1 ///////////////////////////////////////////////////////////////////////////// 
   3 // Purpose:     wxMenuItem, wxMenu and wxMenuBar implementation 
   4 // Author:      Vadim Zeitlin 
   8 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) 
   9 // Licence:     wxWindows licence 
  10 ///////////////////////////////////////////////////////////////////////////// 
  12 // ============================================================================ 
  14 // ============================================================================ 
  16 // ---------------------------------------------------------------------------- 
  18 // ---------------------------------------------------------------------------- 
  20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) 
  21     #pragma implementation "univmenuitem.h" 
  22     #pragma implementation "univmenu.h" 
  25 #include "wx/wxprec.h" 
  32     #include "wx/dynarray.h" 
  33     #include "wx/control.h"      // for FindAccelIndex() 
  35     #include "wx/settings.h" 
  42 #include "wx/popupwin.h" 
  43 #include "wx/evtloop.h" 
  44 #include "wx/dcclient.h" 
  47 #include "wx/univ/renderer.h" 
  50     #include "wx/msw/private.h" 
  53 // ---------------------------------------------------------------------------- 
  54 // wxMenuInfo contains all extra information about top level menus we need 
  55 // ---------------------------------------------------------------------------- 
  57 class WXDLLEXPORT wxMenuInfo
 
  61     wxMenuInfo(const wxString
& text
) 
  69     void SetLabel(const wxString
& text
) 
  71         // remember the accel char (may be -1 if none) 
  72         m_indexAccel 
= wxControl::FindAccelIndex(text
, &m_label
); 
  74         // calculate the width later, after the menu bar is created 
  78     void SetEnabled(bool enabled 
= true) { m_isEnabled 
= enabled
; } 
  82     const wxString
& GetLabel() const { return m_label
; } 
  83     bool IsEnabled() const { return m_isEnabled
; } 
  84     wxCoord 
GetWidth(wxMenuBar 
*menubar
) const 
  88             wxConstCast(this, wxMenuInfo
)->CalcWidth(menubar
); 
  94     int GetAccelIndex() const { return m_indexAccel
; } 
  97     void CalcWidth(wxMenuBar 
*menubar
) 
 100         wxClientDC 
dc(menubar
); 
 101         dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
)); 
 102         dc
.GetTextExtent(m_label
, &size
.x
, &size
.y
); 
 104         // adjust for the renderer we use and store the width 
 105         m_width 
= menubar
->GetRenderer()->GetMenuBarItemSize(size
).x
; 
 114 #include "wx/arrimpl.cpp" 
 116 WX_DEFINE_OBJARRAY(wxMenuInfoArray
); 
 118 // ---------------------------------------------------------------------------- 
 119 // wxPopupMenuWindow: a popup window showing a menu 
 120 // ---------------------------------------------------------------------------- 
 122 class wxPopupMenuWindow 
: public wxPopupTransientWindow
 
 125     wxPopupMenuWindow(wxWindow 
*parent
, wxMenu 
*menu
); 
 127     ~wxPopupMenuWindow(); 
 129     // override the base class version to select the first item initially 
 130     virtual void Popup(wxWindow 
*focus 
= NULL
); 
 132     // override the base class version to dismiss any open submenus 
 133     virtual void Dismiss(); 
 135     // notify the menu when the window disappears from screen 
 136     virtual void OnDismiss(); 
 138     // called when a submenu is dismissed 
 139     void OnSubmenuDismiss(bool dismissParent
); 
 141     // get the currently selected item (may be NULL) 
 142     wxMenuItem 
*GetCurrentItem() const 
 144         return m_nodeCurrent 
? m_nodeCurrent
->GetData() : NULL
; 
 147     // find the menu item at given position 
 148     wxMenuItemList::compatibility_iterator 
GetMenuItemFromPoint(const wxPoint
& pt
) const; 
 150     // refresh the given item 
 151     void RefreshItem(wxMenuItem 
*item
); 
 153     // preselect the first item 
 154     void SelectFirst() { SetCurrent(m_menu
->GetMenuItems().GetFirst()); } 
 156     // process the key event, return true if done 
 157     bool ProcessKeyDown(int key
); 
 159     // process mouse move event 
 160     void ProcessMouseMove(const wxPoint
& pt
); 
 162     // don't dismiss the popup window if the parent menu was clicked 
 163     virtual bool ProcessLeftDown(wxMouseEvent
& event
); 
 166     // how did we perform this operation? 
 173     // draw the menu inside this window 
 174     virtual void DoDraw(wxControlRenderer 
*renderer
); 
 177     void OnLeftUp(wxMouseEvent
& event
); 
 178     void OnMouseMove(wxMouseEvent
& event
); 
 179     void OnMouseLeave(wxMouseEvent
& event
); 
 180     void OnKeyDown(wxKeyEvent
& event
); 
 182     // reset the current item and node 
 185     // set the current node and item withotu refreshing anything 
 186     void SetCurrent(wxMenuItemList::compatibility_iterator node
); 
 187     virtual bool SetCurrent(bool doit 
= true){return wxPopupTransientWindow::SetCurrent(doit
);}; 
 189     // change the current item refreshing the old and new items 
 190     void ChangeCurrent(wxMenuItemList::compatibility_iterator node
); 
 192     // activate item, i.e. call either ClickItem() or OpenSubmenu() depending 
 193     // on what it is, return true if something was done (i.e. it's not a 
 195     bool ActivateItem(wxMenuItem 
*item
, InputMethod how 
= WithKeyboard
); 
 197     // send the event about the item click 
 198     void ClickItem(wxMenuItem 
*item
); 
 200     // show the submenu for this item 
 201     void OpenSubmenu(wxMenuItem 
*item
, InputMethod how 
= WithKeyboard
); 
 203     // can this tiem be opened? 
 204     bool CanOpen(wxMenuItem 
*item
) 
 206         return item 
&& item
->IsEnabled() && item
->IsSubMenu(); 
 209     // dismiss the menu and all parent menus too 
 210     void DismissAndNotify(); 
 212     // react to dimissing this menu and also dismiss the parent if 
 214     void HandleDismiss(bool dismissParent
); 
 216     // do we have an open submenu? 
 217     bool HasOpenSubmenu() const { return m_hasOpenSubMenu
; } 
 219     // get previous node after the current one 
 220     wxMenuItemList::compatibility_iterator 
GetPrevNode() const; 
 222     // get previous node before the given one, wrapping if it's the first one 
 223     wxMenuItemList::compatibility_iterator 
GetPrevNode(wxMenuItemList::compatibility_iterator node
) const; 
 225     // get next node after the current one 
 226     wxMenuItemList::compatibility_iterator 
GetNextNode() const; 
 228     // get next node after the given one, wrapping if it's the last one 
 229     wxMenuItemList::compatibility_iterator 
GetNextNode(wxMenuItemList::compatibility_iterator node
) const; 
 235     // the menu node corresponding to the current item 
 236     wxMenuItemList::compatibility_iterator m_nodeCurrent
; 
 238     // do we currently have an opened submenu? 
