag (which might have been set to true in
241 // ProcessEvent() above) to be able to test it below
242 bool wasSkipped
= event
.GetSkipped();
246 if ( evType
== wxEVT_SCROLLWIN_TOP
||
247 evType
== wxEVT_SCROLLWIN_BOTTOM
||
248 evType
== wxEVT_SCROLLWIN_LINEUP
||
249 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
250 evType
== wxEVT_SCROLLWIN_PAGEUP
||
251 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
252 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
253 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
255 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
256 if ( !event
.GetSkipped() )
258 // it makes sense to indicate that we processed the message as we
259 // did scroll the window (and also notice that wxAutoScrollTimer
260 // relies on our return value to stop scrolling when we are at top
261 // or bottom already)
267 if ( evType
== wxEVT_ENTER_WINDOW
)
269 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
271 else if ( evType
== wxEVT_LEAVE_WINDOW
)
273 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
276 else if ( evType
== wxEVT_MOUSEWHEEL
)
278 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
280 #endif // wxUSE_MOUSEWHEEL
281 else if ( evType
== wxEVT_CHAR
)
283 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
284 if ( !event
.GetSkipped() )
292 event
.Skip(wasSkipped
);
297 // ----------------------------------------------------------------------------
298 // wxScrollHelper construction
299 // ----------------------------------------------------------------------------
301 wxScrollHelper::wxScrollHelper(wxWindow
*win
)
303 wxASSERT_MSG( win
, _T("associated window can't be NULL in wxScrollHelper") );
305 m_xScrollPixelsPerLine
=
306 m_yScrollPixelsPerLine
=
311 m_xScrollLinesPerPage
=
312 m_yScrollLinesPerPage
= 0;
314 m_xScrollingEnabled
=
315 m_yScrollingEnabled
= true;
324 m_targetWindow
= (wxWindow
*)NULL
;
326 m_timerAutoScroll
= (wxTimer
*)NULL
;
332 m_win
->SetScrollHelper( this );
334 // by default, the associated window is also the target window
335 DoSetTargetWindow(win
);
338 wxScrollHelper::~wxScrollHelper()
345 // ----------------------------------------------------------------------------
346 // setting scrolling parameters
347 // ----------------------------------------------------------------------------
349 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX
,
359 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
362 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
363 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
365 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
366 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
367 (xPos
!= m_xScrollPosition
) ||
368 (yPos
!= m_yScrollPosition
)
371 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
372 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
373 m_xScrollPosition
= xPos
;
374 m_yScrollPosition
= yPos
;
376 int w
= noUnitsX
* pixelsPerUnitX
;
377 int h
= noUnitsY
* pixelsPerUnitY
;
379 // For better backward compatibility we set persisting limits
380 // here not just the size. It makes SetScrollbars 'sticky'
381 // emulating the old non-autoscroll behaviour.
382 // m_targetWindow->SetVirtualSizeHints( w, h );
384 // The above should arguably be deprecated, this however we still need.
386 // take care not to set 0 virtual size, 0 means that we don't have any
387 // scrollbars and hence we should use the real size instead of the virtual
388 // one which is indicated by using wxDefaultCoord
389 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
390 h
? h
: wxDefaultCoord
);
392 if (do_refresh
&& !noRefresh
)
393 m_targetWindow
->Refresh(true, GetScrollRect());
395 #ifndef __WXUNIVERSAL__
396 // If the target is not the same as the window with the scrollbars,
397 // then we need to update the scrollbars here, since they won't have
398 // been updated by SetVirtualSize().
