1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp
;
26 typedef wxApp
* (*wxAppInitializerFunction
)();
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
31 typedef wxObject
* (*wxAppInitializerFunction
)();
34 class WXDLLEXPORT wxCmdLineParser
;
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
40 #include "wx/event.h" // for the base class
43 #include "wx/window.h" // for wxTopLevelWindows
50 // ----------------------------------------------------------------------------
52 // ----------------------------------------------------------------------------
54 static const int wxPRINT_WINDOWS
= 1;
55 static const int wxPRINT_POSTSCRIPT
= 2;
57 // ----------------------------------------------------------------------------
58 // support for framebuffer ports
59 // ----------------------------------------------------------------------------
62 // VS: Fullscreen/framebuffer application needs to choose display mode prior
63 // to wxWindows initialization. This class holds information about display
64 // mode. An instance of it is returned by virtual wxApp::GetDisplayMode.
65 class WXDLLEXPORT wxDisplayModeInfo
68 wxDisplayModeInfo() : m_ok(FALSE
) {}
69 wxDisplayModeInfo(const wxSize
& size
, unsigned depth
)
70 : m_size(size
), m_depth(depth
), m_ok(TRUE
) {}
72 const wxSize
& GetScreenSize() const { return m_size
; }
73 unsigned GetDepth() const { return m_depth
; }
74 bool IsOk() const { return m_ok
; }
83 // ----------------------------------------------------------------------------
84 // the common part of wxApp implementations for all platforms
85 // ----------------------------------------------------------------------------
87 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
92 // the virtual functions which may/must be overridden in the derived class
93 // -----------------------------------------------------------------------
95 // called during the program initialization, returning FALSE from here
96 // prevents the program from continuing - it's a good place to create
97 // the top level program window and return TRUE.
99 // Override: always in GUI application, rarely in console ones.
100 virtual bool OnInit();
103 // a platform-dependent version of OnInit(): the code here is likely to
104 // depend on the toolkit. default version does nothing.
107 virtual bool OnInitGui();
110 // called to start program execution - the default version just enters
111 // the main GUI loop in which events are received and processed until
112 // the last window is not deleted (if GetExitOnFrameDelete) or
113 // ExitMainLoop() is called. In console mode programs, the execution
114 // of the program really starts here
116 // Override: rarely in GUI applications, always in console ones.
118 virtual int OnRun() { return MainLoop(); };
120 virtual int OnRun() = 0;
123 // called after the main loop termination. This is a good place for
124 // cleaning up (it may be too late in dtor) and is also useful if you
125 // want to return some non-default exit code - this is just the return
126 // value of this method.
129 virtual int OnExit();
131 // called when a fatal exception occurs, this function should take care
132 // not to do anything which might provoke a nested exception! It may be
133 // overridden if you wish to react somehow in non-default way (core
134 // dump under Unix, application crash under Windows) to fatal program
135 // errors, however extreme care should be taken if you don't want this
136 // function to crash.
139 virtual void OnFatalException() { }
141 // the worker functions - usually not used directly by the user code
142 // -----------------------------------------------------------------
145 // execute the main GUI loop, the function returns when the loop ends
146 virtual int MainLoop() = 0;
148 // exit the main GUI loop during the next iteration (i.e. it does not
149 // stop the program immediately!)
150 virtual void ExitMainLoop() = 0;
152 // returns TRUE if the program is initialized
153 virtual bool Initialized() = 0;
155 // returns TRUE if there are unprocessed events in the event queue
156 virtual bool Pending() = 0;
158 // process the first event in the event queue (blocks until an event
159 // apperas if there are none currently)
160 virtual void Dispatch() = 0;
162 // process all currently pending events right now
164 // it is an error to call Yield() recursively unless the value of
165 // onlyIfNeeded is TRUE
167 // WARNING: this function is dangerous as it can lead to unexpected
168 // reentrancies (i.e. when called from an event handler it
169 // may result in calling the same event handler again), use
170 // with _extreme_ care or, better, don't use at all!
171 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
174 // application info: name, description, vendor
175 // -------------------------------------------
177 // NB: all these should be set by the application itself, there are no
178 // reasonable default except for the application name which is taken to
181 // set/get the application name
182 wxString
GetAppName() const
189 void SetAppName(const wxString
& name
) { m_appName
= name
; }
191 // set/get the app class name
192 wxString
GetClassName() const { return m_className
; }
193 void SetClassName(const wxString
& name
) { m_className
= name
; }
195 // set/get the vendor name
196 const wxString
& GetVendorName() const { return m_vendorName
; }
197 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
200 // top level window functions
201 // --------------------------
203 // return TRUE if our app has focus
204 virtual bool IsActive() const { return m_isActive
; }
206 // set the "main" top level window
207 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
209 // return the "main" top level window (if it hadn't been set previously
210 // with SetTopWindow(), will return just some top level window and, if
211 // there are none, will return NULL)
212 virtual wxWindow
*GetTopWindow() const
216 else if (wxTopLevelWindows
.GetCount() > 0)
217 return wxTopLevelWindows
.GetFirst()->GetData();
219 return (wxWindow
*)NULL
;
222 // control the exit behaviour: by default, the program will exit the
223 // main loop (and so, usually, terminate) when the last top-level
224 // program window is deleted. Beware that if you disabel this (with
225 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
226 // explicitly from somewhere.
