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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ============================================================================
14 // declarations
15 // ============================================================================
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #ifdef __BORLANDC__
25 #pragma hdrstop
26 #endif
27
28 #include "wx/scrolwin.h"
29
30 #ifndef WX_PRECOMP
31 #include "wx/utils.h"
32 #include "wx/panel.h"
33 #include "wx/dcclient.h"
34 #include "wx/timer.h"
35 #include "wx/sizer.h"
36 #include "wx/settings.h"
37 #endif
38
39 #ifdef __WXMAC__
40 #include "wx/scrolbar.h"
41 #endif
42
43 #include "wx/recguard.h"
44
45 #ifdef __WXMSW__
46 #include <windows.h> // for DLGC_WANTARROWS
47 #include "wx/msw/winundef.h"
48 #endif
49
50 #ifdef __WXMOTIF__
51 // For wxRETAINED implementation
52 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
53 //This code switches off the compiler warnings
54 # pragma message disable nosimpint
55 #endif
56 #include <Xm/Xm.h>
57 #ifdef __VMS__
58 # pragma message enable nosimpint
59 #endif
60 #endif
61
62 /*
63 TODO PROPERTIES
64 style wxHSCROLL | wxVSCROLL
65 */
66
67 // ----------------------------------------------------------------------------
68 // wxScrollHelperEvtHandler: intercept the events from the window and forward
69 // them to wxScrollHelper
70 // ----------------------------------------------------------------------------
71
72 class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
73 {
74 public:
75 wxScrollHelperEvtHandler(wxScrollHelperBase *scrollHelper)
76 {
77 m_scrollHelper = scrollHelper;
78 }
79
80 virtual bool ProcessEvent(wxEvent& event);
81
82 void ResetDrawnFlag() { m_hasDrawnWindow = false; }
83
84 private:
85 wxScrollHelperBase *m_scrollHelper;
86
87 bool m_hasDrawnWindow;
88
89 wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler);
90 };
91
92 #if wxUSE_TIMER
93 // ----------------------------------------------------------------------------
94 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
95 // a captured mouse is held outside the window
96 // ----------------------------------------------------------------------------
97
98 class wxAutoScrollTimer : public wxTimer
99 {
100 public:
101 wxAutoScrollTimer(wxWindow *winToScroll,
102 wxScrollHelperBase *scroll,
103 wxEventType eventTypeToSend,
104 int pos, int orient);
105
106 virtual void Notify();
107
108 private:
109 wxWindow *m_win;
110 wxScrollHelperBase *m_scrollHelper;
111 wxEventType m_eventType;
112 int m_pos,
113 m_orient;
114
115 wxDECLARE_NO_COPY_CLASS(wxAutoScrollTimer);
116 };
117
118 // ============================================================================
119 // implementation
120 // ============================================================================
121
122 // ----------------------------------------------------------------------------
123 // wxAutoScrollTimer
124 // ----------------------------------------------------------------------------
125
126 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
127 wxScrollHelperBase *scroll,
128 wxEventType eventTypeToSend,
129 int pos, int orient)
130 {
131 m_win = winToScroll;
132 m_scrollHelper = scroll;
133 m_eventType = eventTypeToSend;
134 m_pos = pos;
135 m_orient = orient;
136 }
137
138 void wxAutoScrollTimer::Notify()
139 {
140 // only do all this as long as the window is capturing the mouse
141 if ( wxWindow::GetCapture() != m_win )
142 {
143 Stop();
144 }
145 else // we still capture the mouse, continue generating events
146 {
147 // first scroll the window if we are allowed to do it
148 wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
149 event1.SetEventObject(m_win);
150 if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
151 m_win->GetEventHandler()->ProcessEvent(event1) )
152 {
153 // and then send a pseudo mouse-move event to refresh the selection
154 wxMouseEvent event2(wxEVT_MOTION);
155 wxGetMousePosition(&event2.m_x, &event2.m_y);
156
157 // the mouse event coordinates should be client, not screen as
158 // returned by wxGetMousePosition
159 wxWindow *parentTop = m_win;
160 while ( parentTop->GetParent() )
161 parentTop = parentTop->GetParent();
162 wxPoint ptOrig = parentTop->GetPosition();
163 event2.m_x -= ptOrig.x;
164 event2.m_y -= ptOrig.y;
165
166 event2.SetEventObject(m_win);
167
168 // FIXME: we don't fill in the other members - ok?
169
170 m_win->GetEventHandler()->ProcessEvent(event2);
171 }
172 else // can't scroll further, stop
173 {
174 Stop();
175 }
176 }
177 }
178 #endif
179
180 // ----------------------------------------------------------------------------
181 // wxScrollHelperEvtHandler
182 // ----------------------------------------------------------------------------
183
184 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
185 {
186 wxEventType evType = event.GetEventType();
187
188 // the explanation of wxEVT_PAINT processing hack: for historic reasons
189 // there are 2 ways to process this event in classes deriving from
190 // wxScrolledWindow. The user code may
191 //
192 // 1. override wxScrolledWindow::OnDraw(dc)
193 // 2. define its own OnPaint() handler
194 //
195 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
196 // always processes the draw event, so we can't just try the window
197 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
198 // (the latter would never be called in wxUniversal).