399 if ( m_targetWindow
!= m_win
)
400 #endif // !__WXUNIVERSAL__
404 #ifndef __WXUNIVERSAL__
407 // otherwise this has been done by AdjustScrollbars, above
409 #endif // !__WXUNIVERSAL__
412 // ----------------------------------------------------------------------------
413 // [target] window handling
414 // ----------------------------------------------------------------------------
416 void wxScrollHelper::DeleteEvtHandler()
418 // search for m_handler in the handler list
419 if ( m_win
&& m_handler
)
421 if ( m_win
->RemoveEventHandler(m_handler
) )
425 //else: something is very wrong, so better [maybe] leak memory than
426 // risk a crash because of double deletion
432 void wxScrollHelper::DoSetTargetWindow(wxWindow
*target
)
434 m_targetWindow
= target
;
436 target
->MacSetClipChildren( true ) ;
439 // install the event handler which will intercept the events we're
440 // interested in (but only do it for our real window, not the target window
441 // which we scroll - we don't need to hijack its events)
442 if ( m_targetWindow
== m_win
)
444 // if we already have a handler, delete it first
447 m_handler
= new wxScrollHelperEvtHandler(this);
448 m_targetWindow
->PushEventHandler(m_handler
);
452 void wxScrollHelper::SetTargetWindow(wxWindow
*target
)
454 wxCHECK_RET( target
, wxT("target window must not be NULL") );
456 if ( target
== m_targetWindow
)
459 DoSetTargetWindow(target
);
462 wxWindow
*wxScrollHelper::GetTargetWindow() const
464 return m_targetWindow
;
467 // ----------------------------------------------------------------------------
468 // scrolling implementation itself
469 // ----------------------------------------------------------------------------
471 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent
& event
)
473 int nScrollInc
= CalcScrollInc(event
);
474 if ( nScrollInc
== 0 )
476 // can't scroll further
482 bool needsRefresh
= false;
484 // OS X blocks on immediate redraws, so make this a refresh
489 int orient
= event
.GetOrientation();
490 if (orient
== wxHORIZONTAL
)
492 if ( m_xScrollingEnabled
)
494 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
503 if ( m_yScrollingEnabled
)
505 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
515 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
516 // otherwise invalidated area could be updated incorrectly later when
517 // ScrollWindow() makes sure they're repainted before scrolling them
518 m_targetWindow
->Update();
521 if (orient
== wxHORIZONTAL
)
523 m_xScrollPosition
+= nScrollInc
;
524 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
528 m_yScrollPosition
+= nScrollInc
;
529 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
534 m_targetWindow
->Refresh(true, GetScrollRect());
538 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
542 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent
& event
)
544 int pos
= event
.GetPosition();
545 int orient
= event
.GetOrientation();
548 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
550 if (orient
== wxHORIZONTAL
)
551 nScrollInc
= - m_xScrollPosition
;
553 nScrollInc
= - m_yScrollPosition
;
555 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
557 if (orient
== wxHORIZONTAL
)
558 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
560 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
562 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
566 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
570 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
572 if (orient
== wxHORIZONTAL
)
573 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
575 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
577 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
579 if (orient
== wxHORIZONTAL
)
580 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
582 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
584 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
585 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
587 if (orient
== wxHORIZONTAL
)
588 nScrollInc
= pos
- m_xScrollPosition
;
590 nScrollInc
= pos
- m_yScrollPosition
;
593 if (orient
== wxHORIZONTAL
)
595 if (m_xScrollPixelsPerLine
> 0)
597 if ( m_xScrollPosition
+ nScrollInc
< 0 )
599 // As -ve as we can go
600 nScrollInc
= -m_xScrollPosition
;
602 else // check for the other bound
604 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
605 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
607 // As +ve as we can go
608 nScrollInc
= posMax
- m_xScrollPosition
;
613 m_targetWindow
->Refresh(true, GetScrollRect());
617 if ( m_yScrollPixelsPerLine
> 0 )
619 if ( m_yScrollPosition
+ nScrollInc
< 0 )
621 // As -ve as we can go
622 nScrollInc
= -m_yScrollPosition
;
624 else // check for the other bound
626 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
627 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
629 // As +ve as we can go
630 nScrollInc
= posMax
- m_yScrollPosition
;
636 // VZ: why do we do this? (FIXME)
637 m_targetWindow
->Refresh(true, GetScrollRect());
644 // Adjust the scrollbars - new version.
