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3 <HEAD>
4 <TITLE>wxWindows 2 for Windows FAQ</TITLE>
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14 <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
15 <b>wxWindows 2 for Windows FAQ</b>
16 </font>
17 </td>
18 </tr>
19 </table>
20
21 <P>
22
23 See also <a href="faq.htm">top-level FAQ page</a>.
24 <hr>
25 <h3>List of questions in this category</h3>
26 <ul>
27 <li><a href="#platforms">Which Windows platforms are supported?</a></li>
28 <li><a href="#wince">What about Windows CE?</a></li>
29 <li><a href="#winxp">What do I need to do for Windows XP?</a></li>
30 <li><a href="#compilers">What compilers are supported?</a></li>
31 <li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
32 <li><a href="#unicode">Is Unicode supported?</a></li>
33 <li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
34 <li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
35 <li><a href="#exesize">How can I reduce executable size?</a></li>
36 <li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
37 <li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
38 <li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
39 <li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
40 <li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
41 <li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
42 <li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
43 <li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
44 <li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
45 <li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
46 <li><a href="#access">Is MS Active Accessibility supported?</a></li>
47 <li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></li>
48 </ul>
49 <hr>
50
51 <h3><a name="platforms">Which Windows platforms are supported?</a></h3>
52
53 wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
54 Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
55 version is being looked into (see below).<P>
56
57 wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
58 we have not forgotten users of 16-bit Windows. Most features
59 work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
60 However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
61 class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
62 makefiles to see what other files have been left out.
63 <P>
64 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
65 <P>
66
67 wxWindows 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
68 The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
69
70 You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
71 in executables that will run on Windows. So in theory you could write your applications
72 using wxGTK or wxMotif, then check/debug your wxWindows for Windows
73 programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
74 without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
75
76 <h3><a name="wince">What about Windows CE?</a></h3>
77
78 This port is largely complete. For further information, see the <a href="http://www.wxwindows.org/embedded.htm#wxwince">wxEmbedded</a> page.<P>
79
80 <h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
81
82 In the same directory as you have your executable (e.g. foo.exe) you
83 put a file called foo.exe.manifest in which you have something like
84 the following:
85
86 <pre>
87 &lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
88 &lt;assembly
89 xmlns="urn:schemas-microsoft-com:asm.v1"
90 manifestVersion="1.0"&gt;
91 &lt;assemblyIdentity
92 processorArchitecture="x86"
93 version="5.1.0.0"
94 type="win32"
95 name="foo.exe"/&gt;
96 &lt;description&gt;Foo program&lt;/description&gt;
97 &lt;dependency&gt;
98 &lt;dependentAssembly&gt;
99 &lt;assemblyIdentity
100 type="win32"
101 name="Microsoft.Windows.Common-Controls"
102 version="6.0.0.0"
103 publicKeyToken="6595b64144ccf1df"
104 language="*"
105 processorArchitecture="x86"/&gt;
106 &lt;/dependentAssembly&gt;
107 &lt;/dependency&gt;
108 &lt;/assembly&gt;
109 </pre>
110
111 If you want to add it to your application permanently,
112 you can also include it in your .rc file using this
113 line:<P>
114
115 <PRE>
116 1 24 "winxp.manifest"
117 </PRE>
118
119 In wxWindows 2.5, this will be in the wx/msw/wx.rc and
120 so will happen automatically so long as you include wx.rc
121 in your own .rc file.<P>
122
123 For an explanation of this syntax, please see
124 <a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this
125 article</a>.
