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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/osx/bitmap.h
3 // Purpose: wxBitmap class
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 1998-01-01
7 // RCS-ID: $Id$
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_BITMAP_H_
13 #define _WX_BITMAP_H_
14
15 #include "wx/palette.h"
16
17 // Bitmap
18 class WXDLLIMPEXP_FWD_CORE wxBitmap;
19 class wxBitmapRefData ;
20 class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
21 class WXDLLIMPEXP_FWD_CORE wxControl;
22 class WXDLLIMPEXP_FWD_CORE wxCursor;
23 class WXDLLIMPEXP_FWD_CORE wxDC;
24 class WXDLLIMPEXP_FWD_CORE wxIcon;
25 class WXDLLIMPEXP_FWD_CORE wxImage;
26 class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
27
28 // A mask is a bitmap used for drawing bitmaps
29 // Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
30 // 255 = white means the source will not be drawn, no other values will be present
31 // 8 bit is chosen only for performance reasons, note also that this is the inverse value range
32 // from alpha, where 0 = invisible , 255 = fully drawn
33
34 class WXDLLIMPEXP_CORE wxMask: public wxObject
35 {
36 DECLARE_DYNAMIC_CLASS(wxMask)
37
38 public:
39 wxMask();
40
41 // Copy constructor
42 wxMask(const wxMask& mask);
43
44 // Construct a mask from a bitmap and a colour indicating
45 // the transparent area
46 wxMask(const wxBitmap& bitmap, const wxColour& colour);
47
48 // Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
49 wxMask(const wxBitmap& bitmap);
50
51 // implementation helper only : construct a mask from a 32 bit memory buffer
52 wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
53
54 virtual ~wxMask();
55
56 bool Create(const wxBitmap& bitmap, const wxColour& colour);
57 bool Create(const wxBitmap& bitmap);
58 bool Create(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
59
60 wxBitmap GetBitmap() const;
61
62 // Implementation below
63
64 void Init() ;
65
66 // a 8 bit depth mask
67 void* GetRawAccess() const;
68 int GetBytesPerRow() const { return m_bytesPerRow ; }
69 // renders/updates native representation when necessary
70 void RealizeNative() ;
71
72 WXHBITMAP GetHBITMAP() const ;
73
74
75 private:
76 wxMemoryBuffer m_memBuf ;
77 int m_bytesPerRow ;
78 int m_width ;
79 int m_height ;
80
81 WXHBITMAP m_maskBitmap ;
82
83 };
84
85 class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
86 {
87 DECLARE_DYNAMIC_CLASS(wxBitmap)
88
89 friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
90
91 public:
92 wxBitmap() {} // Platform-specific
93
94 // Initialize with raw data.
95 wxBitmap(const char bits[], int width, int height, int depth = 1);
96
97 // Initialize with XPM data
98 wxBitmap(const char* const* bits);
99
100 // Load a file or resource
101 wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
102
103 // Constructor for generalised creation from data
104 wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
105
106 // creates an bitmap from the native image format
107 wxBitmap(CGImageRef image);
108
109 // If depth is omitted, will create a bitmap compatible with the display
110 wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
111 wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
112
113 // Convert from wxImage:
114 wxBitmap(const wxImage& image, int depth = -1);
115
116 // Convert from wxIcon
117 wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
118
119 virtual ~wxBitmap() {}
120
121 wxImage ConvertToImage() const;
122
123 // get the given part of bitmap
124 wxBitmap GetSubBitmap( const wxRect& rect ) const;
125
126 virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
127 virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
128 { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
129
130 virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
131 bool Create( CGImageRef image );
132
133 // virtual bool Create( WXHICON icon) ;
134 virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
135 virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
136
137 wxBitmapRefData *GetBitmapData() const
138 { return (wxBitmapRefData *)m_refData; }
139
140 // copies the contents and mask of the given (colour) icon to the bitmap
141 virtual bool CopyFromIcon(const wxIcon& icon);
142
143 int GetWidth() const;
144 int GetHeight() const;
145 int GetDepth() const;
146 void SetWidth(int w);
147 void SetHeight(int h);
148 void SetDepth(int d);
149 void SetOk(bool isOk);
150
151 #if wxUSE_PALETTE
152 wxPalette* GetPalette() const;
153 void SetPalette(const wxPalette& palette);
154 #endif // wxUSE_PALETTE
155
156 wxMask *GetMask() const;
157 void SetMask(wxMask *mask) ;
158
159 static void InitStandardHandlers();
160
161 // raw bitmap access support functions, for internal use only
162 void *GetRawData(wxPixelDataBase& data, int bpp);
163 void UngetRawData(wxPixelDataBase& data);
164
165 // these functions are internal and shouldn't be used, they risk to
166 // disappear in the future
167 bool HasAlpha() const;
168 void UseAlpha();
169
170 // returns the 'native' implementation, a GWorldPtr for the content and one for the mask
171 WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
172
173 // returns a CGImageRef which must released after usage with CGImageRelease
174 CGImageRef CreateCGImage() const ;
175
176 #if wxOSX_USE_COCOA
177 // returns an autoreleased version of the image
178 WX_NSImage GetNSImage() const;
179 #endif
180 #if wxOSX_USE_IPHONE
181 // returns an autoreleased version of the image
182 WX_UIImage GetUIImage() const;
183 #endif
184 // returns a IconRef which must be retained before and released after usage
185 IconRef GetIconRef() const;
186 // returns a IconRef which must be released after usage
187 IconRef CreateIconRef() const;
188 // get read only access to the underlying buffer
189 void *GetRawAccess() const ;
190 // brackets to the underlying OS structure for read/write access
191 // makes sure that no cached images will be constructed until terminated
192 void *BeginRawAccess() ;
193 void EndRawAccess() ;
194
195 protected:
196 virtual wxGDIRefData *CreateGDIRefData() const;
197 virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
198 };
199
200 #endif // _WX_BITMAP_H_