645 void wxScrollHelper::AdjustScrollbars()
647 static wxRecursionGuardFlag s_flagReentrancy
;
648 wxRecursionGuard
guard(s_flagReentrancy
);
649 if ( guard
.IsInside() )
651 // don't reenter AdjustScrollbars() while another call to
652 // AdjustScrollbars() is in progress because this may lead to calling
653 // ScrollWindow() twice and this can really happen under MSW if
654 // SetScrollbar() call below adds or removes the scrollbar which
655 // changes the window size and hence results in another
656 // AdjustScrollbars() call
663 int oldXScroll
= m_xScrollPosition
;
664 int oldYScroll
= m_yScrollPosition
;
666 // VZ: at least under Windows this loop is useless because when scrollbars
667 // [dis]appear we get a WM_SIZE resulting in another call to
668 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
669 // it here for now but it would be better to ensure that all ports
670 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
671 // necessary, and remove it later
672 // JACS: Stop potential infinite loop by limiting number of iterations
673 int iterationCount
= 0;
674 const int iterationMax
= 5;
679 GetTargetSize(&w
, 0);
681 // scroll lines per page: if 0, no scrolling is needed
684 if ( m_xScrollPixelsPerLine
== 0 )
686 // scrolling is disabled
688 m_xScrollPosition
= 0;
691 else // might need scrolling
693 // Round up integer division to catch any "leftover" client space.
694 const int wVirt
= m_targetWindow
->GetVirtualSize().GetWidth();
695 m_xScrollLines
= (wVirt
+ m_xScrollPixelsPerLine
- 1) / m_xScrollPixelsPerLine
;
697 // Calculate page size i.e. number of scroll units you get on the
698 // current client window.
699 linesPerPage
= w
/ m_xScrollPixelsPerLine
;
701 // Special case. When client and virtual size are very close but
702 // the client is big enough, kill scrollbar.
703 if ((linesPerPage
< m_xScrollLines
) && (w
>= wVirt
)) ++linesPerPage
;
705 if (linesPerPage
>= m_xScrollLines
)
707 // we're big enough to not need scrolling
710 m_xScrollPosition
= 0;
712 else // we do need a scrollbar
714 if ( linesPerPage
< 1 )
717 // Correct position if greater than extent of canvas minus
718 // the visible portion of it or if below zero
719 const int posMax
= m_xScrollLines
- linesPerPage
;
720 if ( m_xScrollPosition
> posMax
)
721 m_xScrollPosition
= posMax
;
722 else if ( m_xScrollPosition
< 0 )
723 m_xScrollPosition
= 0;
727 m_win
->SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
,
728 linesPerPage
, m_xScrollLines
);
730 // The amount by which we scroll when paging
731 SetScrollPageSize(wxHORIZONTAL
, linesPerPage
);
733 GetTargetSize(0, &h
);
735 if ( m_yScrollPixelsPerLine
== 0 )
737 // scrolling is disabled
739 m_yScrollPosition
= 0;
742 else // might need scrolling
744 // Round up integer division to catch any "leftover" client space.
745 const int hVirt
= m_targetWindow
->GetVirtualSize().GetHeight();
746 m_yScrollLines
= ( hVirt
+ m_yScrollPixelsPerLine
- 1 ) / m_yScrollPixelsPerLine
;
748 // Calculate page size i.e. number of scroll units you get on the
749 // current client window.
750 linesPerPage
= h
/ m_yScrollPixelsPerLine
;
752 // Special case. When client and virtual size are very close but
753 // the client is big enough, kill scrollbar.