126 <P>
127
128 <h3><a name="compilers">What compilers are supported?</a></h3>
129
130 Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
131 currently the following are known to work:<P>
132
133 <ul>
134 <li>Visual C++ 1.5, 4.0, 5.0, 6.0, 7.0, 7.1
135 <li>Borland C++ 4.5, 5.0, 5.5
136 <li>Borland C++Builder 1.0, 3.0, X
137 <li>Watcom C++ 10.6 (Win32), OpenWatcom 1.0
138 <li>Cygwin (using configure)
139 <li>Mingw32
140 <li>MetroWerks CodeWarrior (many versions)
141 <li>Digital Mars 8.34+
142 </ul>
143 <P>
144
145
146 <h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
147
148 It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
149 good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
150 Since project files are plain text, it&#39;s easy for me to generate appropriate project files
151 for wxWindows samples.<P>
152
153 Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
154 the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
155
156 C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
157 own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
158 it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
159
160 You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
161 quite slow to compile since it does not use precompiled headers.<P>
162
163 CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
164 the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
165
166 Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
167
168 Among the free compilers the best choice seem to be Borland C++ command line
169 tools and mingw32 (port of gcc to Win32). Both of them are supported by
170 wxWindows.
171
172 <h3><a name="unicode">Is Unicode supported?</a></h3>
173
174 Yes, Unicode is fully supported under Windows NT/2000 and there is limited
175 support for it under Windows 9x using <a
176 href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>.
177 <p>
178
179 <h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
180
181 For Japanese under Win2000, it seems that wxWindows has no problems to work
182 with double byte char sets (meaning DBCS, not Unicode). First you have to
183 install Japanese support on your Win2K system and choose for ANSI translation
184 <tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt>
185 (default is 1252 for Western). Then you can see all the Japanese letters in
186 wxWindows applications.
187 <p>
188
189 <h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
190
191 Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
192 and you may be better off compiling statically-linked applications, unless you&#39;re
193 delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
194 and have limited hard disk space.<P>
195
196 With a DLL approach, and with different versions and configurations of wxWindows
197 needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
198 negating the point of using DLLs. Of course, this is not a problem just associated with
199 wxWindows!
200 <P>
201
202 <h3><a name="exesize">How can I reduce executable size?</a></h3>
203
204 You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
205 compile your programs for release using non-debugging and space-optimisation options, but
206 take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
207
208 If you want to distribute really small executables, you can
209 use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
210 by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
211 will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
212 use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
213 <P>
214
215 Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
216 produces larger executables than some compilers. Secondly, this figure will
217 include most of the overhead of wxWindows, so as your application becomes more
218 complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
219 for the enormous increase in productivity you get with wxWindows is almost always well worth it.<P>
220
221 If you have a really large executable compiled with MinGW (for example 20MB) then
222 you need to configure wxWindows to compile without debugging information: see
223 docs/msw/install.txt for details. You may find that using configure instead
224 of makefile.g95 is easier, particularly since you can maintain debug and
225 release versions of the library simultaneously, in different directories.
226 Also, run 'strip' after linking to remove all traces of debug info.
227 <P>
228
229 <H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
230
231 There is a sample which demonstrates MFC and wxWindows code co-existing in the same
232 application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
233 functionality using MFC.<P>
234
235 <H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
236
237 When you build the wxWindows library, setup.h is copied
238 from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
239 depends on the configuration you&#39;re building). So you need to add
240 this include path if building using the static Debug library:<P>
241
242 lib/mswd<P>
243
244 or if building the static Release library, lib/msw.<P>
245
246 See also the <a href="http://wiki.wxwindows.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a>
247 for more information.<P>
248
249
250 <H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
251
252 If you get errors like
253 <p>
254 <center>
255 <tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
256 int)&#39;</tt>
257 </center>
258 <p>
259 or similar ones for the other functions, i.e. the compiler error messages
260 mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
261 use it in your code, the explanation is that you had included
262 <tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
263 suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
264
265 <p>
266 The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
267 <tt>"wx/msw/winundef.h"</tt> immediately after it.