199 //
200 // So the solution is to have a flag telling us whether the user code drew
201 // anything in the window. We set it to true here but reset it to false in
202 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
203 // user code defined OnPaint() in the derived class)
204 m_hasDrawnWindow = true;
205
206 // pass it on to the real handler
207 bool processed = wxEvtHandler::ProcessEvent(event);
208
209 // always process the size events ourselves, even if the user code handles
210 // them as well, as we need to AdjustScrollbars()
211 //
212 // NB: it is important to do it after processing the event in the normal
213 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
214 // scrollbar[s] (dis)appear and it should be seen by the user code
215 // after this one
216 if ( evType == wxEVT_SIZE )
217 {
218 m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
219
220 return true;
221 }
222
223 if ( processed )
224 {
225 // normally, nothing more to do here - except if it was a paint event
226 // which wasn't really processed, then we'll try to call our
227 // OnDraw() below (from HandleOnPaint)
228 if ( m_hasDrawnWindow || event.IsCommandEvent() )
229 {
230 return true;
231 }
232 }
233
234 if ( evType == wxEVT_PAINT )
235 {
236 m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
237 return true;
238 }
239
240 if ( evType == wxEVT_CHILD_FOCUS )
241 {
242 m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
243 return true;
244 }
245
246 // reset the skipped flag (which might have been set to true in
247 // ProcessEvent() above) to be able to test it below
248 bool wasSkipped = event.GetSkipped();
249 if ( wasSkipped )
250 event.Skip(false);
251
252 if ( evType == wxEVT_SCROLLWIN_TOP ||
253 evType == wxEVT_SCROLLWIN_BOTTOM ||
254 evType == wxEVT_SCROLLWIN_LINEUP ||
255 evType == wxEVT_SCROLLWIN_LINEDOWN ||
256 evType == wxEVT_SCROLLWIN_PAGEUP ||
257 evType == wxEVT_SCROLLWIN_PAGEDOWN ||
258 evType == wxEVT_SCROLLWIN_THUMBTRACK ||
259 evType == wxEVT_SCROLLWIN_THUMBRELEASE )
260 {
261 m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
262 if ( !event.GetSkipped() )
263 {
264 // it makes sense to indicate that we processed the message as we
265 // did scroll the window (and also notice that wxAutoScrollTimer
266 // relies on our return value to stop scrolling when we are at top
267 // or bottom already)
268 processed = true;
269 wasSkipped = false;
270 }
271 }
272
273 if ( evType == wxEVT_ENTER_WINDOW )
274 {
275 m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
276 }
277 else if ( evType == wxEVT_LEAVE_WINDOW )
278 {
279 m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
280 }
281 #if wxUSE_MOUSEWHEEL
282 // Use GTK's own scroll wheel handling in GtkScrolledWindow
283 #ifndef __WXGTK20__
284 else if ( evType == wxEVT_MOUSEWHEEL )
285 {
286 m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
287 return true;
288 }
289 #endif
290 #endif // wxUSE_MOUSEWHEEL
291 else if ( evType == wxEVT_CHAR )
292 {
293 m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
294 if ( !event.GetSkipped() )
295 {
296 processed = true;
297 wasSkipped = false;
298 }
299 }
300
301 if ( processed )
302 event.Skip(wasSkipped);
303
304 return processed;
305 }
306
307 // ============================================================================
308 // wxScrollHelperBase implementation
309 // ============================================================================
310
311 // ----------------------------------------------------------------------------
312 // wxScrollHelperBase construction
313 // ----------------------------------------------------------------------------
314
315 wxScrollHelperBase::wxScrollHelperBase(wxWindow *win)
316 {
317 wxASSERT_MSG( win, _T("associated window can't be NULL in wxScrollHelper") );
318
319 m_xScrollPixelsPerLine =
320 m_yScrollPixelsPerLine =
321 m_xScrollPosition =
322 m_yScrollPosition =
323 m_xScrollLines =
324 m_yScrollLines =
325 m_xScrollLinesPerPage =
326 m_yScrollLinesPerPage = 0;
327
328 m_xScrollingEnabled =
329 m_yScrollingEnabled = true;
330
331 m_scaleX =
332 m_scaleY = 1.0;
333 #if wxUSE_MOUSEWHEEL
334 m_wheelRotation = 0;
335 #endif
336
337 m_win =
338 m_targetWindow = NULL;
339
340 m_timerAutoScroll = NULL;
341
342 m_handler = NULL;
343
344 m_win = win;
345
346 m_win->SetScrollHelper(static_cast<wxScrollHelper *>(this));
347
348 // by default, the associated window is also the target window
349 DoSetTargetWindow(win);
350 }
351
352 wxScrollHelperBase::~wxScrollHelperBase()
353 {
354 StopAutoScrolling();
355
356 DeleteEvtHandler();
357 }
358
359 // ----------------------------------------------------------------------------
360 // setting scrolling parameters
361 // ----------------------------------------------------------------------------
362
363 void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX,
364 int pixelsPerUnitY,
365 int noUnitsX,
366 int noUnitsY,
367 int xPos,
368 int yPos,
369 bool noRefresh)
370 {
371 int xpos, ypos;
372
373 CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos);
374 bool do_refresh =
375 (
376 (noUnitsX != 0 && m_xScrollLines == 0) ||
377 (noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) ||
378
379 (noUnitsY != 0 && m_yScrollLines == 0) ||
380 (noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) ||
381 (xPos != m_xScrollPosition) ||
382 (yPos != m_yScrollPosition)
383 );
384
385 m_xScrollPixelsPerLine = pixelsPerUnitX;
386 m_yScrollPixelsPerLine = pixelsPerUnitY;
387 m_xScrollPosition = xPos;
388 m_yScrollPosition = yPos;
389
390 int w = noUnitsX * pixelsPerUnitX;
391 int h = noUnitsY * pixelsPerUnitY;
392
393 // For better backward compatibility we set persisting limits
394 // here not just the size. It makes SetScrollbars 'sticky'
395 // emulating the old non-autoscroll behaviour.
396 // m_targetWindow->SetVirtualSizeHints( w, h );
397
398 // The above should arguably be deprecated, this however we still need.
399
400 // take care not to set 0 virtual size, 0 means that we don't have any
401 // scrollbars and hence we should use the real size instead of the virtual
402 // one which is indicated by using wxDefaultCoord
403 m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
404 h ? h : wxDefaultCoord);
405
406 if (do_refresh && !noRefresh)
407 m_targetWindow->Refresh(true, GetScrollRect());
408
409 #ifndef __WXUNIVERSAL__
410 // If the target is not the same as the window with the scrollbars,
411 // then we need to update the scrollbars here, since they won't have
412 // been updated by SetVirtualSize().
