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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/renderg.cpp
3 // Purpose: generic implementation of wxRendererNative (for any platform)
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/renderer.h"
28
29 #ifndef WX_PRECOMP
30 #include "wx/string.h"
31 #include "wx/dc.h"
32 #include "wx/settings.h"
33 #endif //WX_PRECOMP
34
35 #include "wx/gdicmn.h"
36
37 #include "wx/splitter.h"
38 #include "wx/dcmirror.h"
39 #include "wx/module.h"
40
41 // ----------------------------------------------------------------------------
42 // wxRendererGeneric: our wxRendererNative implementation
43 // ----------------------------------------------------------------------------
44
45 class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
46 {
47 public:
48 wxRendererGeneric();
49
50 virtual void DrawHeaderButton(wxWindow *win,
51 wxDC& dc,
52 const wxRect& rect,
53 int flags = 0);
54
55 virtual void DrawTreeItemButton(wxWindow *win,
56 wxDC& dc,
57 const wxRect& rect,
58 int flags = 0);
59
60 virtual void DrawSplitterBorder(wxWindow *win,
61 wxDC& dc,
62 const wxRect& rect,
63 int flags = 0);
64
65 virtual void DrawSplitterSash(wxWindow *win,
66 wxDC& dc,
67 const wxSize& size,
68 wxCoord position,
69 wxOrientation orient,
70 int flags = 0);
71
72 virtual void DrawComboBoxDropButton(wxWindow *win,
73 wxDC& dc,
74 const wxRect& rect,
75 int flags = 0);
76
77 virtual void DrawDropArrow(wxWindow *win,
78 wxDC& dc,
79 const wxRect& rect,
80 int flags = 0);
81
82 virtual void DrawCheckBox(wxWindow *win,
83 wxDC& dc,
84 const wxRect& rect,
85 int flags = 0);
86
87 virtual void DrawPushButton(wxWindow *win,
88 wxDC& dc,
89 const wxRect& rect,
90 int flags = 0);
91
92 virtual void DrawItemSelectionRect(wxWindow *win,
93 wxDC& dc,
94 const wxRect& rect,
95 int flags = 0);
96
97 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
98
99 virtual wxRendererVersion GetVersion() const
100 {
101 return wxRendererVersion(wxRendererVersion::Current_Version,
102 wxRendererVersion::Current_Age);
103 }
104
105
106 // Cleanup by deleting standard renderer
107 static void Cleanup();
108
109 // Get the generic object
110 static wxRendererGeneric* DoGetGeneric();
111
112 protected:
113 // draw the rectange using the first pen for the left and top sides and
114 // the second one for the bottom and right ones
115 void DrawShadedRect(wxDC& dc, wxRect *rect,
116 const wxPen& pen1, const wxPen& pen2);
117
118 // the standard pens
119 wxPen m_penBlack,
120 m_penDarkGrey,
121 m_penLightGrey,
122 m_penHighlight;
123
124 static wxRendererGeneric* sm_rendererGeneric;
125 };
126
127 // ============================================================================
128 // wxRendererGeneric implementation
129 // ============================================================================
130
131 // Get the generic object
132 wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
133 {
134 if (!sm_rendererGeneric)
135 sm_rendererGeneric = new wxRendererGeneric;
136 return sm_rendererGeneric;
137 }
138
139 // ----------------------------------------------------------------------------
140 // wxRendererGeneric creation
141 // ----------------------------------------------------------------------------
142
143 /* static */
144 wxRendererNative& wxRendererNative::GetGeneric()
145 {
146 return * wxRendererGeneric::DoGetGeneric();
147 }
148
149 void wxRendererGeneric::Cleanup()
150 {
151 if (sm_rendererGeneric)
152 delete sm_rendererGeneric;
153
154 sm_rendererGeneric = NULL;
155 }
156
157 wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
158
159 wxRendererGeneric::wxRendererGeneric()
160 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
161 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
162 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
163 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
164 {
165 }
166
167 // ----------------------------------------------------------------------------
168 // wxRendererGeneric helpers
169 // ----------------------------------------------------------------------------
170
171 void
172 wxRendererGeneric::DrawShadedRect(wxDC& dc,
173 wxRect *rect,
174 const wxPen& pen1,
175 const wxPen& pen2)