268
269 <H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
270
271 The most common cause of this problem is the memory debugging settings in
272 <tt>wx/msw/setup.h</tt>. You have several choices:
273
274 <ul>
275 <li> Either disable overloading the global operator new completely by
276 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
277 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
278 <li> Or leave them on but do <tt>#undef new</tt> after including any
279 wxWindows headers, like this the memory debugging will be still on
280 for wxWindows sources but off for your own code
281 </ul>
282
283 Notice that IMHO the first solution is preferable for VC++ users who can use
284 the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
285
286 <H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
287
288 Set up your interface from scratch using wxWindows (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
289 or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
290 it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
291 &#39;pouring in&#39; code from the MFC app, with appropriate
292 modifications. This is the approach I have used, and I found
293 it very satisfactory. A two-step process then - reproduce the bare
294 interface first, then wire it up afterwards. That way you deal
295 with each area of complexity separately. Don&#39;t try to think MFC
296 and wxWindows simultaneously from the beginning - it is easier to
297 reproduce the initial UI by looking at the behaviour of the MFC
298 app, not its code.
299
300 <H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
301
302 Some crash problems can be due to inconsistent compiler
303 options (and of course this isn&#39;t limited to wxWindows).
304 If strange/weird/impossible things start to happen please
305 check (dumping IDE project file as makefile and doing text comparison
306 if necessary) that the project settings, especially the list of defined
307 symbols, struct packing, etc. are exactly the same for all items in
308 the project. After this, delete everything (including PCH) and recompile.<P>
309
310 VC++ 5&#39;s optimization code seems to be broken and can
311 cause problems: this can be seen when deleting an object Dialog
312 Editor, in Release mode with optimizations on. If in doubt,
313 switch off optimisations, although this will result in much
314 larger executables. It seems possible that the library can be created with
315 strong optimization, so long as the application is not strongly
316 optimized. For example, in wxWindows project, set to &#39;Minimum
317 Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
318 Code&#39; (and no others). This will then work.<P>
319
320 <H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
321
322 As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
323 generates the makefiles from templates using tmake.<P>
324
325 Here are Vadim&#39;s notes:<P>
326
327 <blockquote>
328 To use these new makefiles, you don&#39;t need anything (but see below).
329 However, you should NOT modify them because these files will be
330 rewritten when I regenerate them using tmake the next time. So, if
331 you find a problem with any of these makefiles (say, makefile.b32)
332 you&#39;ll need to modify the corresponding template (b32.t in this
333 example) and regenerate the makefile using tmake.<P>
334
335 tmake can be found at
336 <a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
337 It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
338 Windows (available from the same page), but I haven&#39;t used it, so
339 I don&#39;t know if it works as flawlessly as "perl tmake" does (note
340 for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
341 do you any good). Using it extremely simple: to regenerate makefile.b32
342 just go to distrib/msw/tmake and type<P>
343
344 <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
345
346 The makefiles are untested - I don&#39;t have any of Borland, Watcom or
347 Symantec and I don&#39;t have enough diskspace to recompile even with
348 VC6 using makefiles. The new makefiles are as close as possible to the
349 old ones, but not closer: in fact, there has been many strange things
350 (should I say bugs?) in some of makefiles, some files were not compiled
351 without any reason etc. Please test them and notify me about any problems.
352 Better yet, modify the template files to generate the correct makefiles
353 and check them in.<P>
354
355 The templates are described in tmake ref manual (1-2 pages of text)
356 and are quite simple. They do contain some Perl code, but my Perl is
357 primitive (very C like) so it should be possible for anybody to make
358 trivial modifications to it (I hope that only trivial modifications
359 will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
360 in the cvs, so you can always retrieve them and compare the new ones,
361 this will make it easier to solve the problems you might have.<P>
362
363 Another important file is filelist.txt: it contains the list of all
364 files to be compiled. Some of them are only compiled in 16/32 bit mode.
365 Some other are only compiled with some compilers (others can&#39;t compile
366 them) - all this info is contained in this file.<P>
367
368 So now adding a new file to wxWindows is as easy as modifying filelist.txt
369 (and Makefile.ams for Unix ports) and regenerating the makefiles - no
370 need to modify all files manually any more.<P>
371
372 Finally, there is also a file vc6.t which I use myself: this one
373 generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
374 I don&#39;t need it and can&#39;t test it, but it should be trivial to create
375 one from vc6.t - probably the only things to change would be the
376 version number in the very beginning and the /Z option - VC5 doesn&#39;t
377 support edit-and=continue). This is not an officially supported way
378 of building wxWindows (that is, nobody guarantees that it will work),
379 but it has been very useful to me and I hope it will be also for
380 others. To generate wxWindows.dsp run<P>
381
382 <pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
383
384 Then just include this project in any workspace or open it from VC IDE
385 and it will create a new workspace for you.<P>
386
387 If all goes well, I&#39;m planning to create a template file for Makefile.ams
388 under src/gtk and src/motif and also replace all makefiles in the samples
389 subdirectories with the project files from which all the others will be
390 generated. At least it will divide the number of files in samples
391 directory by 10 (and the number of files to be maintained too).