 239     bool m_hasOpenSubMenu
; 
 241     DECLARE_EVENT_TABLE() 
 244 // ---------------------------------------------------------------------------- 
 245 // wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu 
 246 // ---------------------------------------------------------------------------- 
 248 class wxMenuKbdRedirector 
: public wxEvtHandler
 
 251     wxMenuKbdRedirector(wxMenu 
*menu
) { m_menu 
= menu
; } 
 253     virtual bool ProcessEvent(wxEvent
& event
) 
 255         if ( event
.GetEventType() == wxEVT_KEY_DOWN 
) 
 257             return m_menu
->ProcessKeyDown(((wxKeyEvent 
&)event
).GetKeyCode()); 
 263             return wxEvtHandler::ProcessEvent(event
); 
 271 // ---------------------------------------------------------------------------- 
 273 // ---------------------------------------------------------------------------- 
 275 IMPLEMENT_DYNAMIC_CLASS(wxMenu
, wxEvtHandler
) 
 276 IMPLEMENT_DYNAMIC_CLASS(wxMenuBar
, wxWindow
) 
 277 IMPLEMENT_DYNAMIC_CLASS(wxMenuItem
, wxObject
) 
 279 BEGIN_EVENT_TABLE(wxPopupMenuWindow
, wxPopupTransientWindow
) 
 280     EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown
) 
 282     EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp
) 
 283     EVT_MOTION(wxPopupMenuWindow::OnMouseMove
) 
 284     EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave
) 
 287 BEGIN_EVENT_TABLE(wxMenuBar
, wxMenuBarBase
) 
 288     EVT_KILL_FOCUS(wxMenuBar::OnKillFocus
) 
 290     EVT_KEY_DOWN(wxMenuBar::OnKeyDown
) 
 292     EVT_LEFT_DOWN(wxMenuBar::OnLeftDown
) 
 293     EVT_MOTION(wxMenuBar::OnMouseMove
) 
 296 // ============================================================================ 
 298 // ============================================================================ 
 300 // ---------------------------------------------------------------------------- 
 302 // ---------------------------------------------------------------------------- 
 304 wxPopupMenuWindow::wxPopupMenuWindow(wxWindow 
*parent
, wxMenu 
*menu
) 
 307     m_hasOpenSubMenu 
= false; 
 311     (void)Create(parent
, wxBORDER_RAISED
); 
 313     SetCursor(wxCURSOR_ARROW
); 
 316 wxPopupMenuWindow::~wxPopupMenuWindow() 
 318     // When m_popupMenu in wxMenu is deleted because it 
 319     // is a child of an old menu bar being deleted (note: it does 
 320     // not get destroyed by the wxMenu destructor, but 
 321     // by DestroyChildren()), m_popupMenu should be reset to NULL. 
 323     m_menu
->m_popupMenu 
= NULL
; 
 326 // ---------------------------------------------------------------------------- 
 327 // wxPopupMenuWindow current item/node handling 
 328 // ---------------------------------------------------------------------------- 
 330 void wxPopupMenuWindow::ResetCurrent() 
 333     SetCurrent(wxMenuItemList::compatibility_iterator()); 
 335     SetCurrent((wxwxMenuItemListNode 
*)NULL
); 
 339 void wxPopupMenuWindow::SetCurrent(wxMenuItemList::compatibility_iterator node
) 
 341     m_nodeCurrent 
= node
; 
 344 void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator node
) 
 346     if ( node 
!= m_nodeCurrent 
) 
 348         wxMenuItemList::compatibility_iterator nodeOldCurrent 
= m_nodeCurrent
; 
 350         m_nodeCurrent 
= node
; 
 352         if ( nodeOldCurrent 
) 
 354             wxMenuItem 
*item 
= nodeOldCurrent
->GetData(); 
 355             wxCHECK_RET( item
, _T("no current item?") ); 
 357             // if it was the currently opened menu, close it 
 358             if ( item
->IsSubMenu() && item
->GetSubMenu()->IsShown() ) 
 360                 item
->GetSubMenu()->Dismiss(); 
 361                 OnSubmenuDismiss( false ); 
 368             RefreshItem(m_nodeCurrent
->GetData()); 
 372 wxMenuItemList::compatibility_iterator 
wxPopupMenuWindow::GetPrevNode() const 
 374     // return the last node if there had been no previously selected one 
 375     return m_nodeCurrent 
? GetPrevNode(m_nodeCurrent
) 
 376                          : m_menu
->GetMenuItems().GetLast(); 
 379 wxMenuItemList::compatibility_iterator
 
 380 wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node
) const 
 384         node 
= node
->GetPrevious(); 
 387             node 
= m_menu
->GetMenuItems().GetLast(); 
 390     //else: the menu is empty 
 395 wxMenuItemList::compatibility_iterator 
wxPopupMenuWindow::GetNextNode() const 
 397     // return the first node if there had been no previously selected one 
 398     return m_nodeCurrent 
? GetNextNode(m_nodeCurrent
) 
 399                          : m_menu
->GetMenuItems().GetFirst(); 
 402 wxMenuItemList::compatibility_iterator
 
 403 wxPopupMenuWindow::GetNextNode(wxMenuItemList::compatibility_iterator node
) const 
 407         node 
= node
->GetNext(); 
 410             node 
= m_menu
->GetMenuItems().GetFirst(); 
 413     //else: the menu is empty 
 418 // ---------------------------------------------------------------------------- 
 419 // wxPopupMenuWindow popup/dismiss 
 420 // ---------------------------------------------------------------------------- 
 422 void wxPopupMenuWindow::Popup(wxWindow 
*focus
) 
 424     // check that the current item had been properly reset before 
 425     wxASSERT_MSG( !m_nodeCurrent 
|| 
 426                   m_nodeCurrent 
== m_menu
->GetMenuItems().GetFirst(), 
 427                   _T("menu current item preselected incorrectly") ); 
 429     wxPopupTransientWindow::Popup(focus
); 
 432     // ensure that this window is really on top of everything: without using 
 433     // SetWindowPos() it can be covered by its parent menu which is not 
 434     // really what we want 
 435     wxMenu 
*menuParent 
= m_menu
->GetParent(); 
 438         wxPopupMenuWindow 
*win 
= menuParent
->m_popupMenu
; 
 440         // if we're shown, the parent menu must be also shown 
 441         wxCHECK_RET( win
, _T("parent menu is not shown?") ); 
 443         if ( !::SetWindowPos(GetHwndOf(win
), GetHwnd(), 
 445                              SWP_NOMOVE 
| SWP_NOSIZE 
| SWP_NOREDRAW
) ) 
 447             wxLogLastError(_T("SetWindowPos(HWND_TOP)")); 
 455 void wxPopupMenuWindow::Dismiss() 
 457     if ( HasOpenSubmenu() ) 
 459         wxMenuItem 
*item 
= GetCurrentItem(); 
 460         wxCHECK_RET( item 
&& item
->IsSubMenu(), _T("where is our open submenu?") ); 
 462         wxPopupMenuWindow 
*win 
= item
->GetSubMenu()->m_popupMenu
; 
 463         wxCHECK_RET( win
, _T("opened submenu is not opened?") ); 
 466         OnSubmenuDismiss( false ); 
 469     wxPopupTransientWindow::Dismiss(); 
 472 void wxPopupMenuWindow::OnDismiss() 
 474     // when we are dismissed because the user clicked elsewhere or we lost 
 475     // focus in any other way, hide the parent menu as well 
 479 void wxPopupMenuWindow::OnSubmenuDismiss(bool dismissParent
) 
 481     m_hasOpenSubMenu 
= false; 
 483     // we are closing whole menu so remove current highlight 
 488 void wxPopupMenuWindow::HandleDismiss(bool dismissParent
) 
 492     m_menu
->OnDismiss(dismissParent
); 
 495 void wxPopupMenuWindow::DismissAndNotify() 
 501 // ---------------------------------------------------------------------------- 
 502 // wxPopupMenuWindow geometry 
 503 // ---------------------------------------------------------------------------- 
 505 wxMenuItemList::compatibility_iterator
 
 506 wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint
& pt
) const 
 508     // we only use the y coord normally, but still check x in case the point is 
 509     // outside the window completely 
 510     if ( wxWindow::HitTest(pt
) == wxHT_WINDOW_INSIDE 
) 
 513         for ( wxMenuItemList::compatibility_iterator node 
= m_menu
->GetMenuItems().GetFirst(); 
 515               node 
= node
->GetNext() ) 
 517             wxMenuItem 
*item 
= node
->GetData(); 
 518             y 
+= item
->GetHeight(); 
 528     return wxMenuItemList::compatibility_iterator(); 
 534 // ---------------------------------------------------------------------------- 
 535 // wxPopupMenuWindow drawing 
 536 // ---------------------------------------------------------------------------- 
 538 void wxPopupMenuWindow::RefreshItem(wxMenuItem 
*item
) 
 540     wxCHECK_RET( item
, _T("can't refresh NULL item") ); 
 542     wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") ); 
 544     // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw() 
 545     RefreshRect(wxRect(0, item
->GetPosition() - 1, 
 546                 m_menu
->GetGeometryInfo().GetSize().x
, item
->GetHeight())); 
 549 void wxPopupMenuWindow::DoDraw(wxControlRenderer 
*renderer
) 
 551     // no clipping so far - do we need it? I don't think so as the menu is 
 552     // never partially covered as it is always on top of everything 
 554     wxDC
& dc 
= renderer
->GetDC(); 
 555     dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
)); 
 557     // FIXME: this should be done in the renderer, however when it is fixed 
 558     //        wxPopupMenuWindow::RefreshItem() should be changed too! 
