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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*
10 NOTE: we explicitely don't name wxMutexGUIEnter() and wxMutexGUILeave()
11 as they're not safe. See also ticket #10366.
12 */
13
14 /**
15
16 @page overview_thread Multithreading Overview
17
18 Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore
19
20
21 @section overview_thread_intro When to use multiple threads
22
23 wxWidgets provides a complete set of classes encapsulating objects necessary in
24 multithreaded (MT) programs: the wxThread class itself and different
25 synchronization objects: mutexes (see wxMutex) and critical sections (see
26 wxCriticalSection) with conditions (see wxCondition). The thread API in
27 wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
28 functions have different names and some features inspired by Win32 thread API
29 are there as well.
30
31 These classes hopefully make writing MT programs easier and they also
32 provide some extra error checking (compared to the native - be it Win32 or
33 Posix - thread API), however it is still a non-trivial undertaking especially
34 for large projects.
35 Before starting an MT application (or starting to add MT
36 features to an existing one) it is worth asking oneself if there is no easier
37 and safer way to implement the same functionality.
38 Of course, in some situations threads really make sense (classical example is a
39 server application which launches a new thread for each new client), but in others
40 it might be an overkill.
41 On the other hand, the recent evolution of the computer hardware shows
42 an important trend towards multi-core systems, which are better exploited using
43 multiple threads (e.g. you may want to split a long task among as many threads
44 as many CPU (cores) the system reports; see wxThread::GetCPUCount).
45
46 To implement non-blocking operations @e without using multiple threads you have
47 two possible implementation choices:
48 - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
49 - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
50 periodically to update the screen.
51 If instead you choose to use threads in your application, please read also
52 the following sections of this overview.
53
54 @section overview_thread_notes Important notes for multithreaded applications
55
56 When writing a multi-threaded application, it is strongly recommended
57 that <b>no secondary threads call GUI functions</b>.
58 The design which uses one GUI thread and several worker threads which communicate
59 with the main one using @b events is much more robust and will undoubtedly save you
60 countless problems (example: under Win32 a thread can only access GDI objects such
61 as pens, brushes, device contexts created by itself and not by the other threads).
62
63 For communication between secondary threads and the main thread, you may use
64 wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
65 have a thread-safe implementation so that they can be used as they are for
66 sending events from one thread to another. However there is no built in method
67 to send messages to the worker threads and you will need to use the available
68 synchronization classes to implement the solution which suits your needs
69 yourself. In particular, please note that it is not enough to derive
70 your class from wxThread and wxEvtHandler to send messages to it: in fact, this
71 does not work at all.
72 You're instead encouraged to use wxThreadHelper as it greatly simplifies the
73 communication and the sharing of resources.
74
75 You should also look at the wxThread docs for important notes about secondary
76 threads and their deletion.
77
78 Last, remember that if wxEventLoopBase::YieldFor() is used directly or indirectly
79 (e.g. through wxProgressDialog) in your code, then you may have both re-entrancy
80 problems and also problems caused by the processing of events out of order.
81 To resolve the last problem wxThreadEvent can be used: thanks to its implementation
82 of the wxThreadEvent::GetEventCategory function wxThreadEvent classes in fact
83 do not get processed by wxEventLoopBase::YieldFor() unless you specify the
84 @c wxEVT_CATEGORY_THREAD flag.
85
86 See also the @sample{thread} for a sample showing some simple interactions
87 between the main and secondary threads.
88
89 */
90