413 if ( m_targetWindow != m_win )
414 #endif // !__WXUNIVERSAL__
415 {
416 AdjustScrollbars();
417 }
418 #ifndef __WXUNIVERSAL__
419 else
420 {
421 // otherwise this has been done by AdjustScrollbars, above
422 }
423 #endif // !__WXUNIVERSAL__
424 }
425
426 // ----------------------------------------------------------------------------
427 // [target] window handling
428 // ----------------------------------------------------------------------------
429
430 void wxScrollHelperBase::DeleteEvtHandler()
431 {
432 // search for m_handler in the handler list
433 if ( m_win && m_handler )
434 {
435 if ( m_win->RemoveEventHandler(m_handler) )
436 {
437 delete m_handler;
438 }
439 //else: something is very wrong, so better [maybe] leak memory than
440 // risk a crash because of double deletion
441
442 m_handler = NULL;
443 }
444 }
445
446 void wxScrollHelperBase::ResetDrawnFlag()
447 {
448 wxCHECK_RET( m_handler, "invalid use of ResetDrawnFlag - no handler?" );
449 m_handler->ResetDrawnFlag();
450 }
451
452 void wxScrollHelperBase::DoSetTargetWindow(wxWindow *target)
453 {
454 m_targetWindow = target;
455 #ifdef __WXMAC__
456 target->MacSetClipChildren( true ) ;
457 #endif
458
459 // install the event handler which will intercept the events we're
460 // interested in (but only do it for our real window, not the target window
461 // which we scroll - we don't need to hijack its events)
462 if ( m_targetWindow == m_win )
463 {
464 // if we already have a handler, delete it first
465 DeleteEvtHandler();
466
467 m_handler = new wxScrollHelperEvtHandler(this);
468 m_targetWindow->PushEventHandler(m_handler);
469 }
470 }
471
472 void wxScrollHelperBase::SetTargetWindow(wxWindow *target)
473 {
474 wxCHECK_RET( target, wxT("target window must not be NULL") );
475
476 if ( target == m_targetWindow )
477 return;
478
479 DoSetTargetWindow(target);
480 }
481
482 wxWindow *wxScrollHelperBase::GetTargetWindow() const
483 {
484 return m_targetWindow;
485 }
486
487 // ----------------------------------------------------------------------------
488 // scrolling implementation itself
489 // ----------------------------------------------------------------------------
490
491 void wxScrollHelperBase::HandleOnScroll(wxScrollWinEvent& event)
492 {
493 int nScrollInc = CalcScrollInc(event);
494 if ( nScrollInc == 0 )
495 {
496 // can't scroll further
497 event.Skip();
498
499 return;
500 }
501
502 bool needsRefresh = false;
503 int dx = 0,
504 dy = 0;
505 int orient = event.GetOrientation();
506 if (orient == wxHORIZONTAL)
507 {
508 if ( m_xScrollingEnabled )
509 {
510 dx = -m_xScrollPixelsPerLine * nScrollInc;
511 }
512 else
513 {
514 needsRefresh = true;
515 }
516 }
517 else
518 {
519 if ( m_yScrollingEnabled )
520 {
521 dy = -m_yScrollPixelsPerLine * nScrollInc;
522 }
523 else
524 {
525 needsRefresh = true;
526 }
527 }
528
529 if ( !needsRefresh )
530 {
531 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
532 // otherwise invalidated area could be updated incorrectly later when
533 // ScrollWindow() makes sure they're repainted before scrolling them
534 #ifdef __WXMAC__
535 // wxWindowMac is taking care of making sure the update area is correctly
536 // set up, while not forcing an immediate redraw
537 #else
538 m_targetWindow->Update();
539 #endif
540 }
541
542 if (orient == wxHORIZONTAL)
543 {
544 m_xScrollPosition += nScrollInc;
545 m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
546 }
547 else
548 {
549 m_yScrollPosition += nScrollInc;
550 m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
551 }
552
553 if ( needsRefresh )
554 {
555 m_targetWindow->Refresh(true, GetScrollRect());
556 }
557 else
558 {
559 m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
560 }
561 }
562
563 int wxScrollHelperBase::CalcScrollInc(wxScrollWinEvent& event)
564 {
565 int pos = event.GetPosition();
566 int orient = event.GetOrientation();
567
568 int nScrollInc = 0;
569 if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
570 {
571 if (orient == wxHORIZONTAL)
572 nScrollInc = - m_xScrollPosition;
573 else
574 nScrollInc = - m_yScrollPosition;
575 } else
576 if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
577 {
578 if (orient == wxHORIZONTAL)
579 nScrollInc = m_xScrollLines - m_xScrollPosition;
580 else
581 nScrollInc = m_yScrollLines - m_yScrollPosition;
582 } else
583 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
584 {
585 nScrollInc = -1;
586 } else
587 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
588 {
589 nScrollInc = 1;
590 } else
591 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
592 {
593 if (orient == wxHORIZONTAL)
594 nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
595 else
596 nScrollInc = -GetScrollPageSize(wxVERTICAL);
597 } else
598 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
599 {
600 if (orient == wxHORIZONTAL)
601 nScrollInc = GetScrollPageSize(wxHORIZONTAL);
602 else
603 nScrollInc = GetScrollPageSize(wxVERTICAL);
604 } else
605 if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
606 (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
607 {
608 if (orient == wxHORIZONTAL)
609 nScrollInc = pos - m_xScrollPosition;
610 else
611 nScrollInc = pos - m_yScrollPosition;
612 }
613
614 if (orient == wxHORIZONTAL)
615 {
616 if ( m_xScrollPosition + nScrollInc < 0 )
617 {
618 // As -ve as we can go
619 nScrollInc = -m_xScrollPosition;
620 }
621 else // check for the other bound
622 {
623 const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
624 if ( m_xScrollPosition + nScrollInc > posMax )
625 {
626 // As +ve as we can go
627 nScrollInc = posMax - m_xScrollPosition;
628 }
629 }
630 }
631 else // wxVERTICAL
632 {
633 if ( m_yScrollPosition + nScrollInc < 0 )
634 {
635 // As -ve as we can go
636 nScrollInc = -m_yScrollPosition;
637 }
638 else // check for the other bound
639 {
640 const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
641 if ( m_yScrollPosition + nScrollInc > posMax )
642 {
643 // As +ve as we can go
644 nScrollInc = posMax - m_yScrollPosition;
645 }
646 }
647 }
648
649 return nScrollInc;
650 }
651
652 void wxScrollHelperBase::DoPrepareDC(wxDC& dc)
653 {
654 wxPoint pt = dc.GetDeviceOrigin();
655 #ifdef __WXGTK__
656 // It may actually be correct to always query
657 // the m_sign from the DC here, but I leave the
658 // #ifdef GTK for now.