 559     dc
.SetLogicalOrigin(1, 1); 
 561     wxRenderer 
*rend 
= renderer
->GetRenderer(); 
 564     const wxMenuGeometryInfo
& gi 
= m_menu
->GetGeometryInfo(); 
 565     for ( wxMenuItemList::compatibility_iterator node 
= m_menu
->GetMenuItems().GetFirst(); 
 567           node 
= node
->GetNext() ) 
 569         wxMenuItem 
*item 
= node
->GetData(); 
 571         if ( item
->IsSeparator() ) 
 573             rend
->DrawMenuSeparator(dc
, y
, gi
); 
 575         else // not a separator 
 578             if ( item
->IsCheckable() ) 
 580                 flags 
|= wxCONTROL_CHECKABLE
; 
 582                 if ( item
->IsChecked() ) 
 584                     flags 
|= wxCONTROL_CHECKED
; 
 588             if ( !item
->IsEnabled() ) 
 589                 flags 
|= wxCONTROL_DISABLED
; 
 591             if ( item
->IsSubMenu() ) 
 592                 flags 
|= wxCONTROL_ISSUBMENU
; 
 594             if ( item 
== GetCurrentItem() ) 
 595                 flags 
|= wxCONTROL_SELECTED
; 
 599             if ( !item
->IsEnabled() ) 
 601                 bmp 
= item
->GetDisabledBitmap(); 
 606                 // strangely enough, for unchecked item we use the 
 607                 // "checked" bitmap because this is the default one - this 
 608                 // explains this strange boolean expression 
 609                 bmp 
= item
->GetBitmap(!item
->IsCheckable() || item
->IsChecked()); 
 618                      item
->GetAccelString(), 
 621                      item
->GetAccelIndex() 
 625         y 
+= item
->GetHeight(); 
 629 // ---------------------------------------------------------------------------- 
 630 // wxPopupMenuWindow actions 
 631 // ---------------------------------------------------------------------------- 
 633 void wxPopupMenuWindow::ClickItem(wxMenuItem 
*item
) 
 635     wxCHECK_RET( item
, _T("can't click NULL item") ); 
 637     wxASSERT_MSG( !item
->IsSeparator() && !item
->IsSubMenu(), 
 638                   _T("can't click this item") ); 
 640     wxMenu
* menu 
= m_menu
; 
 645     menu
->ClickItem(item
); 
 648 void wxPopupMenuWindow::OpenSubmenu(wxMenuItem 
*item
, InputMethod how
) 
 650     wxCHECK_RET( item
, _T("can't open NULL submenu") ); 
 652     wxMenu 
*submenu 
= item
->GetSubMenu(); 
 653     wxCHECK_RET( submenu
, _T("can only open submenus!") ); 
 655     // FIXME: should take into account the border width 
 656     submenu
->Popup(ClientToScreen(wxPoint(0, item
->GetPosition())), 
 657                    wxSize(m_menu
->GetGeometryInfo().GetSize().x
, 0), 
 658                    how 
== WithKeyboard 
/* preselect first item then */); 
 660     m_hasOpenSubMenu 
= true; 
 663 bool wxPopupMenuWindow::ActivateItem(wxMenuItem 
*item
, InputMethod how
) 
 665     // don't activate disabled items 
 666     if ( !item 
|| !item
->IsEnabled() ) 
 671     // normal menu items generate commands, submenus can be opened and 
 672     // the separators don't do anything 
 673     if ( item
->IsSubMenu() ) 
 675         OpenSubmenu(item
, how
); 
 677     else if ( !item
->IsSeparator() ) 
 681     else // separator, can't activate 
 689 // ---------------------------------------------------------------------------- 
 690 // wxPopupMenuWindow input handling 
 691 // ---------------------------------------------------------------------------- 
 693 bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent
& event
) 
 695     // wxPopupWindowHandler dismisses the window when the mouse is clicked 
 696     // outside it which is usually just fine, but there is one case when we 
 697     // don't want to do it: if the mouse was clicked on the parent submenu item 
 698     // which opens this menu, so check for it 
 700     wxPoint pos 
= event
.GetPosition(); 
 701     if ( HitTest(pos
.x
, pos
.y
) == wxHT_WINDOW_OUTSIDE 
) 
 703         wxMenu 
*menu 
= m_menu
->GetParent(); 
 706             wxPopupMenuWindow 
*win 
= menu
->m_popupMenu
; 
 708             wxCHECK_MSG( win
, false, _T("parent menu not shown?") ); 
 710             pos 
= ClientToScreen(pos
); 
 711             if ( win
->GetMenuItemFromPoint(win
->ScreenToClient(pos
)) ) 
 716             //else: it is outside the parent menu as well, do dismiss this one 
 723 void wxPopupMenuWindow::OnLeftUp(wxMouseEvent
& event
) 
 725     wxMenuItemList::compatibility_iterator node 
= GetMenuItemFromPoint(event
.GetPosition()); 
 728         ActivateItem(node
->GetData(), WithMouse
); 
 732 void wxPopupMenuWindow::OnMouseMove(wxMouseEvent
& event
) 
 734     const wxPoint pt 
= event
.GetPosition(); 
 736     // we need to ignore extra mouse events: example when this happens is when 
 737     // the mouse is on the menu and we open a submenu from keyboard - Windows 
 738     // then sends us a dummy mouse move event, we (correctly) determine that it 
 739     // happens in the parent menu and so immediately close the just opened 
 742     static wxPoint s_ptLast
; 
 743     wxPoint ptCur 
= ClientToScreen(pt
); 
 744     if ( ptCur 
== s_ptLast 
) 
 752     ProcessMouseMove(pt
); 
 757 void wxPopupMenuWindow::ProcessMouseMove(const wxPoint
& pt
) 
 759     wxMenuItemList::compatibility_iterator node 
= GetMenuItemFromPoint(pt
); 
 761     // don't reset current to NULL here, we only do it when the mouse leaves 
 762     // the window (see below) 
 765         if ( node 
!= m_nodeCurrent 
) 
 769             wxMenuItem 
*item 
= GetCurrentItem(); 
 772                 OpenSubmenu(item
, WithMouse
); 
 775         //else: same item, nothing to do 
 777     else // not on an item 
 779         // the last open submenu forwards the mouse move messages to its 
 780         // parent, so if the mouse moves to another item of the parent menu, 
 781         // this menu is closed and this other item is selected - in the similar 
 782         // manner, the top menu forwards the mouse moves to the menubar which 
 783         // allows to select another top level menu by just moving the mouse 
 785         // we need to translate our client coords to the client coords of the 
 786         // window we forward this event to 
 787         wxPoint ptScreen 
= ClientToScreen(pt
); 
 789         // if the mouse is outside this menu, let the parent one to 
 791         wxMenu 
*menuParent 
= m_menu
->GetParent(); 
 794             wxPopupMenuWindow 
*win 
= menuParent
->m_popupMenu
; 
 796             // if we're shown, the parent menu must be also shown 
 797             wxCHECK_RET( win
, _T("parent menu is not shown?") ); 
 799             win
->ProcessMouseMove(win
->ScreenToClient(ptScreen
)); 
 801         else // no parent menu 
 803             wxMenuBar 
*menubar 
= m_menu
->GetMenuBar(); 
 806                 if ( menubar
->ProcessMouseEvent( 
 807                             menubar
->ScreenToClient(ptScreen
)) ) 
 809                     // menubar has closed this menu and opened another one, probably 
 814         //else: top level popup menu, no other processing to do 
 818 void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent
& event
) 
 820     // due to the artefact of mouse events generation under MSW, we actually 
 821     // may get the mouse leave event after the menu had been already dismissed 
 822     // and calling ChangeCurrent() would then assert, so don't do it 
 825         // we shouldn't change the current them if our submenu is opened and 
 826         // mouse moved there, in this case the submenu is responsable for 
 829         if ( HasOpenSubmenu() ) 
 831             wxMenuItem 
*item 
= GetCurrentItem(); 
 832             wxCHECK_RET( CanOpen(item
), _T("where is our open submenu?") ); 
 834             wxPopupMenuWindow 
*win 
= item
->GetSubMenu()->m_popupMenu
; 
 835             wxCHECK_RET( win
, _T("submenu is opened but not shown?") ); 
 837             // only handle this event if the mouse is not inside the submenu 
 838             wxPoint pt 
= ClientToScreen(event
.GetPosition()); 
 840                 win
->HitTest(win
->ScreenToClient(pt
)) == wxHT_WINDOW_OUTSIDE
; 
 844             // this menu is the last opened 
 851             ChangeCurrent(wxMenuItemList::compatibility_iterator()); 
 861 void wxPopupMenuWindow::OnKeyDown(wxKeyEvent
& event
) 
 863     if ( !ProcessKeyDown(event
.GetKeyCode()) ) 
 869 bool wxPopupMenuWindow::ProcessKeyDown(int key
) 
 871     wxMenuItem 
*item 
= GetCurrentItem(); 
 873     // first let the opened submenu to have it (no test for IsEnabled() here, 
 874     // the keys navigate even in a disabled submenu if we had somehow managed 
 875     // to open it inspit of this) 
 876     if ( HasOpenSubmenu() ) 
 878         wxCHECK_MSG( CanOpen(item
), false, 
 879                      _T("has open submenu but another item selected?") ); 
 881         if ( item
->GetSubMenu()->ProcessKeyDown(key
) ) 
