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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: univ/button.cpp
3 // Purpose: wxButton
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 14.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "button.h"
22 #endif
23
24 #include "wx/wxprec.h"
25
26 #ifdef __BORLANDC__
27 #pragma hdrstop
28 #endif
29
30 #if wxUSE_BUTTON
31
32 #ifndef WX_PRECOMP
33 #include "wx/dcclient.h"
34 #include "wx/dcscreen.h"
35 #include "wx/button.h"
36 #include "wx/validate.h"
37 #endif
38
39 #include "wx/univ/renderer.h"
40 #include "wx/univ/inphand.h"
41 #include "wx/univ/theme.h"
42
43 // ----------------------------------------------------------------------------
44 // constants
45 // ----------------------------------------------------------------------------
46
47 // default margins around the image
48 static const wxCoord DEFAULT_BTN_MARGIN_X = 0;
49 static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
50
51 // ============================================================================
52 // implementation
53 // ============================================================================
54
55 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
56
57 // ----------------------------------------------------------------------------
58 // creation
59 // ----------------------------------------------------------------------------
60
61 void wxButton::Init()
62 {
63 m_isPressed =
64 m_isDefault = FALSE;
65 }
66
67 bool wxButton::Create(wxWindow *parent,
68 wxWindowID id,
69 const wxBitmap& bitmap,
70 const wxString &label,
71 const wxPoint &pos,
72 const wxSize &size,
73 long style,
74 const wxValidator& validator,
75 const wxString &name)
76 {
77 // center label by default
78 if ( !(style & wxALIGN_MASK) )
79 {
80 style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL;
81 }
82
83 if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
84 return FALSE;
85
86 SetLabel(label);
87 SetImageLabel(bitmap);
88 // SetBestSize(size); -- called by SetImageLabel()
89
90 CreateInputHandler(wxINP_HANDLER_BUTTON);
91
92 return TRUE;
93 }
94
95 wxButton::~wxButton()
96 {
97 }
98
99 // ----------------------------------------------------------------------------
100 // size management
101 // ----------------------------------------------------------------------------
102
103 /* static */
104 wxSize wxButtonBase::GetDefaultSize()
105 {
106 static wxSize s_sizeBtn;
107
108 if ( s_sizeBtn.x == 0 )
109 {
110 wxScreenDC dc;
111
112 // this corresponds more or less to wxMSW standard in Win32 theme (see
113 // wxWin32Renderer::AdjustSize())
114 s_sizeBtn.x = 8*dc.GetCharWidth();
115 s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
116 }
117
118 return s_sizeBtn;
119 }
120
121 wxSize wxButton::DoGetBestClientSize() const
122 {
123 wxClientDC dc(wxConstCast(this, wxButton));
124 wxCoord width, height;
125 dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
126
127 if ( m_bitmap.Ok() )
128 {
129 // allocate extra space for the bitmap
130 wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY;
131 if ( height < heightBmp )
132 height = heightBmp;
133
134 width += m_bitmap.GetWidth() + 2*m_marginBmpX;
135 }
136
137 // for compatibility with other ports, the buttons default size is never
138 // less than the standard one
139 wxSize szDef = GetDefaultSize();
140 if ( width < szDef.x )
141 width = szDef.x;
142
143 return wxSize(width, height);
144 }
145
146 // ----------------------------------------------------------------------------
147 // drawing
148 // ----------------------------------------------------------------------------
149
150 void wxButton::DoDraw(wxControlRenderer *renderer)
151 {
152 renderer->DrawButtonBorder();
153 renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
154 }
155
156 // ----------------------------------------------------------------------------
157 // input processing
158 // ----------------------------------------------------------------------------
159
160 void wxButton::Press()
161 {
162 if ( !m_isPressed )
163 {
164 m_isPressed = TRUE;
165
166 Refresh();
167 }
168 }
169
170 void wxButton::Release()
171 {
172 if ( m_isPressed )
173 {
174 m_isPressed = FALSE;
175
176 Refresh();
177 }
178 }
179
180 void wxButton::Toggle()
181 {
182 if ( m_isPressed )
183 Release();
184 else
185 Press();
186
187 if ( !m_isPressed )
188 {
189 // releasing button after it had been pressed generates a click event
190 Click();
191 }
192 }
193
194 void wxButton::Click()
195 {
196 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