176 {
177 // draw the rectangle
178 dc.SetPen(pen1);
179 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
180 rect->GetLeft(), rect->GetBottom());
181 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
182 rect->GetRight(), rect->GetTop());
183 dc.SetPen(pen2);
184 dc.DrawLine(rect->GetRight(), rect->GetTop(),
185 rect->GetRight(), rect->GetBottom());
186 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
187 rect->GetRight() + 1, rect->GetBottom());
188
189 // adjust the rect
190 rect->Inflate(-1);
191 }
192
193 // ----------------------------------------------------------------------------
194 // tree/list ctrl drawing
195 // ----------------------------------------------------------------------------
196
197 void
198 wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
199 wxDC& dc,
200 const wxRect& rect,
201 int WXUNUSED(flags))
202 {
203 const int CORNER = 1;
204
205 const wxCoord x = rect.x,
206 y = rect.y,
207 w = rect.width,
208 h = rect.height;
209
210 dc.SetBrush(*wxTRANSPARENT_BRUSH);
211
212 dc.SetPen(m_penBlack);
213 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
214 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
215
216 dc.SetPen(m_penDarkGrey);
217 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
218 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
219
220 dc.SetPen(m_penHighlight);
221 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
222 dc.DrawRectangle( x, y, 1, h ); // left (outer)
223 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
224 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
225 }
226
227 // draw the plus or minus sign
228 void
229 wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
230 wxDC& dc,
231 const wxRect& rect,
232 int flags)
233 {
234 // store settings
235 wxDCPenChanger penChanger(dc, *wxGREY_PEN);
236 wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
237
238 dc.DrawRectangle(rect);
239
240 // black lines
241 const wxCoord xMiddle = rect.x + rect.width/2;
242 const wxCoord yMiddle = rect.y + rect.height/2;
243
244 // half of the length of the horz lines in "-" and "+"
245 const wxCoord halfWidth = rect.width/2 - 2;
246 dc.SetPen(*wxBLACK_PEN);
247 dc.DrawLine(xMiddle - halfWidth, yMiddle,
248 xMiddle + halfWidth + 1, yMiddle);
249
250 if ( !(flags & wxCONTROL_EXPANDED) )
251 {
252 // turn "-" into "+"
253 const wxCoord halfHeight = rect.height/2 - 2;
254 dc.DrawLine(xMiddle, yMiddle - halfHeight,
255 xMiddle, yMiddle + halfHeight + 1);
256 }
257 }
258
259 // ----------------------------------------------------------------------------
260 // sash drawing
261 // ----------------------------------------------------------------------------
262
263 wxSplitterRenderParams
264 wxRendererGeneric::GetSplitterParams(const wxWindow *win)
265 {
266 // see below
267 wxCoord sashWidth,
268 border;
269
270 if ( win->HasFlag(wxSP_3DSASH) )
271 sashWidth = 7;
272 else if ( win->HasFlag(wxSP_NOSASH) )
273 sashWidth = 0;
274 else // no 3D effect
275 sashWidth = 3;
276
277 if ( win->HasFlag(wxSP_3DBORDER) )
278 border = 2;
279 else // no 3D effect
280 border = 0;
281
282 return wxSplitterRenderParams(sashWidth, border, false);
283 }
284
285 void
286 wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
287 wxDC& dc,
288 const wxRect& rectOrig,
289 int WXUNUSED(falgs))
290 {
291 if ( win->HasFlag(wxSP_3DBORDER) )
292 {
293 wxRect rect = rectOrig;
294 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
295 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
296 }
297 }
298
299 void
300 wxRendererGeneric::DrawSplitterSash(wxWindow *win,
301 wxDC& dcReal,
302 const wxSize& sizeReal,
303 wxCoord position,
304 wxOrientation orient,
305 int WXUNUSED(flags))
306 {
307 // to avoid duplicating the same code for horizontal and vertical sashes,
308 // simply mirror the DC instead if needed (i.e. if horz splitter)
309 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
310 wxSize size = dc.Reflect(sizeReal);
311
312
313 // we draw a Win32-like grey sash with possible 3D border here:
314 //
315 // ---- this is position
316 // /
317 // v
318 // dWGGGDd
319 // GWGGGDB
320 // GWGGGDB where G is light grey (face)
321 // GWGGGDB W white (light)
322 // GWGGGDB D dark grey (shadow)