659 if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
660 dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
661 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
662 else
663 #endif
664 dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
665 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
666 dc.SetUserScale( m_scaleX, m_scaleY );
667 }
668
669 void wxScrollHelperBase::SetScrollRate( int xstep, int ystep )
670 {
671 int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
672 int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
673
674 m_xScrollPixelsPerLine = xstep;
675 m_yScrollPixelsPerLine = ystep;
676
677 int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
678 int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
679
680 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
681 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
682 m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
683
684 AdjustScrollbars();
685 }
686
687 void wxScrollHelperBase::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
688 {
689 if ( x_unit )
690 *x_unit = m_xScrollPixelsPerLine;
691 if ( y_unit )
692 *y_unit = m_yScrollPixelsPerLine;
693 }
694
695
696 int wxScrollHelperBase::GetScrollLines( int orient ) const
697 {
698 if ( orient == wxHORIZONTAL )
699 return m_xScrollLines;
700 else
701 return m_yScrollLines;
702 }
703
704 int wxScrollHelperBase::GetScrollPageSize(int orient) const
705 {
706 if ( orient == wxHORIZONTAL )
707 return m_xScrollLinesPerPage;
708 else
709 return m_yScrollLinesPerPage;
710 }
711
712 void wxScrollHelperBase::SetScrollPageSize(int orient, int pageSize)
713 {
714 if ( orient == wxHORIZONTAL )
715 m_xScrollLinesPerPage = pageSize;
716 else
717 m_yScrollLinesPerPage = pageSize;
718 }
719
720 void wxScrollHelperBase::EnableScrolling (bool x_scroll, bool y_scroll)
721 {
722 m_xScrollingEnabled = x_scroll;
723 m_yScrollingEnabled = y_scroll;
724 }
725
726 // Where the current view starts from
727 void wxScrollHelperBase::DoGetViewStart (int *x, int *y) const
728 {
729 if ( x )
730 *x = m_xScrollPosition;
731 if ( y )
732 *y = m_yScrollPosition;
733 }
734
735 void wxScrollHelperBase::DoCalcScrolledPosition(int x, int y,
736 int *xx, int *yy) const
737 {
738 if ( xx )
739 *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
740 if ( yy )
741 *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
742 }
743
744 void wxScrollHelperBase::DoCalcUnscrolledPosition(int x, int y,
745 int *xx, int *yy) const
746 {
747 if ( xx )
748 *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
749 if ( yy )
750 *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
751 }
752
753 // ----------------------------------------------------------------------------
754 // geometry
755 // ----------------------------------------------------------------------------
756
757 bool wxScrollHelperBase::ScrollLayout()
758 {
759 if ( m_win->GetSizer() && m_targetWindow == m_win )
760 {
761 // If we're the scroll target, take into account the
762 // virtual size and scrolled position of the window.
763
764 int x = 0, y = 0, w = 0, h = 0;
765 CalcScrolledPosition(0,0, &x,&y);
766 m_win->GetVirtualSize(&w, &h);
767 m_win->GetSizer()->SetDimension(x, y, w, h);
768 return true;
769 }
770
771 // fall back to default for LayoutConstraints
772 return m_win->wxWindow::Layout();
773 }
774
775 void wxScrollHelperBase::ScrollDoSetVirtualSize(int x, int y)
776 {
777 m_win->wxWindow::DoSetVirtualSize( x, y );
778 AdjustScrollbars();
779
780 if (m_win->GetAutoLayout())
781 m_win->Layout();
782 }
783
784 // wxWindow's GetBestVirtualSize returns the actual window size,
785 // whereas we want to return the virtual size
786 wxSize wxScrollHelperBase::ScrollGetBestVirtualSize() const
787 {
788 wxSize clientSize(m_win->GetClientSize());
789 if ( m_win->GetSizer() )
790 clientSize.IncTo(m_win->GetSizer()->CalcMin());
791
792 return clientSize;
793 }
794
795 // ----------------------------------------------------------------------------
796 // event handlers
797 // ----------------------------------------------------------------------------
798
799 // Default OnSize resets scrollbars, if any
800 void wxScrollHelperBase::HandleOnSize(wxSizeEvent& WXUNUSED(event))
801 {
802 if ( m_targetWindow->GetAutoLayout() )
803 {
804 wxSize size = m_targetWindow->GetBestVirtualSize();
805
806 // This will call ::Layout() and ::AdjustScrollbars()
807 m_win->SetVirtualSize( size );
808 }
809 else
810 {
811 AdjustScrollbars();
812 }
813 }
814
815 // This calls OnDraw, having adjusted the origin according to the current
816 // scroll position
817 void wxScrollHelperBase::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
818 {
819 // don't use m_targetWindow here, this is always called for ourselves
820 wxPaintDC dc(m_win);
821 DoPrepareDC(dc);
822
823 OnDraw(dc);
824 }
825
826 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
827 // compatibility here - if we used OnKeyDown(), the programs which process
828 // arrows themselves in their OnChar() would never get the message and like
829 // this they always have the priority
830 void wxScrollHelperBase::HandleOnChar(wxKeyEvent& event)
831 {
832 int stx = 0, sty = 0, // view origin
833 szx = 0, szy = 0, // view size (total)
834 clix = 0, cliy = 0; // view size (on screen)
835
836 GetViewStart(&stx, &sty);
837 GetTargetSize(&clix, &cliy);
838 m_targetWindow->GetVirtualSize(&szx, &szy);
839
840 if( m_xScrollPixelsPerLine )
841 {
842 clix /= m_xScrollPixelsPerLine;
843 szx /= m_xScrollPixelsPerLine;
844 }
845 else
846 {
847 clix = 0;
848 szx = -1;
849 }
850 if( m_yScrollPixelsPerLine )
851 {
852 cliy /= m_yScrollPixelsPerLine;
853 szy /= m_yScrollPixelsPerLine;
854 }
855 else
856 {
857 cliy = 0;
858 szy = -1;
859 }
860
861 int xScrollOld = m_xScrollPosition,
862 yScrollOld = m_yScrollPosition;
863
864 int dsty;
865 switch ( event.GetKeyCode() )
866 {
867 case WXK_PAGEUP:
868 dsty = sty - (5 * cliy / 6);
869 Scroll(-1, (dsty == -1) ? 0 : dsty);
870 break;
871
872 case WXK_PAGEDOWN:
873 Scroll(-1, sty + (5 * cliy / 6));
874 break;
875
876 case WXK_HOME:
877 Scroll(0, event.ControlDown() ? 0 : -1);
878 break;
879
880 case WXK_END:
881 Scroll(szx - clix, event.ControlDown() ? szy - cliy : -1);
882 break;
883
884 case WXK_UP:
885 Scroll(-1, sty - 1);
886 break;
887
888 case WXK_DOWN:
889 Scroll(-1, sty + 1);
890 break;
891
892 case WXK_LEFT:
893 Scroll(stx - 1, -1);
894 break;
895
896 case WXK_RIGHT:
897 Scroll(stx + 1, -1);
898 break;
899
900 default:
901 // not for us
902 event.Skip();
903 }
904
905 if ( m_xScrollPosition != xScrollOld )
906 {
907 wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
908 wxHORIZONTAL);
909 evt.SetEventObject(m_win);
910 m_win->GetEventHandler()->ProcessEvent(evt);
911 }
912
913 if ( m_yScrollPosition != yScrollOld )
914 {
915 wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
916 wxVERTICAL);
917 evt.SetEventObject(m_win);
918 m_win->GetEventHandler()->ProcessEvent(evt);
919 }
920 }
921
922 // ----------------------------------------------------------------------------
923 // autoscroll stuff: these functions deal with sending fake scroll events when
924 // a captured mouse is being held outside the window
925 // ----------------------------------------------------------------------------
926
927 bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent& event) const
928 {
929 // only send the event if the window is scrollable in this direction
930 wxWindow *win = (wxWindow *)event.GetEventObject();
931 return win->HasScrollbar(event.GetOrientation());
932 }
933
934 void wxScrollHelperBase::StopAutoScrolling()
935 {
936 #if wxUSE_TIMER
937 if ( m_timerAutoScroll )
938 {
939 delete m_timerAutoScroll;
940 m_timerAutoScroll = NULL;
941 }
942 #endif
943 }
944
945 void wxScrollHelperBase::HandleOnMouseEnter(wxMouseEvent& event)
946 {
947 StopAutoScrolling();
948
949 event.Skip();
950 }
951
952 void wxScrollHelperBase::HandleOnMouseLeave(wxMouseEvent& event)
953 {
954 // don't prevent the usual processing of the event from taking place
955 event.Skip();
956
957 // when a captured mouse leave a scrolled window we start generate
958 // scrolling events to allow, for example, extending selection beyond the
959 // visible area in some controls
960 if ( wxWindow::GetCapture() == m_targetWindow )
961 {
962 // where is the mouse leaving?
963 int pos, orient;
964 wxPoint pt = event.GetPosition();
965 if ( pt.x < 0 )
966 {
967 orient = wxHORIZONTAL;
968 pos = 0;
969 }
970 else if ( pt.y < 0 )
971 {
972 orient = wxVERTICAL;
973 pos = 0;
974 }
975 else // we're lower or to the right of the window
976 {
977 wxSize size = m_targetWindow->GetClientSize();
978 if ( pt.x > size.x )
979 {
980 orient = wxHORIZONTAL;
981 pos = m_xScrollLines;
982 }
983 else if ( pt.y > size.y )
984 {
985 orient = wxVERTICAL;
986 pos = m_yScrollLines;
987 }
988 else // this should be impossible
989 {
990 // but seems to happen sometimes under wxMSW - maybe it's a bug
991 // there but for now just ignore it
992
993 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
994
995 return;
996 }
997 }
998
999 // only start the auto scroll timer if the window can be scrolled in
1000 // this direction
1001 if ( !m_targetWindow->HasScrollbar(orient) )
1002 return;
1003
1004 #if wxUSE_TIMER
1005 delete m_timerAutoScroll;
1006 m_timerAutoScroll = new wxAutoScrollTimer
1007 (
1008 m_targetWindow, this,
1009 pos == 0 ? wxEVT_SCROLLWIN_LINEUP
1010 : wxEVT_SCROLLWIN_LINEDOWN,
1011 pos,
1012 orient
1013 );
1014 m_timerAutoScroll->Start(50); // FIXME: make configurable
1015 #else
1016 wxUnusedVar(pos);
1017 #endif
1018 }
1019 }
1020
1021 #if wxUSE_MOUSEWHEEL
1022
1023 void wxScrollHelperBase::HandleOnMouseWheel(wxMouseEvent& event)
1024 {
1025 m_wheelRotation += event.GetWheelRotation();
1026 int lines = m_wheelRotation / event.GetWheelDelta();
1027 m_wheelRotation -= lines * event.GetWheelDelta();
1028
1029 if (lines != 0)
1030 {
1031
1032 wxScrollWinEvent newEvent;
1033
1034 newEvent.SetPosition(0);
1035 newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
1036 newEvent.SetEventObject(m_win);
1037
1038 if (event.IsPageScroll())
1039 {
1040 if (lines > 0)
1041 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
1042 else
1043 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
1044
1045 m_win->GetEventHandler()->ProcessEvent(newEvent);
1046 }
1047 else
1048 {
1049 lines *= event.GetLinesPerAction();
1050 if (lines > 0)
1051 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
1052 else
1053 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
1054
1055 int times = abs(lines);
1056 for (; times > 0; times--)
1057 m_win->GetEventHandler()->ProcessEvent(newEvent);
1058 }
1059 }
1060 }
1061
1062 #endif // wxUSE_MOUSEWHEEL
1063
1064 void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent& event)
1065 {
1066 // this event should be processed by all windows in parenthood chain,
1067 // e.g. so that nested wxScrolledWindows work correctly
1068 event.Skip();
1069
1070 // find the immediate child under which the window receiving focus is:
1071 wxWindow *win = event.GetWindow();
1072
1073 if ( win == m_targetWindow )
1074 return; // nothing to do
1075
1076 #ifdef __WXMAC__
1077 if (wxDynamicCast(win, wxScrollBar))
1078 return;
1079 #endif
1080
1081 // Fixing ticket: http://trac.wxwidgets.org/ticket/9563
1082 // When a child inside a wxControlContainer receives a focus, the
1083 // wxControlContainer generates an artificial wxChildFocusEvent for
1084 // itself, telling its parent that 'it' received the focus. The effect is
1085 // that this->HandleOnChildFocus is called twice, first with the
1086 // artificial wxChildFocusEvent and then with the original event. We need
1087 // to ignore the artificial event here or otherwise HandleOnChildFocus
1088 // would first scroll the target window to make the entire
1089 // wxControlContainer visible and immediately afterwards scroll the target
1090 // window again to make the child widget visible. This leads to ugly
1091 // flickering when using nested wxPanels/wxScrolledWindows.