 885     bool processed 
= true; 
 887     // handle the up/down arrows, home, end, esc and return here, pass the 
 888     // left/right arrows to the menu bar except when the right arrow can be 
 889     // used to open a submenu 
 893             // if we're not a top level menu, close us, else leave this to the 
 895             if ( !m_menu
->GetParent() ) 
 904             // close just this menu 
 906             HandleDismiss(false); 
 910             processed 
= ActivateItem(item
); 
 914             ChangeCurrent(m_menu
->GetMenuItems().GetFirst()); 
 918             ChangeCurrent(m_menu
->GetMenuItems().GetLast()); 
 924                 bool up 
= key 
== WXK_UP
; 
 926                 wxMenuItemList::compatibility_iterator nodeStart 
= up 
? GetPrevNode() 
 929                 while ( node 
&& node
->GetData()->IsSeparator() ) 
 931                     node 
= up 
? GetPrevNode(node
) : GetNextNode(node
); 
 933                     if ( node 
== nodeStart 
) 
 935                         // nothing but separators and disabled items in this 
 938                         node 
= wxMenuItemList::compatibility_iterator(); 
 957             // don't try to reopen an already opened menu 
 958             if ( !HasOpenSubmenu() && CanOpen(item
) ) 
 969             // look for the menu item starting with this letter 
 970             if ( wxIsalnum((wxChar
)key
) ) 
 972                 // we want to start from the item after this one because 
 973                 // if we're already on the item with the given accel we want to 
 974                 // go to the next one, not to stay in place 
 975                 wxMenuItemList::compatibility_iterator nodeStart 
= GetNextNode(); 
 977                 // do we have more than one item with this accel? 
 978                 bool notUnique 
= false; 
 980                 // translate everything to lower case before comparing 
 981                 wxChar chAccel 
= (wxChar
)wxTolower(key
); 
 983                 // loop through all items searching for the item with this 
 985                 wxMenuItemList::compatibility_iterator node 
= nodeStart
, 
 987                                                        nodeFound 
= wxMenuItemList::compatibility_iterator(); 
 993                     item 
= node
->GetData(); 
 995                     int idxAccel 
= item
->GetAccelIndex(); 
 996                     if ( idxAccel 
!= -1 && 
 997                          wxTolower(item
->GetLabel()[(size_t)idxAccel
]) 
1000                         // ok, found an item with this accel 
1003                             // store it but continue searching as we need to 
1004                             // know if it's the only item with this accel or if 
1008                         else // we already had found such item 
1012                             // no need to continue further, we won't find 
1013                             // anything we don't already know 
1018                     // we want to iterate over all items wrapping around if 
1020                     node 
= GetNextNode(node
); 
1021                     if ( node 
== nodeStart 
) 
1023                         // we've seen all nodes 
1030                     item 
= nodeFound
->GetData(); 
1032                     // go to this item anyhow 
1033                     ChangeCurrent(nodeFound
); 
1035                     if ( !notUnique 
&& item
->IsEnabled() ) 
1037                         // unique item with this accel - activate it 
1038                         processed 
= ActivateItem(item
); 
1040                     //else: just select it but don't activate as the user might 
1041                     //      have wanted to activate another item 
1043                     // skip "processed = false" below 
1054 // ---------------------------------------------------------------------------- 
1056 // ---------------------------------------------------------------------------- 
1064     m_startRadioGroup 
= -1; 
1073 // ---------------------------------------------------------------------------- 
1074 // wxMenu and wxMenuGeometryInfo 
1075 // ---------------------------------------------------------------------------- 
1077 wxMenuGeometryInfo::~wxMenuGeometryInfo() 
1081 const wxMenuGeometryInfo
& wxMenu::GetGeometryInfo() const 
1087             wxConstCast(this, wxMenu
)->m_geometry 
= 
1088                 m_popupMenu
->GetRenderer()->GetMenuGeometry(m_popupMenu
, *this); 
1092             wxFAIL_MSG( _T("can't get geometry without window") ); 
1099 void wxMenu::InvalidateGeometryInfo() 
1108 // ---------------------------------------------------------------------------- 
1109 // wxMenu adding/removing items 
1110 // ---------------------------------------------------------------------------- 
1112 void wxMenu::OnItemAdded(wxMenuItem 
*item
) 
1114     InvalidateGeometryInfo(); 
1118 #endif // wxUSE_ACCEL 
1120     // the submenus of a popup menu should have the same invoking window as it 
1122     if ( m_invokingWindow 
&& item
->IsSubMenu() ) 
1124         item
->GetSubMenu()->SetInvokingWindow(m_invokingWindow
); 
1128 void wxMenu::EndRadioGroup() 
1130     // we're not inside a radio group any longer 
1131     m_startRadioGroup 
= -1; 
1134 wxMenuItem
* wxMenu::DoAppend(wxMenuItem 
*item
) 
1136     if ( item
->GetKind() == wxITEM_RADIO 
) 
1138         int count 
= GetMenuItemCount(); 
1140         if ( m_startRadioGroup 
== -1 ) 
1142             // start a new radio group 
1143             m_startRadioGroup 
= count
; 
1145             // for now it has just one element 
1146             item
->SetAsRadioGroupStart(); 
1147             item
->SetRadioGroupEnd(m_startRadioGroup
); 
1149         else // extend the current radio group 
1151             // we need to update its end item 
1152             item
->SetRadioGroupStart(m_startRadioGroup
); 
1153             wxMenuItemList::compatibility_iterator node 
= GetMenuItems().Item(m_startRadioGroup
); 
1157                 node
->GetData()->SetRadioGroupEnd(count
); 
1161                 wxFAIL_MSG( _T("where is the radio group start item?") ); 
1165     else // not a radio item 
1170     if ( !wxMenuBase::DoAppend(item
) ) 
1178 wxMenuItem
* wxMenu::DoInsert(size_t pos
, wxMenuItem 
*item
) 
1180     if ( !wxMenuBase::DoInsert(pos
, item
) ) 
1188 wxMenuItem 
*wxMenu::DoRemove(wxMenuItem 
*item
) 
1190     wxMenuItem 
*itemOld 
= wxMenuBase::DoRemove(item
); 
1194         InvalidateGeometryInfo(); 
1197         RemoveAccelFor(item
); 
1198 #endif // wxUSE_ACCEL 
1204 // ---------------------------------------------------------------------------- 
1205 // wxMenu attaching/detaching 
1206 // ---------------------------------------------------------------------------- 
1208 void wxMenu::Attach(wxMenuBarBase 
*menubar
) 
1210     wxMenuBase::Attach(menubar
); 
1212     wxCHECK_RET( m_menuBar
, _T("menubar can't be NULL after attaching") ); 
1214     // unfortunately, we can't use m_menuBar->GetEventHandler() here because, 
1215     // if the menubar is currently showing a menu, its event handler is a 
1216     // temporary one installed by wxPopupWindow and so will disappear soon any 
1217     // any attempts to use it from the newly attached menu would result in a 
1220     // so we use the menubar itself, even if it's a pity as it means we can't 
1221     // redirect all menu events by changing the menubar handler (FIXME) 
1222     SetNextHandler(m_menuBar
); 
1225 void wxMenu::Detach() 
1227     wxMenuBase::Detach(); 
1230 // ---------------------------------------------------------------------------- 
1231 // wxMenu misc functions 
1232 // ---------------------------------------------------------------------------- 
1234 wxWindow 
*wxMenu::GetRootWindow() const 
1238         // simple case - a normal menu attached to the menubar 
1239         return GetMenuBar(); 
1242     // we're a popup menu but the trouble is that only the top level popup menu 
1243     // has a pointer to the invoking window, so we must walk up the menu chain 
1245     wxWindow 
*win 
= GetInvokingWindow(); 
1248         // we already have it 
1252     wxMenu 
*menu 
= GetParent(); 
1255         // We are a submenu of a menu of a menubar 
1256         if (menu
->GetMenuBar()) 
1257            return menu
->GetMenuBar(); 
1259         win 
= menu
->GetInvokingWindow(); 
1263         menu 
= menu
->GetParent(); 
1266     // we're probably going to crash in the caller anyhow, but try to detect 
1267     // this error as soon as possible 
1268     wxASSERT_MSG( win
, _T("menu without any associated window?") ); 
1270     // also remember it in this menu so that we don't have to search for it the 
1272     wxConstCast(this, wxMenu
)->m_invokingWindow 
= win
; 
1277 wxRenderer 
*wxMenu::GetRenderer() const 
1279     // we're going to crash without renderer! 