754 if ((linesPerPage
< m_yScrollLines
) && (h
>= hVirt
)) ++linesPerPage
;
756 if (linesPerPage
>= m_yScrollLines
)
758 // we're big enough to not need scrolling
761 m_yScrollPosition
= 0;
763 else // we do need a scrollbar
765 if ( linesPerPage
< 1 )
768 // Correct position if greater than extent of canvas minus
769 // the visible portion of it or if below zero
770 const int posMax
= m_yScrollLines
- linesPerPage
;
771 if ( m_yScrollPosition
> posMax
)
772 m_yScrollPosition
= posMax
;
773 else if ( m_yScrollPosition
< 0 )
774 m_yScrollPosition
= 0;
778 m_win
->SetScrollbar(wxVERTICAL
, m_yScrollPosition
,
779 linesPerPage
, m_yScrollLines
);
781 // The amount by which we scroll when paging
782 SetScrollPageSize(wxVERTICAL
, linesPerPage
);
785 // If a scrollbar (dis)appeared as a result of this, adjust them again.
789 GetTargetSize( &w
, &h
);
790 } while ( (w
!= oldw
|| h
!= oldh
) && (iterationCount
< iterationMax
) );
793 // Sorry, some Motif-specific code to implement a backing pixmap
794 // for the wxRETAINED style. Implementing a backing store can't
795 // be entirely generic because it relies on the wxWindowDC implementation
796 // to duplicate X drawing calls for the backing pixmap.
798 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
800 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
802 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
803 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
804 if (m_targetWindow
->GetBackingPixmap() &&
805 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
806 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
808 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
809 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
812 if (!m_targetWindow
->GetBackingPixmap() &&
813 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
815 int depth
= wxDisplayDepth();
816 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
817 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
818 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
819 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
825 if (oldXScroll
!= m_xScrollPosition
)
827 if (m_xScrollingEnabled
)
828 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
831 m_targetWindow
->Refresh(true, GetScrollRect());
834 if (oldYScroll
!= m_yScrollPosition
)
836 if (m_yScrollingEnabled
)
837 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
840 m_targetWindow
->Refresh(true, GetScrollRect());
844 void wxScrollHelper::DoPrepareDC(wxDC
& dc
)
846 wxPoint pt
= dc
.GetDeviceOrigin();
848 // It may actually be correct to always query
849 // the m_sign from the DC here, but I leve the
850 // #ifdef GTK for now.
851 if (m_win
->GetLayoutDirection() == wxLayout_RightToLeft
)
852 dc
.SetDeviceOrigin( pt
.x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
,
853 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
856 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
857 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
858 dc
.SetUserScale( m_scaleX
, m_scaleY
);
861 void wxScrollHelper::SetScrollRate( int xstep
, int ystep
)
863 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
864 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
866 m_xScrollPixelsPerLine
= xstep
;
867 m_yScrollPixelsPerLine
= ystep
;
869 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
870 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
872 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
873 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
874 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
879 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
882 *x_unit
= m_xScrollPixelsPerLine
;
884 *y_unit
= m_yScrollPixelsPerLine
;
