1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/osx/core/evtloop.h
3 // Purpose: CoreFoundation-based event loop
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_OSX_CORE_EVTLOOP_H_
13 #define _WX_OSX_CORE_EVTLOOP_H_
15 DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop
);
16 DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver
);
18 class WXDLLIMPEXP_FWD_BASE wxCFEventLoopPauseIdleEvents
;
20 class WXDLLIMPEXP_BASE wxCFEventLoop
: public wxEventLoopBase
22 friend class wxCFEventLoopPauseIdleEvents
;
25 virtual ~wxCFEventLoop();
27 // sets the "should exit" flag and wakes up the loop so that it terminates
29 virtual void ScheduleExit(int rc
= 0);
31 // return true if any events are available
32 virtual bool Pending() const;
34 // dispatch a single event, return false if we should exit from the loop
35 virtual bool Dispatch();
37 // same as Dispatch() but doesn't wait for longer than the specified (in
38 // ms) timeout, return true if an event was processed, false if we should
39 // exit the loop or -1 if timeout expired
40 virtual int DispatchTimeout(unsigned long timeout
);
42 // implement this to wake up the loop: usually done by posting a dummy event
43 // to it (can be called from non main thread)
44 virtual void WakeUp();
46 virtual bool YieldFor(long eventsToProcess
);
48 #if wxUSE_EVENTLOOP_SOURCE
49 virtual wxEventLoopSource
*
50 AddSourceForFD(int fd
, wxEventLoopSourceHandler
*handler
, int flags
);
51 #endif // wxUSE_EVENTLOOP_SOURCE
53 bool ShouldProcessIdleEvents() const { return m_processIdleEvents
; }
55 #if wxUSE_UIACTIONSIMULATOR
56 // notifies Yield and Dispatch to wait for at least one event before
57 // returning, this is necessary, because the synthesized events need to be
58 // converted by the OS before being available on the native event queue
59 void SetShouldWaitForEvent(bool should
) { m_shouldWaitForEvent
= should
; }
62 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
63 // terminating when Exit() is called
66 void CommonModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
);
67 void DefaultModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
);
69 // set to false to avoid idling at unexpected moments - eg when having native message boxes
70 void SetProcessIdleEvents(bool process
) { m_processIdleEvents
= process
; }
72 static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
);
73 static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
);
75 // get the currently executing CFRunLoop
76 virtual CFRunLoopRef
CFGetCurrentRunLoop() const;
78 virtual int DoDispatchTimeout(unsigned long timeout
);
80 virtual void OSXDoRun();
81 virtual void OSXDoStop();
87 CFRunLoopRef m_runLoop
;
89 // common modes runloop observer
90 CFRunLoopObserverRef m_commonModeRunLoopObserver
;
92 // default mode runloop observer
93 CFRunLoopObserverRef m_defaultModeRunLoopObserver
;
95 // set to false to avoid idling at unexpected moments - eg when having native message boxes
96 bool m_processIdleEvents
;
98 #if wxUSE_UIACTIONSIMULATOR
99 bool m_shouldWaitForEvent
;
102 // process all already pending events and dispatch a new one (blocking
103 // until it appears in the event queue if necessary)
105 // returns the return value of DoDispatchTimeout()
106 int DoProcessEvents();
108 wxDECLARE_NO_COPY_CLASS(wxCFEventLoop
);
111 class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents
: public wxObject
114 wxCFEventLoopPauseIdleEvents();
115 virtual ~wxCFEventLoopPauseIdleEvents();
120 #endif // _WX_OSX_EVTLOOP_H_