227 void SetExitOnFrameDelete(bool flag
) { m_exitOnFrameDelete
= flag
; }
228 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete
; }
232 // cmd line parsing stuff
233 // ----------------------
235 // all of these methods may be overridden in the derived class to
236 // customize the command line parsing (by default only a few standard
237 // options are handled)
239 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
242 #if wxUSE_CMDLINE_PARSER
243 // this one is called from OnInit() to add all supported options
244 // to the given parser
245 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
247 // called after successfully parsing the command line, return TRUE
248 // to continue and FALSE to exit
249 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
251 // called if "--help" option was specified, return TRUE to continue
253 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
255 // called if incorrect command line options were given, return
256 // FALSE to abort and TRUE to continue
257 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
258 #endif // wxUSE_CMDLINE_PARSER
260 // miscellaneous customization functions
261 // -------------------------------------
264 // override this function to create default log target of arbitrary
265 // user-defined class (default implementation creates a wxLogGui
266 // object) - this log object is used by default by all wxLogXXX()
268 virtual wxLog
*CreateLogTarget()
269 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
270 { return new wxLogGui
; }
272 { return new wxLogStderr
; }
277 // get the standard icon used by wxWin dialogs - this allows the user
278 // to customize the standard dialogs. The 'which' parameter is one of
280 virtual wxIcon
GetStdIcon(int which
) const = 0;
282 // get display mode to use. This is only used in framebuffer wxWin ports
283 // (such as wxMGL). This method is called early in wxWin initialization
284 // process and is supposed to be overriden in derived classes.
285 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
287 // VZ: what does this do exactly?
288 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
289 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
291 // set use of best visual flag (see below)
292 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
293 bool GetUseBestVisual() const { return m_useBestVisual
; }
295 // set/get printing mode: see wxPRINT_XXX constants.
297 // default behaviour is the normal one for Unix: always use PostScript
299 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
300 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
302 // called by toolkit-specific code to set the app status: active (we have
303 // focus) or not and also the last window which had focus before we were
305 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
311 // this function is called when an assert failure occurs, the base class
312 // version does the normal processing (i.e. shows the usual assert failure
315 virtual void OnAssert(const wxChar
*file
, int line
, const wxChar
*msg
);
316 #endif // __WXDEBUG__
318 // implementation only from now on
319 // -------------------------------
321 // helpers for dynamic wxApp construction
322 static void SetInitializerFunction(wxAppInitializerFunction fn
)
323 { m_appInitFn
= fn
; }
324 static wxAppInitializerFunction
GetInitializerFunction()
325 { return m_appInitFn
; }
327 // needed to avoid link errors
329 virtual ~wxAppBase() { }
332 // process all events in the wxPendingEvents list
333 virtual void ProcessPendingEvents();
335 // access to the command line arguments
340 // function used for dynamic wxApp creation
341 static wxAppInitializerFunction m_appInitFn
;
343 // application info (must be set from the user code)
344 wxString m_vendorName
, // vendor name (ACME Inc)
345 m_appName
, // app name
346 m_className
; // class name
348 // TRUE if the application wants to get debug output
349 bool m_wantDebugOutput
;
352 // the main top level window - may be NULL
353 wxWindow
*m_topWindow
;
355 // if TRUE, exit the main loop when the last top level window is deleted
356 bool m_exitOnFrameDelete
;
358 // TRUE if the apps whats to use the best visual on systems where
359 // more than one are available (Sun, SGI, XFree86 4.0 ?)
360 bool m_useBestVisual
;
362 // does any of our windows has focus?