1092 //
1093 // Ignore this event if 'win' is derived from wxControlContainer AND its
1094 // parent is the m_targetWindow AND 'win' is not actually reciving the
1095 // focus (win != FindFocus). TODO: This affects all wxControlContainer
1096 // objects, but wxControlContainer is not part of the wxWidgets RTTI and
1097 // so wxDynamicCast(win, wxControlContainer) does not compile. Find a way
1098 // to determine if 'win' derives from wxControlContainer. Until then,
1099 // testing if 'win' derives from wxPanel will probably get >90% of all
1100 // cases.
1101
1102 wxWindow *actual_focus=wxWindow::FindFocus();
1103 if (win != actual_focus &&
1104 wxDynamicCast(win, wxPanel) != 0 &&
1105 win->GetParent() == m_targetWindow)
1106 // if win is a wxPanel and receives the focus, it should not be
1107 // scrolled into view
1108 return;
1109
1110 const wxRect viewRect(m_targetWindow->GetClientRect());
1111
1112 // For composite controls such as wxComboCtrl we should try to fit the
1113 // entire control inside the visible area of the target window, not just
1114 // the focused child of the control. Otherwise we'd make only the textctrl
1115 // part of a wxComboCtrl visible and the button would still be outside the
1116 // scrolled area. But do so only if the parent fits *entirely* inside the
1117 // scrolled window. In other situations, such as nested wxPanel or
1118 // wxScrolledWindows, the parent might be way to big to fit inside the
1119 // scrolled window. If that is the case, then make only the focused window
1120 // visible
1121 if ( win->GetParent() != m_targetWindow)
1122 {
1123 wxWindow *parent=win->GetParent();
1124 wxSize parent_size=parent->GetSize();
1125 if (parent_size.GetWidth() <= viewRect.GetWidth() &&
1126 parent_size.GetHeight() <= viewRect.GetHeight())
1127 // make the immediate parent visible instead of the focused control
1128 win=parent;
1129 }
1130
1131 // make win position relative to the m_targetWindow viewing area instead of
1132 // its parent
1133 const wxRect
1134 winRect(m_targetWindow->ScreenToClient(win->GetScreenPosition()),
1135 win->GetSize());
1136
1137 // check if it's fully visible
1138 if ( viewRect.Contains(winRect) )
1139 {
1140 // it is, nothing to do
1141 return;
1142 }
1143
1144 // check if we can make it fully visible: this is only possible if it's not
1145 // larger than our view area
1146 if ( winRect.GetWidth() > viewRect.GetWidth() ||
1147 winRect.GetHeight() > viewRect.GetHeight() )
1148 {
1149 // we can't make it fit so avoid scrolling it at all, this is only
1150 // going to be confusing and not helpful
1151 return;
1152 }
1153
1154
1155 // do make the window fit inside the view area by scrolling to it
1156 int stepx, stepy;
1157 GetScrollPixelsPerUnit(&stepx, &stepy);
1158
1159 int startx, starty;
1160 GetViewStart(&startx, &starty);
1161
1162 // first in vertical direction:
1163 if ( stepy > 0 )
1164 {
1165 int diff = 0;
1166
1167 if ( winRect.GetTop() < 0 )
1168 {
1169 diff = winRect.GetTop();
1170 }
1171 else if ( winRect.GetBottom() > viewRect.GetHeight() )
1172 {
1173 diff = winRect.GetBottom() - viewRect.GetHeight() + 1;
1174 // round up to next scroll step if we can't get exact position,
1175 // so that the window is fully visible:
1176 diff += stepy - 1;
1177 }
1178
1179 starty = (starty * stepy + diff) / stepy;
1180 }
1181
1182 // then horizontal:
1183 if ( stepx > 0 )
1184 {
1185 int diff = 0;
1186
1187 if ( winRect.GetLeft() < 0 )
1188 {
1189 diff = winRect.GetLeft();
1190 }
1191 else if ( winRect.GetRight() > viewRect.GetWidth() )
1192 {
1193 diff = winRect.GetRight() - viewRect.GetWidth() + 1;
1194 // round up to next scroll step if we can't get exact position,
1195 // so that the window is fully visible:
1196 diff += stepx - 1;
1197 }
1198
1199 startx = (startx * stepx + diff) / stepx;
1200 }
1201
1202 Scroll(startx, starty);
1203 }
1204
1205
1206 #ifdef wxHAS_GENERIC_SCROLLWIN
1207
1208 // ----------------------------------------------------------------------------
1209 // wxScrollHelper implementation
1210 // ----------------------------------------------------------------------------
1211
1212 wxScrollHelper::wxScrollHelper(wxWindow *winToScroll)
1213 : wxScrollHelperBase(winToScroll)
1214 {
1215 m_xVisibility =
1216 m_yVisibility = wxSHOW_SB_DEFAULT;
1217 }
1218
1219 void wxScrollHelper::DoShowScrollbars(wxScrollbarVisibility horz,
1220 wxScrollbarVisibility vert)
1221 {
1222 if ( horz != m_xVisibility || vert != m_yVisibility )
1223 {
1224 m_xVisibility = horz;
1225 m_yVisibility = vert;
1226
1227 AdjustScrollbars();
1228 }
1229 }
1230
1231 void
1232 wxScrollHelper::DoAdjustScrollbar(int orient,
1233 int clientSize,
1234 int virtSize,
1235 int pixelsPerUnit,
1236 int& scrollUnits,
1237 int& scrollPosition,
1238 int& scrollLinesPerPage,
1239 wxScrollbarVisibility visibility)
1240 {
1241 // scroll lines per page: if 0, no scrolling is needed
1242 // check if we need scrollbar in this direction at all
1243 if ( pixelsPerUnit == 0 || clientSize >= virtSize )
1244 {
1245 // scrolling is disabled or unnecessary
1246 scrollUnits =
1247 scrollPosition = 0;
1248 scrollLinesPerPage = 0;
1249 }
1250 else // might need scrolling
1251 {
1252 // Round up integer division to catch any "leftover" client space.