888 int wxScrollHelper::GetScrollLines( int orient
) const
890 if ( orient
== wxHORIZONTAL
)
891 return m_xScrollLines
;
893 return m_yScrollLines
;
896 int wxScrollHelper::GetScrollPageSize(int orient
) const
898 if ( orient
== wxHORIZONTAL
)
899 return m_xScrollLinesPerPage
;
901 return m_yScrollLinesPerPage
;
904 void wxScrollHelper::SetScrollPageSize(int orient
, int pageSize
)
906 if ( orient
== wxHORIZONTAL
)
907 m_xScrollLinesPerPage
= pageSize
;
909 m_yScrollLinesPerPage
= pageSize
;
913 * Scroll to given position (scroll position, not pixel position)
915 void wxScrollHelper::Scroll( int x_pos
, int y_pos
)
920 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
921 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
924 GetTargetSize(&w
, &h
);
926 // compute new position:
927 int new_x
= m_xScrollPosition
;
928 int new_y
= m_yScrollPosition
;
930 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
934 // Calculate page size i.e. number of scroll units you get on the
935 // current client window
936 int noPagePositions
= w
/m_xScrollPixelsPerLine
;
937 if (noPagePositions
< 1) noPagePositions
= 1;
939 // Correct position if greater than extent of canvas minus
940 // the visible portion of it or if below zero
941 new_x
= wxMin( m_xScrollLines
-noPagePositions
, new_x
);
942 new_x
= wxMax( 0, new_x
);
944 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
948 // Calculate page size i.e. number of scroll units you get on the
949 // current client window
950 int noPagePositions
= h
/m_yScrollPixelsPerLine
;
951 if (noPagePositions
< 1) noPagePositions
= 1;
953 // Correct position if greater than extent of canvas minus
954 // the visible portion of it or if below zero
955 new_y
= wxMin( m_yScrollLines
-noPagePositions
, new_y
);
956 new_y
= wxMax( 0, new_y
);
959 if ( new_x
== m_xScrollPosition
&& new_y
== m_yScrollPosition
)
960 return; // nothing to do, the position didn't change
962 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
963 // otherwise invalidated area could be updated incorrectly later when
964 // ScrollWindow() makes sure they're repainted before scrolling them
965 m_targetWindow
->Update();
967 // update the position and scroll the window now:
968 if (m_xScrollPosition
!= new_x
)
970 int old_x
= m_xScrollPosition
;
971 m_xScrollPosition
= new_x
;
972 m_win
->SetScrollPos( wxHORIZONTAL
, new_x
);
973 m_targetWindow
->ScrollWindow( (old_x
-new_x
)*m_xScrollPixelsPerLine
, 0,
977 if (m_yScrollPosition
!= new_y
)
979 int old_y
= m_yScrollPosition
;
980 m_yScrollPosition
= new_y
;
981 m_win
->SetScrollPos( wxVERTICAL
, new_y
);
982 m_targetWindow
->ScrollWindow( 0, (old_y
-new_y
)*m_yScrollPixelsPerLine
,
987 void wxScrollHelper::EnableScrolling (bool x_scroll
, bool y_scroll
)
989 m_xScrollingEnabled
= x_scroll
;
990 m_yScrollingEnabled
= y_scroll
;
993 // Where the current view starts from
994 void wxScrollHelper::GetViewStart (int *x
, int *y
) const
997 *x
= m_xScrollPosition
;
999 *y
= m_yScrollPosition
;
1002 void wxScrollHelper::DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1005 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
1007 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
1010 void wxScrollHelper::DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1013 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
1015 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
1018 // ----------------------------------------------------------------------------
1020 // ----------------------------------------------------------------------------
1022 bool wxScrollHelper::ScrollLayout()
1024 if ( m_win
->GetSizer() && m_targetWindow
== m_win
)
1026 // If we're the scroll target, take into account the
1027 // virtual size and scrolled position of the window.