1280     wxCHECK_MSG( m_popupMenu
, NULL
, _T("neither popup nor menubar menu?") ); 
1282     return m_popupMenu
->GetRenderer(); 
1285 void wxMenu::RefreshItem(wxMenuItem 
*item
) 
1287     // the item geometry changed, so our might have changed as well 
1288     InvalidateGeometryInfo(); 
1292         // this would be a bug in IsShown() 
1293         wxCHECK_RET( m_popupMenu
, _T("must have popup window if shown!") ); 
1295         // recalc geometry to update the item height and such 
1296         (void)GetGeometryInfo(); 
1298         m_popupMenu
->RefreshItem(item
); 
1302 // ---------------------------------------------------------------------------- 
1303 // wxMenu showing and hiding 
1304 // ---------------------------------------------------------------------------- 
1306 bool wxMenu::IsShown() const 
1308     return m_popupMenu 
&& m_popupMenu
->IsShown(); 
1311 void wxMenu::OnDismiss(bool dismissParent
) 
1315         // always notify the parent about submenu disappearance 
1316         wxPopupMenuWindow 
*win 
= m_menuParent
->m_popupMenu
; 
1319             win
->OnSubmenuDismiss( true ); 
1323             wxFAIL_MSG( _T("parent menu not shown?") ); 
1326         // and if we dismiss everything, propagate to parent 
1327         if ( dismissParent 
) 
1329             // dismissParent is recursive 
1330             m_menuParent
->Dismiss(); 
1331             m_menuParent
->OnDismiss(true); 
1334     else // no parent menu 
1336         // notify the menu bar if we're a top level menu 
1339             m_menuBar
->OnDismissMenu(dismissParent
); 
1343             wxCHECK_RET( m_invokingWindow
, _T("what kind of menu is this?") ); 
1345             m_invokingWindow
->DismissPopupMenu(); 
1347             // Why reset it here? We need it for sending the event to... 
1348             // SetInvokingWindow(NULL); 
1353 void wxMenu::Popup(const wxPoint
& pos
, const wxSize
& size
, bool selectFirst
) 
1355     // create the popup window if not done yet 
1358         m_popupMenu 
= new wxPopupMenuWindow(GetRootWindow(), this); 
1361     // select the first item unless disabled 
1364         m_popupMenu
->SelectFirst(); 
1367     // the geometry might have changed since the last time we were shown, so 
1369     m_popupMenu
->SetClientSize(GetGeometryInfo().GetSize()); 
1371     // position it as specified 
1372     m_popupMenu
->Position(pos
, size
); 
1374     // the menu can't have the focus itself (it is a Windows limitation), so 
1375     // always keep the focus at the originating window 
1376     wxWindow 
*focus 
= GetRootWindow(); 
1378     wxASSERT_MSG( focus
, _T("no window to keep focus on?") ); 
1381     m_popupMenu
->Popup(focus
); 
1384 void wxMenu::Dismiss() 
1386     wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") ); 
1388     m_popupMenu
->Dismiss(); 
1391 // ---------------------------------------------------------------------------- 
1392 // wxMenu event processing 
1393 // ---------------------------------------------------------------------------- 
1395 bool wxMenu::ProcessKeyDown(int key
) 
1397     wxCHECK_MSG( m_popupMenu
, false, 
1398                  _T("can't process key events if not shown") ); 
1400     return m_popupMenu
->ProcessKeyDown(key
); 
1403 bool wxMenu::ClickItem(wxMenuItem 
*item
) 
1406     if ( item
->IsCheckable() ) 
1408         // update the item state 
1409         isChecked 
= !item
->IsChecked(); 
1411         item
->Check(isChecked 
!= 0); 
1419     return SendEvent(item
->GetId(), isChecked
); 
1422 // ---------------------------------------------------------------------------- 
1423 // wxMenu accel support 
1424 // ---------------------------------------------------------------------------- 
1428 bool wxMenu::ProcessAccelEvent(const wxKeyEvent
& event
) 
1430     // do we have an item for this accel? 
1431     wxMenuItem 
*item 
= m_accelTable
.GetMenuItem(event
); 
1432     if ( item 
&& item
->IsEnabled() ) 
1434         return ClickItem(item
); 
1438     for ( wxMenuItemList::compatibility_iterator node 
= GetMenuItems().GetFirst(); 
1440           node 
= node
->GetNext() ) 
1442         const wxMenuItem 
*item 
= node
->GetData(); 
1443         if ( item
->IsSubMenu() && item
->IsEnabled() ) 
1446             if ( item
->GetSubMenu()->ProcessAccelEvent(event
) ) 
1456 void wxMenu::AddAccelFor(wxMenuItem 
*item
) 
1458     wxAcceleratorEntry 
*accel 
= item
->GetAccel(); 
1461         accel
->SetMenuItem(item
); 
1463         m_accelTable
.Add(*accel
); 
1469 void wxMenu::RemoveAccelFor(wxMenuItem 
*item
) 
1471     wxAcceleratorEntry 
*accel 
= item
->GetAccel(); 
1474         m_accelTable
.Remove(*accel
); 
1480 #endif // wxUSE_ACCEL 
1482 // ---------------------------------------------------------------------------- 
1483 // wxMenuItem construction 
1484 // ---------------------------------------------------------------------------- 
1486 wxMenuItem::wxMenuItem(wxMenu 
*parentMenu
, 
1488                        const wxString
& text
, 
1489                        const wxString
& help
, 
1492           : wxMenuItemBase(parentMenu
, id
, text
, help
, kind
, subMenu
) 
1495     m_height 
= wxDefaultCoord
; 
1497     m_radioGroup
.start 
= -1; 
1498     m_isRadioGroupStart 
= false; 
1500     m_bmpDisabled 
= wxNullBitmap
; 
1505 wxMenuItem::~wxMenuItem() 
1509 // ---------------------------------------------------------------------------- 
1510 // wxMenuItemBase methods implemented here 
1511 // ---------------------------------------------------------------------------- 
1514 wxMenuItem 
*wxMenuItemBase::New(wxMenu 
*parentMenu
, 
1516                                 const wxString
& name
, 
1517                                 const wxString
& help
, 
1521     return new wxMenuItem(parentMenu
, id
, name
, help
, kind
, subMenu
); 
1525 wxString 
wxMenuItemBase::GetLabelFromText(const wxString
& text
) 
1527     return wxStripMenuCodes(text
); 
1530 // ---------------------------------------------------------------------------- 
1531 // wxMenuItem operations 
1532 // ---------------------------------------------------------------------------- 
1534 void wxMenuItem::NotifyMenu() 
1536     m_parentMenu
->RefreshItem(this); 
1539 void wxMenuItem::UpdateAccelInfo() 
1541     m_indexAccel 
= wxControl::FindAccelIndex(m_text
); 
1543     // will be empty if the text contains no TABs - ok 
1544     m_strAccel 
= m_text
.AfterFirst(_T('\t')); 
1547 void wxMenuItem::SetText(const wxString
& text
) 
1549     if ( text 
!= m_text 
) 
1551         // first call the base class version to change m_text 
1552         wxMenuItemBase::SetText(text
); 
1560 void wxMenuItem::SetCheckable(bool checkable
) 
1562     if ( checkable 
!= IsCheckable() ) 
1564         wxMenuItemBase::SetCheckable(checkable
); 
1570 void wxMenuItem::SetBitmaps(const wxBitmap
& bmpChecked
, 
1571                             const wxBitmap
& bmpUnchecked
) 
1573     m_bmpChecked 
= bmpChecked
; 
1574     m_bmpUnchecked 
= bmpUnchecked
; 
1579 void wxMenuItem::Enable(bool enable
) 
1581     if ( enable 
!= m_isEnabled 
) 
1583         wxMenuItemBase::Enable(enable
); 
1589 void wxMenuItem::Check(bool check
) 
1591     wxCHECK_RET( IsCheckable(), wxT("only checkable items may be checked") ); 
1593     if ( m_isChecked 
== check 
) 
1596     if ( GetKind() == wxITEM_RADIO 
) 
1598         // it doesn't make sense to uncheck a radio item - what would this do? 