367 // ----------------------------------------------------------------------------
368 // now include the declaration of the real class
369 // ----------------------------------------------------------------------------
372 #if defined(__WXMSW__)
373 #include "wx/msw/app.h"
374 #elif defined(__WXMOTIF__)
375 #include "wx/motif/app.h"
376 #elif defined(__WXMGL__)
377 #include "wx/mgl/app.h"
378 #elif defined(__WXGTK__)
379 #include "wx/gtk/app.h"
380 #elif defined(__WXMAC__)
381 #include "wx/mac/app.h"
382 #elif defined(__WXPM__)
383 #include "wx/os2/app.h"
384 #elif defined(__WXSTUBS__)
385 #include "wx/stubs/app.h"
388 // can't use typedef because wxApp forward declared as a class
389 class WXDLLEXPORT wxApp
: public wxAppBase
394 // ----------------------------------------------------------------------------
396 // ----------------------------------------------------------------------------
398 // the one and only application object - use of wxTheApp in application code
399 // is discouraged, consider using DECLARE_APP() after which you may call
400 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
402 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
404 // ----------------------------------------------------------------------------
406 // ----------------------------------------------------------------------------
408 // event loop related functions only work in GUI programs
409 // ------------------------------------------------------
411 // Force an exit from main loop
412 extern void WXDLLEXPORT
wxExit();
414 // Yield to other apps/messages
415 extern bool WXDLLEXPORT
wxYield();
417 // Yield to other apps/messages
418 extern void WXDLLEXPORT
wxWakeUpIdle();
420 // Post a message to the given eventhandler which will be processed during the
421 // next event loop iteration
422 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
424 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
427 dest
->AddPendingEvent(event
);
429 dest
->ProcessEvent(event
);
433 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
434 // and call these functions instead at the program startup and termination
435 // -------------------------------------------------------------------------
439 // initialize the library (may be called as many times as needed, but each
440 // call to wxInitialize() must be matched by wxUninitialize())
441 extern bool WXDLLEXPORT
wxInitialize();
443 // clean up - the library can't be used any more after the last call to
445 extern void WXDLLEXPORT
wxUninitialize();
447 // create an object of this class on stack to initialize/cleanup thel ibrary
449 class WXDLLEXPORT wxInitializer
452 // initialize the library
453 wxInitializer() { m_ok
= wxInitialize(); }
455 // has the initialization been successful? (explicit test)
456 bool IsOk() const { return m_ok
; }
458 // has the initialization been successful? (implicit test)
459 operator bool() const { return m_ok
; }
461 // dtor only does clean up if we initialized the library properly
462 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
470 // ----------------------------------------------------------------------------
471 // macros for dynamic creation of the application object
472 // ----------------------------------------------------------------------------
474 // Having a global instance of this class allows wxApp to be aware of the app
475 // creator function. wxApp can then call this function to create a new app
476 // object. Convoluted, but necessary.
478 class WXDLLEXPORT wxAppInitializer
481 wxAppInitializer(wxAppInitializerFunction fn
)
482 { wxApp::SetInitializerFunction(fn
); }
485 // Here's a macro you can use if your compiler really, really wants main() to
486 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
489 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
490 #define IMPLEMENT_WXWIN_MAIN \
491 extern int wxEntry( int argc, char *argv[] ); \
492 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
493 #elif defined(__WXMAC__) && defined(__UNIX__)
494 // wxMac seems to have a specific wxEntry prototype
495 #define IMPLEMENT_WXWIN_MAIN \
496 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
497 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
498 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
499 // NT defines APIENTRY, 3.x not
500 #if !defined(WXAPIENTRY)
501 #define WXAPIENTRY WXFAR wxSTDCALL
505 #include "wx/msw/winundef.h"
507 #define IMPLEMENT_WXWIN_MAIN \
508 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
509 HINSTANCE hPrevInstance,\
510 LPSTR m_lpCmdLine, int nCmdShow)\
512 return wxEntry((WXHINSTANCE) hInstance,\
513 (WXHINSTANCE) hPrevInstance,\
514 m_lpCmdLine, nCmdShow);\
517 #define IMPLEMENT_WXWIN_MAIN
520 #ifdef __WXUNIVERSAL__
521 #include "wx/univ/theme.h"
523 #define IMPLEMENT_WX_THEME_SUPPORT \
524 WX_USE_THEME(win32); \
527 #define IMPLEMENT_WX_THEME_SUPPORT
530 // Use this macro if you want to define your own main() or WinMain() function
531 // and call wxEntry() from there.
532 #define IMPLEMENT_APP_NO_MAIN(appname) \
533 wxApp *wxCreateApp() { return new appname; } \
534 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
535 appname& wxGetApp() { return *(appname *)wxTheApp; }
537 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
538 // wxUniversal builds
539 #define IMPLEMENT_APP_NO_THEMES(appname) \
540 IMPLEMENT_APP_NO_MAIN(appname) \
543 // Use this macro exactly once, the argument is the name of the wxApp-derived
544 // class which is the class of your application.
545 #define IMPLEMENT_APP(appname) \
546 IMPLEMENT_APP_NO_THEMES(appname) \
547 IMPLEMENT_WX_THEME_SUPPORT
549 // this macro can be used multiple times and just allows you to use wxGetApp()
551 #define DECLARE_APP(appname) extern appname& wxGetApp();