1 ///////////////////////////////////////////////////////////////////////////// 
   2 // Name:        univ/button.cpp 
   4 // Author:      Vadim Zeitlin 
   8 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) 
   9 // Licence:     wxWindows licence 
  10 ///////////////////////////////////////////////////////////////////////////// 
  12 // ============================================================================ 
  14 // ============================================================================ 
  16 // ---------------------------------------------------------------------------- 
  18 // ---------------------------------------------------------------------------- 
  21     #pragma implementation "univbutton.h" 
  24 #include "wx/wxprec.h" 
  33     #include "wx/dcclient.h" 
  34     #include "wx/dcscreen.h" 
  35     #include "wx/button.h" 
  36     #include "wx/validate.h" 
  39 #include "wx/univ/renderer.h" 
  40 #include "wx/univ/inphand.h" 
  41 #include "wx/univ/theme.h" 
  43 // ---------------------------------------------------------------------------- 
  45 // ---------------------------------------------------------------------------- 
  47 // default margins around the image 
  48 static const wxCoord DEFAULT_BTN_MARGIN_X 
= 0; 
  49 static const wxCoord DEFAULT_BTN_MARGIN_Y 
= 0; 
  51 // ============================================================================ 
  53 // ============================================================================ 
  55 IMPLEMENT_DYNAMIC_CLASS(wxButton
, wxControl
) 
  57 // ---------------------------------------------------------------------------- 
  59 // ---------------------------------------------------------------------------- 
  67 bool wxButton::Create(wxWindow 
*parent
, 
  69                       const wxBitmap
& bitmap
, 
  70                       const wxString 
&label
, 
  74                       const wxValidator
& validator
, 
  77     // center label by default 
  78     if ( !(style 
& wxALIGN_MASK
) ) 
  80         style 
|= wxALIGN_CENTRE_HORIZONTAL 
| wxALIGN_CENTRE_VERTICAL
; 
  83     if ( !wxControl::Create(parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
) ) 
  87     SetImageLabel(bitmap
); 
  88     // SetBestSize(size); -- called by SetImageLabel() 
  90     CreateInputHandler(wxINP_HANDLER_BUTTON
); 
  99 // ---------------------------------------------------------------------------- 
 101 // ---------------------------------------------------------------------------- 
 104 wxSize 
wxButtonBase::GetDefaultSize() 
 106     static wxSize s_sizeBtn
; 
 108     if ( s_sizeBtn
.x 
== 0 ) 
 112         // this corresponds more or less to wxMSW standard in Win32 theme (see 
 113         // wxWin32Renderer::AdjustSize()) 
 114         s_sizeBtn
.x 
= 8*dc
.GetCharWidth(); 
 115         s_sizeBtn
.y 
= (11*dc
.GetCharHeight())/10 + 2; 
 121 wxSize 
wxButton::DoGetBestClientSize() const 
 123     wxClientDC 
dc(wxConstCast(this, wxButton
)); 
 124     wxCoord width
, height
; 
 125     dc
.GetMultiLineTextExtent(GetLabel(), &width
, &height
); 
 129         // allocate extra space for the bitmap 
 130         wxCoord heightBmp 
= m_bitmap
.GetHeight() + 2*m_marginBmpY
; 
 131         if ( height 
< heightBmp 
) 
 134         width 
+= m_bitmap
.GetWidth() + 2*m_marginBmpX
; 
 137     // for compatibility with other ports, the buttons default size is never 
 138     // less than the standard one 
 139     wxSize szDef 
= GetDefaultSize(); 
 140     if ( width 
< szDef
.x 
) 
 143     return wxSize(width
, height
); 
 146 // ---------------------------------------------------------------------------- 
 148 // ---------------------------------------------------------------------------- 
 150 void wxButton::DoDraw(wxControlRenderer 
*renderer
) 
 152     renderer
->DrawButtonBorder(); 
 153     renderer
->DrawLabel(m_bitmap
, m_marginBmpX
, m_marginBmpY
); 
 156 // ---------------------------------------------------------------------------- 
 158 // ---------------------------------------------------------------------------- 
 160 void wxButton::Press() 
 170 void wxButton::Release() 
 180 void wxButton::Toggle() 
 189         // releasing button after it had been pressed generates a click event 
 194 void wxButton::Click() 
 196     wxCommandEvent 
event(wxEVT_COMMAND_BUTTON_CLICKED
, GetId()); 
 197     InitCommandEvent(event
); 
 201 bool wxButton::PerformAction(const wxControlAction
& action
, 
