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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/iconbndl.cpp
3 // Purpose: wxIconBundle
4 // Author: Mattia Barbon, Vadim Zeitlin
5 // Created: 23.03.2002
6 // RCS-ID: $Id$
7 // Copyright: (c) Mattia barbon
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // For compilers that support precompilation, includes "wx.h".
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 #include "wx/iconbndl.h"
19
20 #ifndef WX_PRECOMP
21 #include "wx/settings.h"
22 #include "wx/log.h"
23 #include "wx/intl.h"
24 #include "wx/bitmap.h"
25 #include "wx/image.h"
26 #include "wx/stream.h"
27 #endif
28
29 #include "wx/wfstream.h"
30
31 #include "wx/arrimpl.cpp"
32 WX_DEFINE_OBJARRAY(wxIconArray)
33
34 IMPLEMENT_DYNAMIC_CLASS(wxIconBundle, wxGDIObject)
35
36 #define M_ICONBUNDLEDATA static_cast<wxIconBundleRefData*>(m_refData)
37
38 // ----------------------------------------------------------------------------
39 // wxIconBundleRefData
40 // ----------------------------------------------------------------------------
41
42 class WXDLLEXPORT wxIconBundleRefData : public wxGDIRefData
43 {
44 public:
45 // default and copy ctors and assignment operators are ok
46
47 virtual bool IsOk() const { return !m_icons.empty(); }
48
49 wxIconArray m_icons;
50 };
51
52 // ============================================================================
53 // wxIconBundle implementation
54 // ============================================================================
55
56 wxIconBundle::wxIconBundle()
57 {
58 }
59
60 #if wxUSE_STREAMS && wxUSE_IMAGE
61 wxIconBundle::wxIconBundle(const wxString& file, wxBitmapType type)
62 : wxGDIObject()
63 {
64 AddIcon(file, type);
65 }
66
67 wxIconBundle::wxIconBundle(wxInputStream& stream, wxBitmapType type)
68 : wxGDIObject()
69 {
70 AddIcon(stream, type);
71 }
72 #endif // wxUSE_STREAMS && wxUSE_IMAGE
73
74 wxIconBundle::wxIconBundle(const wxIcon& icon)
75 : wxGDIObject()
76 {
77 AddIcon(icon);
78 }
79
80 wxGDIRefData *wxIconBundle::CreateGDIRefData() const
81 {
82 return new wxIconBundleRefData;
83 }
84
85 wxGDIRefData *wxIconBundle::CloneGDIRefData(const wxGDIRefData *data) const
86 {
87 return new wxIconBundleRefData(*static_cast<const wxIconBundleRefData *>(data));
88 }
89
90 void wxIconBundle::DeleteIcons()
91 {
92 UnRef();
93 }
94
95 #if wxUSE_STREAMS && wxUSE_IMAGE
96
97 namespace
98 {
99
100 // Adds icon from 'input' to the bundle. Shows 'errorMessage' on failure
101 // (it must contain "%d", because it is used to report # of image in the file
102 // that failed to load):
103 void DoAddIcon(wxIconBundle& bundle,
104 wxInputStream& input,
105 wxBitmapType type,
106 const wxString& errorMessage)
107 {
108 wxImage image;
109
110 const wxFileOffset posOrig = input.TellI();
111
112 const size_t count = wxImage::GetImageCount(input, type);
113 for ( size_t i = 0; i < count; ++i )
114 {
115 if ( i )
116 {
117 // the call to LoadFile() for the first sub-image updated the
118 // stream position but we need to start reading the subsequent
119 // sub-image at the image beginning too
120 input.SeekI(posOrig);
121 }
122
123 if ( !image.LoadFile(input, type, i) )
124 {
125 wxLogError(errorMessage, i);
126 continue;
127 }
128
129 if ( type == wxBITMAP_TYPE_ANY )
130 {
131 // store the type so that we don't need to try all handlers again
132 // for the subsequent images, they should all be of the same type
133 type = image.GetType();