1602         // get the index of this item in the menu 
1603         const wxMenuItemList
& items 
= m_parentMenu
->GetMenuItems(); 
1604         int pos 
= items
.IndexOf(this); 
1605         wxCHECK_RET( pos 
!= wxNOT_FOUND
, 
1606                      _T("menuitem not found in the menu items list?") ); 
1608         // get the radio group range 
1612         if ( m_isRadioGroupStart 
) 
1614             // we already have all information we need 
1616             end 
= m_radioGroup
.end
; 
1618         else // next radio group item 
1620             // get the radio group end from the start item 
1621             start 
= m_radioGroup
.start
; 
1622             end 
= items
.Item(start
)->GetData()->m_radioGroup
.end
; 
1625         // also uncheck all the other items in this radio group 
1626         wxMenuItemList::compatibility_iterator node 
= items
.Item(start
); 
1627         for ( int n 
= start
; n 
<= end 
&& node
; n
++ ) 
1631                 node
->GetData()->m_isChecked 
= false; 
1633             node 
= node
->GetNext(); 
1637     wxMenuItemBase::Check(check
); 
1642 // radio group stuff 
1643 // ----------------- 
1645 void wxMenuItem::SetAsRadioGroupStart() 
1647     m_isRadioGroupStart 
= true; 
1650 void wxMenuItem::SetRadioGroupStart(int start
) 
1652     wxASSERT_MSG( !m_isRadioGroupStart
, 
1653                   _T("should only be called for the next radio items") ); 
1655     m_radioGroup
.start 
= start
; 
1658 void wxMenuItem::SetRadioGroupEnd(int end
) 
1660     wxASSERT_MSG( m_isRadioGroupStart
, 
1661                   _T("should only be called for the first radio item") ); 
1663     m_radioGroup
.end 
= end
; 
1666 // ---------------------------------------------------------------------------- 
1667 // wxMenuBar creation 
1668 // ---------------------------------------------------------------------------- 
1670 void wxMenuBar::Init() 
1678     m_shouldShowMenu 
= false; 
1681 wxMenuBar::wxMenuBar(size_t n
, wxMenu 
*menus
[], const wxString titles
[], long WXUNUSED(style
)) 
1685     for (size_t i 
= 0; i 
< n
; ++i 
) 
1686         Append(menus
[i
], titles
[i
]); 
1689 void wxMenuBar::Attach(wxFrame 
*frame
) 
1691     // maybe you really wanted to call Detach()? 
1692     wxCHECK_RET( frame
, _T("wxMenuBar::Attach(NULL) called") ); 
1694     wxMenuBarBase::Attach(frame
); 
1698         // reparent if necessary 
1699         if ( m_frameLast 
!= frame 
) 
1704         // show it back - was hidden by Detach() 
1707     else // not created yet, do it now 
1709         // we have no way to return the error from here anyhow :-( 
1710         (void)Create(frame
, wxID_ANY
); 
1712         SetCursor(wxCURSOR_ARROW
); 
1714         SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT
)); 
1716         // calculate and set our height (it won't be changed any more) 
1717         SetSize(wxDefaultCoord
, GetBestSize().y
); 
1720     // remember the last frame which had us to avoid unnecessarily reparenting 
1722     m_frameLast 
= frame
; 
1725 void wxMenuBar::Detach() 
1727     // don't delete the window because we may be reattached later, just hide it 
1733     wxMenuBarBase::Detach(); 
1736 wxMenuBar::~wxMenuBar() 
1740 // ---------------------------------------------------------------------------- 
1741 // wxMenuBar adding/removing items 
1742 // ---------------------------------------------------------------------------- 
1744 bool wxMenuBar::Append(wxMenu 
*menu
, const wxString
& title
) 
1746     return Insert(GetCount(), menu
, title
); 
1749 bool wxMenuBar::Insert(size_t pos
, wxMenu 
*menu
, const wxString
& title
) 
1751     if ( !wxMenuBarBase::Insert(pos
, menu
, title
) ) 
1754     wxMenuInfo 
*info 
= new wxMenuInfo(title
); 
1755     m_menuInfos
.Insert(info
, pos
); 
1757     RefreshAllItemsAfter(pos
); 
1762 wxMenu 
*wxMenuBar::Replace(size_t pos
, wxMenu 
*menu
, const wxString
& title
) 
1764     wxMenu 
*menuOld 
= wxMenuBarBase::Replace(pos
, menu
, title
); 
1768         wxMenuInfo
& info 
= m_menuInfos
[pos
]; 
1770         info
.SetLabel(title
); 
1772         // even if the old menu was disabled, the new one is not any more 
1775         // even if we change only this one, the new label has different width, 
1776         // so we need to refresh everything beyond this item as well 
1777         RefreshAllItemsAfter(pos
); 
1783 wxMenu 
*wxMenuBar::Remove(size_t pos
) 
1785     wxMenu 
*menuOld 
= wxMenuBarBase::Remove(pos
); 
1789         m_menuInfos
.RemoveAt(pos
); 
1791         // this doesn't happen too often, so don't try to be too smart - just 
1792         // refresh everything 
1799 // ---------------------------------------------------------------------------- 
1800 // wxMenuBar top level menus access 
1801 // ---------------------------------------------------------------------------- 
1803 wxCoord 
wxMenuBar::GetItemWidth(size_t pos
) const 
1805     return m_menuInfos
[pos
].GetWidth(wxConstCast(this, wxMenuBar
)); 
1808 void wxMenuBar::EnableTop(size_t pos
, bool enable
) 
1810     wxCHECK_RET( pos 
< GetCount(), _T("invalid index in EnableTop") ); 
1812     if ( enable 
!= m_menuInfos
[pos
].IsEnabled() ) 
1814         m_menuInfos
[pos
].SetEnabled(enable
); 
1818     //else: nothing to do 
1821 bool wxMenuBar::IsEnabledTop(size_t pos
) const 
1823     wxCHECK_MSG( pos 
< GetCount(), false, _T("invalid index in IsEnabledTop") ); 
1825     return m_menuInfos
[pos
].IsEnabled(); 
1828 void wxMenuBar::SetLabelTop(size_t pos
, const wxString
& label
) 
1830     wxCHECK_RET( pos 
< GetCount(), _T("invalid index in EnableTop") ); 
1832     if ( label 
!= m_menuInfos
[pos
].GetLabel() ) 
1834         m_menuInfos
[pos
].SetLabel(label
); 
1838     //else: nothing to do 
1841 wxString 
wxMenuBar::GetLabelTop(size_t pos
) const 
1843     wxCHECK_MSG( pos 
< GetCount(), wxEmptyString
, _T("invalid index in GetLabelTop") ); 
1845     return m_menuInfos
[pos
].GetLabel(); 
1848 // ---------------------------------------------------------------------------- 
1849 // wxMenuBar drawing 
1850 // ---------------------------------------------------------------------------- 
1852 void wxMenuBar::RefreshAllItemsAfter(size_t pos
) 
1856         // no need to refresh if nothing is shown yet 
1860     wxRect rect 
= GetItemRect(pos
); 
1861     rect
.width 
= GetClientSize().x 
- rect
.x
; 
1865 void wxMenuBar::RefreshItem(size_t pos
) 
1867     wxCHECK_RET( pos 
!= (size_t)-1, 
1868                  _T("invalid item in wxMenuBar::RefreshItem") ); 
1872         // no need to refresh if nothing is shown yet 
