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1 # =========================================================================
2 # This makefile was generated by
3 # Bakefile 0.1.2 (http://bakefile.sourceforge.net)
4 # Do not modify, all changes will be overwritten!
5 # =========================================================================
6
7
8 # -------------------------------------------------------------------------
9 # These are configurable options:
10 # -------------------------------------------------------------------------
11
12 # C compiler
13 !ifndef CC
14 CC = bcc32
15 !endif
16
17 # C++ compiler
18 !ifndef CXX
19 CXX = bcc32
20 !endif
21
22 # Standard flags for CC
23 !ifndef CFLAGS
24 CFLAGS =
25 !endif
26
27 # Standard flags for C++
28 !ifndef CXXFLAGS
29 CXXFLAGS =
30 !endif
31
32 # Standard preprocessor flags (common for CC and CXX)
33 !ifndef CPPFLAGS
34 CPPFLAGS = -a8 -g0
35 !endif
36
37 # Standard linker flags
38 !ifndef LDFLAGS
39 LDFLAGS =
40 !endif
41
42 # What type of library to build? [0,1]
43 !ifndef SHARED
44 SHARED = 0
45 !endif
46
47 # Build wxUniversal instead of native port? [0,1]
48 !ifndef WXUNIV
49 WXUNIV = 0
50 !endif
51
52 # Compile Unicode build of wxWindows? [0,1]
53 !ifndef UNICODE
54 UNICODE = 0
55 !endif
56
57 # Use MSLU library when building Unicode version. [0,1]
58 !ifndef MSLU
59 MSLU = 0
60 !endif
61
62 # Type of compiled binaries [debug,release]
63 !ifndef BUILD
64 BUILD = debug
65 !endif
66
67 # Should debugging info be included in the executables? The default value
68 # "default" means that debug info will be included if BUILD=debug
69 # and not included if BUILD=release. [0,1,default]
70 !ifndef DEBUG_INFO
71 DEBUG_INFO = default
72 !endif
73
74 # Should __WXDEBUG__ be defined? The default value "default" means that it will
75 # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
76 !ifndef DEBUG_FLAG
77 DEBUG_FLAG = default
78 !endif
79
80 # Multiple libraries or single huge monolithic one? [0,1]
81 !ifndef MONOLITHIC
82 MONOLITHIC = 0
83 !endif
84
85 # Build GUI libraries? [0,1]
86 !ifndef USE_GUI
87 USE_GUI = 1
88 !endif
89
90 # Build wxHTML library (USE_GUI must be 1)? [0,1]
91 !ifndef USE_HTML
92 USE_HTML = 1
93 !endif
94
95 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
96 !ifndef USE_OPENGL
97 USE_OPENGL = 0
98 !endif
99
100 # Build ODBC database classes (USE_GUI must be 1)? [0,1]
101 !ifndef USE_ODBC
102 USE_ODBC = 0
103 !endif
104
105 # Enable exceptions in compiled code. [0,1]
106 !ifndef USE_EXCEPTIONS
107 USE_EXCEPTIONS = 1
108 !endif
109
110 # Is this official build by wxWindows developers? [0,1]
111 !ifndef OFFICIAL_BUILD
112 OFFICIAL_BUILD = 0
113 !endif
114
115 # Use this to name your customized DLLs differently
116 !ifndef VENDOR
117 VENDOR = custom
118 !endif
119
120 # Name of your custom configuration. This affects directory
121 # where object files are stored as well as the location of
122 # compiled .lib files and setup.h under the lib/ toplevel directory.
123 !ifndef CFG
124 CFG =
125 !endif
126
127 # Version of C runtime library to use. You can change this to
128 # static if SHARED=0, but it is highly recommended to not do
129 # it if SHARED=1 unless you know what you are doing. [dynamic,static]
130 !ifndef RUNTIME_LIBS
131 RUNTIME_LIBS = dynamic
132 !endif
133