1029 int x
= 0, y
= 0, w
= 0, h
= 0;
1030 CalcScrolledPosition(0,0, &x
,&y
);
1031 m_win
->GetVirtualSize(&w
, &h
);
1032 m_win
->GetSizer()->SetDimension(x
, y
, w
, h
);
1036 // fall back to default for LayoutConstraints
1037 return m_win
->wxWindow::Layout();
1040 void wxScrollHelper::ScrollDoSetVirtualSize(int x
, int y
)
1042 m_win
->wxWindow::DoSetVirtualSize( x
, y
);
1045 if (m_win
->GetAutoLayout())
1049 // wxWindow's GetBestVirtualSize returns the actual window size,
1050 // whereas we want to return the virtual size
1051 wxSize
wxScrollHelper::ScrollGetBestVirtualSize() const
1053 wxSize
clientSize(m_win
->GetClientSize());
1054 if ( m_win
->GetSizer() )
1055 clientSize
.IncTo(m_win
->GetSizer()->CalcMin());
1060 // return the window best size from the given best virtual size
1062 wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize
& size
) const
1064 // Only use the content to set the window size in the direction
1065 // where there's no scrolling; otherwise we're going to get a huge
1066 // window in the direction in which scrolling is enabled
1068 GetScrollPixelsPerUnit(&ppuX
, &ppuY
);
1070 wxSize minSize
= m_win
->GetMinSize();
1071 if ( !minSize
.IsFullySpecified() )
1072 minSize
= m_win
->GetSize();
1083 // ----------------------------------------------------------------------------
1085 // ----------------------------------------------------------------------------
1087 // Default OnSize resets scrollbars, if any
1088 void wxScrollHelper::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
1090 if ( m_targetWindow
->GetAutoLayout() )
1092 wxSize size
= m_targetWindow
->GetBestVirtualSize();
1094 // This will call ::Layout() and ::AdjustScrollbars()
1095 m_win
->SetVirtualSize( size
);
1103 // This calls OnDraw, having adjusted the origin according to the current
1105 void wxScrollHelper::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
1107 // don't use m_targetWindow here, this is always called for ourselves
1108 wxPaintDC
dc(m_win
);
1114 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1115 // compatibility here - if we used OnKeyDown(), the programs which process
1116 // arrows themselves in their OnChar() would never get the message and like
1117 // this they always have the priority
1118 void wxScrollHelper::HandleOnChar(wxKeyEvent
& event
)
1120 int stx
= 0, sty
= 0, // view origin
1121 szx
= 0, szy
= 0, // view size (total)
1122 clix
= 0, cliy
= 0; // view size (on screen)
1124 GetViewStart(&stx
, &sty
);
1125 GetTargetSize(&clix
, &cliy
);
1126 m_targetWindow
->GetVirtualSize(&szx
, &szy
);
1128 if( m_xScrollPixelsPerLine
)
1130 clix
/= m_xScrollPixelsPerLine
;
1131 szx
/= m_xScrollPixelsPerLine
;
1138 if( m_yScrollPixelsPerLine
)
1140 cliy
/= m_yScrollPixelsPerLine
;
1141 szy
/= m_yScrollPixelsPerLine
;
1149 int xScrollOld
= m_xScrollPosition
,
1150 yScrollOld
= m_yScrollPosition
;
1153 switch ( event
.GetKeyCode() )
1156 dsty
= sty
- (5 * cliy
/ 6);
1157 Scroll(-1, (dsty
== -1) ? 0 : dsty
);
1161 Scroll(-1, sty
+ (5 * cliy
/ 6));
1165 Scroll(0, event
.ControlDown() ? 0 : -1);
1169 Scroll(szx
- clix
, event
.ControlDown() ? szy
- cliy
: -1);
1173 Scroll(-1, sty
- 1);
1177 Scroll(-1, sty
+ 1);
1181 Scroll(stx
- 1, -1);
1185 Scroll(stx
+ 1, -1);
1193 if ( m_xScrollPosition
!= xScrollOld
)
1195 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_xScrollPosition
,
1197 event
.SetEventObject(m_win
);
1198 m_win
->GetEventHandler()->ProcessEvent(event
);
1201 if ( m_yScrollPosition
!= yScrollOld
)
1203 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_yScrollPosition
,
1205 event
.SetEventObject(m_win
);
1206 m_win
->GetEventHandler()->ProcessEvent(event
);
1210 // ----------------------------------------------------------------------------
1211 // autoscroll stuff: these functions deal with sending fake scroll events when
1212 // a captured mouse is being held outside the window
1213 // ----------------------------------------------------------------------------
1215 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
1217 // only send the event if the window is scrollable in this direction
1218 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
1219 return win
->HasScrollbar(event
.GetOrientation());
1222 void wxScrollHelper::StopAutoScrolling()
1225 if ( m_timerAutoScroll
)
1227 delete m_timerAutoScroll
;
1228 m_timerAutoScroll
= (wxTimer
*)NULL
;
1233 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent
& event
)
1235 StopAutoScrolling();
1240 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent
& event
)
1242 // don't prevent the usual processing of the event from taking place
1245 // when a captured mouse leave a scrolled window we start generate
1246 // scrolling events to allow, for example, extending selection beyond the
1247 // visible area in some controls
1248 if ( wxWindow::GetCapture() == m_targetWindow
)
1250 // where is the mouse leaving?