323 // GWGGGDB B black (dark shadow)
324 // GWGGGDB
325 // GWGGGDB and lower letters are our border (already drawn)
326 // GWGGGDB
327 // wWGGGDd
328 //
329 // only the middle 3 columns are drawn unless wxSP_3D is specified
330
331 const wxCoord h = size.y;
332 wxCoord offset = 0;
333
334 // If we're drawing the border, draw the sash 3d lines shorter
335 if ( win->HasFlag(wxSP_3DBORDER) )
336 {
337 offset = 1;
338 }
339
340 dc.SetPen(*wxTRANSPARENT_PEN);
341 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
342
343 if ( win->HasFlag(wxSP_3DSASH) )
344 {
345 // Draw the 3D sash
346 dc.DrawRectangle(position + 2, 0, 3, h);
347
348 dc.SetPen(m_penLightGrey);
349 dc.DrawLine(position, offset, position, h - offset);
350
351 dc.SetPen(m_penHighlight);
352 dc.DrawLine(position + 1, 0, position + 1, h);
353
354 dc.SetPen(m_penDarkGrey);
355 dc.DrawLine(position + 5, 0, position + 5, h);
356
357 dc.SetPen(m_penBlack);
358 dc.DrawLine(position + 6, offset, position + 6, h - offset);
359 }
360 else
361 {
362 // Draw a flat sash
363 dc.DrawRectangle(position, 0, 3, h);
364 }
365 }
366
367 // ----------------------------------------------------------------------------
368 // button drawing
369 // ----------------------------------------------------------------------------
370
371 void
372 wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
373 wxDC& dc,
374 const wxRect& rect,
375 int flags)
376 {
377 DrawPushButton(win,dc,rect,flags);
378 DrawDropArrow(win,dc,rect,flags);
379 }
380
381 void
382 wxRendererGeneric::DrawDropArrow(wxWindow *win,
383 wxDC& dc,
384 const wxRect& rect,
385 int WXUNUSED(flags))
386 {
387 // This generic implementation should be good
388 // enough for Windows platforms (including XP).
389
390 int arrowHalf = rect.width/5;
391 int rectMid = rect.width / 2;
392 int arrowTopY = (rect.height/2) - (arrowHalf/2);
393
394 // This should always result in arrow with odd width.
395 wxPoint pt[] =
396 {
397 wxPoint(rectMid - arrowHalf, arrowTopY),
398 wxPoint(rectMid + arrowHalf, arrowTopY),
399 wxPoint(rectMid, arrowTopY + arrowHalf)
400 };
401 dc.SetBrush(wxBrush(win->GetForegroundColour()));
402 dc.SetPen(wxPen(win->GetForegroundColour()));
403 dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
404 }
405
406 void
407 wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
408 wxDC& dc,
409 const wxRect& rect,
410 int flags)
411 {
412 dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
413 dc.SetBrush( *wxTRANSPARENT_BRUSH );
414 dc.DrawRectangle(rect);
415
416 if ( flags & wxCONTROL_CHECKED )
417 {
418 dc.DrawCheckMark(rect.Deflate(2, 2));
419 }
420 }
421
422 void
423 wxRendererGeneric::DrawPushButton(wxWindow *win,
424 wxDC& dc,
425 const wxRect& rect,
426 int flags)
427 {
428 // Don't try anything too fancy. It'll just turn out looking
429 // out-of-place on most platforms.
430 wxColour bgCol = flags & wxCONTROL_DISABLED ?
431 wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
432 win->GetBackgroundColour();
433 dc.SetBrush(wxBrush(bgCol));
434 dc.SetPen(wxPen(bgCol));
435 dc.DrawRectangle(rect);
436 }
437
438 void
439 wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
440 wxDC& dc,
441 const wxRect& rect,
442 int flags)
443 {
444 wxBrush brush;
445 if ( flags & wxCONTROL_SELECTED )
446 {
447 if ( flags & wxCONTROL_FOCUSED )
448 {
449 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
450 }
451 else // !focused
452 {
453 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
454 }
455 }
456 else // !selected
457 {
458 brush = *wxTRANSPARENT_BRUSH;
459 }
460
461 dc.SetBrush(brush);
462 dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
463
464 dc.DrawRectangle( rect );
465 }
466
467
468 // ----------------------------------------------------------------------------
469 // A module to allow cleanup of generic renderer.
470 // ----------------------------------------------------------------------------
471
472 class wxGenericRendererModule: public wxModule
473 {
474 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
475 public:
476 wxGenericRendererModule() {}
477 bool OnInit() { return true; };
478 void OnExit() { wxRendererGeneric::Cleanup(); };
479 };
480
481 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)