134 }
135
136 wxIcon tmp;
137 tmp.CopyFromBitmap(wxBitmap(image));
138 bundle.AddIcon(tmp);
139 }
140 }
141
142 } // anonymous namespace
143
144 void wxIconBundle::AddIcon(const wxString& file, wxBitmapType type)
145 {
146 #ifdef __WXMAC__
147 // Deal with standard icons
148 if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
149 {
150 wxIcon tmp(file, type);
151 if (tmp.Ok())
152 {
153 AddIcon(tmp);
154 return;
155 }
156 }
157 #endif // __WXMAC__
158
159 #if wxUSE_FFILE
160 wxFFileInputStream stream(file);
161 #elif wxUSE_FILE
162 wxFileInputStream stream(file);
163 #endif
164 DoAddIcon
165 (
166 *this,
167 stream, type,
168 wxString::Format(_("Failed to load image %%d from file '%s'."), file)
169 );
170 }
171
172 void wxIconBundle::AddIcon(wxInputStream& stream, wxBitmapType type)
173 {
174 DoAddIcon(*this, stream, type, _("Failed to load image %d from stream."));
175 }
176
177 #endif // wxUSE_STREAMS && wxUSE_IMAGE
178
179 wxIcon wxIconBundle::GetIcon(const wxSize& size) const
180 {
181 const size_t count = GetIconCount();
182
183 // optimize for the common case of icon bundles containing one icon only
184 wxIcon iconBest;
185 switch ( count )
186 {
187 case 0:
188 // nothing to do, iconBest is already invalid
189 break;
190
191 case 1:
192 iconBest = M_ICONBUNDLEDATA->m_icons[0];
193 break;
194
195 default:
196 // there is more than one icon, find the best match:
197 wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
198 sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
199
200 const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
201 for ( size_t i = 0; i < count; i++ )
202 {
203 const wxIcon& icon = iconArray[i];
204 wxCoord sx = icon.GetWidth(),
205 sy = icon.GetHeight();
206
207 // if we got an icon of exactly the requested size, we're done
208 if ( sx == size.x && sy == size.y )
209 {
210 iconBest = icon;
211 break;
212 }
213
214 // the best icon is by default (arbitrarily) the first one but
215 // if we find a system-sized icon, take it instead
216 if ((sx == sysX && sy == sysY) || !iconBest.IsOk())
217 iconBest = icon;
218 }
219 }
220
221 #if defined( __WXMAC__ ) && wxOSX_USE_CARBON
222 return wxIcon(iconBest.GetHICON(), size);
223 #else
224 return iconBest;
225 #endif
226 }
227
228 wxIcon wxIconBundle::GetIconOfExactSize(const wxSize& size) const
229 {
230 wxIcon icon = GetIcon(size);
231 if ( icon.Ok() &&
232 (icon.GetWidth() != size.x || icon.GetHeight() != size.y) )
233 {
234 icon = wxNullIcon;
235 }
236
237 return icon;
238 }
239
240 void wxIconBundle::AddIcon(const wxIcon& icon)
241 {
242 wxCHECK_RET( icon.IsOk(), wxT("invalid icon") );
243
244 AllocExclusive();
245
246 wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
247
248 // replace existing icon with the same size if we already have it
249 const size_t count = iconArray.size();
250 for ( size_t i = 0; i < count; ++i )
251 {
252 wxIcon& tmp = iconArray[i];
253 if ( tmp.Ok() &&
254 tmp.GetWidth() == icon.GetWidth() &&
255 tmp.GetHeight() == icon.GetHeight() )
256 {
257 tmp = icon;
258 return;
259 }
260 }
261
262 // if we don't, add an icon with new size
263 iconArray.Add(icon);
264 }
265
266 size_t wxIconBundle::GetIconCount() const
267 {
268 return IsOk() ? M_ICONBUNDLEDATA->m_icons.size() : 0;
269 }
270
271 wxIcon wxIconBundle::GetIconByIndex(size_t n) const
272 {
273 wxCHECK_MSG( n < GetIconCount(), wxNullIcon, wxT("invalid index") );
274
275 return M_ICONBUNDLEDATA->m_icons[n];
276 }