 203                              const wxString
& strArg
) 
 205     if ( action 
== wxACTION_BUTTON_TOGGLE 
) 
 207     else if ( action 
== wxACTION_BUTTON_CLICK 
) 
 209     else if ( action 
== wxACTION_BUTTON_PRESS 
) 
 211     else if ( action 
== wxACTION_BUTTON_RELEASE 
) 
 214         return wxControl::PerformAction(action
, numArg
, strArg
); 
 219 // ---------------------------------------------------------------------------- 
 221 // ---------------------------------------------------------------------------- 
 223 void wxButton::SetImageLabel(const wxBitmap
& bitmap
) 
 227     SetImageMargins(DEFAULT_BTN_MARGIN_X
, DEFAULT_BTN_MARGIN_Y
); 
 230 void wxButton::SetImageMargins(wxCoord x
, wxCoord y
) 
 235     SetBestSize(wxDefaultSize
); 
 238 void wxButton::SetDefault() 
 243 // ============================================================================ 
 244 // wxStdButtonInputHandler 
 245 // ============================================================================ 
 247 wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler 
*handler
) 
 248                        : wxStdInputHandler(handler
) 
 251     m_winHasMouse 
= FALSE
; 
 254 bool wxStdButtonInputHandler::HandleKey(wxControl 
*control
, 
 255                                         const wxKeyEvent
& event
, 
 258     int keycode 
= event
.GetKeyCode(); 
 259     if ( keycode 
== WXK_SPACE 
|| keycode 
== WXK_RETURN 
) 
 261         control
->PerformAction(wxACTION_BUTTON_TOGGLE
); 
 266     return wxStdInputHandler::HandleKey(control
, event
, pressed
); 
 269 bool wxStdButtonInputHandler::HandleMouse(wxControl 
*control
, 
 270                                           const wxMouseEvent
& event
) 
 272     // the button has 2 states: pressed and normal with the following 
 273     // transitions between them: 
 275     //      normal -> left down -> capture mouse and go to pressed state 
 276     //      pressed -> left up inside -> generate click -> go to normal 
 277     //                         outside ------------------> 
 279     // the other mouse buttons are ignored 
 280     if ( event
.Button(1) ) 
 282         if ( event
.ButtonDown(1) ) 
 284             m_winCapture 
= control
; 
 285             m_winCapture
->CaptureMouse(); 
 286             m_winHasMouse 
= TRUE
; 
 288             control
->PerformAction(wxACTION_BUTTON_PRESS
); 
 296                 m_winCapture
->ReleaseMouse(); 
 302                 // this will generate a click event 
 303                 control
->PerformAction(wxACTION_BUTTON_TOGGLE
); 
 307             //else: the mouse was released outside the window, this doesn't 
 312     return wxStdInputHandler::HandleMouse(control
, event
); 
 315 bool wxStdButtonInputHandler::HandleMouseMove(wxControl 
*control
, 
 316                                               const wxMouseEvent
& event
) 
 318     // we only have to do something when the mouse leaves/enters the pressed 
 319     // button and don't care about the other ones 
 320     if ( event
.GetEventObject() == m_winCapture 
) 
 322         // leaving the button should remove its pressed state 
 323         if ( event
.Leaving() ) 
 325             // remember that the mouse is now outside 
 326             m_winHasMouse 
= FALSE
; 
 328             // we do have a pressed button, so release it 
 329             control
->SetCurrent(FALSE
); 
 330             control
->PerformAction(wxACTION_BUTTON_RELEASE
); 
 334         // and entering it back should make it pressed again if it had been 
 336         else if ( event
.Entering() ) 
 338             // the mouse is (back) inside the button 
 339             m_winHasMouse 
= TRUE
; 
 341             // we did have a pressed button which we released when leaving the 
 342             // window, press it again 
 343             control
->SetCurrent(TRUE
); 
 344             control
->PerformAction(wxACTION_BUTTON_PRESS
); 
 350     return wxStdInputHandler::HandleMouseMove(control
, event
); 
 353 bool wxStdButtonInputHandler::HandleFocus(wxControl 
*control
, 
 354                                           const wxFocusEvent
& event
) 
 356     // buttons change appearance when they get/lose focus, so return TRUE to 
 361 bool wxStdButtonInputHandler::HandleActivation(wxControl 
*control
, 
 364     // the default button changes appearance when the app is [de]activated, so 
 365     // return TRUE to refresh 
 366     return wxStaticCast(control
, wxButton
)->IsDefault(); 
 369 #endif // wxUSE_BUTTON