1252 wxPoint pt
= event
.GetPosition();
1255 orient
= wxHORIZONTAL
;
1258 else if ( pt
.y
< 0 )
1260 orient
= wxVERTICAL
;
1263 else // we're lower or to the right of the window
1265 wxSize size
= m_targetWindow
->GetClientSize();
1266 if ( pt
.x
> size
.x
)
1268 orient
= wxHORIZONTAL
;
1269 pos
= m_xScrollLines
;
1271 else if ( pt
.y
> size
.y
)
1273 orient
= wxVERTICAL
;
1274 pos
= m_yScrollLines
;
1276 else // this should be impossible
1278 // but seems to happen sometimes under wxMSW - maybe it's a bug
1279 // there but for now just ignore it
1281 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1287 // only start the auto scroll timer if the window can be scrolled in
1289 if ( !m_targetWindow
->HasScrollbar(orient
) )
1293 delete m_timerAutoScroll
;
1294 m_timerAutoScroll
= new wxAutoScrollTimer
1296 m_targetWindow
, this,
1297 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
1298 : wxEVT_SCROLLWIN_LINEDOWN
,
1302 m_timerAutoScroll
->Start(50); // FIXME: make configurable
1309 #if wxUSE_MOUSEWHEEL
1311 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent
& event
)
1313 m_wheelRotation
+= event
.GetWheelRotation();
1314 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1315 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1320 wxScrollWinEvent newEvent
;
1322 newEvent
.SetPosition(0);
1323 newEvent
.SetOrientation( event
.GetWheelAxis() == 0 ? wxVERTICAL
: wxHORIZONTAL
);
1324 newEvent
.SetEventObject(m_win
);
1326 if (event
.IsPageScroll())
1329 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1331 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1333 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1337 lines
*= event
.GetLinesPerAction();
1339 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1341 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1343 int times
= abs(lines
);
1344 for (; times
> 0; times
--)
1345 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1350 #endif // wxUSE_MOUSEWHEEL
1352 // ----------------------------------------------------------------------------
1353 // wxScrolledWindow implementation
1354 // ----------------------------------------------------------------------------
1356 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxPanel
)
1358 BEGIN_EVENT_TABLE(wxScrolledWindow
, wxPanel
)
1359 EVT_PAINT(wxScrolledWindow::OnPaint
)
1362 bool wxScrolledWindow::Create(wxWindow
*parent
,
1367 const wxString
& name
)
1369 m_targetWindow
= this;
1371 MacSetClipChildren( true ) ;
1374 bool ok
= wxPanel::Create(parent
, id
, pos
, size
, style
|wxHSCROLL
|wxVSCROLL
, name
);
1379 wxScrolledWindow::~wxScrolledWindow()
1383 void wxScrolledWindow::OnPaint(wxPaintEvent
& event
)
1385 // the user code didn't really draw the window if we got here, so set this
1386 // flag to try to call OnDraw() later
1387 m_handler
->ResetDrawnFlag();
1393 WXLRESULT
wxScrolledWindow::MSWWindowProc(WXUINT nMsg
,
1397 WXLRESULT rc
= wxPanel::MSWWindowProc(nMsg
, wParam
, lParam
);
1400 // we need to process arrows ourselves for scrolling
1401 if ( nMsg
== WM_GETDLGCODE
)
1403 rc
|= DLGC_WANTARROWS
;