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1 // Scintilla source code edit control
2 /** @file Selection.h
3 ** Classes maintaining the selection.
4 **/
5 // Copyright 2009 by Neil Hodgson <neilh@scintilla.org>
6 // The License.txt file describes the conditions under which this software may be distributed.
7
8 #ifndef SELECTION_H
9 #define SELECTION_H
10
11 #ifdef SCI_NAMESPACE
12 namespace Scintilla {
13 #endif
14
15 class SelectionPosition {
16 int position;
17 int virtualSpace;
18 public:
19 explicit SelectionPosition(int position_=INVALID_POSITION, int virtualSpace_=0) : position(position_), virtualSpace(virtualSpace_) {
20 PLATFORM_ASSERT(virtualSpace < 800000);
21 if (virtualSpace < 0)
22 virtualSpace = 0;
23 }
24 void Reset() {
25 position = 0;
26 virtualSpace = 0;
27 }
28 void MoveForInsertDelete(bool insertion, int startChange, int length);
29 bool operator ==(const SelectionPosition &other) const {
30 return position == other.position && virtualSpace == other.virtualSpace;
31 }
32 bool operator <(const SelectionPosition &other) const;
33 bool operator >(const SelectionPosition &other) const;
34 bool operator <=(const SelectionPosition &other) const;
35 bool operator >=(const SelectionPosition &other) const;
36 int Position() const {
37 return position;
38 }
39 void SetPosition(int position_) {
40 position = position_;
41 virtualSpace = 0;
42 }
43 int VirtualSpace() const {
44 return virtualSpace;
45 }
46 void SetVirtualSpace(int virtualSpace_) {
47 PLATFORM_ASSERT(virtualSpace_ < 800000);
48 if (virtualSpace_ >= 0)
49 virtualSpace = virtualSpace_;
50 }
51 void Add(int increment) {
52 position = position + increment;
53 }
54 bool IsValid() const {
55 return position >= 0;
56 }
57 };
58
59 // Ordered range to make drawing simpler
60 struct SelectionSegment {
61 SelectionPosition start;
62 SelectionPosition end;
63 SelectionSegment() {
64 }
65 SelectionSegment(SelectionPosition a, SelectionPosition b) {
66 if (a < b) {
67 start = a;
68 end = b;
69 } else {
70 start = b;
71 end = a;
72 }
73 }
74 bool Empty() const {
75 return start == end;
76 }
77 void Extend(SelectionPosition p) {
78 if (start > p)
79 start = p;
80 if (end < p)
81 end = p;
82 }
83 };
84
85 struct SelectionRange {
86 SelectionPosition caret;
87 SelectionPosition anchor;
88
89 SelectionRange() {
90 }
91 SelectionRange(SelectionPosition single) : caret(single), anchor(single) {
92 }
93 SelectionRange(int single) : caret(single), anchor(single) {
94 }
95 SelectionRange(SelectionPosition caret_, SelectionPosition anchor_) : caret(caret_), anchor(anchor_) {
96 }
97 SelectionRange(int caret_, int anchor_) : caret(caret_), anchor(anchor_) {
98 }
99 bool Empty() const {
100 return anchor == caret;
101 }
102 int Length() const;
103 // int Width() const; // Like Length but takes virtual space into account
104 bool operator ==(const SelectionRange &other) const {
105 return caret == other.caret && anchor == other.anchor;
106 }
107 bool operator <(const SelectionRange &other) const {
108 return caret < other.caret || ((caret == other.caret) && (anchor < other.anchor));
109 }
110 void Reset() {
111 anchor.Reset();
112 caret.Reset();
113 }
114 void ClearVirtualSpace() {
115 anchor.SetVirtualSpace(0);
116 caret.SetVirtualSpace(0);
117 }
118 bool Contains(int pos) const;
119 bool Contains(SelectionPosition sp) const;
120 bool ContainsCharacter(int posCharacter) const;
121 SelectionSegment Intersect(SelectionSegment check) const;
122 SelectionPosition Start() const {
123 return (anchor < caret) ? anchor : caret;
124 }
125 SelectionPosition End() const {
126 return (anchor < caret) ? caret : anchor;
127 }
128 bool Trim(SelectionRange range);
129 // If range is all virtual collapse to start of virtual space
130 void MinimizeVirtualSpace();
131 };
132
133
134 #include "wx/vector.h"
135
136 class Selection {
137 wxVector<SelectionRange> ranges;
138 wxVector<SelectionRange> rangesSaved;
139 SelectionRange rangeRectangular;
140 size_t mainRange;
141 bool moveExtends;
142 bool tentativeMain;
143 public:
144 enum selTypes { noSel, selStream, selRectangle, selLines, selThin };
145 selTypes selType;
146
147 Selection();
148 ~Selection();
149 bool IsRectangular() const;
150 int MainCaret() const;
151 int MainAnchor() const;
152 SelectionRange &Rectangular();
153 SelectionSegment Limits() const;
154 // This is for when you want to move the caret in response to a
155 // user direction command - for rectangular selections, use the range
156 // that covers all selected text otherwise return the main selection.
157 SelectionSegment LimitsForRectangularElseMain() const;
158 size_t Count() const;
159 size_t Main() const;
160 void SetMain(size_t r);
161 SelectionRange &Range(size_t r);
162 SelectionRange &RangeMain();
163 bool MoveExtends() const;
164 void SetMoveExtends(bool moveExtends_);
165 bool Empty() const;
166 SelectionPosition Last() const;
167 int Length() const;
168 void MovePositions(bool insertion, int startChange, int length);
169 void TrimSelection(SelectionRange range);
170 void SetSelection(SelectionRange range);
171 void AddSelection(SelectionRange range);
172 void TentativeSelection(SelectionRange range);
173 void CommitTentative();
174 int CharacterInSelection(int posCharacter) const;
175 int InSelectionForEOL(int pos) const;
176 int VirtualSpaceFor(int pos) const;
177 void Clear();
178 void RemoveDuplicates();
179 void RotateMain();
180 bool Tentative() const { return tentativeMain; }
181 wxVector<SelectionRange> RangesCopy() const {
182 return ranges;
183 }
184 };
185
186 #ifdef SCI_NAMESPACE
187 }
188 #endif
189
190 #endif