392 </blockquote>
393
394 <P>
395
396 <H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
397
398 Vadim Zeitlin:
399
400 <pre>
401 On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
402 beginning of the program. In wxWindows, this is done automatically when
403 compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
404 __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
405 is included from app.cpp which then calls wxCrtSetDbgFlag() without any
406 ifdefs.
407
408 This works quite well: at the end of the program, all leaked blocks with their
409 malloc count are shown. This number (malloc count) can be used to determine
410 where exactly the object was allocated: for this it&#39;s enough to set the variable
411 _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
412 a breakpoint will be triggered when the block with this number is allocated.
413
414 For simple situations it works like a charm. For something more complicated
415 like reading uninitialized memory a specialized tool is probably better...
416
417 Regards,
418 VZ
419 </pre>
420
421 <P>
422
423 <H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
424
425 This can happen if you have a child window intercepting EVT_CHAR events and swallowing
426 all keyboard input. You should ensure that event.Skip() is called for all input that
427 isn&#39;used by the event handler.<P>
428
429 It can also happen if you append the submenu to the parent
430 menu {\it before} you have added your menu items. Do the append {\it after} adding
431 your items, or accelerators may not be registered properly.<P>
432
433 <H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
434
435 Currently this is not possible because the wxConfig family of classes is
436 supposed to deal with per-user application configuration data, and HKLM is
437 only supposed to be writeable by a user with Administrator privileges. In theory,
438 only installers should write to HKLM. This is still a point debated by the
439 wxWindows developers. There are at least two ways to work around it if you really
440 need to write to HKLM.<P>
441
442 First, you can use wxRegKey directly, for example:
443
444 <pre>
445 wxRegKey regKey;
446
447 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
448 idName += packid;
449
450 regKey.SetName(idName);
451
452 {
453 wxLogNull dummy;
454 if (!regKey.Create())
455 {
456 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
457 idName += packid;
458 regKey.SetName(idName);
459 if (!regKey.Create())
460 return FALSE;
461 }
462 }
463
464 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
465
466 regKey.Close();
467
468 </pre>
469
470 Or, you can employ this trick suggested by Istvan Kovacs:
471
472 <pre>
473 class myGlobalConfig : public wxConfig
474 {
475 myGlobalConfig() :
476 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
477 {};
478 bool Write(const wxString& key, const wxString& value);
479 }
480
481 bool myGlobalConfig::Write (const wxString& key, const wxString& value)
482 {
483 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
484 wxString new_path = path.Replace ("/", "\\", true);
485 wxString new_key = wxFileNameFromPath (key);
486 LocalKey().SetName (wxRegKey::HKLM, path);
487 return wxConfig::Write (new_key, value);
488 }
489 </pre>
490
491 <H3><a name="#access">Is MS Active Accessibility supported?</a></H3>
492
493 This is being worked on. Please see <a href="http://www.wxwindows.org/access.htm">this page</a>
494 for the current status.
495
496 <P>
497
498
499 <h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></h3>
500
501 If you have downloaded the wxWindows sources from the cvs using a Unix cvs
502 client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
503 that the project files have Unix line endings (LF) instead of the DOS ones (CR
504 LF). However all versions of Visual C++ up to and including 7.1 can only open
505 the files with the DOS line endings, so you must transform the files to this
506 format using any of the thousands ways to do it.
507 <p>
508 Of course, another possibility is to always use only the Windows cvs client
509 and to avoid this problem completely.
510 <p>
511
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