1876     RefreshRect(GetItemRect(pos
)); 
1879 void wxMenuBar::DoDraw(wxControlRenderer 
*renderer
) 
1881     wxDC
& dc 
= renderer
->GetDC(); 
1882     dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
)); 
1884     // redraw only the items which must be redrawn 
1886     // we don't have to use GetUpdateClientRect() here because our client rect 
1887     // is the same as total one 
1888     wxRect rectUpdate 
= GetUpdateRegion().GetBox(); 
1890     int flagsMenubar 
= GetStateFlags(); 
1894     rect
.height 
= GetClientSize().y
; 
1897     size_t count 
= GetCount(); 
1898     for ( size_t n 
= 0; n 
< count
; n
++ ) 
1900         if ( x 
> rectUpdate
.GetRight() ) 
1902             // all remaining items are to the right of rectUpdate 
1907         rect
.width 
= GetItemWidth(n
); 
1909         if ( x 
< rectUpdate
.x 
) 
1911             // this item is still to the left of rectUpdate 
1915         int flags 
= flagsMenubar
; 
1916         if ( m_current 
!= -1 && n 
== (size_t)m_current 
) 
1918             flags 
|= wxCONTROL_SELECTED
; 
1921         if ( !IsEnabledTop(n
) ) 
1923             flags 
|= wxCONTROL_DISABLED
; 
1926         GetRenderer()->DrawMenuBarItem
 
1930                             m_menuInfos
[n
].GetLabel(), 
1932                             m_menuInfos
[n
].GetAccelIndex() 
1937 // ---------------------------------------------------------------------------- 
1938 // wxMenuBar geometry 
1939 // ---------------------------------------------------------------------------- 
1941 wxRect 
wxMenuBar::GetItemRect(size_t pos
) const 
1943     wxASSERT_MSG( pos 
< GetCount(), _T("invalid menu bar item index") ); 
1944     wxASSERT_MSG( IsCreated(), _T("can't call this method yet") ); 
1949     rect
.height 
= GetClientSize().y
; 
1951     for ( size_t n 
= 0; n 
< pos
; n
++ ) 
1953         rect
.x 
+= GetItemWidth(n
); 
1956     rect
.width 
= GetItemWidth(pos
); 
1961 wxSize 
wxMenuBar::DoGetBestClientSize() const 
1964     if ( GetMenuCount() > 0 ) 
1966         wxClientDC 
dc(wxConstCast(this, wxMenuBar
)); 
1967         dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
)); 
1968         dc
.GetTextExtent(GetLabelTop(0), &size
.x
, &size
.y
); 
1970         // adjust for the renderer we use 
1971         size 
= GetRenderer()->GetMenuBarItemSize(size
); 
1973     else // empty menubar 
1979     // the width is arbitrary, of course, for horizontal menubar 
1985 int wxMenuBar::GetMenuFromPoint(const wxPoint
& pos
) const 
1987     if ( pos
.x 
< 0 || pos
.y 
< 0 || pos
.y 
> GetClientSize().y 
) 
1992     size_t count 
= GetCount(); 
1993     for ( size_t item 
= 0; item 
< count
; item
++ ) 
1995         x 
+= GetItemWidth(item
); 
2003     // to the right of the last menu item 
2007 // ---------------------------------------------------------------------------- 
2008 // wxMenuBar menu operations 
2009 // ---------------------------------------------------------------------------- 
2011 void wxMenuBar::SelectMenu(size_t pos
) 
2014     wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::SelectMenu")); 
2020 void wxMenuBar::DoSelectMenu(size_t pos
) 
2022     wxCHECK_RET( pos 
< GetCount(), _T("invalid menu index in DoSelectMenu") ); 
2024     int posOld 
= m_current
; 
2030         // close the previous menu 
2031         if ( IsShowingMenu() ) 
2033             // restore m_shouldShowMenu flag after DismissMenu() which resets 
2035             bool old 
= m_shouldShowMenu
; 
2039             m_shouldShowMenu 
= old
; 
2042         RefreshItem((size_t)posOld
); 
2048 void wxMenuBar::PopupMenu(size_t pos
) 
2050     wxCHECK_RET( pos 
< GetCount(), _T("invalid menu index in PopupCurrentMenu") ); 
2057 // ---------------------------------------------------------------------------- 
2058 // wxMenuBar input handing 
2059 // ---------------------------------------------------------------------------- 
2062    Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and 
2063    mouse in the same way under all platforms. This is because it doesn't derive 
2064    from wxControl (which works with input handlers) but directly from wxWindow. 
2066    Also, menu bar input handling is rather simple, so maybe it's not really 
2067    worth making it themeable - at least I've decided against doing it now as it 
2068    would merging the changes back into trunk more difficult. But it still could 
2069    be done later if really needed. 
2072 void wxMenuBar::OnKillFocus(wxFocusEvent
& event
) 
2074     if ( m_current 
!= -1 ) 
2076         RefreshItem((size_t)m_current
); 
2084 void wxMenuBar::OnLeftDown(wxMouseEvent
& event
) 
2092     else // we didn't have mouse capture, capture it now 
2094         m_current 
= GetMenuFromPoint(event
.GetPosition()); 
2095         if ( m_current 
== -1 ) 
2097             // unfortunately, we can't prevent wxMSW from giving us the focus, 
2098             // so we can only give it back 
2103             wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::OnLeftDown")); 
2106             // show it as selected 
2107             RefreshItem((size_t)m_current
); 
2110             PopupCurrentMenu(false /* don't select first item - as Windows does */); 
2115 void wxMenuBar::OnMouseMove(wxMouseEvent
& event
) 
2119         (void)ProcessMouseEvent(event
.GetPosition()); 
2127 bool wxMenuBar::ProcessMouseEvent(const wxPoint
& pt
) 
2129     // a hack to ignore the extra mouse events MSW sends us: this is similar to 
2130     // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as 
2131     // we get the messages from different windows (old and new popup menus for 
2134     static wxPoint s_ptLast
; 
2135     if ( pt 
== s_ptLast 
) 
2143     int currentNew 
= GetMenuFromPoint(pt
); 
2144     if ( (currentNew 
== -1) || (currentNew 
== m_current
) ) 
2149     // select the new active item 
2150     DoSelectMenu(currentNew
); 
2152     // show the menu if we know that we should, even if we hadn't been showing 
2153     // it before (this may happen if the previous menu was disabled) 
2154     if ( m_shouldShowMenu 
&& !m_menuShown
) 
2156         // open the new menu if the old one we closed had been opened 
2157         PopupCurrentMenu(false /* don't select first item - as Windows does */); 
2163 void wxMenuBar::OnKeyDown(wxKeyEvent
& event
) 
2165     // ensure that we have a current item - we might not have it if we're 
2166     // given the focus with Alt or F10 press (and under GTK+ the menubar 
2167     // somehow gets the keyboard events even when it doesn't have focus...) 