197 InitCommandEvent(event);
198 Command(event);
199 }
200
201 bool wxButton::PerformAction(const wxControlAction& action,
202 long numArg,
203 const wxString& strArg)
204 {
205 if ( action == wxACTION_BUTTON_TOGGLE )
206 Toggle();
207 else if ( action == wxACTION_BUTTON_CLICK )
208 Click();
209 else if ( action == wxACTION_BUTTON_PRESS )
210 Press();
211 else if ( action == wxACTION_BUTTON_RELEASE )
212 Release();
213 else
214 return wxControl::PerformAction(action, numArg, strArg);
215
216 return TRUE;
217 }
218
219 // ----------------------------------------------------------------------------
220 // misc
221 // ----------------------------------------------------------------------------
222
223 void wxButton::SetImageLabel(const wxBitmap& bitmap)
224 {
225 m_bitmap = bitmap;
226
227 SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
228 }
229
230 void wxButton::SetImageMargins(wxCoord x, wxCoord y)
231 {
232 m_marginBmpX = x;
233 m_marginBmpY = y;
234
235 SetBestSize(wxDefaultSize);
236 }
237
238 void wxButton::SetDefault()
239 {
240 m_isDefault = TRUE;
241 }
242
243 // ============================================================================
244 // wxStdButtonInputHandler
245 // ============================================================================
246
247 wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
248 : wxStdInputHandler(handler)
249 {
250 m_winCapture = NULL;
251 m_winHasMouse = FALSE;
252 }
253
254 bool wxStdButtonInputHandler::HandleKey(wxControl *control,
255 const wxKeyEvent& event,
256 bool pressed)
257 {
258 int keycode = event.GetKeyCode();
259 if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
260 {
261 control->PerformAction(wxACTION_BUTTON_TOGGLE);
262
263 return TRUE;
264 }
265
266 return wxStdInputHandler::HandleKey(control, event, pressed);
267 }
268
269 bool wxStdButtonInputHandler::HandleMouse(wxControl *control,
270 const wxMouseEvent& event)
271 {
272 // the button has 2 states: pressed and normal with the following
273 // transitions between them:
274 //
275 // normal -> left down -> capture mouse and go to pressed state
276 // pressed -> left up inside -> generate click -> go to normal
277 // outside ------------------>
278 //
279 // the other mouse buttons are ignored
280 if ( event.Button(1) )
281 {
282 if ( event.ButtonDown(1) )
283 {
284 m_winCapture = control;
285 m_winCapture->CaptureMouse();
286 m_winHasMouse = TRUE;
287
288 control->PerformAction(wxACTION_BUTTON_PRESS);
289
290 return TRUE;
291 }
292 else // up
293 {
294 if ( m_winCapture )
295 {
296 m_winCapture->ReleaseMouse();
297 m_winCapture = NULL;
298 }
299
300 if ( m_winHasMouse )
301 {
302 // this will generate a click event
303 control->PerformAction(wxACTION_BUTTON_TOGGLE);
304
305 return TRUE;
306 }
307 //else: the mouse was released outside the window, this doesn't
308 // count as a click
309 }
310 }
311
312 return wxStdInputHandler::HandleMouse(control, event);
313 }
314
315 bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control,
316 const wxMouseEvent& event)
317 {
318 // we only have to do something when the mouse leaves/enters the pressed
319 // button and don't care about the other ones
320 if ( event.GetEventObject() == m_winCapture )
321 {
322 // leaving the button should remove its pressed state
323 if ( event.Leaving() )
324 {
325 // remember that the mouse is now outside
326 m_winHasMouse = FALSE;
327
328 // we do have a pressed button, so release it
329 control->SetCurrent(FALSE);
330 control->PerformAction(wxACTION_BUTTON_RELEASE);
331
332 return TRUE;
333 }
334 // and entering it back should make it pressed again if it had been
335 // pressed
336 else if ( event.Entering() )
337 {
338 // the mouse is (back) inside the button
339 m_winHasMouse = TRUE;
340
341 // we did have a pressed button which we released when leaving the
342 // window, press it again
343 control->SetCurrent(TRUE);
344 control->PerformAction(wxACTION_BUTTON_PRESS);
345
346 return TRUE;
347 }
348 }
349
350 return wxStdInputHandler::HandleMouseMove(control, event);
351 }
352
353 bool wxStdButtonInputHandler::HandleFocus(wxControl *control,
354 const wxFocusEvent& event)
355 {
356 // buttons change appearance when they get/lose focus, so return TRUE to
357 // refresh
358 return TRUE;
359 }
360
361 bool wxStdButtonInputHandler::HandleActivation(wxControl *control,
362 bool activated)
363 {
364 // the default button changes appearance when the app is [de]activated, so
365 // return TRUE to refresh
366 return wxStaticCast(control, wxButton)->IsDefault();
367 }
368
369 #endif // wxUSE_BUTTON
370