1253 scrollUnits = (virtSize + pixelsPerUnit - 1) / pixelsPerUnit;
1254
1255 // Calculate the number of fully scroll units
1256 scrollLinesPerPage = clientSize / pixelsPerUnit;
1257
1258 if ( scrollLinesPerPage >= scrollUnits )
1259 {
1260 // we're big enough to not need scrolling
1261 scrollUnits =
1262 scrollPosition = 0;
1263 scrollLinesPerPage = 0;
1264 }
1265 else // we do need a scrollbar
1266 {
1267 if ( scrollLinesPerPage < 1 )
1268 scrollLinesPerPage = 1;
1269
1270 // Correct position if greater than extent of canvas minus
1271 // the visible portion of it or if below zero
1272 const int posMax = scrollUnits - scrollLinesPerPage;
1273 if ( scrollPosition > posMax )
1274 scrollPosition = posMax;
1275 else if ( scrollPosition < 0 )
1276 scrollPosition = 0;
1277 }
1278 }
1279
1280 // in wxSHOW_SB_NEVER case don't show the scrollbar even if it's needed, in
1281 // wxSHOW_SB_ALWAYS case show the scrollbar even if it's not needed by
1282 // passing a special range value to SetScrollbar()
1283 int range;
1284 switch ( visibility )
1285 {
1286 case wxSHOW_SB_NEVER:
1287 range = 0;
1288 break;
1289
1290 case wxSHOW_SB_ALWAYS:
1291 range = scrollUnits ? scrollUnits : -1;
1292 break;
1293
1294 default:
1295 wxFAIL_MSG( wxS("unknown scrollbar visibility") );
1296 // fall through
1297
1298 case wxSHOW_SB_DEFAULT:
1299 range = scrollUnits;
1300 break;
1301
1302 }
1303
1304 m_win->SetScrollbar(orient, scrollPosition, scrollLinesPerPage, range);
1305 }
1306
1307 void wxScrollHelper::AdjustScrollbars()
1308 {
1309 static wxRecursionGuardFlag s_flagReentrancy;
1310 wxRecursionGuard guard(s_flagReentrancy);
1311 if ( guard.IsInside() )
1312 {
1313 // don't reenter AdjustScrollbars() while another call to
1314 // AdjustScrollbars() is in progress because this may lead to calling
1315 // ScrollWindow() twice and this can really happen under MSW if
1316 // SetScrollbar() call below adds or removes the scrollbar which
1317 // changes the window size and hence results in another
1318 // AdjustScrollbars() call
1319 return;
1320 }
1321
1322 int oldXScroll = m_xScrollPosition;
1323 int oldYScroll = m_yScrollPosition;
1324
1325 // we may need to readjust the scrollbars several times as enabling one of
1326 // them reduces the area available for the window contents and so can make
1327 // the other scrollbar necessary now although it wasn't necessary before
1328 //
1329 // VZ: normally this loop should be over in at most 2 iterations, I don't
1330 // know why do we need 5 of them
1331 for ( int iterationCount = 0; iterationCount < 5; iterationCount++ )
1332 {
1333 wxSize clientSize = GetTargetSize();
1334 const wxSize virtSize = m_targetWindow->GetVirtualSize();
1335
1336 // this block of code tries to work around the following problem: the
1337 // window could have been just resized to have enough space to show its
1338 // full contents without the scrollbars, but its client size could be
1339 // not big enough because it does have the scrollbars right now and so
1340 // the scrollbars would remain even though we don't need them any more
1341 //
1342 // to prevent this from happening, check if we have enough space for
1343 // everything without the scrollbars and explicitly disable them then
1344 const wxSize availSize = GetSizeAvailableForScrollTarget(
1345 m_win->GetSize() - m_win->GetWindowBorderSize());
1346 if ( availSize != clientSize )
1347 {
1348 if ( availSize.x >= virtSize.x && availSize.y >= virtSize.y )
1349 {
1350 // this will be enough to make the scrollbars disappear below
1351 // and then the client size will indeed become equal to the
1352 // full available size
1353 clientSize = availSize;
1354 }
1355 }
1356
1357
1358 DoAdjustScrollbar(wxHORIZONTAL,
1359 clientSize.x,
1360 virtSize.x,
1361 m_xScrollPixelsPerLine,
1362 m_xScrollLines,
1363 m_xScrollPosition,
1364 m_xScrollLinesPerPage,
1365 m_xVisibility);
1366
1367 DoAdjustScrollbar(wxVERTICAL,
1368 clientSize.y,
1369 virtSize.y,
1370 m_yScrollPixelsPerLine,
1371 m_yScrollLines,
1372 m_yScrollPosition,
1373 m_yScrollLinesPerPage,
1374 m_yVisibility);
1375
1376
1377 // If a scrollbar (dis)appeared as a result of this, we need to adjust
1378 // them again but if the client size didn't change, then we're done
1379 if ( GetTargetSize() == clientSize )
1380 break;
1381 }
1382
1383 #ifdef __WXMOTIF__
1384 // Sorry, some Motif-specific code to implement a backing pixmap
1385 // for the wxRETAINED style. Implementing a backing store can't
1386 // be entirely generic because it relies on the wxWindowDC implementation
1387 // to duplicate X drawing calls for the backing pixmap.