2168     if ( m_current 
== -1 ) 
2170         if ( !HasCapture() ) 
2174         else // we do have capture 
2176             // we always maintain a valid current item while we're in modal 
2177             // state (i.e. have the capture) 
2178             wxFAIL_MSG( _T("how did we manage to lose current item?") ); 
2184     int key 
= event
.GetKeyCode(); 
2186     // first let the menu have it 
2187     if ( IsShowingMenu() && m_menuShown
->ProcessKeyDown(key
) ) 
2192     // cycle through the menu items when left/right arrows are pressed and open 
2193     // the menu when up/down one is 
2197             // Alt must be processed at wxWindow level too 
2202             // remove the selection and give the focus away 
2203             if ( m_current 
!= -1 ) 
2205                 if ( IsShowingMenu() ) 
2217                 size_t count 
= GetCount(); 
2220                     // the item won't change anyhow 
2223                 //else: otherwise, it will 
2225                 // remember if we were showing a menu - if we did, we should 
2226                 // show the new menu after changing the item 
2227                 bool wasMenuOpened 
= IsShowingMenu(); 
2228                 if ( wasMenuOpened 
) 
2233                 // cast is safe as we tested for -1 above 
2234                 size_t currentNew 
= (size_t)m_current
; 
2236                 if ( key 
== WXK_LEFT 
) 
2238                     if ( currentNew
-- == 0 ) 
2239                         currentNew 
= count 
- 1; 
2243                     if ( ++currentNew 
== count 
) 
2247                 DoSelectMenu(currentNew
); 
2249                 if ( wasMenuOpened 
) 
2264             // letters open the corresponding menu 
2267                 int idxFound 
= FindNextItemForAccel(m_current
, key
, &unique
); 
2269                 if ( idxFound 
!= -1 ) 
2271                     if ( IsShowingMenu() ) 
2276                     DoSelectMenu((size_t)idxFound
); 
2278                     // if the item is not unique, just select it but don't 
2279                     // activate as the user might have wanted to activate 
2282                     // also, don't try to open a disabled menu 
2283                     if ( unique 
&& IsEnabledTop((size_t)idxFound
) ) 
2289                     // skip the "event.Skip()" below 
2298 // ---------------------------------------------------------------------------- 
2299 // wxMenuBar accel handling 
2300 // ---------------------------------------------------------------------------- 
2302 int wxMenuBar::FindNextItemForAccel(int idxStart
, int key
, bool *unique
) const 
2304     if ( !wxIsalnum((wxChar
)key
) ) 
2306         // we only support letters/digits as accels 
2310     // do we have more than one item with this accel? 
2314     // translate everything to lower case before comparing 
2315     wxChar chAccel 
= (wxChar
)wxTolower(key
); 
2317     // the index of the item with this accel 
2320     // loop through all items searching for the item with this 
2321     // accel starting at the item after the current one 
2322     int count 
= GetCount(); 
2323     int n 
= idxStart 
== -1 ? 0 : idxStart 
+ 1; 
2334         const wxMenuInfo
& info 
= m_menuInfos
[n
]; 
2336         int idxAccel 
= info
.GetAccelIndex(); 
2337         if ( idxAccel 
!= -1 && 
2338              wxTolower(info
.GetLabel()[(size_t)idxAccel
]) 
2341             // ok, found an item with this accel 
2342             if ( idxFound 
== -1 ) 
2344                 // store it but continue searching as we need to 
2345                 // know if it's the only item with this accel or if 
2349             else // we already had found such item 
2354                 // no need to continue further, we won't find 
2355                 // anything we don't already know 
2360         // we want to iterate over all items wrapping around if 
2368         if ( n 
== idxStart 
) 
2370             // we've seen all items 
2380 bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent
& event
) 
2383     for ( wxMenuList::compatibility_iterator node 
= m_menus
.GetFirst(); 
2385           node 
= node
->GetNext(), n
++ ) 
2387         // accels of the items in the disabled menus shouldn't work 
2388         if ( m_menuInfos
[n
].IsEnabled() ) 
2390             if ( node
->GetData()->ProcessAccelEvent(event
) ) 
2392                 // menu processed it 
2402 #endif // wxUSE_ACCEL 
2404 // ---------------------------------------------------------------------------- 
2405 // wxMenuBar menus showing 
2406 // ---------------------------------------------------------------------------- 
2408 void wxMenuBar::PopupCurrentMenu(bool selectFirst
) 
2410     wxCHECK_RET( m_current 
!= -1, _T("no menu to popup") ); 
2412     // forgot to call DismissMenu()? 
2413     wxASSERT_MSG( !m_menuShown
, _T("shouldn't show two menus at once!") ); 
2415     // in any case, we should show it - even if we won't 
2416     m_shouldShowMenu 
= true; 
2418     if ( IsEnabledTop(m_current
) ) 
2420         // remember the menu we show 
2421         m_menuShown 
= GetMenu(m_current
); 
2423         // we don't show the menu at all if it has no items 
2424         if ( !m_menuShown
->IsEmpty() ) 
2426             // position it correctly: note that we must use screen coords and 
2427             // that we pass 0 as width to position the menu exactly below the 
2428             // item, not to the right of it 
2429             wxRect rectItem 
= GetItemRect(m_current
); 
2431             m_menuShown
->SetInvokingWindow(m_frameLast
); 
2433             m_menuShown
->Popup(ClientToScreen(rectItem
.GetPosition()), 
2434                                wxSize(0, rectItem
.GetHeight()), 
2439             // reset it back as no menu is shown 
2443     //else: don't show disabled menu 
2446 void wxMenuBar::DismissMenu() 
2448     wxCHECK_RET( m_menuShown
, _T("can't dismiss menu if none is shown") ); 
2450     m_menuShown
->Dismiss(); 
2454 void wxMenuBar::OnDismissMenu(bool dismissMenuBar
) 
2456     m_shouldShowMenu 
= false; 
2458     if ( dismissMenuBar 
) 
2464 void wxMenuBar::OnDismiss() 
2468         wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss")); 
2469         GetCapture()->ReleaseMouse(); 
2472     if ( m_current 
!= -1 ) 
2474         size_t current 
= m_current
; 
2477         RefreshItem(current
); 
2483 void wxMenuBar::GiveAwayFocus() 
2485     GetFrame()->SetFocus(); 
2488 // ---------------------------------------------------------------------------- 
2489 // popup menu support 
2490 // ---------------------------------------------------------------------------- 
2492 wxEventLoop 
*wxWindow::ms_evtLoopPopup 
= NULL
; 
2494 bool wxWindow::DoPopupMenu(wxMenu 
*menu
, int x
, int y
) 
2496     wxCHECK_MSG( !ms_evtLoopPopup
, false, 
2497                  _T("can't show more than one popup menu at a time") ); 
2500     // we need to change the cursor before showing the menu as, apparently, no 
2501     // cursor changes took place while the mouse is captured 
2502     wxCursor cursorOld 
= GetCursor(); 
2503     SetCursor(wxCURSOR_ARROW
); 
2507     // flash any delayed log messages before showing the menu, otherwise it 
2508     // could be dismissed (because it would lose focus) immediately after being 
2510     wxLog::FlushActive(); 
2512     // some controls update themselves from OnIdle() call - let them do it 
2513     wxTheApp
->ProcessIdle(); 
2515     // if the window hadn't been refreshed yet, the menu can adversely affect 
2516     // its next OnPaint() handler execution - i.e. scrolled window refresh 
2517     // logic breaks then as it scrolls part of the menu which hadn't been there 
2518     // when the update event was generated into view 
2522     menu
->SetInvokingWindow(this); 
2524     // wxLogDebug( "Name of invoking window %s", menu->GetInvokingWindow()->GetName().c_str() ); 
2526     menu
->Popup(ClientToScreen(wxPoint(x
, y
)), wxSize(0,0)); 
2528     // this is not very useful if the menu was popped up because of the mouse 
2529     // click but I think it is nice to do when it appears because of a key 
2530     // press (i.e. Windows menu key) 
2532     // Windows itself doesn't do it, but IMHO this is nice 
2535     // we have to redirect all keyboard input to the menu temporarily 
2536     PushEventHandler(new wxMenuKbdRedirector(menu
)); 
2538     // enter the local modal loop 
2539     ms_evtLoopPopup 
= new wxEventLoop
; 
2540     ms_evtLoopPopup
->Run(); 
2542     delete ms_evtLoopPopup
; 
2543     ms_evtLoopPopup 
= NULL
; 
2545     // remove the handler 
2546     PopEventHandler(true /* delete it */); 
2548     menu
->SetInvokingWindow(NULL
); 
2551     SetCursor(cursorOld
); 
2557 void wxWindow::DismissPopupMenu() 
2559     wxCHECK_RET( ms_evtLoopPopup
, _T("no popup menu shown") ); 
2561     ms_evtLoopPopup
->Exit(); 
2564 #endif // wxUSE_MENUS