1388
1389 if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
1390 {
1391 Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
1392
1393 int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
1394 int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
1395 if (m_targetWindow->GetBackingPixmap() &&
1396 !((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
1397 (m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
1398 {
1399 XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
1400 m_targetWindow->SetBackingPixmap((WXPixmap) 0);
1401 }
1402
1403 if (!m_targetWindow->GetBackingPixmap() &&
1404 (m_xScrollLines != 0) && (m_yScrollLines != 0))
1405 {
1406 int depth = wxDisplayDepth();
1407 m_targetWindow->SetPixmapWidth(totalPixelWidth);
1408 m_targetWindow->SetPixmapHeight(totalPixelHeight);
1409 m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
1410 m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
1411 }
1412
1413 }
1414 #endif // Motif
1415
1416 if (oldXScroll != m_xScrollPosition)
1417 {
1418 if (m_xScrollingEnabled)
1419 m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
1420 GetScrollRect() );
1421 else
1422 m_targetWindow->Refresh(true, GetScrollRect());
1423 }
1424
1425 if (oldYScroll != m_yScrollPosition)
1426 {
1427 if (m_yScrollingEnabled)
1428 m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
1429 GetScrollRect() );
1430 else
1431 m_targetWindow->Refresh(true, GetScrollRect());
1432 }
1433 }
1434
1435 void wxScrollHelper::DoScroll( int x_pos, int y_pos )
1436 {
1437 if (!m_targetWindow)
1438 return;
1439
1440 if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
1441 ((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
1442
1443 int w = 0, h = 0;
1444 GetTargetSize(&w, &h);
1445
1446 // compute new position:
1447 int new_x = m_xScrollPosition;
1448 int new_y = m_yScrollPosition;
1449
1450 if ((x_pos != -1) && (m_xScrollPixelsPerLine))
1451 {
1452 new_x = x_pos;
1453
1454 // Calculate page size i.e. number of scroll units you get on the
1455 // current client window
1456 int noPagePositions = w/m_xScrollPixelsPerLine;
1457 if (noPagePositions < 1) noPagePositions = 1;
1458
1459 // Correct position if greater than extent of canvas minus
1460 // the visible portion of it or if below zero
1461 new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
1462 new_x = wxMax( 0, new_x );
1463 }
1464 if ((y_pos != -1) && (m_yScrollPixelsPerLine))
1465 {
1466 new_y = y_pos;
1467
1468 // Calculate page size i.e. number of scroll units you get on the
1469 // current client window
1470 int noPagePositions = h/m_yScrollPixelsPerLine;
1471 if (noPagePositions < 1) noPagePositions = 1;
1472
1473 // Correct position if greater than extent of canvas minus
1474 // the visible portion of it or if below zero
1475 new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
1476 new_y = wxMax( 0, new_y );
1477 }
1478
1479 if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
1480 return; // nothing to do, the position didn't change
1481
1482 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
1483 // otherwise invalidated area could be updated incorrectly later when
1484 // ScrollWindow() makes sure they're repainted before scrolling them
1485 m_targetWindow->Update();
1486
1487 // update the position and scroll the window now:
1488 if (m_xScrollPosition != new_x)
1489 {
1490 int old_x = m_xScrollPosition;
1491 m_xScrollPosition = new_x;
1492 m_win->SetScrollPos( wxHORIZONTAL, new_x );
1493 m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
1494 GetScrollRect() );
1495 }
1496
1497 if (m_yScrollPosition != new_y)
1498 {
1499 int old_y = m_yScrollPosition;
1500 m_yScrollPosition = new_y;
1501 m_win->SetScrollPos( wxVERTICAL, new_y );
1502 m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
1503 GetScrollRect() );
1504 }
1505 }
1506
1507 #endif // wxHAS_GENERIC_SCROLLWIN
1508
1509 // ----------------------------------------------------------------------------
1510 // wxScrolled<T> and wxScrolledWindow implementation
1511 // ----------------------------------------------------------------------------
1512
1513 wxSize wxScrolledT_Helper::FilterBestSize(const wxWindow *win,
1514 const wxScrollHelper *helper,
1515 const wxSize& origBest)
1516 {
1517 // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
1518 // all scrollable windows should behave like this, only those that
1519 // contain children controls within scrollable area
1520 // (i.e., wxScrolledWindow) and other some scrollable windows may
1521 // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
1522
1523 wxSize best = origBest;
1524
1525 if ( win->GetAutoLayout() )
1526 {
1527 // Only use the content to set the window size in the direction
1528 // where there's no scrolling; otherwise we're going to get a huge
1529 // window in the direction in which scrolling is enabled
1530 int ppuX, ppuY;
1531 helper->GetScrollPixelsPerUnit(&ppuX, &ppuY);
1532
1533 // NB: This code used to use *current* size if min size wasn't
1534 // specified, presumably to get some reasonable (i.e., larger than
1535 // minimal) size. But that's a wrong thing to do in GetBestSize(),
1536 // so we use minimal size as specified. If the app needs some
1537 // minimal size for its scrolled window, it should set it and put
1538 // the window into sizer as expandable so that it can use all space
1539 // available to it.
1540 //
1541 // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
1542
1543 wxSize minSize = win->GetMinSize();
1544
1545 if ( ppuX > 0 )
1546 best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
1547
1548 if ( ppuY > 0 )
1549 best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
1550 }
1551
1552 return best;
1553 }
1554
1555 #ifdef __WXMSW__
1556 WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg, WXLRESULT rc)
1557 {
1558 #ifndef __WXWINCE__
1559 // we need to process arrows ourselves for scrolling
1560 if ( nMsg == WM_GETDLGCODE )
1561 {
1562 rc |= DLGC_WANTARROWS;
1563 }
1564 #endif
1565 return rc;
1566 }
1567 #endif // __WXMSW__
1568
1569 // NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
1570 // it doesn't and can't implement wxRTTI support
1571 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)